Stealth games. The last one for me was MGS5, I loved it even with its shaky story line. Hitman is really nice but it feels more like a puzzle game if that makes sense.
I concur. Hitman can be a somewhat true stealth game but the design steers you away from “free form” stealth with its mission stories. I like the idea but the puzzles are too small, few short steps to the goal.
I hope for Metal Gear Delta to succeed, not only because I have a soft spot for MGS3 but also to revive the genre.
The tribes series, or z-axis games, where you are able to move up and down as well as the traditional x-y movement you see in virtually all games. Usually set as shooters, they are fast paced movement games that have a huge skill curve which is why they aren't made that often. Super fun when you get the hang of it though
Hate soulslike stuff other than combat, bonus points when there’s no checkpoint before a boss fight so you have to redo 50 fights just to die again and repeat the process until you’ve learned the boss moved… or shot yourself. Oh and you can’t pause so tough luck if you ordered food or kids want something. Fromsoft are masters or marketing to sell this bullshit as something great
Also hate unskippable cutscenes, good story like witcher, ffvii remake or kotor defends itself. If you feel the need to do it chances are your story is bad and so you shouldn’t. Just look at ghost of tsushima, good combat, great world and visuals. Easily an 8/10 or better potential but mostly bad story without skips makes it tedious and just not fun. A samurai fetching herbs for peasants 😂 Bonus points if you can’t even pause the mighty cutscene
bonus points when there’s no checkpoint before a boss fight so you have to redo 50 fights just to die again and repeat the process
DS1 I feel is decent with this (could be Stockholm syndrome) and Elden Ring removes the issue almost completely. But Jesus Christ DS2 was awful in this regard. At least they added the mechanic where mobs stop respawning after you’ve killed them N times; I removed every single enemy from along the Smelter Demon corpse run lmao
I’ve been playing Beyond All Reason, a free RTS that’s like Supreme Commander or Total Annihilation. The game handles 8v8 team games quite well, I’ve never played on such large teams in a RTS game, it’s fun.
The economy is similar, but it’s a little easier than sup com. Energy to metal converters are cheap and if you balance them right you wont waste metal or energy.
Used to play a lot of RTS, both single and multiplayer. The last one I bought was the new AoE game. It did scratch a bit of the itch, but on the whole was a letdown. Before that it was Iron Harvest, which was visually pleasing but clunky. I am still looking for an RTS I can really get lost in.
Generals with Zero Hour is fantastic, and I actually think it's the best in the series. While I think Company of Heroes is better, it's still a very good game.
Action sports games like Tony Hawk’s Pro Skater, 1080, Wave Race, Steep, and more. I mentioned Steep because it’s the latest mainstream attempt but I feel like it never really found it’s footing.
The junction system in Final Fantasy VIII. The magic system is based on the amount of spells you have left in an inventory and you can also equip them to your character’s stats. If you don’t take the time to acquaint yourself with the system your stats will take a dive because you’re casting spells like in a more traditional game. The upside to this is if you hoard enough spells and equip them to the right stats you can be unstoppable since early game.
It’s the primary reason I put down Breath of the Wild. Hit an enemy three times with a basic weapon and it breaks? Nah, I’m good.
I think if I had any sort of fandom towards Legend of Zelda as a series, I may have stuck with it, but that’s just not a series I could get into when it was coming up (Link To The Past, Ocarina, etc.)
Weapon durability in, say, S.T.A.L.K.E.R. is handled way better. Gun starts to slowly become inaccurate and more unreliable (more frequent jamming, which means you have to reload mid-firefight to clear the jam. I actually like that).
I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.
Weapon durability becomes a lot more bearable when you streamline the decision-making process to “do I want this stick” and “which stick do I want the least to make room for this new stick” and/or treat it as an exercise in zen. Leave your burdens at the shore of the dao, dear Bandicoot.
I hate when games are open world just cause. I only ever enjoy an open world when there’s an insane amount of lore like in Skyrim or Fallout, but in most games I prefer a linear gameplay or semi-open (Mass effect, Dragon Age)
At some point something happened and literally every game has to be open world now 😭
A Plague Tale is an incredible example of what can be done with a linear design. Both Innocence and Requiem were amazing.
Open world games like the Witcher 3 leave the player with this really weird interaction with plot urgency. I’m looking for someone but just barely missed them? Hurry to the next town so I don’t miss them again? But then zero consequences when I ignore that quest for twenty levels.
And that Halo game I can’t remember what it’s called, but there’s an open world Halo game and it’s awful.
The biggest problem in that game, and in general, is the fact that, yeah it’s an open world game, but there isn’t really a lot to do, so you have to run around through the level, which is usually boring, to get to the actual next bit of the game.
It wouldn’t be so bad if they just teleported you to the next bit. Then the open world aspect could be played around with on your terms, but you could also just ignore it if you wanted. But they never do that because they’ve made an open world, and they want you to look at it.
While I don’t mind openworld games, they definitely feel off, esp. with regards to the main quest. Can’t save the world, gotta get this granny laid.
One of the only games with a open world that actually REQUIRED it for the game to make sense is Paradise Killers. It’s a detective open world game on an island. The open world makes a lot of sense, because a detective has to find their clues. It’s not a detective game if there’s a counter of “clues found” or there’s a linear progression. The game never tells you that you’re done finding clues. Like a real detective in a real open world, you have to decide whether you’ve seen enough.
I mostly dislike open-world games because of the lazy travel systems. Either you have to run everywhere or you free fast-travel from any point, too any point.
There is no middelground.
I miss games like Morrowind, where you not only had to pay for fast-travel, but it functioned more like an actual transportation system. Like, you had to go to this city and take a Strider to that town and then a boat ride to get to your destination.
Giving the world some infrastructur and natural money drainers helps with immersion and facilitates the need to go do some side-quests every now then. You get fast-travel, but you also get to see the world that was build for you. And you don’t run around as the richest douche in the world by level 10 with the best gear available because nothing costs anything.
Bethesda skipped this aspect entirely back in Oblivion and never looked back. Making your characters golden gods from the get-go, with no reason to interact with anyone or do anything except screwing around and collecting trinkets.
There’s more to it, ofcause, but this is the biggest pet-peeve I have.
mateusz has some on his website that you can buy for $25 in the form of the “complete collection.” He is also currently working on “submachine legacy” which combines all games into one and will be released on steam and I’m assuming will be paid.
Love: When mystery games actively draw attention to the idea that you need to draw your own conclusions about what you find in the game, and make your own truth, instead of just following a track
Hate: when the above is expressed as a formalized “Mind Palace” mechanic à la the more recent Sherlock Holmes games. That’s just covering the track with a tarp instead of letting you build your own theories. Either let people accuse who they want with the evidence they have (once again I plug Paradise Killer) or acknowledge that there’s only one acceptable answer
I’ve played a little. It’s okay. The one I was playing didn’t do anything approximating the Mind Palace and was very, very linear-- which I think is better than the Sherlock Holmes style games. It was the everything else about it that annoyed me into turning it off!
bin.pol.social
Najstarsze