SkillUp’s “This week in video games” videos are great both for news about the industry, and what’s coming up and worth keeping an eye out for. Listening to podcasts is another good one. I listen to MinnMax every week in particular.
The enemies are placed on a grid and your characters have abilities that can move them around or place traps on certain squares, plus as part of the game’s time travel theme you can reorganize the upcoming turn order. Use those together and you can arrange the absolute sickest combos, knocking everyone into a big cluster and then wailing the shit out of that cluster.
Just be sure to play the original DS version and not the enhanced 3DS version with new art, voice acting, and story additions that ruin the tone.
Legend of Mana, although it was broken, I never got bored with encounters. didn’t have to worry about items or mana, only health. if they added a mana system (ironic) and fixed the stunlock, would’ve been more balanced
There’s no other system that quite captures the feeling of, “Shit, that was a lot of damage. Do I try to heal them before it rolls to 0 or just spam attack and hope to end combat before they go down?”
Turn-based: Bravely Default. A stellar evolution of FF5 that gives you so many toys to play with, and the titular Brave/Default mechanic opens up a lot of cool ideas just by giving you flexibility in when to take your turn. Specifically BD1 and Second though, I felt like BD2 was a massive step back by trying to introduce a turn order system at the expense of no longer queueing everyone together at once.
Action: Tales. Hard to pick just one, and there are still a bunch I haven't played, but I think I'll go with Vesperia specifically for all the advanced tech it allowed for.
Honorable mention to CrossCode as well, but I know someone's gonna debate whether it counts as J or if it's just sparkling Secret of Mana.
I can’t say I have a favorite, but I do strongly favor anything strictly turned based. I’ve been playing Divided Reigns and its combat system is stellar imho, so there. Lots of weapon types, lots of attacks for each types, lots of skills, lots of magics. Makes non magic users at least as satisfying to use as spell casters.
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