The games making over a million are the ones who can afford the new rates. This is so regressive. It should get more expensive as your sales go up, not down. Small devs should be charged less than big studios
Microsoft paid Ninja about $50 million to leave Twitch and stream solely on their Mixer platform, only to close Mixer entirely less than a year later.
They will absolutely buy up a bunch of stuff and then just close down altogether. Their market cap is in the trillions; these things don’t really matter to them in the end.
Why wouldn’t they just buy a large stake if they’re only there for the money? The reason to buy the company out is control, meaning they can further other interests (e.g. growing XBox market share) through the acquisition.
Nah, even then that guy is still right. Go check out what Microsoft makes in a quarter, Q22023 for example.
They can afford that loss. Remember, Microsoft is stupid big and makes stupid money, if you go to any world index fund, Microsoft is like 3% of it. It is titanic.
Yeah no way. I can't see it. Maybe shutting down game pass and shuttering xbox integration but I can't see them completely leaving. Too much money on the table.
They created the Zune only to promptly shut it and the division down. The zunes were awesome and I wish we had more options for music playback devices.
Hopefully development studios can hold strong and continue their boycott anyway. Backing down now basically means Unity got away with it, in a sense. Plus, companies are learning from each other’s shitty tactics lately ala Twitter, Reddit, and Recently Facebook coming out with payment schemes on things that used to be free.
So if Unity does this, other software companies will probably try some similar stuff.
While less competition is bad, I’m not sure there’s been a competition with Microsoft since like 2009. They have continuously proven that they will make the dumbest choices with stuff like always on online, can’t play used games, gimping games for the series x because the series s is basically just the Xbox one again, buying game developers and doing absolutely nothing with them, and releasing maybe two interesting exclusives in the span of 15 years. I was team green from the og launch until I got my PS4 but man I hope they just kick Xbox to the curb and just let PC kinda do its own thing. I have zero confidence in Xbox making any decision right in the gaming space.
I’ve always been a fan, but no way I’m buying a second system just for Bethesda games.
Yes, I bought a switch to play Zelda, but that’s where I draw the line.
Skyrim has released on basically every platform that exists, I have to assume Starfield, and ES6, will eventually release on PS5. That is just too much money to leave on the table.
On the other hand, Demon Souls was spawned out of a failed PS exclusive to go head to head against Oblivion, and I’d dare say the souls series have given more to gaming than the past decade of Bethesda releases.
It’s a shame we have only gotten 1 game on id Tech 7 (Doom Eternal). I know it’s a highly specialized engine, but I’d love to see more FPS titles using it or this new version (Wolfenstein 3 please)
id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.
Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.
CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.
Yea I have a hard time articulating why, but I preferred 2016 to Eternal.
Also, I think Mick Gordon and id Software aren’t likely to work together anymore, which to me is kinda the nail in the coffin of these reboots.
I don’t think Doom can be Doom without its music composer.
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