Rollercoaster Tycoon. Super chill game, you just manage amusement parks and build rollercoasters. Openrct2 is an updated engine for it, which supports modern high resolution screens, but requires a copy of the game for the art assets.
Doing my best to make progress in tears of the kingdom but it’s just so big. Also, recently got helldivers and I’ve been enjoying it when it doesn’t crash constantly
Still playing Alan Wake 2 and it stays an amazing game. I’d think I’m close on ending the game though. Spoiler tagging just in case
Tap for spoilerI already nearly finished Saga’s storyline, all I have to do is the ending story for her. However currently busy with Alan’s story side before finishing Saga’s.
I abandoned Hogwarts Legacy because after 4 hours, I found it immensely dull. The story is boring, the gameplay is boring and didn’t find the exploration satisfying.
Well this whole area is mostly based on deceit. Like if they claim they MAY do something they will absolutely do it all the time, if they claim they aren’t getting anything from it, it just means they aren’t getting anything directly, but indirectly instead, or from a different involved party. I also like the message at the top of the page: “Under certain circumstances, you have rights under data protection laws in relation to your personal data.”. Under some circumstances you have rights. Which is weirdly accurate. Because in most circumstances, they will just sh*t on data protection rights. Which is also evident by everything being opt-out, rather than opt-in. And then, most likely, even when you disable everything, data will still flow somewhere. Then again, it’s an industry-wide problem. Not specific to Jagex.
one of my favorite games of all time: Prince of Persia 1989 (1990 on PC). it’s a “cinematic platformer” where the animations take priority over responsiveness.
once you get the hang of it, it’s incredible what Jordan Mechner could fit into a ~1MB game controlled with just 5 keys. the realistic platforming and sword fights were unlike anything I’d seen. still impresses me to this day.
it’s kind of notorious for being a hard game you have to finish in an hour, but I think it’s a must play. I always felt like it was one of those zero-fat games. no filler, no repetition without a curveball thrown in every now and then.
flashback and blackthorne were two more in the genre that i really really enjoyed before 3d games came along and ruined the momentum of the genre. other people will suggest another world (aka out of this world) but that one, while iconic and unique, will feel more antiquated by today’s standards and works more like a puzzle than the rest.
There are entire genres that I think in many ways have passed younger gamers by.
Point and click adventures were the biggest thing in the world at one point. The classics are the Lucas Arts entries, like Indiana Jones and The Fate of Atlantis, The Dig (both based on unused Spielberg pitches), the Monkey Island games, Full Throttle, Day of The Tentacle and Loom. You’ve also got Myst and Riven (Riven being the far superior of the two), and my personal favourite, The Longest Journey, which has an absolutely stellar story and really compelling protagonist with a lot of depth to her. Also, positive queer representation in a nineties game, holy shit.
The next lost nineties genre is the space sim. The kings of the genre were Wing Commander and X-Wing/Tie Fighter. Then you’ve got Privateer and later Freelancer. For the Wing Commander games read a summary of 1 and 2, then jump in with 3, the first to feature FMV with Mark Hamill as the player character (genuinely an excellent performance too, he took the role really seriously and saw it as every bit as important a scifi property as Star Wars). John Rhys Davies (Gimli) and Malcolm McDowell also make appearances.
And of course, the classic nineties FPS, a genre that feels very, very different from modern FPS games, though there have been some good attempts to recreate it. You know Doom, and Wolfenstein 3D (the latter does not hold up; the former absolutely does), but also check out Heretic, Hexen, Rise of The Triad, and most importantly, IMO, the Marathon games. These were the precedessors of the Halo series, and they combined really solid action with a genuinely amazing story. It’s the kind of big, high concept that you rarely get in movies, TV shows and games, with a world that the writers clearly put a tonne of thought into, and some characters who will stick with you long after the game is over.
Finally, some stuff that doesn’t really fit any of the above. Crusader: No Remorse and Crusader: No Regret are isometric action shooters with some fun storytelling and LOTS of explosions. If you get them on GOG be sure to download and read all the supplementary material, it really fleshes out the world and the characters. System Shock probably doesn’t even need mentioning with the recent remake, but the originals truly hold up, especially with the UI and controls polish Nightdive added. Syndicate and Syndicate Wars are very hard to explain, but they’re really fun (That said, I’ll give an even stronger recommendation to their modern spiritual successor, Satellite Reign, which deepened the gameplay significantly while still retaining all of the spirit).
There’s plenty more, obviously, but that’s what immediately comes to mind as worth checking out.
Oh yeah, the Crusader games were fun. They probably also aged well. OK, their controls are really annoying and weird, and you kind of have to “cheat” a bit in that game at some points (e.g. by shooting an enemy outside of the screen, so it can’t shoot back, otherwise some situations are really hard). But yeah, fun games, great action, many explosions and mayhem. And since it’s isometric 2D graphics there’s nothing really bad about them either. Except maybe for resolution or aspect issues. Also good sound/music.
There’s a lot of great stuff here, I’m going to add morrowind but seriously, mod it, I love the game but it’s definitely of its time, controls aren’t terrible (a bit alien but workable) but the combat didn’t age well, all dice rolls so while it looks like you should connect it’s all chance. Game itself gives the player a lot of freedom of choice, tons of ways to play it too.
I’ve heard so too, definitely more stable. I have vanilla Morrowind pretty modded up but seems solid. Seen I heart vanilla mentioned a lot for a vanilla friendly experience, just some qol and fixes, there’s some very large lists as well.
Spend an hour or two tweaking everything to the max, without disintegrating the entire map with one banana, then a couple of hours of practice, and you’ve got the ultimate party game
RPG: Star Ocean 2, Breath of Fire 3, Grandia 1 and 2, Chrono Trigger and Chrono Cross, Zelda link to the past, Secret of Mana, Final Fantasy 9, Skies of Arcadia, Legend of Heroes series (start with trails in the sky), Persona series (start with 4), FF Tactics series, Tactics Ogre series, Phantom Brave series
Fighting: Tekken 3, Soul Calibur, Rival Schools, Power Stone 1 and 2, SNK vs. Capcom
Racing: Ridge Racer series, Tokyo Xtreme racer series, Colin McRae rally series, Burnout Paradise, FlatOut series
Shooters: Mars Matrix, Einhander, Cotton series, Ikaruga, Bangai-o, Rez
Fps: Time splitters 2, Red Faction series, Quake series, anything in Orange Box, Rise of the Triad
Adventure: Beyond good and evil, Devil May Cry series, Gurumin, Sleeping Dogs, Syberia series
Platformer: Klonoa Series
I ran out of brain but maybe I’ll add more when I wake up.
After all these years, Flatout series (made by Bugbear) just got new updates: workshop support, steam cards etc. some devs are just different and rare in today’s gaming world.
The biggest drawback that may offset the enjoyment of a lot of the 90s JRPG are the random encounters, and the “wait for bars to fill” systems that makes nothing happen for long periods of time by either side.
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