I love the implication here, that they don’t have the proper source (or skills left in the company) such that they can remove the DRM which doesn’t play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there’s bound to be 1000s of games where the source is lost due to publishers closing down studios.
I still have the source code for the simple stuff I developed over 12 years ago, but these organisations don’t think it’s important to hang on to source code and assets for something they plan to make money from?
Really telling about the attitudes towards software outside of the FOSS space and datahoarder communities, and more importantly how little the management/publishers actually care about the product.
Although to counter that, I’m aware of at least one situation where the opposite has happened. One of my simulation games for example is really buggy and isn’t able to receive more updates because the studio behind it voluntarily disbanded, leaving the publisher without access to the source code (I believe the publisher Aerosoft has tried to get a copy of the source to provide further game fixes, but the individuals behind the disbanded studio could not come to an agreement on this)
I’ve had teams not bother to keep proper history when moving from subversion to git and I’ve also had a DevOps team entirely wipe the history of a new project just because cloning took a long time (and refused to attempt shallow cloning).
So the idea that a company just lets their code “rot” to the point of not even having it anymore because it’s just some legacy thing from over a decade ago is totally unsurprising to me.
I don't know about Diablo 2, but Blizzard is so shady and messed up nowadays that I wouldn't be surprised that they "lost the source code" to prevent modders being able to port games, etc.
As for transformers, it was never lost (PCGamer, if you don't like Xfire). Hasbro claimed they wanted to provide access to legacy games, but completely made up that the source was lost. Now that we know that the source is still available... well, Hasbro clearly hasn't tried to rerelease those games.
(note: I know this is the same company, Activision Blizzard in both cases. For anyone reading who doesn't know, they were not the same company for the release of Diablo II, and a good amount of time afterwards.)
I’d say they probably still have the source. It looks like they did the same thing for Manhunt and Max Payne, but then pulled older, pre-SecuROM exes from their archives when they got busted.
Even if they have the source, they may not have all the build tools anymore.
Or they have the build tools but the wizard that set up the build system back in the day no longer works there.
Or they have the build system archived and documented but it doesn’t run because some license expired, and the tool vender doesn’t sell that version anymore.
In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.
Very true, and even if they could replace/remove libraries and dependencies that muck up the build process there are no guarantees that it’ll play the same. So many games rely on strange quirks to function the way they do that would be nigh impossible to replicate purposely.
Remember that time a random player DRAMATICALLY decreased load times for GTA online after finding bad code that preloaded TONS of game assets? After like, a decade?
Are you saying the INSANE GTA Online load time is fixed now?
Back in the old day, I literally just throw my hands up and said “I can’t wait for this shit anymore, I don’t have all day” then rage quit and delete the game.
Rockstar paid the guy like 50K or something for discovering it, and then it was apparently implemented into GTA online. Too bad I quit playing that time black hole years ago.
I watched a YT video about this and they said the guy was paid 10K (way too low imo), a Google search shows different numbers everywhere so it’s hard to confirm. But at least the guy got paid, for sure.
As far as I’m understanding it, the game was using a single threading process to load every single items in the game one by one (over 10 thousands in total), then checking again for duplicate.
Same here. Was just explaining to a coworker who was complaining about YT ads that I "just" use PiHole+Unbound for network blocking, AirVPN with DNS blocking, mullvad Private DNS on Android, and then Libretube to view my self-hosted Piped instance. As I said it I realized how ridiculous it's gotten and how deranged I probably sound.
Reasonable, yes. Feasible for everyone? Not necessarily. I would like to get at least a pihole going at some point but for now ublock origin and ReVanced have been enough for me.
Well they were already talking UBO and PiHoles, so I had faith lol AirVPN has the option to add blocklists to its DNS. Obviously with everything else I don't really need it, but it can't hurt.
Correct me if I’m wrong, but isn’t the point of using Piped having a proxy between you and YouTube? Or are you serving your instance to friends/family so that your queries get mixed together?
According to what Unity reps said elsewhere, they have no way of knowing what’s a bought install, what’s a demo, what’s a charity bundle, what’s a pirated install, and what is someone loading a webpage with a WebGL program integrated (every page view = 1 install).
Instead, they want to estimate how much people owe them. Using secret methods with no accountability.
Exactly. To me, this explanation sounds like they’ll just magically estimate the numbers without really being able to prove it. And that sucks.
However, we can be sure that developers will have their own analytics, that are probably way more accurate and they know exactly how many people have played or installed their game. And I’m betting that this number will be a lot smaller than the Unity “estimation”, and people will get even more angry.
