I remember Thor saying that not tying a single player campaign to a server would be bad for developers and Louis barely covered that statement here. How? How would keeping single player and any server-based systems separate hurt the dev? Just plan for this from the beginning. 🤦♂️
Yep. And wtf happened with LAN multiplayer? Even the Beta from Diablo II Ressurected had it, but they REMOVED IT from the release version. I call BS on what this Thor guy is saying.
Blizzard swore off local multiplayer after what happened with StarCraft esports. The Korean leagues ran huge tournaments and made a ton of money off Blizzard’s IP and essentially told them to pound sand. Now everything has to go through their servers so they control the ecosystem.
Same with how Blizzard now owns every custom game you make. They learned their lesson with DOTA/LOL and feel like all that money should be theirs.
All of which seems to indicate that this is a real problem. People can play Brood War forever, but what happens when the SC2 servers go down?
I imagine fans have already found a way to create their own servers for that very instance. Just to ensure this type of stuff cannot happen to those hardcore dedicated fans.
It hurts the developer by impairing the control over the deployed software. This can mean monetization (like microtransactions or some stuff), this can mean “drop-in multiplayer” or whatever it’s called, this can mean a simple friendlist or statistics page, or something along those lines.
It is seldom something different from monetization. Especially in the AAA compartment.
These aren’t actually Half-Life 3 leaks. I watched the video. He says everything in the video is about leaks and speculation will be marked as such. But there is nothing that points the files being Half-Life 3 related. He speculates that its about Half-Life 3 (without marking it as speculation).
So no, this is either misleading in order to get more clicks and viewer, or in best case just wishful thinking. There is absolutely nothing that makes this a Half-Life 3 leak, this is just another speculation that Valve would work on the game. You know in the past years, how often Tyler was wrong with his own speculation…
I really don’t see why an indie dev would oppose this. If you were an artist, you wouldn’t want to watch your creation completely disappear from existence because you couldn’t keep working on it, would you?
Microsoft has implemented a standard Direct3D API for upscalers (DirectSR), so instead of game needing to directly target DLSS AND FSR AND XeSS, it targets DirectSR and your GPU driver provides the rest (ie. nVidia drivers will target DLSS, Intel XeSS, AMD probably nothing for now, since Microsoft’s built-in scaler is a port of FSR3)
This would only be better if Khronos had beaten them to the punch, this is Windows only, but at least it’s GPU vendor neutral.
I was so excited when I got my AMD card last fall, which was my first PC upgrade since 2016. FSR 3.0 was about to come out. Then it dropped, and I realized only a handful of games I didn’t care to play supported it. Almost a year later, I still don’t think I have played anything that uses it. The newer ones look great, but I guess it’s going to be years before it’s well adopted.
Just because a game has advertising doesn’t automatically make it a bad game. Need for Speed Underground 2 did this very well.
There was advertising for various real world business sponsors of the game, like Old Spice, Gillette, Best Buy, and various automotive related brands. But NFS U2 is literally peak, best of the best Need for Speed. How is this possible with advertising? Because it made the advertising part of the game world in an unintrustive way. Billboards along the sides of racetracks, Best Buy buildings in the scenery you drive around, these were great ways the developers incorporated ads into the game without them being intrusive or interrupting the game. It was also the correct genre of game for advertising, as this would not work so well if it was in a game like Skyrim, for example.
If another game needs to have ads in it, I am okay with it if they implement them in the same way NFS U2 did. No pop-ups, no " watch 3 ad videos for 2 gas droplets," none of that. Just a static image on a billboard, implemented in a manner that doesnt interrupt my game and that fits its genre.
I find it really weird that in NHL24 they have very limited ads and most of them are just EA’s own shit. As a hockey fan, it’s actually a little jarring because real arenas are just plastered with ads for a variety of shit. Kind of a weird thing to complain about, but I mean… It’s trying to look as real as possible; having real-world ads in the real world way goes a long way to accomplishing that, IMO.
Plus I think it would be cool as hell to see local businesses advertised based on the arena. It would add to the feel of realism, while also benefitting those local businesses.
I’d rather premium games didn’t take money from unrelated companies to modify their games in any way. Not unless they’re sharing the ad profits they’re making off me with me or using it to offset the price of the game for consumers. But I am violently anti-ad.
I found the puzzles refreshing in CrossCode. It was nice having a game that actually had the guts of challenging your wits, instead of spoiling all your fun with the characters telling the solution before you even manage to look at the damn puzzle. They were my favourite aspect of the game for sure.
A bit sad they decided to tone down on that aspect, but hopefully they’ll strike a balance that makes both of us happy.
The article says nothing of the sort. They didn't phase it out. The article was released before the game officially was. It does actually say this though:
The danger for any game is simply that people stop playing, so the team focused on retention and on listening to feedback from the community to make Splitgate a “forever game” that can go years, with “seasons,” new features and maps, and so on.
Splitgate became a 2-3 month game, not a forever game. The game only had 1,600 players on Steam when it officially released, there wasn't even a spike in players on that day. It had one spike on 8th August 2021 of 67,000. The developers fumbled with their "lightning in a bottle" as they say in that article.
They are making a new one because it failed to retain the interest of the audience and the $100M from investors has to be made back, are they just gonna keep making new Splitgate's and pray on hype to sell as many skins as they can in such short amounts of time?
So it ended up being a class based shooter instead of a hero shooter. That’s good at least. Hopefully it doesn’t minimize the benefit portals brought to the original.
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