that_one_guy

@that_one_guy@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

that_one_guy,

Don’t worry bro, if we make a terribly designed system that directly benefits our bottom line, we will totally fix it and make it fair. Trust us.

deleted_by_author

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  • that_one_guy,

    Great comment, but could have used a more realistic scenario of using a screen reader/dictation software to comment. It’s okay though, I get that you needed to simplify it for the American audiences.

    that_one_guy,

    I’m sure that what can be compressed is compressed in these game files. What we really need is more intelligent assets. When downloading, the platform should take your localization settings and only download the assets required for that locale. I bet this would heavily reduce the size of many of these games.

    What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often? angielski

    For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

    that_one_guy,

    I contend that there are more games out there now that are made for the sake of making them than ever before. It’s just that fewer and fewer of these games are AAA titles. The indy scene is really what are making these games nowadays.

    that_one_guy,

    Party-based RPGs like Baldur’s Gate or Pillars of Eternity. I absolutely love this style of game, but it feels like there are precious few titles to choose from. Anyone know of any hidden gems?

    that_one_guy,

    No, I’ve never heard of it. Thanks for the suggestion!

    that_one_guy,

    Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.

    that_one_guy,

    The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.

    that_one_guy,

    There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.

    that_one_guy,

    I feel this. Gaming for me is about getting better at the game, and playing with it’s systems. I think it’s why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.

    that_one_guy,

    They’re NPCs. Not sure about mods, but the base game doesn’t have any multiplayer.

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