Thanks, I will check it out tomorrow. I uave used pyfiglet in the past tbf so I figured it woukd be available either via the official repos or the AUR.
it’s typically just a kind of pixel art with monospaced fonts¹. any characters you see that’s not typically shown on your keyboard (e.g a filled square) can be found in a character selection program in your OS. anything else related to texts, templating and line breaks you can probably find a program somewhere on places like crates.io or gitlab or write something of your own without much trouble.
¹ a monospaced font is a font where every letter and character has the same spacing from each other, and are the easiest to do ascii art. (ascii is just one character table, but you can also gather unicode chars all you want)
I pirated a cracked version of Adobe Acrobat Pro recently. First thing I had to crack in years. It had a sketchy crack installer , with music and everything. Like it was back in the 90s. Of course it worked perfectly lol.
The initial source (or at least the one linked to in the reddit post) is the vastly inferior microblogging version of xvideos though, so skipping reddit would have been even worse 🤷
I technically have an account, but I haven’t logged into it since a month or so after Musk started destroying it.
The final straw was getting banned for a full week for “hate speech” just for pointing out that Bill Burr probably wouldn’t want to participate in a Tucker Carlson “special report” about how “humor isn’t allowed anymore”, nor give permission for clips of him to be included in a promo for it 🤦
Doesn’t matter. Regardless of what Unity said their “Enterprise” plan was, it doesn’t matter.
B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn’t afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that.
Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well.
That’s my understanding as well. You could have a game on Steam that you haven’t even updated in years, and then you suddenly have to start paying for new installs from existing owners.
Actually, it’s potentially even worse. You could have a game that you released and then later removed from every storefront, but if people keep installing it, Unity will demand payment.
The review embargo was lifted with the start of the early access, meaning that all the regular review channels that received review copies have already posted their content.
I prefer public trackers and torrents just because I don’t like gatekeeping piracy. I want those bits to be distributed as far and wide as possible. So anything I get and/or seed will be public.
Even if there are bad peers that don’t give back (which there are many), plenty enough times it’s just people with shitty under served Internet connections. I’m fortunate enough to have a good enough connection where that doesn’t bother me.
I hate the whole meta of private trackers. When I’ve joined a few in the past the whole focus on needing to keep up your ratio has been a larger barrier to downloading than leechers ever were on public trackers.
You can’t seed because several users have seedboxes with perfect connections and already have a billion-to-one ratio. I ‘theoretically’ have access to all this content, but I’m downloading ‘80’s workout video volume 7’ in the hopes that I can actually seed it for someone to get enough ratio to actually download something I wanted to watch.
I was on what.cd back when that was still a thing, I poorly chose my first few downloads and then never had enough ratio to download anything else ever again until I was finally kicked for inactivity.
Instead of actually fostering a working seed economy, most seem to just replicate a capitalist dystopia where a handful of users hog all the seed slots, earning more ratio credits than they could ever use while everyone else desperately tries to scrape together enough ratio to get something of value.
So by chance I was in university and invited into what by my roommate. I literally bought more internet bandwidth from my uni to handle an early freeleech event where I got to mega game the system (By accident! I didn’t really know what I was doing. And good thing it was a private tracker because I was on a bare connection. I didn’t know what A VPN was at that time, much less how to hide my identity online).
I thought my ratio was totally unfair so I never really abused it, but that’s kinda the problem. Only by chance I had like a 500 ratio, whereas someone like you had no chance ever to catch up to the earlier established players. Even though I wasn’t a victim of the ratio, the concept of your story is just another reason why I dislike private trackers.
That said, the best thing about what.cd was just how well organized and categorized it was. Library of Alexandria style shit, now lost to us. Plus the forums with some real music-heads were great, too, and you could really expand your music horizons by talking with those people. I liked that it was NOT a Reddit-style forum, so when something new dropped everyone had a say. Upvotes didn’t influence that kind of conversation. At any rate, I stopped pirating music so much maybe beginning in 2013 or 2014, but every time I look now the uploads are either 320kbps (overkill bitrate, garbage ancient codec) or FLAC (nice for archiving, but not what I want). So I end up DLing FLACs and then converting them into 128kbps Opus. It works, but my music horizons aren’t broadened without that what community. I guess all I mean is I don’t miss the private nature of what, but I do miss the community.
I've been a newbie on a bunch of private trackers, and there's almost always some way to get ratio, you just need to figure out that site's method, and be patient in not-downloading-everything until you can afford it.
