bin.pol.social

simple, do games w How many games do you manage to play at the same time?

I separate games into two categories basically: Games I can play any time/in-between other games, and games I need to follow until the end or I forget everything and have to start over.

I only play 1 big game at a time if I can help it until I either finish it or lose interest. That said, I can play as many secondary games as I want like Binding of Isaac, UFO 50, Balatro, and whatever multiplayer game I’m into right now.

Especially as I got more busy IRL it became really annoying to play a bunch of big games at once. I ended up restarting Ori Will of the Wisps because I came back to it later and forgot where I was and what I was doing.

SendMePhotos,

Add on to this: Slay the Spire, Rouge Legacy 2, that card game… Balatro? Pretty much any rogue like. Hades… Etc.

Secondary games are my main. Sometimes I will play a good story game but it gets broken down into like 1-2 hr segments and only if I can stay awake after everyone goes to bed.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Secondary games are also my main. Rogue Legacy 1 & 2, Loco Roco, old Final Fantasy games, Spyro.

I need to have the energy and time to dig into a main game, and I usually do not have that after a long day when everyone else goes to sleep.

VivianRixia,
@VivianRixia@piefed.social avatar

When it comes to "games I need to follow until the end or I forget everything and have to start over" that's when I really focus down the games.

Story heavy games like the Ace Attorney series or Danganronpa are best marathoned so you don't forget the small details that matter (at least until you clear the chaper). Likewise, puzzle heavy games, specially ones that build on your knowledge like The Witness, Tunic, Return of the Obra Dinn or Chants of Senaar are ones I also focus down so I don't forget vital info involved in even playing them.

atrielienz, do games w Is it time to start a campaign against kernel-level anticheat?

It’s been time. Game companies have no right to access that level of any system I paid for. If they want to use kernal level anti-cheat on their consoles, that’s on them. But my computer? Absolutely not. They don’t have a right to that, when I bought the computer I didn’t agree to that in a EULA or TOS, and they do not make it apparent that their games carry this level of anti-cheat at sale.

Atomic,

No one is forcing you to install their game.

It’s so easy to look up what kind of anti cheat games use.

You can’t eat the cake and have it too.

They don’t have a right to install anything without your consent. However. You pressed the “Install” button. And you boxed in “I understand” and clicked “I agree”.

atrielienz, (edited )

That doesn’t really track here. My reasoning is simple. They are requiring access to something they didn’t initially make public or allow an informed decision on, and they did that on purpose. While I don’t currently own or buy games that have kernel level anti-cheat, that doesn’t make the obfuscation any better.

I actually have not pressed the install button, nor have I pressed the purchase button. However, I also want you to look up the phrase “eat cake and have it to” and figure out what you mean. I’m buying the cake. I’m buying the fork to eat the cake. Neither the cake company nor the fork company should be able to tell me what to do with the product from the other company. You don’t have to agree with my stance, but understand that this is the argument that I am making.

Atomic,

People need to take responsibility of their own machines.

While they might not hold out a sign that says “KERNEL LEVEL ANTI CHEAT”. There is information available to make an informed decision.

Your cake and fork argument makes no sense at all. The game company isn’t telling you what you can and can’t do with your hardware. But they are telling you what you will be installing. It’s there if you know where to look. And if you don’t know where to look. You have the combined knowledge of the world at your fingertips for guidance.

I don’t know what you do. But when I buy a cake. I look at the ingredients to see what and how much it contains of various things. If I don’t like what I see, I won’t be buying it. Because I certainly won’t be eating it.

And I’m also not going to buy a plastic fork to eat it with. See how I made that decision. The cake company didn’t make me buy a certain fork, and the fork company didn’t make me buy a certain cake. I decide.

It’s ultimately your responsibility to understand what you are installing. Information is available.

atrielienz,

You did not read what I wrote in my response and it shows. I have taken responsibility for my machine. I don’t buy games with kernal level anti-cheat. I specifically view them as an attack vector for malware. They started the cake vs fork argument and my response was directly related to them using such a poor expression for the context of the conversation we were having and therefore it took that to its logical conclusion based on the argument they made.

Since you didn’t read and decided to downvote I am choosing to not discuss this with you further, having vetted the ingredients of your cake. Have a good day.

Atomic,

I read your comment. I didn’t downvote.

