PolyMC (with one L) is the launcher that had the controversy. Prism Launcher was forked from PolyMC, and PollyMC (with 2 Ls) is a new project forked from Prism Launcher.
The PolyMC controversy is that one of the devs went rogue and kicked everyone else off the project, so they didn’t really have a choice but to fork. They explain what happened on the FAQ of their website.
Personally, I think that the Denuvo protection on Switch games would probably be a simpler system than the full-fat PC DRM. It would probably be too intense for the Switch’s meagre processing power, and customers are definitely going to be annoyed when their game takes a minute or two to load up.
Could it pave the way for that crap on other consoles as well?
At this moment, the only current-gen console to be jailbroken is the Nintendo Switch. There’s no need for external DRM on the PS5 and Xbox because publishers can trust that users will only be able to play legit copies of games. Switch games, on the other hand, don’t have that guarantee, because dumping games on a jailbroken switch is very easy to do. Hence why Irdeto is planning to offer DRM for the Switch only.
Interestingly, this isn’t the first time that third-party DRM was used on a Nintendo console. Some DS and Wii games were protected by an anti-piracy system called MetaFortress, which aimed to protect against flashcarts and pirated copies. Here’s a video from the Dolphin emulator team about its use in the all-time classic, “The Smurfs: Dance Party”
Denuvo phones home constantly. Unless denuvo is removed from the game, the game won’t be playable unless it was legitimately purchased and can be verified on denuvo’s servers.
Furthermore denuvo encrypts the game files and the denuvo files and scrambles them all together, like mixing two jars of sand from different beaches, but the denuvo sand pieces know where everything is, so the game and copy protections still work.
I wonder if an emulator that breaks DRM could be considered illegal. I would imagine that emu teams would tread carefully around this sort of thing to avoid litigation.
Not to dismiss your issues mate, but I don’t know if a gaming sub is the best place to ask. Most of us in here probably put a few hours a day into games ourselves without considering it an issue.
I actually agree with you but the mental health communities on Lemmy haven’t caught up yet, and I figured one could find more people here that could relate.
Since everybody in this thread got themselves into a big fucking tizzy about it because they have no actual problems. People for many years now have used it to jokingly put down their hobby obsession, e.g. “normies don’t glue green foam to toothpicks to make trees for their model trains like I do”, and while some people are huge wierdos who use it as a perjorative, the fact that they exist doesn’t matter and refusal to consider context is idiotic.
My biggest gripe, although I can understand the reasoning behind it, is that the encounter rates are totally backwards. All the Pokémon, stops and gyms are in cities, and there are scarcely any in the wilderness, skewing the game in favour of those who live in or near cities.
Also, the Pokémon games contain all the elements to make a great ARG MMO. Why reinvent it? They could’ve easily put their paywalls and micro transactions in place while still keeping the traditional Pokémon formula.
It’s not a terrible game, and it obviously has a following and makes money, but it could’ve been so much better. They totally dropped the Pokéball.
Azimuth is a metroidvania game, and something of an homage to the previous greats of the genre (Super Metroid in particular). You will need to pilot your ship, explore the inside of the planet, fight enemies, overcome obstacles, and uncover the storyline piece by piece. Azimuth features a huge game world to explore, lots of little puzzles to solve, dozens of weapons and upgrades to find and use, and a wide variety of enemies and bosses to tangle with.
It is open source and available for Windows, macOS, and Linux.
I am now 45. I tried Deadlock, was overwhelmed, some other player told me to “fuck off” through the vocal chat because I was in the wrong lane, I uninstalled.
Generally, I don’t have time anymore to play online games that are about grind and skill. I don’t want to play only one sort of game. I want a game with an end so that I can move to another one.
MOBAs were cool at the time of warcraft 3. Let’s move on.
If youre looking for a game with an end then you might wanna stick to single player. Online multiplayer is designed to keep players coming back for more
I enjoy MOBAs a lot, but their communities tend to be so toxic… I’m playing other multiplayer games because I am tired of the toxicity (among other things).
When your core gameplay loop is all of 15 minutes long that feeds into a 40-60 hour repetitive grind to unlock a slightly better item, new title or recolored cosmetic, combined with a complete absence of quality or competent writing, innovative mechanics while it’s apparent most of the budget went into marketing and pre-rendered cutscenes that can be just watched on youtube, yeah it’s bad to give potential customers a 30 minute demo that displays everything your game is without hinting any additional benefit for purchasing the full game.