For example, like many sites, what.cd generally had freeleeches around the site birthday and the winter holidays: nothing you downloaded counted against you, and whatever you uploaded got added to your account. They also often had artist freeleeches when an artist died; if What was around today, the site would be going wild with Jimmy Buffett traffic. Other sites have bonus points, where you get points for seeding even if no one downloads from you; and then you turn in your points for upload credit. Still other places, you can cross-seed content to get past the newbie ratio restrictions, then move on from there.
It is incredibly frustrating to be new on a site that has a whole bunch of content that you want, but if you're patient or you figure out how the site does things, you can get a lot out of them.
So you both agree that the system fucking sucks. Fundamentally, the hoops you have to jump through to do anything are far worse than the annoyance of bad seeds on public torrents.
The counterpoint is that obscure torrents are better seeded on private trackers. If what you’re looking for is even mildly popular however, private trackers just suck.
Do you need a private tracker? IMO, most people don't. Most people are happy with what they have, or are happy with what they get from public trackers and other places. It's really only if you're finding yourself unhappy with public trackers - you're not comfortable with the lack of privacy, for example, or you're often looking content that you can't find - that I would suggest looking into private trackers.
Sounds like you're just not the intended target for private trackers, and that's fine.
Ya, I just want to get content. I don’t mind giving back to the community for it, but needing to figure out some sort of ‘system’ is too much. I’m not looking for a mini-game.
This is a reason why I’m not on any private tracker. When there are 200 seeds all with better connection than me, then my ratio isn’t going anywhere. It creates this weird dynamic where you’re sometimes wishing people would stop seeding stuff; and that is clearly counter-productive.
I exclaimed “YES!” and started clapping after reading your comment. Just hell yeah. Beyond the weird issues that come with the model of seeding to gain access, there is something fundamentally off about the idea of private trackers, and you nailed it. It is antithetical to the whole enterprise of sharing. This transactional shit serves as a price tag that only the privileged can afford
Many times that’s true, too. One of the saddest things in torrents is seeing two torrents with identical contents that were created separately, or one just recreated so someone can add their website to it or something, thereby dividing the pool of possible peers.
I think one of the most interesting ideas in BitTorrent v2 is that hash trees are formed per-file, not per-torrent. So two torrents with identical contents could, if I understand this right, basically be considered one and the same. It would be cool to see more wide adoption and promotion of BT v2 blog.libtorrent.org/2020/09/bittorrent-v2/
Theres a definite trend of people elevating the value of opinions of those they agree with. It makes any kind of intelligent discourse very hard to do.
I’d label them legends in the sense that they’re probably one of the game studios I know by name the best even though that’s all they have to show for it. Postal 2 for as bugged and edgy as it is, is an extraordinarily famous game.
Ehh… Even putting aside things like Nintendo… Let’s just say I know the names of actual developers on several small studios, including bad games, and I have no idea of a single person who made Postal
They didn't release the third game, it was done by a third party (I believe with some licensing shenanigans?), which is why they don't acknowledge Postal 3. They didn't make it. Which is why they (somewhat recently) have given the A-OK to pirate that game.
I'd assume that last part is why they say legendary.
Glad to know you never grew out of your edgy gamer bro stage. Being able to pee on things is peak gaming, amirite? /s
I’m literally saying this as one of the few people who watched the Postal movie more than once simply because it had David Foley in it and I’m okay with bad movies.
Pretty much, yeah. I don’t feel the need to posture as somehow intellectually superior to a game that is designed to be fucking stupid. I appreciate and recognise all art for exactly what it is.
It’s more that there’s actually games that rise to the level of great art that are designed to be fucking stupid, like Katamari Damacy, which leans hard into absurdism, and is often quite funny, but more importantly the gameplay is original, brilliant, and fun. The art direction in KD is also off the charts quality, especially the music, all of which was written for the game.
Look, I loved Postal 2 back in the day (I always sort of rolled my eyes at Postal, but 2 seemed less serious and more tongue-in-cheek). I might even replay it someday, but it’s not great art. Especially now it’s ugly, it’s clunky, more importantly it continues to be a buggy mess. Not even a Gary Coleman cameo could save it. They were fun games for what they were and for the time they existed in, and it’s okay to remember them for that, but it’s a little absurd to just act like the world hasn’t moved on and that they were great art to begin with. Art direction was bad, level design was bad, there was a lot of bad stuff about the game, beyond even getting into the edgelord shit.
Bad art is okay. I love B-movies, but we don’t have to pretend they’re anything other than what they are: B-movies.