I’m using the “you” in the colloquial sense, i see that wasn’t apparent to you. (You as in you the singular individual)

I understand you are against kernel level anti cheat. That’s ok. That’s an opinion. But your argument that it’s some kind of secret which games have it or not, is not a matter of opinion. It’s verifiable. And It’s just not true. It’s not a secret. You can easily find out if you want to.

You can make the argument that platforms should make publishers divulge that information on the games page. And I say sure, why not.

But it always will be your responsibility to make sure you know what you’re installing.

Unfortunately. It is an armsrace against cheaters. And 1 single cheater can easily ruin the entire experience for hundreds of players. I understand why games might want it. I hope they can find more clever ways of detecting cheats without it.

As a final word. Lemmy is a big place. It’s utterly ridiculous of you to assume I’m the one who downvoted.

NuXCOM_90Percent,

You agree to that in the EULA/TOS of the game you want to play (and how legally binding that is is anyone’s guess). You just never read it (because nobody does).

The reality is that it is just another layer of risk. You are or are not choosing to install software on your personal computer that may or may not increase your risk level. It is no different than going to that website that makes your GPU spin up real hard or grabbing something from itch that is actually malware and so forth. Its why people increasingly suggest having a dedicated device for taxes and anything else private.

Personally? I understand the benefits to kernel level anti-cheat and, while we have no data as consumers, it is clearly effective considering the state of games today versus games in the 00s and publishers are willing to allocate funds for it. I still firmly believe that there are better methods that involve analysis of player behavior but I also understand the compute costs of that will be insane.

But also? I don’t want that shit on my computer (not that it would work because… Linux). So I choose not to play the games that require it. It means I miss out on some games but the good news is that there are way more games out there than I can ever play.


All that said: I increasingly think the end state is going to be competitive multiplayer games being console exclusive due to a mix of exclusivity rights and having a walled garden ecosystem that actually CAN be controlled.

atrielienz,

We literally have a cloudstrike report giving direct examples of how bad it is potentially as a vector for malware. Additionally it doesn’t solve the problem it aims to solve, as reported by several outlets because it doesn’t stop hardware level cheating, just potentially stops scripts. So you could absolutely enable cheats through a device like a keyboard and mouse or controller and the Anti-cheat does nothing.

Additionally though, I am not buying products with kernel level Anti-cheat and that is intentional, so I am not agreeing to the TOS or EULA of those games. If you add to this the fact that some games retroactively added kernel level anti-cheat, it’s bogus to assume that people are in the know or that they agreed to such things in the original TOS or EULA. Steam only recently made developers list kernel level anti-cheat on store pages for their game.

Also, kernel level anti-cheat in single player games is just ridiculous and invasive.

NuXCOM_90Percent,

There are a few layers to that

First: The crowdstrike issue had little to nothing to do with any kernel level hooks. The issue was one of software engineering and deployment. It could just as easily have… taken out an entire country by triggering false positives that prevent systems from connecting to the network.

Second: You’ll ALSO note that even after… taking out an entire country businesses still use crowdstrike. Because it is that damned good at its job.

Third: Yes, Current anti-cheat solutions are less than effective at hardware based hacks. It is lamost like there is a reason that the Delta Force (?) game made a big deal about banning people for thumb drives. That kind of scanning and testing is coming.

Fourth: Crowdstrike is not something you install on your personal device (unless your job’s IT department are idiots). It is something you install on company owned devices.

Additionally though, I am not buying products with kernel level Anti-cheat and that is intentional, so I am not agreeing to the TOS or EULA of those games.

Cool. I am also not. So no “rights” are being violated.

atrielienz,

AMD had a graphics driver blocked because kernel level Anti-cheat flagged it as a cheat program. Genshin Impact’s anti-cheat was literally used to stop anti-virus programs running on people’s computers and mass deploy ransomware, and the gaming industry as a whole is extremely lax about the security of their users. Several companies anti-cheat have been flagged by anti-virus software as malicious.

