wccftech.com

nanoUFO, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027
@nanoUFO@sh.itjust.works avatar

I’m totally okay with that, I don’t think Microsoft represents a positive force in gaming or in technology in general.

muddybulldog,

Then who? Sony? The company that made rootkit a household name?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

How about none of them? But Sony has far less power in this space anyway.

hypelightfly, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.

LoafyLemon, (edited )

They're trying to monetize the free-to-play mobile market, which is much more lucrative than a percentage of the sales. Cunning bastards.

hypelightfly,

It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.

LoafyLemon,

For every paying customer, there are one thousand installations. A quick maths will tell you why they are trying so much to be paid for runtime.

hypelightfly, (edited )

Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.

The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.

ZephyrXero, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

The games making over a million are the ones who can afford the new rates. This is so regressive. It should get more expensive as your sales go up, not down. Small devs should be charged less than big studios

JoMiran,
@JoMiran@lemmy.ml avatar

The fee is zero for games making less than $1,000,000.

ZephyrXero,

Oh did they change that too? I was just going off the “capped at 4%” part. Before you only had to exceed $200k to have to start paying

JoMiran,
@JoMiran@lemmy.ml avatar

The grammar in the article is not great.

ZephyrXero, do games w Alleged GTA 6 Videos & Source Code Leaked; Schreier: It's Real

Blarg, I kinda hate articles like this. They talk about the leak but don’t seem to link to it anywhere. So now you have to go off and search for it yourself 🙄

geosoco,

Uh, they do link to it. I also link to it in the blurb. the "found here" text links to the google doc.

ZephyrXero, (edited )

You linked to a Google doc, and I appreciate that. But there are no vids in that WCCF link

ZephyrXero,

Polygon actually did link to some vids in their article. But they look to have been taken down

geosoco,

Gotcha, yeah sorry about that I didn't check that link and just copied it.

ZephyrXero,
Brunbrun6766, do games w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8
@Brunbrun6766@lemmy.world avatar

New Doom when?

CybranM,

hopefully its going to be more like Doom 2016 than Eternal

InEnduringGrowStrong, (edited )
@InEnduringGrowStrong@sh.itjust.works avatar

Yea I have a hard time articulating why, but I preferred 2016 to Eternal.
Also, I think Mick Gordon and id Software aren’t likely to work together anymore, which to me is kinda the nail in the coffin of these reboots.
I don’t think Doom can be Doom without its music composer.

raptir,

I don’t think Doom can be Doom without its music composer.

Doom, Doom 2, Final Doom, Doom 64 and Doom 3 would all like a word with you.

Crismus,

Maybe they should pony up for another Trent Reznor score.

torvusbogpod,

You jest but I would love a moden Quake reboot with a squelchy, organic NiN soundtrack

Hiccup, (edited ) do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

This changes nothing, unity. Fuck off. Fire your CEO and put in some real leadership.

MentalEdge, (edited ) do games w Final Fantasy VII Rebirth Official Document Reveals Open-Ended Gameplay, New Combat Abilities For Main Cast
@MentalEdge@sopuli.xyz avatar

While I don’t mind that Rebirth will be more open world, perhaps like fifteen, I never considered Intergrades linear design an “issue” that needed “solving”.

There’s nothing wrong with linear game design, quite the opposite. It lends itself to a more focused experience. Games often have so much “stuff” to do, half of it ends up irrelevant.

I really enjoyed the tightly paced experience that was Intergrade.

Melonpoly, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027

Hopefully the end up leaving, nothing positive has come from Microsoft in the gaming industry since the early 360 era.

Jamie, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures
@Jamie@jamie.moe avatar

Hopefully development studios can hold strong and continue their boycott anyway. Backing down now basically means Unity got away with it, in a sense. Plus, companies are learning from each other’s shitty tactics lately ala Twitter, Reddit, and Recently Facebook coming out with payment schemes on things that used to be free.

So if Unity does this, other software companies will probably try some similar stuff.

reallynotnick, do games w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8

It’s a shame we have only gotten 1 game on id Tech 7 (Doom Eternal). I know it’s a highly specialized engine, but I’d love to see more FPS titles using it or this new version (Wolfenstein 3 please)

Edgelord_Of_Tomorrow,

Dunno how interested I’d be in Wolfenstein 3 without Mick Gordon.

reallynotnick,

I need to fight mecha-Hilter, I don’t care if it’s in complete silence ha.

Edgelord_Of_Tomorrow,

Can’t imagine it would be much of a fight based on what we saw in TNC

bjoern_tantau, do games w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8
@bjoern_tantau@swg-empire.de avatar

Meh, wake me up when they continue the tradition of open sourcing old engines.

bingbong,

Unity would like to know your location

kugmo,
@kugmo@sh.itjust.works avatar

I bet if Bethesda had never bought iD they would still be doing this.