I’m a bit hesitant about allowing or not linking to the website archives.
For the time being, and while we discuss about it among the mods, I’d like to ask you to refrain from posting any link to said archive.
If we decide to allow it, I’ll restore the comments containing said links I’ve removed.
Thank you for your understanding.
Final Edit :
After carefully considering both sides arguments, and talking about it with LM admins and the mod team, we decided to keep the direct links removed.
LM allows meta-discussions around piracy, but not linking to possible pirated content. As we do not have the means and resources to check the whole 12Go dump to make sure no there is no copyrighted content in one of those Rom Hacks. More information here.
Rom Hacking is a gray area which is, depending on your location and/or interpretation of your local law, allowed or not. LW is under EU Jurisdiction (see that part of the TOS), and has to abide with rather restrictive law on that matter. There is unfortunately no broad “fair use” exception in that jurisdiction, only specific exceptions listed here. None of them seem to be applicable to Rom Hacks, which mean that they are to be considered potentially illegal under LW jurisdiction.
From what I see in the archive link I posted, it only contains patches, not playable games, neither original nor patched. You need a copy of the game already to make any use of it.
You don’t need to have the full game to be considered as piracy. Anything allowing to break a DRM could be considered as such.
Edit :
I understand that most of you do not agree with that, and I do too, but as a mod I have to put my feelings on the matter aside and put the community and lemmy.world interest first. If we get DMCA (or the EU equivalent), consequences could be quite significant for this community or the server itself.
You can find a more specific explanation of my stance here :
Thank you for taking the time to share your expertise.
In the EU, things are a bit different. US Fair Use is quite open ended, with a lot of room for interpretation. In the case of EU copyright laws, the list of exclusions is explicitly listed in Information Society Directive Article 5.
In my opinion this could fall into either art. 5.3(d), art. 5.3(i), or art. 5.3(k), but I’m no copyright law specialist. I do have one among my friends, but she kinda got a child last week, I’m not gonna bother her for that 😅.
First, please take into consideration that lemmy.world website and organisation is bound to EU laws (as stated in the TOS). As such, in the current case the EU copyright laws, that are as previously stated, far more restrictive than the US ones.
As you stated, the objective of ROM patches is to modify copyrighted material. One of the right protected by copyright in the EU is the right to modify a software.
By default, if no licence is given, software is considered as being under the most restrictive licence available (even if the source code is freely available), which means, in this case, an “all rights reserved” licence, which prohibit software modification.
In the EU, third party patches are considered as derivative works, and requires an explicit authorisation from the copyright holder to be published and used on copyrighted material. Some exceptions exists, as previously stated, but applying them here would be quite far fetched.
For now, and while I keep researching on the application of EU copyright laws to try to find a flaw that would allow me to authorize those links, I’ll have to keep those links removed.
The comments would be restored if the link are removed by the comment authors.
Functionally speaking the distinction is negligible. Users won’t be able to download patches from the site, and new patch submissions won’t be accepted.
People also used RHDN as a news source to find out about new hacks and translation releases, and it was the best resource for doing that. And it sounds like it still will be going forward, so... I disagree with you on that.
For the same reason that YouTube music refuses to play offline content stored on your phone until there’s a live internet connection - particularly helpful when you’re outside of coverage.
That reason is that you are the product and playing without being tracked doesn’t make any money.
Unless something has recently changed, I was unable to play music that was downloaded inside YouTube music but refused to play if there was no internet access.
No, it’s not the same; not even slightly! Youtube Music is a monthly subscription, whereas Ubisoft presents the transaction as a sale. Ubisoft has no right to gatekeep your property away from you.
I feel like a lot of people haven’t ever played Rogue and so struggle understand what Roguelike actually means. Fair call, it’s a very old game with essentially no graphics, but to understand the genre properly everyone needs to give it a go at least once in my opinion.
Side note; love me the whole Mystery Dungeon franchise. I still need to pick up the Shiren the Wanderer series.
Major part of it is that some people differentiate hard between rogue-likes and lites, and others simply do not, and the two will never get along with each other. The thing being that if there are any type of permanent upgrade/unlock systems that makes the game easier the more you play, it is not like rogue, where instead of grinding for more max hp or dodge percentage, you “grind” knowledge and experience as a player.