There are layers to the kernel level anti-cheat business too and people still do buy games with kernel level anti-cheat. The fact that that kind of scanning is coming isn’t acceptable which is the point. I choose not to spend my money at companies that enable this kind of crap in their games. That’s not enough. It should be facing opposition from every quarter specifically because it is not only invasive, but also only raises the barrier to entry at the detriment to user’s security, and which is likely to cause the same boom that things like the campaign against piracy did in the 80’s/90’s. People didn’t know they could cheat so easily and now they do. Congratulations this has done the opposite of what is intended.

pcgamer.com/ransomware-abuses-genshin-impacts-ker…

xda-developers.com/kernel-level-anti-cheat-tech-d…

NuXCOM_90Percent, (edited )

Anti-viruses flag a lot of things. It is called a False Positive (or sometimes a “Someone didn’t pay us for an exception” Positive but…). It has nothing to do with something hooking into a kernel or just being a program you run in userspace.

Genshin Impact’s anti-cheat was literally used to stop anti-virus programs running on people’s computers and mass deploy ransomware,

I assume you are referring to trendmicro.com/…/ransomware-actor-abuses-genshin-…

Which… I’ll just raise you polygon.com/…/dark-souls-pvp-exploit-multiplayer-… which allows for ridiculously dangerous RCEs without needing any kernel level hooks at all. So…

and the gaming industry as a whole is extremely lax about the security of their users.

THAT I do not disagree with in the slightest. Which is why I am glad that most studios outsource anti-cheat because they are not at all qualified to handle it themselves.

. I choose not to spend my money at companies that enable this kind of crap in their games.

I mean this in the most inflammatory and blunt way imaginable:

Nobody gives a shit about you. Nobody gives a shit about me either.

We are two people. We don’t fucking matter. What matters is the people who play every single Riot game ever made for thousands of hours each. THEY spend money.

Like I said before: it is about accepting risk. Knowingly or unknowingly, it doesn’t matter any more than telling your parents that you must have gotten a virus from that pokemon cheat code rather than the hardcore pornography that came in exe form for some reason.

You don’t want to compromise your security more than you already do. Cool. Most people playing these games are fine with that if it reduces the odds that they have their free time ruined for them by aimbots and wallhacks. And… clearly there is merit to this approach if studios are willing to pay for it.

Because, at the end of the day? We’ve been through this. Back then it was DRM. DRM was bad and DRM was horrible and EVERYONE had a super obscure russian (?) cd rom drive that Starforce would brick. And the same arguments of “ideologically this is bad and it could ruin things for a very small percentage of people” came up. And the answer was always “I refuse to buy anything”

And… everyone else DID buy things. The genuinely bad shit like starforce went away in favor of activation model DRMs (which continues to this day) but also… alternatives were actually presented. Steam is basically a variation of GOO (which is also basically what GoG does) but Steam has the added benefit of people being scared shitless of getting caught by Uncle Gabe and having their account taken away.

And that is what we need here. Not asinine requests for politicians who understand nothing to solve this for us. We need actual alternatives that work better AND are less invasive.


As an aside: I increasingly notice that you say very inflammatory things based on a misunderstanding or misconception of the thing you are criticizing. That is a bad habit in general but it is a REALLY bad thing when it comes to cybersecurity (which this basically is). Because it gives you a false sense of security when you think you are following best practices but are actually spewing nonsense and ignoring all your other risk vectors.

atrielienz, (edited )

What is your argument here? Is it that Anti-cheat is good? Is it that Anti-cheat is necessary? Is it that it’s bad but you feel my information is incorrect? Because you’re all over the place. “I’ll raise you” is you literally saying, malware can be spread without anti-cheat at kernel level so anti-cheat at kernel level is okay? And it’s not relevant to the conversation because it’s not about whether or not some threat actor can use other means to compromise a system or several thousand of them.

Like. Even if you feel you needed to add context you actually seem to be intentionally using inflammatory language in order to in some way try to discredit not my reasoning but my stance that Anti-cheat is invasive and should in fact see opposition.

My argument is that refusing to buy isn’t going to fix the problem and I thought that was obvious from what I said, but apparently not. So, the question originally was "is it time to take a stand (not as individuals, but as a group) against kernel level anti-cheat. And my answer is that it’s been time and bad things keep happening and have the potential to keep happening because of it, and no it doesn’t matter if it’s only a handful of users, especially if those users are rocking $3K worth of parts in a gaming rig.

You’re suggesting that a security issue that is wholly ignored by both the public and the government as well as the industry that should be regulated is going to be fixed not by regulating it with laws and that’s extremely confusing give. The fact that we know it’s not how this works and “Uncle Gabe” has already implemented a solution and that solution is to make it apparent that games have kernel level anti-cheat so some of us are more informed. Because some random corp is going to do a better job than the government at regulating the industry.