LoafyLemon, do games w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8

ID Software are Vulkan wizards. Absolute mad lads.

mojo,

I know you’re talking about the rendering software, but vulkan wizard sounds like a dope DnD class

bingbong,

DnD x Star Trek

The crossover I never realized I needed

Poggervania, do games w The Elder Scrolls VI Is at Least Five Years Away, and Is Likely to Launch on PC, Xbox Series X|S Only
@Poggervania@kbin.social avatar

Wasn’t Cyberpunk 2077 released like, a decade after its original teaser trailer?

Anyways, Skyrim hasn’t aged gracefully, Fallout 4 sucked ass, Fallout 76 was less ass than Fallout 4 but still pretty ass, and from the sounds of it, Starfield was a resounding mediocrity. I’m really not in any rush to play another new Bethesda game given their recent track record lol.

RGB3x3, (edited )

Bethesda hasn’t made a great game since Skyrim. And tbh, I probably look back on Skyrim more fondly than it deserves because I was in highschool when it came out.

I’ve played 30 hours of Starfield and feel like I didn’t really have fun the whole time. It just felt like a 6/10 game. Very pretty, 10 miles wide, and an inch deep. And there’s too much of it that is actually downright bad.

It’s sad because Bethesda used to be the gold standard for RPGs, but their ambition is getting the best of them. It’s very apparent in Starfield with all the empty space, the same 5 repeated planetary buildings, only like 3 types of enemies, and a severe lack of planet flora/fauna. And the missions are mostly really boring and not challenging.

I’m not hopeful that Elder Scrolls 6 is going to be anything better than mid-tier.

Sordid, (edited )
@Sordid@sh.itjust.works avatar

Bethesda hasn’t made a great game since Skyrim.

Since Morrowind. Skyrim wasn’t bad, don’t get me wrong, but it can’t hold a candle to its granddaddy in terms of world-building and stat-based character advancement, which was sacrificed for the sake of action combat that is not even close to good enough to carry the game.

But here’s the thing… Bethesda hadn’t made a great game before Morrowind either. That was their big breakout hit, and ever since then they’ve just been remaking that same game with slightly different coats of paint hoping to catch lightning in a bottle for a second time. They used to make more varied and innovative games before that, but none of them was really all that good. Terminator: Future Shock had fully 3D environments and enemies and a mouselook control scheme a year before Quake, but there’s a good reason why the latter game is remembered as one of the foundational pillars of the genre and the Bethesda offering lies forgotten.

So I agree with you that expecting TES6 to be amazing is naive, but I don’t think it’s because Bethesda has gotten worse. It has simply regressed to the mean.

their ambition is getting the best of them

Always has been. I haven’t played Starfield yet, but from what I’ve read about it online, including your description, it sounds a hell of a lot like a sci-fi version of Daggerfall, which was insanely overambitious for its time. It’s a shame they seem to have focused on making the graphics prettier rather than the procedural generation more complex and interesting.

MonkCanatella,

my thoughts exactly. I said earlier they kinda accidentally made a masterpiece and have coasted since then

MonkCanatella,

I’ve already set starfield aside lol. Glad for the people who are enjoying it but meh. Maybe it’ll be better in a year or after the modding community finishes it

Conyak, do games w The Elder Scrolls VI Is at Least Five Years Away, and Is Likely to Launch on PC, Xbox Series X|S Only

I don’t believe Bethesda can make a good game anymore. I lost hope for another good ES years ago.

fsxylo,

You’re getting downvoted but you’re right. People who buy starfield need to accept to themselves that they enjoy bad games and rewarding the companies that make them.

CazzoBuco,

deleted_by_author

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  • fsxylo, (edited )

    Todd Howard thanks you for your service, now learn creation engine and finish his game for him while he counts his money.

    CazzoBuco,

    deleted_by_author

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  • fsxylo,

    Poor bait.

    DaCookeyMonsta,

    If the people are enjoying it then it’s not a bad game, it’s a game you don’t like.

    Which is fine, spend your money where you want to.

    fsxylo,

    If you enjoy Todd Howard laughing at you then that’s fine. But at least admit you have a humiliation fetish.

    Crimfresh,

    I imagine you must have a pretty sad life if you find yourself spending free time insulting people who enjoy something you don't like.

    There must be some serious mental illness going on to spend time in threads about products you don't like. I don't like Ford vehicles, but I don't spend my time on Ford forums insulting them and their owners because I'm not a miserable loser with nothing to fill my time.

    Go find something you enjoy. Nobody is interested in your pathetic trolling.

    fsxylo, (edited )

    The only thing worse than corporate cock sucking is this constant insistence that only positive opinions should be shared. If I wrote a dystopic novel about that I’d be criticized for being too heavy handed. And since enshittification is directly the fault of people like you, I’ll piss on you all I’d like thanks.

