I disagree, with or without taking bugs into consideration. It was a great experience and if you liked the base game you'll probably like the expansion too, if you didn't like the base game then you won't.
OK that’s your opinion. If you are poor and/or from a low income country that’s even understandable.
OTOH, 3 million people thought otherwise and bought it. Wake me up when you have made a game and an expansion for it for 3 people, let’s see how buggy those are. I will take the time to online shit-talk about those, too!
What is worth 30 dollars to you…? You said you’d have paid 15 for this, which is absurdly low in this day and age. A small expansion pack in the early 2000s would have cost more than that.
I think that 20 side missions and a bit more of story would have made this more acceptable. The base game is what 60 side missions for 60 bucks? Why should you get less value from this? Most of the work was already done
What a bizarrely corporate measure of quality this is… this is how you end up with mile wide, inch deep grind fests that just ooze “value” by pure volume. I think expecting this amount of content for $15 at this point just means that you can expect no content at all, because it won’t be commercially viable to keep all your dev teams spun up to work on it, along with patches.
There are a lot of games where a sizeable amount of players won’t have the initial achievements.
They may have just launched the game and never played it, achievements could have been added later on after the release like with Grand Theft Auto IV, some people only play multiplayer, or there may be something in place to disable achievements when you mod the game like in Fallout New Vegas.
Yup, the sample size is out of people who've booted up the game ever. So 13% of players downloaded it, installed it, thought about playing it, and didn't get much further than the menu screen. 7% of players of Fallout: New Vegas never finished the first mission.
or there may be something in place to disable achievements when you mod the game like in Fallout New Vegas.
This is why my achievements for Skyrim look completely incongruent with my play time. Someone might assume that I’d spent 700 hours in the character creator…
I didn’t realise Skyrim blocked achievements when modding, I’d definitely didn’t back in the day, it’s one of the few games that I have all achievements on and I’ve modded it to hell basically every time.
I think it didn’t used to either, as I have some achievements on the original version of the game, and I’m pretty sure I’ve never played it unmodded. But I have no achievements at all on the later editions, despite many, many hours of playtime.
Yeah, completely different markets. My friend bought the wrong one and for months he wouldn’t try outer wilds because it “wasn’t his sort of game” when it totally was.
the PC version is pretty fucked in the “feel great” department. the engine itself renders frames at arbitrary framerates just fine, but the animations (including the camera) only update at up to 60 FPS, with no in-game option to cap the frame rate to that animation rate. vsync doesn’t work properly with high refresh rates, and external framerate limiters aren’t able to get a good match. it’s borderline impossible to get this game to feel smooth with proper frame pacing, even with a vrr display.
best i could get was to use external tools to force the game to set my monitor to 60 hz, then turn on vsync in game, but this added a ton of input lag
Seems to me like Outer Wilds outshone Outer Worlds if anything. I never hear anyone talking of Outer Worlds anymore, but Outer Wilds is still brought up as one of the greatest indie games out there.
Mannnn. Outer Wilds is so freaking good. I had put it off for a while, but then last year I decided to go through it. It managed to be the perfect game at the perfect time. Raw intrigue and fascination turned into somehow helping me cope with the loss of my sister and dad who I had lost very recently at the time.
If they’re on Fandom, it’s because Fandom fucking sucks to work with. It sucks to view, and it sucks to edit. So I could understand people not wanting to deal with that shit.
They’re also still new and fairly large games. Unless the dev itself makes the wiki, they don’t usually have much content the first year or so of a game’s life.
It will move files to location you have set in category settings. If you are using sonarr it can automatically set tv-sonarr category and then qbittorrent will move it to your tv shows folder.
Check out Heroic Game Launcher. It works with GoG, handles GoG Galaxy Cloud Save support, and works with Proton (similar to Steam). A very good client.
As someone also using Linux, Steam has an official client, the workshop and is continuously advancing gaming on Linux. While GOG promised a native client years ago they haven’t delivered and Heroic has much fewer features than Steam.
Yeah, heroic is amazing and I really appreciate the amount of work that’s gone into it. It’s still much more convenient to buy direct from Steam and it rewards the company for the efforts to push gaming on Linux forward.
Are you sure you are addicted? I’m sorry, but to me it seems like you only have a problem with games that are deliberately designed to be addictive (WoW is basically a giant Skinner box, no wonder). In that case you would be just as susceptible to lots of things: like infinite-scrolling feeds on social networks, or recommendation algorithms on TikTok and YT.
Maybe if you find a way to filter out games that exploit your psyche for engagement, there will be a way to enjoy your very clearly beloved hobby in a healthy way?
Yeah it sounds to me like OP could get on fine if they restricted themselves to games where you pay once and get the whole game. No subscriptions, no microtransactions, no DLC. Also it might have been a mistake for OP to ask a gaming community about this
This is fairly common if you play something lots and is known as the Tetris Effect. I once thought that I should light up a corner of my home in real life so that mobs don’t spawn.
That’s one of my favorite games of all time. Thematically, the first time you see this scene, it does a lot for the presentation and story. Gameplay wise, I think it’s pretty weak.
I wish there were more games that had NSFW stuff, but not as the main focus. BG3, Cyberpunk, The Witcher, etc all have nudity, but the sex scenes are short, cropped, and half assed because they are embarrassed.
There needs to be quicktime events, better cinematics, and werewolves (BG3, Elder Scrolls, Witcher) during erotic scenes. Bring back A/O games. Many of these shouldn’t be even remotely aimed at anyone below 18 anyways.
Hell, the last genuinely fun game with kink in it was Saints Row 3, and that was for comedic effect.
Buttknight was a really good arcade scroller shooter. The unlockable scenes weren’t interractive, but actually unlocking them was a ton of fun. Short game too.
You will never see 18+ only games that comes close to Cyberpunk or BG3 in scope. Because most retailers won’t stock A/O games, and these publishers still get a significant portion of revenue from these retailers selling physical games. And these games are simply too expensive to make to ignore those retailers.
This is exactly like the pearl-clutching we had back in the 1980’s around D&D and music lyrics. At least we moved the goalpost from satanic panic and thinly-veiled racism, over to “art that features sexual expression I don’t understand.”
If history is any indicator, their actions are only going to increase awareness of this kind of stuff.
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