I’m sorry but that is exactly why postal 2 is good. Unpretentious, offensive, provocative, unpolished raw art designed to generate chaos - whilst simultaneously having that certain charm which is impossible to put into words (hence the cult following) - which is exactly what it did. All of that without punching down (OK there was a bit of dodgy stuff, but for the time period it isn’t too bad). Truly one of the greats and you can’t change my mind, so we’ll have to agree to disagree.
Just my opinion, but that was an intentionally outrageous caricature of the narrative being served by the US government, and in fact the way many americans viewed Muslims at the time. Or it could be outright racism/sectarianism but idk I haven’t looked into it at all. Thats the beauty of postal 2 I guess
but that was an intentionally outrageous caricature of the narrative being served by the US government
I actually agree with you here, but I had a serious experience years later that changed my mind on the whole thing. It’s perfectly fine for folks like us who have any kind of media literacy to understand that it’s maybe not meant to be making fun of Muslims, but rather America, but…
GTA 5 has this torture scene, right? It hit me like a brick wall one day when I met people who read that scene way, way, way differently than I did. I had read it as an indictment of torture. The problem is, there’s way too many people who think that scene is cool as fuck and want to do that kind of shit in real life. It’s like the people who look up to Scarface from the movie Scarface. Like these characters aren’t good people or people to look up to, but because America is full of violent uneducated fucking yokels you had a bunch of absolute fucking idiots taking the exact opposite message from it. ( I mean, just look at Trump voters…)
You can’t control how others interpret your art, and if you’re not clear enough, you might end up in a similar position as the people behind Postal 2 and GTA 5, where you have a lot of folks totally misinterpreting what you’re trying to say, and then deciding it means vile, horrible things are not just okay, but cool.
It’s actually something I worry about a lot in life, because I’ve had so many times where I thought I was teaching a person one thing, but it turned out I was accidentally teaching them something horrible. In a country with basically no media literacy and an average 7th grade reading level, we can’t actually take it for granted that absolute fucking morons might misunderstand us.
The problem in particular with Postal 2’s caricature of the views of Muslims in America is that functionally, most Americans who played the game never understood that intent or cared. So when it came down to it, they further entrenched those ideas in the American consciousness, instead of them being read by most people as a critique. Was that their intent? No. Does it matter that the opposite happened? Yes.
That’s a valid take, and actually explains why a large number of people will never understand the nuances or even primary message of art. For example, conservatives discovering the true meaning of “killing in the name of” by rage against the machine.
I suppose RWS knew the consequences of this, which reveals the nihilistic backbone of the game’s theme.
I’m not sure they knew the consequences, I think at the time, like me, they actually had more faith that the majority of Americans would read it as what it was. As a young person, I definitely thought there were more thoughtful people.
It’s easier to critique now, 20 years on, because we’re not experiencing the same things the video game industry was at the time. From the insufferable Jack Thompson to Hillary Clinton wanting to ban GTA over the leaked Hot Coffee code that wasn’t in the main game, but locked away in files inaccessible to most, the industry was under attack and being blamed for all Americas ills. Several games, but mostly GTA and Postal, were holding up a mirror to American society and saying things similar to what I said in my last comment: “America has a bunch of ignorant violent gun-toting people living in it, and they were there before video games were, it’s a violent consumer and celebrity obsessed society, so America maybe you need to sort your problems first before blaming us.” At the time, a fair stance to take, but 20 years on, a decision that lead to a lot of negativity and more mixed feelings on the legacy of the game due to it.
It was easy to think back then that acceptance of gaming in the mainstream wasn’t a given, but games now out-profit movies, and some of the biggest “blockbusters” are games. We were honestly probably worried over nothing.
While I’m not fond of the company, and perhaps legendary is a bit excessive, they’re still a big name that made remarkable videogames. With Postal 2 they nailed it, can’t say about the other 3 because I’ve never played them.
I’m going to start a discussion in the comments here about methods to bypass the message. I will add suggestions here, so leave comments if you find a method!
Methods to bypass Youtube Anti-Adblock:
The easiest method is simply to comply and turn off your adblock extension.My Method- My method, and the one that will likely work universally is as follows:
Why would this work when others get blocked? Is it a novel way to block YT ads that's not popular? Because I think YT isn't looking for specific extensions but looking for certain kinds of behavior.
This method lets ads load for half a second but then get skipped instantly. i have not personally found a way to 100% block ads once ive gotten their block page.
I use greasemonkey to do a similar trick with the skip and dismiss buttons. But added random delays up to 2 seconds in an attempt to mimic a human clicking the button.
Also instead of an interval running, you can use MutationObserver and a callback to only run the code when the DOM changes and adds the button.
piracy
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