I’m not sure why you think that’s what’s going to happen or even how you might believe it’s any less of a pipe dream than these companies (Microsoft included) doing the right thing and safeguarding the data they are allowing access to. Anti-cheat at kernel level is running all the time regardless of whether you’re playing the game that has it or not. It’s not just one singular program. It’s all different ones because there’s not any regulation in this space to speak of. And companies don’t want there to be. Valve is not strong enough in this space to make this go away by themselves.

People say crazy things about how powerful Valve has become in the PC gaming space. But while they have consumers generally on their side, Microsoft is older and has been in the space longer, and is definitely more powerful (money, connections, longevity of the business etc), and they have no real intentions of doing away with kernel level access for anti-cheat despite what few articles there were suggesting otherwise just after the crowdstrike fiasco.

You’re right that corps don’t care about individuals. But they care about the masses because we’re the ones they exploit for money. That’s literally why any type of organized opposition from millions of people is successful at making any changes at all. So again, what point are you making here?

Is your intent to educate? Is it to say that I’m wrong for saying we should organize against Anti-cheat at kernel level? Is it that you think you have a better idea of how this works, and what changes should be implemented? Are you for keeping Anti-cheat because you feel it serves a purpose?

NuXCOM_90Percent,

The point is that you are constantly spewing largely unrelated nonsense that mostly just demonstrates a lack of understanding of what you are arguing against. But you are Righteous so anyone who points this out is clearly a bad person so let’s whip out the ad hominem.

Because I see you working toward the same conclusions I increasingly see people make: You don’t know what should be done and you don’t care what it does to the game industry. You just want politicians to make laws to make the things you don’t like go away.

And… I really don’t understand how ANYONE can be privileged enough to think that is a good idea. Especially when the people who DO feel strongly enough to maybe educate themselves on a topic refuse to. But hey, 50-60 year old politicians who just want a handy from the nearest lobbyist are sure to act in good faith and make a great solution, right?


Again, this is the DRM wars. We lost. Used games are not a thing in the PC space and are rapidly fading in the console space. But what we did get was a removal of the genuinely bad DRM models (Starforce) and the more egregious activation models (formerly Securom, now Denuvo) are increasingly restricted to A-AAA releases. And that didn’t happen because people got angry on a message board and thought about asking jack thompson to draft a bill for them.

It happened because there was actual discussion between devs and consumers. I don’t like that EVERYTHING activates to an account with Valve (even if I like valve) but it is a really good middle ground that provides utility to all sides.

Rather than people throwing up complete nonsense that has nothing to do with the technology they claim to be against while also coming right off a studio being sent to the shadow realm harder than a themed deck user because of… a bad beta and character designs that weren’t sexy enough.

atrielienz, (edited )

Anti-viruses flag a lot of things. It is called a False Positive (or sometimes a “Someone didn’t pay us for an exception” Positive but…). It has nothing to do with something hooking into a kernel or just being a program you run in userspace.<<

A layman who doesn’t know why the program was flagged and doesnt necessarily know the name of the Anti-cheat program or just hits delete all (which is probably thousands and thousands of people), you’re telling me you wouldn’t be extremely upset if a game you spent $60+ on suddenly wouldn’t start or your account go auto banned because the anti-cheat software has been deleted by an antivirus program by mistake?

Genshin Impact’s anti-cheat was literally used to stop anti-virus programs running on people’s computers and mass deploy ransomware,<<

I assume you are referring to trendmicro.com/…/ransomware-actor-abuses-genshin-…<<

You don’t have to assume. I linked the article.

Which… I’ll just raise you polygon.com/…/dark-souls-pvp-exploit-multiplayer-… which allows for ridiculously dangerous RCEs without needing any kernel level hooks at all. So…<<

You have failed once again to establish what this has to do with the original complaint, which is that kernel level anti-cheat allowed this security breach vector. And it has everything to do with the quoted text just below this from one of my previous comments:

and the gaming industry as a whole is extremely lax about the security of their users.<<

I choose not to spend my money at companies that enable this kind of crap in their games.<<

I mean this in the most inflammatory and blunt way imaginable:

Nobody gives a shit about you. Nobody gives a shit about me either.<<

We are two people. We don’t fucking matter. What matters is the people who play every single Riot game ever made for thousands of hours each. THEY spend money.<<

This doesn’t explain regulating industries. It doesn’t explain why so many companies (including game development companies) spend so much money lobbying for the right to be free of regulations that should be covered by privacy law but aren’t because these companies don’t want that. And if you can’t see the correlation here then you’re a bit far gone because if they can lobby so can we. It has to start somewhere.

