Unreal is first place already so that wouldn’t matter too much for Godots place but you are partly right, people probably won’t switch to Godot. What I think you get very wrong is the chance for open source offerings in that area, the reason why so many big developers still have in house engines is control but those engines get more expensive as the scope of games increases, I think that wiuld be the perfect spot for open source to occupy but it’s questionable if that will ever happen.
No, I mean that they legally can’t support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that’s what they don’t want.
Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.
Oh, sorry I missunderstood that! That’s certainly a issue and probably should be outlawed but it doesn’t make it impossible perse, if the interest would be big enough someone could probably write some sort of modular component to add, you can modify it after all and there is no requirement for the wnd product to be open source but again, if anything like that actually happens is highly questiknable, I wish the DMA identified consoles as Gatekeepers! :(
It would sure be nice to run whatever I wanted on my consoles. Top of my list would be SteamLink for Switch.
Avoiding piracy is a thorny one for them. They’ve really locked that shit down in recent years. The last time I saw any was for the Xbox 360, where everyone at work had their drives altered and laughed at me for being a mug that still bought games, and then I laughed as they all got banned at once during the Great Purge of 2009. I think piracy was one of the reasons that the PS3 Linux thing was discontinued as well.
The only reason people will continue using Unity is because they’ve already made )or are in the process of making) a game using it and switching to something else would waste massive amounts of time and effort. Unity is depending on this - this is basically them squeezing everything out of existing customers without regard for long term growth.
Remember, the whole idea here is that Unity is demanding payments for already existing games. They clearly don’t care about whether people keep using Unity for new games in the future; the executives who made this decision will have cashed out and will be long gone by the time all the existing Unity games in the pipeline are done and things dry up.
They will try to sell based on future payments owed, or projected earnings. Then they will be sued by a big guy for breach of contract, having changed the terms without consent.
Then the money will disappear. Already, the engine will be abandoned. Unity is dead now.
Foss is available and with the programming community now incentivised to use it, it should do well. That might be their play. They knew the end was nigh.
You’re downloading old and/or unpopular stuff. For you to upload content someone has to be actively downloading that content (that’s how the bit torrent protocol works at the most basic level). If you choose some 5 year-old FL of a Game of Thrones pack with 7,000 seeders, that’s on you
The incentive structure just doesn’t seem designed well. It creates a zero sum game. When downloading you can either:
Not seed to 100%. This damages your ratio
Seed to exactly 100%. In terms of ratio maintenance across all seeders this option makes the most sense
Seed past 100%. You build up your own ratio but deny other downloaders from reaching 100% which hurts their ratio. They must spend longer seeding the torrent to reach 100%, which further decreases the likelihood of subsequent downloaders from reaching 100% when seeding
When you seed past 100%, you essentially have to rely on bad actors to create more upload work for good actors. If there are no bad actors then seeding past 100% is to the detriment of other good actors, who you want to protect because you also rely on them for system health. And private trackers aim to minimize the number of bad actors.
Some great private trakers implement a system where users are rewarded for the time they spend seeding rather than the amount of data seeded. This creates an incentive towards keeping torrents available to everyone for a long time, which makes the whole system healthier.
and some other trackers completely ignore all of that and make it extremely hard to gain ratio. if they all had a bonus points system that would be great though
Yeah, RED guarantees access, but it’s also possible to gain access without it; it just takes longer. Sites like TorrentLeech can serve as valid proof for certain sites during applications, for example. Additionally, AlphaRatio also has some recruitment.
I got around this by just downloading some big freeleech porn packs or a couple new release shows/movies. My highest ratio item is an anime episode I downloaded minutes after release
Use Sonarr or Radarr, it will download content for you as soon as it is available on the tracker. Since people are mostly looking for new stuff it works really well to boost your ratio. I have at least a ratio of 10 (first episode is closer to 20) for every Ahsoka and Futurama episodes. For Asteroid City I’m currently at 18.
Sonarr and Radarr actually take a bit after the initial upload to discover it, autobrr can grab quicker because it relies on the irc announce channel of the tracker.
Using Spotify without premium, as Spotify offers it, is unusable. There might be other options than paying, but the vanilla Spotify experience is horrendous
I saw my wife playing this years ago, and always fancied having a go, but never got around to it.
So a few months back we got it going so it could stream to our Apple TV and off I went. Spent a few weeks playing it in the evenings and having a nice time.
Then Ubisoft put out an ‘update’ to it, that broke it completely. A massive update for a ten year old game. Cunts.
