Still I’m not convinced of Steam OS compared to Windows 11, since I would like to play also Epic games and maybe some emulators
You can actually play games from Epic Games and other stores on Steam Deck with Lutris or Heroic Games Launcher (or a few other options) and you can install emulators on it too, it has a desktop mode, so you’re not locked into only Steam stuff. Also, you can put Windows on the Steam Deck too as an option if you prefer, I don’t know many people who have but the option is there.
Thank you. And do most of Epic games run well? I’m not interested into latest triple A games and the best of the best performance and resolution, but I would like to some of them being at least playable. What do you think of the Chinese alternatives of the Steam Deck?
I don’t have a steam deck, but I use Linux and often play games from the epic store through the heroic launcher. I haven’t had an issue with a game not working. Worst case scenario, I just had to switch proton versions, which heroic makes really easy.
They should for most. If the games are on both Epic and Steam you can check protondb.com to get a general idea of how well it will run, for any games that are only on Epic, I’d recommend doing some quick searches to see how much luck people have had getting them to run on steam deck/linux. Most games for me have worked perfectly fine with similar performance as Windows, and installing Windows on the Deck is still an option for the games that don’t.
As for the alternatives to the Steam Deck, I wouldn’t go for them over the Deck personally, but I have never used them. I would think the games that have been optimized for the deck would run better on the deck than the alternatives due to its popularity. I might consider them if they were a good bit cheaper than the Deck though and it was a good deal.
Edit: I should also note that I play on a Linux Desktop, not the Deck, but aside from the specs difference the games actually working or not would be almost exactly the same between the two because of how Proton and Wine work.
This wasn’t wholly your question but you might like to look into what NOT to do with LA Noire. Originally the game’s dialogue options were labeled, “Coax,” “Force,” and “Lie.” You play a 1940’s police detective who has to solve crimes, so dialogue naturally comes up when you are interviewing witnesses or interrogating suspects. However, Rockstar as publisher made a shock change late in development where the devs had to change the options to “Truth,” “Doubt,” and “Lie.” These options, however, don’t actually quite fit with the actual dialogue of the game. Something I noticed a lot when I played the game was when I selected “Doubt,” to theoretically doubt what I thought was an obvious logical error or a half-truth, phelps instead just started screaming at the top of his lungs about executing people. Or other times I’d select “Truth” because the witness wasn’t lying but just being cautious with their words. It turns out that option was ‘wrong’ because I didn’t force out the key info I needed.
It wasn’t until I learned later on in my playthrough of this fatal publisher error that I instantly became way better at the game. Just had to switch around the words in my mind to what the original devs intended. Later releases of the game had “Truth” and “Doubt” changed to “Good cop” and “bad cop” but both of those also don’t really fit too well. Phelps isn’t always bad cop when forcing the truth, sometimes he’s just yelling because the witness is an asshole.
The reason Lie was never changed is because when you select Lie, you’re doubting their version and coming up with evidence to prove the contrary, like in Ace Attorney.
Just a little thing to keep in mind about dialogue options. Even though the words “Coax” and “Force” sound a little… advanced I guess, they still work way better mentally just because they actually describe the options. Truth and Doubt might help you reach a younger or less intelligent audience, but they don’t work because they don’t actually describe what the options give.
This was a meme for some time, like he’s talking to a little girl and suddenly screaming at her. Didn’t know the labels changed but that the dialog a huge joke.
I can't hype The Outer Wilds enough. It's such a fun exploration game that evolves into a big mystery.
I also just finished Ixion for the second time. It's a city builder but with stress. I enjoyed it a lot because it scratched my particular brain itch, but I can see it not being for everyone though. IXION soundtrack is a banger though.
I was a big fan of Frostpunk but Ixion is damn hard, I think I failed around the 3rd or 4th level 3 times before giving up? It's really easy to get into a cascade failures in that game and the space you have to build in is much smaller than it looks at first. That was before they added the easy mode though so maybe I'll try it again at some point.
I failed a handful of times before I made it through. It's really about keeping am eye on your numbers in the top bar. If any of them aren't looking right pause the game and find out why.
Just a heads up there are some bugs still and you'll need to hit some things with a hammer.
Absolutely, I would still play DA:O and even the storylines of SWTOR over some other games that bloat the main story with unnecessary parts because otherwise the game is not long enough.
Hey! The first half was actually really good. The second half didn’t happen.
Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.
The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.
However, instead of participating in the game development, he chose to focus on a personal film project.
My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines. That would match up with common publisher behavior, especially the ones that trash people publicly.
They did not have any reason to personally attack the leads except out of spite, and odds are high that doing so will only anger the player base towards the publisher.
Trashing the devs was a terrible idea, and what they wrote was clearly petty and spiteful.
They did not have any reason to personally attack the leads except out of spite,
Lol what the honest fuck are you talking about?