Like I said before: it is about accepting risk. Knowingly or unknowingly, it doesn’t matter any more than telling your parents that you must have gotten a virus from that pokemon cheat code rather than the hardcore pornography that came in exe form for some reason.<<

You don’t want to compromise your security more than you already do. Cool. Most people playing these games are fine with that if it reduces the odds that they have their free time ruined for them by aimbots and wallhacks. And… clearly there is merit to this approach if studios are willing to pay for it.<<

I would argue that the vast majority don’t know. People like to act like gamers are in some way really tech savvy and they just know all the ins and outs of all that goes into the game and what is installed on their system. But the opposite is true for most people. They buy a game or program from a source they don’t have a reason to distrust and they install it and give it whatever permissions it asks for. This is the main reason I’m arguing that people absolutely should be educated and they won’t get that education from game developers because for the most part those devs prefer it this way.

Because, at the end of the day? We’ve been through this. Back then it was DRM. DRM was bad and DRM was horrible and EVERYONE had a super obscure russian (?) cd rom drive that Starforce would brick. And the same arguments of “ideologically this is bad and it could ruin things for a very small percentage of people” came up. And the answer was always “I refuse to buy anything”<<

And… everyone else DID buy things. The genuinely bad shit like starforce went away in favor of activation model DRMs (which continues to this day) but also… alternatives were actually presented. Steam is basically a variation of GOO (which is also basically what GoG does) but Steam has the added benefit of people being scared shitless of getting caught by Uncle Gabe and having their account taken away.<<

People bought things with DRM because they didn’t know, or there was not another option. And DRM was a significant thing even before the internet was a widespread thing which is why once it got it’s foothold it kept it. The average consumer didn’t know and wasn’t intending to pirate anything so they didn’t care.

And that is what we need here. Not asinine requests for politicians who understand nothing to solve this for us. We need actual alternatives that work better AND are less invasive.<<

Why is it asinine to tell the government I want a public industry regulated to protect my right to privacy? Because that’s what it comes down to. It’s my right to not just privacy but security of information. This would never be a question if a company were requesting it but when people do it it’s somehow problematic?

As an aside: I increasingly notice that you say very inflammatory things based on a misunderstanding or misconception of the thing you are criticizing. That is a bad habit in general but it is a REALLY bad thing when it comes to cybersecurity (which this basically is). Because it gives you a false sense of security when you think you are following best practices but are actually spewing nonsense and ignoring all your other risk vectors.<<

Education wasn’t your goal as far as I can tell because you’re extremely combative. You make a lot of statements that you don’t back up with anything. You assume a level of knowledge that you probably shouldn’t. And you get upset when the other person doesn’t understand, completely ignore their questions and points in favor of whatever crusade you happen to be on, and then double-down while ignoring the clarifying questions they ask.

There’s not going to be a discussion between devs and consumers if we don’t educate people on what’s going on. That’s literally what we’re talking about. And you seem to assume that I’m just adverse to that without taking into account that I think we should have both things. We as consumers should have open dialog with the industries that rely on us to buy products. But we should also very much expect that our government that we pay taxes to regulates industries accordingly.

Because we’ve had so many data breaches in every industry but the ones in gaming have been pretty abundant and that’s not okay. You seem to want to act like nothing is connected to anything else and that’s a good way to go through life without getting anything done and with a giant target painted on your back.

I can’t assume that every consumer is like me. You shouldn’t either. And just because they got rid of other DRM that you view as worse doesn’t mean that we’re in the clear.

lemmylommy, do games w What are your favorite "gotta go in blind" games?

Journey. You can get it on PlayStation, iOS, steam (on sale for $5 atm) and epic. It is 2-3 hours short and not very challenging, but it does look absolutely stunning and has a very beautiful gameplay mechanic that you better find out for yourself. IMO it is one of the best games of all time and one that really demonstrates what the medium is capable of.

