A lot of games allow you to adjust the difficulty mid game. I’ve played several games on “ultra masochist hard” only to lower the difficulty for the bullshit final boss (looking at you Kena).
That’s actually what I tend to do, but would be nice (for laziness) to have two different settings. Or for cases where games don’t allow adjustment after starting.
Funny you bring up Kena, because that is actually probably a prime example for me too. Loved the rest of the game, but the boss fights were a bit too difficult imo!
Not having 60 fps might be an issue for a shooter or anything that is built on fast reactions, but it doesn't really sound like an issue in a city builder.
Exactly. I still don’t get 60fps on the first one, a now 8 year old game on top of the line hardware. I don’t care. People here act like performance optimizing is just turning a knob they forgot, but it’s hours of detailed work finding anything and anything that may be able to shave nanoseconds off.
If the game is playable, I’m happy. It’s not a twitch shooter. It’s a city simulation.
I don’t get much FPS on CS 1, and it’s not pleasant. It’s probably somewhere between 20-30. But the news above mean that I shouldn’t even dream about running CS 2 with this hardware, because it runs much worse than the first game, but also compared to other games.
Honestly I was expecting that CS 2 would run better than 1. I have a little hope that they will fix their shit, but now I don’t expect significant improvements over the first game’s performance.
It is indeed much easier to argue against things you made up and not what was posted.
Where as I stated no such thing, you already have the answer. But, no, I do not believe the straw man you put forth to claim I intended.
I see no justification for why CS 2 is this resource intensive.
It’s a heavy city simulation game, so high CPU usage is kind of expected (though I think it could be better), but what about the RAM and GPU requirements and actual usage?
And I said nothing about justification. But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A "heavy city simulation game" is going to have a great many variables and lots of formulae.
The GPU usage is likely to get the picture to be very pretty. But you could argue against it. The RAM, no, it is required by the genre.
You said that it is a resource intensive game, in a tone that implied to me that it’s fine to you.
But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A “heavy city simulation game” is going to have a great many variables and lots of formulae.
But not this much. CS 1, which is also a “heavy city simulation game”, was totally fine with less, and while I agree that because of the new features it is expected that CS 2 uses more RAM, it is not expected to use this much more.
Also, you are talking as if every vehicle, pedestrian, building object each should cost 1 KB of RAM or something like that. Normally that’s not the case.
The GPU usage is likely to get the picture to be very pretty.
Unconditionally loading 8k textures for all the existing models won’t make the game “very pretty”.
As in every sensible game, texture resolution and such should be configurable, and the game should not load textures not in use. At least one of these is very clearly not happening if the game requires multiple gigabytes of VRAM even on a new, basically empty save.
My fps is also around that in CS 1 and honestly it hasn’t bothered me that much unless I look at the fps counter. While it would be nice to have 60 FPS, I don’t think much about it while actually playing.
Yeah I play a lot of rimworkd and dwarffortress and to be honest the only difference between playing it on my of the line pc and my 10yr old laptop is that it takes way longer to do stuff at max speed, which isn’t really how I play games like this. This review kinda sold me on this game.
Sounds like it’s not the game for you. Overcoming environmental challenges is kind of the name of the game, and if the baseline “cold bad but fire hot” thing isn’t something you enjoy then I’m not sure you would enjoy trying to navigate any of the main story areas in the game.
Right? This is the first time ive heard a complaint about not being able to solve the weather problem. How much of a problem would the rest of the game be if you cant solve this.
It doesn’t surprise me at all that people have become less willing to contribute to wikis, now that the likes of Fandom/Wikia and Fextralife are the dominant wiki hosts. Who wants to give away their free labour and time to profit corporations, and have their work mired in cesspools of obnoxious advertising, awkward javascript interfaces, and web tracking?
I think what we need are independent wiki hosts. For example, have a look at bg3.wiki
Simple fact is that hosting costs $$$. And you don’t get something free unless there’s ads involved or you’re so small you can cover the cost yourself.
Perhaps there’s an opportunity here for a nonprofit organization, accepting donations like wikimedia does, to offer hosting to gaming communities?
Edit:
This would not only benefit gamers directly, but also help with cultural preservation, which is increasingly problematic as games disappear from store fronts.
Also, a wiki run by a funded organization is less likely to vanish than one operated by a single person, whose circumstances might change.
I expect you mean terraria.wiki.gg, rather than terraria.fandom.com (which was the first result in my web search). I don’t love the fact that it has a google tracker, but otherwise, it looks nice.
Looks like Pokémon also has an independent (but not tracker-free) wiki: bulbapedia.bulbagarden.net
Pokemon even has another wiki that’s almost entirely dedicated to game data, Serebii, and yes, the design is dated, and yes, it is also the most accurate and concise source of knowledge for the series.
To help your point. Halopedia is still extremely active and will have info from new books within a week. The site has their own software and it’s community run, so people still feel engaged.
Sidenote, I have a feeling that’s straight up illegal under contract law. IANAL though.