They were facing a boycott because it seemed like they fired the original creators to avoid paying the employees.
They could have issued a statement saying that they would still pay the remaining employees and everyone would assume that they still fired the creators out of greed reasons. If the creators actually didn’t do their jobs, then they would want to make it clear that they are the ones actually committed to making a good game and this has nothing to do with greed.
That may not be the case, but at present we simply do not know what the reality of the situation was.
A publisher trashing devs of a beloved game with personal attacks certainly was a bold move.
However, instead of participating in the game development, he chose to focus on a personal film project.
We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans.
If that description is accurate then there’s nothing unprofessional about that.
What would be unprofessional in that situation is the original devs not doing their jobs and then allowing a fan backlash to grow.
Again, we don’t know the reality of the situation. I think everyone would be curious to hear from other devs at the studio that aren’t part of management or the three who were fired but we haven’t yet.
My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines.
This is from the lead himself, on his movie production website:
I’m Charlie Cleveland and I’ve been designing video games for over 25 years. I founded Unknown Worlds and built games like Natural Selection, Natural Selection 2, Subnautica and Moonbreaker. I absolutely love making games but wanted to try something new.
At the end of 2023, I left San Francisco after almost 20 years and moved to Los Angeles to reset my life. Instead of taking it easy, I now find myself working on multiple film projects. It’s amazing how fast it’s all happening - being right in the thick of things makes it so much easier to meet like-minded people!
Also, according to this link, he’s taking a break from making video games, for at least a couple of months now, before all this stuff was out.
It might not be as one-sided as you think. But right now it’s he said, she said, so nobody really knows.
Early release was supposed to be in 2024. We have halfway through 2025.
Lead devs have said the game is ready for early release, so they are likely taking a break from a game they feel is being delayed by the publisher. The publisher is whining about expectations, not obligations or anything along those lines.
I’m with the devs on this one, project burnout is real.
The leads allegedly also were looking to gain $225 Million dollars (supposedly 90% of a $250 Million bonus), so of course they are saying the game is ready.
Charlie Cleveland did say they were going to split the bonus with the team, but imma be honest, why not put that into writing? Why take that huge cut in the first place, and then trust that the leads are going to do the right thing.
I don’t think at this point you can really be sure of anything. Since the former leads have said they’ve filed a lawsuit (but not for what they’re suing), it’ll most likely come out at one point.
The devs rushing the game out half added results in them getting $225M. So they have incentive to be shitty too. I don’t know enough about any of them to say which is more likely but that logic goes both ways.
I mean the former leads (or at least one of them) say the game was ready for Early Access, the publisher says it wasn’t. This could be the deciding factor if the studio gets the bonus or not.
Although today the publisher said some previously leaked slides were real, that show how the potential EA release fell way behind schedule over the years and would have been pretty bare-bones and that a delay would have made sense.
Or a fake limited time choice, as in, the character speaks as if they have to act or choose quickly! But if you don’t press anything, they’ll just stand there in a dramatic pose. Or go ahead and act as if you pressed the button anyway (Saints Row 3 had those)
Isn’t this an old strategy of microsoft? Dump shitload of money into a market, then once you captured a significant portion start the enshittification.
We saw it with Amazon offering suspicious deals for years on name brand stuff to kill competitors. Uber offering subsidized rides to kill taxis. Google Photos offering unlimited free storage
If it seems too good to be true, check under your feet and see if there’s a rug there.
Of Microsoft? That’s like business 101 my dude, and mostly why business schools should be burned to the ground. The system we have stifles innovation and promotes greed. We fucked.
Hopefully so, the gaming market in my area has gotten rough. Maybe it’ll calm down for the future but that’s likely not gonna happen too soon. I’m thinking of passing the time without a PC for now. I don’t think I’ll able to afford a PC for a few years at best. Sorry for making it sound too dramatic in the post.
Not only do I not mind you yoinking the text, I want to thank you for your contribution to the cause. If everyone who has signed could get one more person to sign, the initiative would succeed!
I first played the game on 3DS a long time ago, and god, i spent like 20 minutes going through the dialog trying to figure out why i couldn’t escape. Somethings are just part of the experience i guess
Why it’s easy is because the window control buttons are slightly different on steam then on every other window on the PC, putting the big picture mode button right behind where the minimize button usually is. Why Valve did this? No fucking clue.
Because they know Shadow of Mordor/War is a one-hit wonder and they can’t make another game with nemesis system as good as that game, so they preemptively prevent anyone from making a better game than they can possibly make.
The gameplay kept us coming back and the graphics are excellent for the game. What doesn’t last is the absolute garbage writing and characters. Literally just edgelord angry characters snapping at each other. There is no reason for being an invincible wizard warrior obliterating the orcs of Mordor.
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