Suck_on_my_Presence,

spoilerGosh this one makes me cry every time

SHOW_ME_YOUR_ASSHOLE,

I wish someone had told me what Journey was about so I could have avoided it. I went in blind and didn’t enjoy it at all. It was a cool concept but it wasn’t for me.

gcheliotis,

That is odd that nobody could tell this wouldn’t be for you @SHOW_ME_YOUR_ASSHOLE

Rai,

I fucking loved it and cried.

Tap for spoilerThe person I matched up with was a 10/10. I went in blind but I knew it would match me with someone. I found them right away and they stayed with me the whole game. My partner got a person who dropped out, then restarted. Got another person… speedrunner. Tried once more and got someone who dropped out after an hour. Got another person they finished with, super frustrated. They did not have my experience.

Juvyn00b,

Thank you for this. Just recently picked up and played through twice Gris and Neva. Even though they’re short as well I really find myself loving the visuals, gameplay and the atmosphere created by these games.

TxzK, do games w Palworld announces Terraria crossover

Aren’t they being sued by Nintendo rn? That’s some balls from both sides lol.

ABCDE,

Does that mean they should stop functioning because Nintendo is suing them?

Fubarberry,
@Fubarberry@sopuli.xyz avatar

That lawsuit might take years, and the requested damages from Nintendo are only $66,000. Palworld isn’t going to be shut down anytime soon, even if they lose the case.

lowleveldata,

The request includes a term to shutdown Palworld IIRC

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

I looked through a few articles but couldn’t find anything about a term that would shutdown Palworld just because Nintendo won the lawsuit.

The worst case scenario would be something like Palworld having to change their “Pal Spheres” into “Pal Cubes” or prisms, or something similar.

echodot,

The Palnoctahedron. “It’s a totally different shape and it’s just the fact that it’s very small, and we enabled smooth shading, that makes it look like we haven’t done anything to it.”

Fubarberry,
@Fubarberry@sopuli.xyz avatar

There was a request to halt sales until the specific mechanics were removed, with the mechanics being throwing pokeball like items and riding monsters.

olafurp,

Trying do ban riding fictional animals is a tall order

SkyezOpen,

Fuck it, have Nintendo sue blizzard whole they’re at it. I want to see a nerd bloodbath.

echodot,

Blizzard of course can’t sue anyone because that would require an original idea to copyright.

ICastFist,
@ICastFist@programming.dev avatar

ackshually 🤓

One of the patents was for seamlessly transitioning from one type of ride to another, as it happens in Legends Arceus, ie: jumping into the water while riding the stag will automatically change to the giant piranha. The irony here is that palworld lacks anything like that, you never transition between 2 different mounts without player input. The closest to that is using some pals as gliders, but you’ll just get back on your feet once you touch the ground or water.

Another patent was for throwing stuff at enemies in order to begin combat. They’re all hard reads, mostly because they read like they’re describing how Legends Arceus works in minute detail.

echodot,

Another patent was for throwing stuff at enemies in order to begin combat.

Are Nintendo suing reality now? I must admit, it would be very on brand for them.

ms_lane,

In Japan.

With the money they’ve made already, they could move the team to US, where none of this would fly.

echodot,

They would still have to face the courts in Japan if they want to sell in Japan.

Your line of thinking is the same thing that X fell for with Brazil. Just because you don’t have your HQ in a particular country doesn’t mean the legal system can be ignored. Otherwise the EU wouldn’t be gifting fines to Google and Apple every 15 minutes.

Lemjukes,
@Lemjukes@lemm.ee avatar

The suit is effectively not about the money at all. It’s about setting a precedent in Japanese court to basically allow Nintendo to patent whatever they want, whenever they want, so they can go after and shut down competitors with ease. Pirate Software has a decent and short breakdown on their youtube channel iirc

cyberic,
@cyberic@discuss.tchncs.de avatar

The patents were filed after the features were already in their other game, Craftopia.

SnotFlickerman, do gaming w What's your favourite it's all in the gameplay game?
@SnotFlickerman@lemmy.blahaj.zone avatar

Na na na na na na na na Katamari Damacy

Aatube, (edited )
fossphi, do games w What are some video game quotes that is stuck in your head?

First you will be baked, and then there will be cake

Portal has so many quotable lines, it’s insane

tpihkal,

Honestly surprised I didn’t see more Portal quotes earlier today!

kozy138, do games w What are some video game quotes that is stuck in your head?