Which means that there are very, very few actual roguelikes because upgrade systems are just so cool ™ and every game obviously needs one. Or three.
Tunic is a solid 10-15 hour adventure game, and I highly recommend playing without spoilers as several experiences are information-locked like Outer Wilds. It’s an isometric adventure game heavily inspired by Zelda with some Souls influence bleeding into the lore, mechanics, and boss fights. Replayability is limited to speedrunning and challenge runs.
Bastion is a wonderful adventure game with a heavy focus on combat. It’s a precursor to Hades from the same developer, and shares the same mechanical DNA minus the rogue-lite elements that Hades introduced. The followup game, Transistor, is also worth checking out, though it didn’t quite hit the same highs for me as Bastion. Both are 10-20 hour adventures with limited replayability if you want to achievement hunt.
“Finishing the game” comes before the “replayability” aspect though. You finish the game first, THEN you see if it’s replayable. So… Yes, I completely agree? Replaying is usually always optional lol
I kind of agree with OC’s sentiment. The game is a masterpiece, but the puzzle solving and metagame is half of the game, if not more. Once you’ve solved that, replaying it is just going through the motions of a pretty OK action adventure game. I dunno.
It’s like playing Braid after beating it. Another masterpiece of a game! You could speed run it—which I was very much into—but the thought of playing it again after that just doesn’t interest me. It’s just going through the motions.
That being said, its been years and years since I’ve played it and there’s a new anniversary edition coming out with new content. I’m almost certainly going to buy it.
I loved the built-in speed run of that game. You only had 45 minutes to beat the whole thing. The first time I accomplished that, my time was 44:58 and some change! I lost my shit that I managed to juuuust squeak in a win! 😂
I ended up getting it down to 37 minutes. There are so many tricks in that game to speed it up. I wonder what the official best time is. Back in the Xbox 360 days there were a lot of cheaters using the back-end to submit bullshit scores. Or people doing save trading and all having the exact same time down to 1/100 of a second.
I’ve got my Tunic time down quite a bit too, and since your upgrades carry over I’m super OP with my health, magic, and stamina spanning basically the entire screen lol. To me it’s fun to go in and just do a run here and there. Personal preference obviously but there’s certainly replayability there.
I definitely played through Bastion at least thrice. There is enough build variety that you can make another playthrough feel totally different, not to mention the difficulty modifiers. First game that I took the time to 100% for achievements.
Bastion’s story doesn’t necessitate multiple plays. Sure, it’s fun to play through again and try different builds. I’ve also 100%'ed the game.
The important thing, I think, for OP’s question is that it can be finished in one play. It has a satisfying ending from which the player can set down the game and move on.
I would somewhat disagree with Subnautica. There are lots of different settings you can tweak to make the game harder or more survival-oriented that might warrant a replay (although probably only one) if your first play-through was on a simpler/easier mode. Plus there are the creation modes where you can create your own base without restrictions, which sort of counts as replay? Mostly though the setting in Subnautica is quite unique, and short of playing Below Zero you won’t be able to find that vibe anywhere without playing the game again. However as a story-oriented game I’d agree it has lower-than-average replay value.
I find Subnautica has less replayability than other survival games since the map and questline is static. Once you know where everything is and you’ve seen all the plot beats there’s not much reason to play the game again unless you want to challenge yourself with a speedrun or, as you said, one of the harder difficulties.
I wouldn’t consider creative mode or sandbox mode to be a core part of the game. They’re great for fucking around or as an extended tutorial, but I see them more as external tools than as part of the game experience proper.
For me the story really drew me in. It was like watching Terminator 1 and 2 for the first time - you had no idea where it was going but it was going to be awesome.
I have watched both movies again, and while they are great they don’t hit the same as the first time.
I would absolutely consider replaying subnautica if managing inventories wasn’t so bad. Playing it to build up a base would be fun if it wasn’t such a frustrating process to deal with. I think all crafting should pull from all inventories in your base, and also preferably adding inventories just increases the size of one large abstract storage system of your base that you don’t need to worry about organizing.
As it is, once the story was done I was done. I had become so annoyed with building out my bases that I just couldn’t be bothered to do it again.
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