    Crimfresh,

    deleted_by_author

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  • fsxylo,

    Lol? Armchair psychology much? I’m talking the shit with my friends and you’re occasionally begging for my attention like I’m your alcoholic father. Stop projecting your shit onto me.

    WarmSoda,

    “You don’t agree with me so you must have a mental illness”.

    Nice

    Crimfresh,

    It has nothing to do with agreement. It's the premise of spending time in a forum for a product you don't like, and insulting everyone else. That screams mental illness and a miserable life.

    WarmSoda, (edited )

    Lots of people want the game to be better and are upset it is what it is.

    CaptainEffort,

    People can like bad things. That’s why “guilty pleasures” exist.

    For a long time I liked the Amazing Spider-man 2, but even then I could acknowledge that it was a terrible movie.

    WarmSoda,

    Todd Howard has said ES 6 will be his last Elder Scrolls. That makes me really sad. I was hoping Starfield would be his last game.

    I honestly think the only way ES6 could be good would be if the writers and environmental artists of Elder Scrolls Online are a huge part of it. The core Bethesda team has shown they can’t write for shit anymore. And please please can the animators.

    JasSmith,

    I wonder if the utterly generic and inoffensive stories are intentional. People LOVE to be outraged today. They tried to boycott the latest Harry Potter game because they hate J. K. Rowling. Maybe Bethesda is just trying to stay as far away from the outrage as possible, and the result is… this. Maybe all the interesting stories get canned or neutered and turned into side quests.

    WarmSoda,

    Wat. No.
    Bethesda has had a policy of streamlining thier games and making sure the player can win everything since Oblivion. They only “play it safe” to make sure the player never loses. That’s all it is.

    And it’s boring.

    MonkCanatella,

    I think they were kinda in the right place at the right time and accidentally released some classics lol.

    Wisely, (edited ) do games w The Elder Scrolls VI Is at Least Five Years Away, and Is Likely to Launch on PC, Xbox Series X|S Only

    deleted_by_author

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  • WarmSoda,

    You must be new to Bethesda games.

    Wisely,

    deleted_by_author

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  • CaptainEffort,

    You haven’t missed much. Since then we’ve had an aggressively mediocre Fallout game, and a horrible Fallout game. Oh, and a mobile Fallout game!

    Wisely, (edited )

    deleted_by_author

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  • CaptainEffort,

    I’m guessing they don’t see much of a need to make it just yet, considering they’re still making money off of Skyrim re-releases. But who knows.

    WarmSoda,

    All they have are Elder Scrolls and Fallout.
    Well, and now Starfield.

    Neato,
    @Neato@kbin.social avatar

    Well we saw how Starfield turned out and they worked on that for 6yr+. I'm not in a hurry to get another gamebryo title.

    snooggums,
    @snooggums@kbin.social avatar

    Yeah, but they can make money off Skyrim re-released until then to give them plenty of breathing room on the release date.

    Wisely,

    That’s wild that they don’t even feel the need to come out with a new game once every 20 years though.

    JasSmith,

    On the one hand I fully agree. They have plenty of resources to be working on multiple projects at once.

    On the other, it’s very easy for studios to lose their way when spread too thin. There is value in staying focused.

    On the third hand, it’s taking an absurdly long time to build their games now. It’s clear the Gamebryo/Creation Engine is no longer fit for purpose. I don’t give a fuck about object permanence for 10,000 cheese wheels. I want fewer loading screens, much better facial animations, much better lighting, much better performance, and MUCH better collision handling. Unreal proved YEARS ago that functionally unlimited polygon assets were achievable with good performance with dynamic mesh loading. Gamebryo is absolutely shitting the bed with the assets in Starfield. Maybe it wouldn’t take 5+ years to build these games if they weren’t shackled to Gamebryo.

    SnipingNinja,

    On the third hand

    Are you a mutant or an alien?

    WarmSoda,

    He’s a Bethesda coder

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    It’s weird, because they absolutely need to switch things up… but also they have a winning formula and so long as the games sell they will never adapt.

    For me, the biggest fault isn’t the tech itself (at least not directly), but the game design. Every time they strap another system to that Frankenstein’s monster of an engine, those systems need to be justified in gameplay, which is harder to do the more there are. As everything grows in scale and scope, each component, whether locations or mechanics, feels less individually compelling. Then they hide mechanics behind the tech tree, which solves one issue by focusing the player experience, but now the quests feel even more bland because they need to appeal to every possible build.

    Chailles,
    @Chailles@lemmy.world avatar

    Except you’re looking at Unreal from a purely graphical perspective and as if Bethesda’s slowest process was making the engine work. If either of those two points were the issue, we’d have a whole bunch of Bethesda-style games on Unreal already, but we don’t.

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