Edit: Just so ppl have something specific: you bought access to the service. It’s probably gonna be limited in the User Agreement as “if this service has to be shut down, you agree to lose your access and you don’t sue to get your money back”. But this is a backend migration and I’m fairly sure this is not something they had in their original contracts. That’s why sniff a broken contract and when they don’t refund your money, I sniff broken laws.
Yes, precisely. These days, when I consider buying a game, if it doesn’t have LAN, private servers, or direct connections, I treat the multiplayer as though it doesn’t exist, because one day it won’t.
I got the impression they’re aiming more for a “fan club” kind of thing where you get access to articles/videos/Q&A/voting rights, etc. So more a kind of Patreon like many creators have. I didn’t get the impression that this would in any way change the business model of the store.
I also got this survey and I had the same feeling. It felt more like a patron for their game preservation program with possible features like a members-only-community, interviews or documentation about the preserved games, their publishers/studios and the efforts to keep them running or some kind of loyalty rewards/discount coupons. Maybe even ‘special builds’ like ‘experience the OG version 1.0 of $game’.
There was one option, that I interpreted like ‘maybe we will put future compatibility updates after purchase (e.g. supporting Windows 12 or whatever) behind the membership’ - but that’s purely my interpretation of a single bullet point style line in that whole several page long survey
Yeah I’m not at all against the idea of throwing a few bucks at them per month for something, but I just don’t see anything that fits in the context of why I use GOG in the first place. Voting rights doesn’t seem like a bad idea. Ideas like earlier versions of games, tools that help with backup, etc should be offered for free or sold for a one-time cost IMO.
The game in my Steam library with the most hours played is…PAYDAY 2.
But I didn’t actually play a thousand hours of it. In the late 2010s, the heat in my condo barely worked and our self-managed association refused to acknowledge it because “nobody else [was] having problems with their heat.” I had all the windows plasticed up with heavy blankets literally nailed to the wall. I had to abandon the living room and bedroom entirely. I emptied the smallest room (12x10) and moved my mattress and desk in there…In addition to the playpen for my two rabbits that took up the rest of the free space.
You might be wondering what that has to do with PAYDAY 2. Well…the game revved up my video card to max on the main menu so my PC became a supplementary heat source at night…
Good times. Thanks, PAYDAY devs!
ETA: In the spring, the guy who handled yardwork noticed the flowerbed was kind of sinking on one side of the building. That’s when they discovered a leak in the radiator line…small enough that 11 units didn’t notice but big enough for the water pressure to not reach the farthest unit from the boiler…the unit I owned…
Boredom is your brain urging you too change your behavior. The magic of gaming will return if you take a nice break and focus on yourself and other things. At least it works that way for me.
Just buy one switch and maybe a few extra controllers, and plug it into the living room tv. You’re making this way more complicated than it needs to be
We got a switch when it first came out, that was the only switch we had as a family for a while. It was shared just like any other console. Games like Mario Kart are just as playable on one switch as they are on prior platforms, if you buy more controllers.
Eventually, as the kids got older, we got them switch lites so they could play games on their own. Physical cartridges are definitely sharable, the only catch is that (of course) you can only play one copy at a time and some games have an online/group play component that you can’t experience with one cartridge. So, for instance, Animal Crossing has one island per switch, so if you have two switches in the household you could swap the cart back and forth and both switches can play the game by swapping the cartridge, but characters from one can’t visit the other unless both games are running at the same time. We have bought an embarrassing number of Animal Crossing carts.
Digital copies are tied to a Nintendo account. You can only have one “primary” switch attached to the account. That Switch will be able to run the games on the account without phoning home first. If that account is logged into other switches, they do get access to the games, but only if the non-primary switch has internet access to validate that the game is not being played by any other switch on the account. (I ran into this issue whe I wanted to play the BOTW DLC on a second switch on airplanes; I ultimately had to create a second account to buy it a second time on that switch to prevent it from phoning home).
Digital copies also download the entire game into storage, while physical copies have the game in cartridge ROM and much less is stored locally. Getting a Digital copy of a large game might fill up most of your storage. This is why I still prefer cartridges, especially now that my kids are older and don’t lose them anymore.
How is it affordable? It’s not, we eat a lot of ramen.
Once an account is set up on a switch your kids will not need to remember password to access it. From what I recall the only time you might have to recall the password is to add funds to the account to buy games on the shop.
There is a companion parental control app that allows you limit screen time or access hours and filter games by age rating. You’ll still have full access to the console through a quick passcode.
You only really need an account to get DLC, but I suppose it’s necessary these days. If you only have one switch for the family than you can make that account yourself. The kids would not have to have their own online accounts until they want to pay for their own content. (As I recall, Nintendo requires additional verification steps for accounts for under 13s, anyway. I think they require a $1 fee just to “prove” an adult approves the account.).
And one thing I forgot is that if there are DLC/digital copies active on a primary switch, all accounts can use it. So you can install those and anyone can play. Then, if they ever get their own devices and let you log in and download all that content, they will be able to use it, subject to phone-home provisions. Unless they buy their own copies on their own accounts – then they will be able to use the DLC without phoning home.
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