Blackmist,

No, I mean that they legally can’t support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that’s what they don’t want.

godotengine.org/…/godot-consoles-all-you-need-kno…

Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.

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