I get where you’re coming from, but I don’t mind rentals if they are what you are intending. I miss being able to try out a game for a few days for a few bucks from renting it.
I don’t care for it in streaming, though, as when it’s a perpetual subscription I feel much more obligated to play the subscription games than those I’ve traditionally purchased to get my money’s worth. I like playing things when I feel like it. It doesn’t help that each time I’ve tried using Game Pass it’s taken hours to get it properly working and the games to function
id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.
Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.
CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.
Second-biggest chunk of the console market, effectively necessary for the PC market, gobbling up studios and publishers like fucking Galactus, and these empty suits still treat “making less money than the number we pulled from our asses” as losing money.
“Sold out” doesn’t mean anything. For the last four generations, Sony has deliberately underproduced consoles at launch, specifically to claim ‘It’s flying off shelves! We can’t keep it stocked!’ This free publicity stunt even worked for the PS3… which struggled for years.
That said, yeah, apparently the Xbox whatever-it’s-called sells about half as many units per year, compared to either the PS5 or Switch. Rough.
Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.
It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.
Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.
The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.
The games making over a million are the ones who can afford the new rates. This is so regressive. It should get more expensive as your sales go up, not down. Small devs should be charged less than big studios
Blarg, I kinda hate articles like this. They talk about the leak but don’t seem to link to it anywhere. So now you have to go off and search for it yourself 🙄
Yea I have a hard time articulating why, but I preferred 2016 to Eternal.
Also, I think Mick Gordon and id Software aren’t likely to work together anymore, which to me is kinda the nail in the coffin of these reboots.
I don’t think Doom can be Doom without its music composer.
While I don’t mind that Rebirth will be more open world, perhaps like fifteen, I never considered Intergrades linear design an “issue” that needed “solving”.
There’s nothing wrong with linear game design, quite the opposite. It lends itself to a more focused experience. Games often have so much “stuff” to do, half of it ends up irrelevant.
I really enjoyed the tightly paced experience that was Intergrade.
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Aktywne