So I guess I’ll never finish it, because fuck Ubisoft.
I wouldn’t stress it; you didn’t miss much. Like every modern Ubisoft title, the game was very repetitive. You had enough playtime to see everything the game had to offer.
The extra cost “early access” stuff just encourages piracy. I’m paying for gamepass, so I’m already paying for access in four days. I’m still tempted to pirate it. It’s probably going to be a better product than dealing with Xbox crap on PC, but I could also play now.
General discussion of illegal activities is legal, but distributed methods/keys/software to bypass DRM is not. In addition to the poster getting in trouble, the admins of multiple instances could at minimum be forced to delete the content, and at worst get their asses kicked by Nentendo’s legal team, and be forced to reveal the identities of the user that posted it.
In my jurisdiction downloading pirated stuff is perfectly legal. It’s only illegal when you’re distributing it. And even for jurisdictions where it’s not legal even to download pirated stuff, companies don’t much care about people who download, but only those who upload and as far as I know, you can discuss pirating all you want and nothing’s illegal.
And yet when libgen was broken a couple of days ago it sent me to the broken libgen for the (admittedly obscure) thing I was after. Perhaps caching I dunno. Still, glad it’s there…
I’ve never had any need, except for audiobooks. Getting into myanonymouse is just a case of knowing the rules and passing a wee test. Maybe start there?
I recently joined myanonamouse and it’s working great so far. The only thing I haven’t figured out yet is how to make my qbitttorrent + vpn docker container accessible for seeding.
I’m using PIA and qbitttorrent is set to use that port. I also forwarded the port in my router, but myanonamouse wouldn’t show me as online/connectable.
Don’t forward the port in your router, it’s not required and is just adding a vulnerable entry point into your network.
You can use a port checker tool to see if the port you are using is open (using the VPN IP). If it’s just myanonamouse that’s not recognising it, I recommend asking for help on there :)
Don’t forward the port in your router, it’s not required and is just adding a vulnerable entry point into your network.
You can use a port checker tool to see if the port you are using is open (using the VPN IP). If it’s just myanonamouse that’s not recognising it, I recommend asking for help on there :)
It’s a good idea to start with MAM since they have interviews twice a week, and you can access invites for other trackers in the forums once you get to vip (which requires 4 weeks of membership, and a ratio above 2.0)
One of the nicer things about it is that you can gain bonus points (which is how you buy extra upload credit and VIP) just by being an available seed. Due to the shear number of books on the site, you won’t be seeding often, but they make it desirable to keep it available in case someone needs it by giving you a certain number of bonus points per hour depending on various factors.
That’s a lot of work. I can’t imagine putting that much effort into downloading, not when Usenet doesn’t require anything but a couple dollars a month.
No, that’s why I wouldn’t even ask for one. No point wasting so much time tending a ratio when I’ve got a faster experience that doesn’t require me to do anything, and doesn’t depend on random strangers to work.
opensignup pages like r/opensignups (now retired) but there are alternatives online, the AvistaZ/CinemaZ/PrivateHD discord has surprise invites and usually they open around christmas and/or black friday.
I remember it being blacklisted in Reddit’s r/piracy megathread, supposedly they used IGG’s cracks or something. I, however, never had any problems with them.
Tread with caution. Use steamrip.com or other safe sources if you can, and if you have to use this site, at least be wary, read comments and scan the fuck out of everything.
IGG is a cracking group with a mixed reputation. Early on they distributed malware, which continues to give them a negative reputation. Though, I haven’t heard of anything bad about them, in some time… some repackers also use their cracks, with no issues. I think they were the first that cracked the latest Armoured Core, for example.
Since when was IGG a cracking group? They're just uploaders. TENOKE is the one who cracked Armored Core. Repackers use SCENE/P2P cracks like RUNE, TENOKE, EMPRESS, SKIDROW, etc.
IGG is not a cracker. I personally don't trust them. I don't understand why they include unimportant files in their uploads.
Free Premium Accounts at OfficialMrB.com.txt (0.8 KB)
IGG-GAMES.COM.url (0.2 KB)
PCGAMESTORRENTS.COM.url (0.2 KB)
README.txt (0.3 KB)
_INSTALL TUTORIAL.txt (1.7 KB)
What is the point of including these files? They're irrelevant.
IGG is bad because some of their repacks had their drm inside dll files, there were Ads built into the game at runtime, were found Cryptominers and startup malware included in their games and many other things.
On the contrary, I think the incentive would be for Unity to let the pirated install keep existing because that would mean more money they can extort from developers/publishers.
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