The article says nothing of the sort. They didn't phase it out. The article was released before the game officially was. It does actually say this though:
The danger for any game is simply that people stop playing, so the team focused on retention and on listening to feedback from the community to make Splitgate a “forever game” that can go years, with “seasons,” new features and maps, and so on.
Splitgate became a 2-3 month game, not a forever game. The game only had 1,600 players on Steam when it officially released, there wasn't even a spike in players on that day. It had one spike on 8th August 2021 of 67,000. The developers fumbled with their "lightning in a bottle" as they say in that article.
They are making a new one because it failed to retain the interest of the audience and the $100M from investors has to be made back, are they just gonna keep making new Splitgate's and pray on hype to sell as many skins as they can in such short amounts of time?
So it ended up being a class based shooter instead of a hero shooter. That’s good at least. Hopefully it doesn’t minimize the benefit portals brought to the original.
I am going to bang on so many apartment doors until the old lady that lives inside doddles over to answer and when I hear the key rattling in that lock I will flying kick that door off the hinges, blasting her unconscious, so thar I can take everything out of her wallet and her safe.
What was that? Is she a suspect? …Suspect in what? Hey did you see my cool apartment? I can afford a new sofa now!
I had a fun time playing in early access, even with the bugs. I should check it out again when it hits 1.0. I recall generating a new location and immediately falling through the ground to my death and deciding i would wait a bit to play more.
I’m excited to play this game on my Xbox, I’ve watched a few videos on Shadows of Doubt! The mysteries feel so organic and interconnected; as the game seems to weave a large web of intrigue the longer you play.
This is the first game to truly solve the problem of “criminal investigation” as a game mechanic. There’s no detective vision, and the character doesn’t automatically spout off conclusions when you scan enough clues. When you find a fingerprint on the murder weapon, it’s just that; a fingerprint. It’s up to you to figure out how to connect that to a suspect. You have to actually think about what you’re doing, there’s no handholding. You can peruse security cameras footage, canvas for witnesses, follow leads that will dead end sometimes, stake out a person’s home or job, track down the sales records for a murder weapon, identify a suspect by their footprints… The array of tools at your disposal is incredible. And the murder board is just the best thing ever; you even get to scribble your own notes and make connections with different colours of string, and it’s not some game mechanic, it’s literally just a tool for you to assemble the evidence like a real detective would, so that you can figure out your next move.
I wish talking to people wasn’t all the same canned question/responses. Trying to find witnesses is basically impossible. And security systems turning themself back on after set amount of time. Only two big issues I have with the game
You hit the nail on the head. This is exactly what intregued me about this game. It’s giving the creative and intellectual freedom to solve the mysteries, with no handholding was very refreshing.
Disclosure: i havent played in a few months so some of these might be out of date.
My biggest complaint was it almost always just devolved into sneaking into buildings to get employee data of the suspect which leads you to a fingerprint. There was no deduction through questioning the suspect, figuring out a motive and then tying it all together. Just find the name of the suspect, then find the fingerprints (by sneaking into buildings) of every single individual they had contact with until you find a match. I felt more like a vigilante thief than a detective. I guess LA Noire (i know, one is rockstar’s baby and the other’s an indie title, but still) remains the best detective game for now.
I didn’t care for the game much at launch and bounced off it, great idea but none of the systems were very developed. Combat specifically was very watered down.
Is it worth coming back now that it’s had a bunch of updates?
Also want to know. I saw there was hype for the sex update but like who gives af if it doesn’t improve gameplay. It was fun for the first play through, but it’s gotta be something good to come back to.
Combat is a bit better after the first major patch, it added heavy attacks and some new weapon types. But if you didn’t enjoy the attack-dodge roll kind of gameplay, it doesn’t fundamentally change that.
But the updates did add a lot of little stuff all around the game
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