“I used to be an adventurer like you. Then I took an arrow in the knee…”

I can’t believe this one from Skyrim wasn’t in the thread yet.

SirSamuel,

You see those warriors from Hammerfell? They’ve got curved swords. Curved. Swords.

otp, do games w How many Nintendo Switches do I need for a family of gamers?

Yes, they can be a personal device like a game boy, but they can also be a shared device.

The regular Nintendo Switch (and I think the OLED one) can be played handheld or docked (aka. plugged into the TV). I’d recommend this version.

The Nintendo Switch Lite cannot be plugged into the TV, and is also harder to play multiplayer with other people in the same room. So avoid the “Lite”.

The controllers on the regular Nintendo Switch are removable. This means that you can buy a console and have two controllers for some games. Some games require more buttons, so each player would need a pair, but some simpler games like Mario Kart or Mario Party can be played with just one half (aka. Joy-Con).

The games are generally sharable between consoles and within consoles.

Between consoles: The cartridges will work no matter how many consoles you swap it between. Only the console with the game inserted will be able to play the game. However, the saved games (progression in a game) are usually saved to a console, not the cartridge.

(The same holds true for digital games only if the account that bought the game is connected to a console. Accounts can be connected to multiple consoles. An account can only be logged in to one console at a time, so ALL digitally-owned games on that account are locked to one console at a time…but if they aren’t logged in, then the another console can log in and play the digital games. So no multiplayer, but taking turns playing the digital game on different consoles. Saves might be shared here, though)

Within consoles: Almost every game allows each profile on the console to have their own saved game. So you could buy one Pokemon game, and up to 8 people can have save files for that game. Depending on the game, they may not be able to play simultaneously (e.g. trading), but they can all have their own save files with their own progression.

So, what you suggested is overkill. Here’s my advice:

If you want family game time, you just need…

  • One OLED Switch (connects to TV)
  • Buy games physically if you foresee anyone wanting their own console in the future, or digitally if not
  • Check if the games you’re buying can be played with a single Joy-Con. If so, the console comes with 2. If a player needs 2 Joy-Cons each, you have 1 controller with the console. Buy enough Joy-Cons or Pro Controllers (which are equivalent to a pair of Joy-Cons, but can’t be “split”) so that you have enough for all your players.
  • This console can still be played handheld whenever someone wants solo game time or when someone else wants the TV.

This will allow everyone to play single-screen multiplayer games on your TV together. Note that most games allow up to 4 players at once. More is rare.

Or, if you’ve got older kids who want their own individual games that they’ll play independently at the same time, it gets more complicated. But here’s what I’d suggest.

  • Get at least one dockable (non-Lite) Switch in the family. This Switch “gets” access to the TV, but may also have to “share” for family multiplayer time.
  • Get Switch Lites for anyone who REALLY needs to be playing something else independently when the TV/“main” Switch is in use
  • Get physical games: Any kid can play it in any console, and as long as they’re on the console that has their profile, they can continue their saved game. You DON’T need multiple copies of any game except in very rare scenarios.

Having extra consoles is rarely necessary to play games together. The only time they’d need It is if they’re playing games online together and the game doesn’t offer split-screen. Maybe Fortnite? But then they can take turns, unless you really want to buy separate consoles, lol

Please ask any follow up questions you have. I’d be glad to help clarify anything! Typing this up was surprisingly fun, lol

IHawkMike,

This was an amazing and informative answer. Thank you.

Tippon,

This is excellent advice 🙂

The only part I might disagree with is this:

Get Switch Lites for anyone who REALLY needs to be playing something else independently when the TV/“main” Switch is in use

Obviously only if the budget allows, but if your kids are at the age where they’ll take their Switch when they visit friends or family, then the version with detachable controllers is probably better.

The Switch has a built in kick stand, and some games, like Mario Kart, let you disconnect the controllers and have one each for a two player game. It’s handy for keeping the kids quiet for a bit, and you don’t need to carry loads of stuff.

If the kids regularly go somewhere, like your parents perhaps, you can buy an extra dock to plug into the TV there, and the non lite Switch can use it in exactly the same way as the one at home. There’s nothing special about the dock, it essentially just connects the Switch to the TV.

It’s a great little console with some fun, if sometimes expensive games. I play mine probably as much as my kid plays theirs 🙂

otp,

Great addition! I was trying to keep budget in mind, but truthfully, I don’t know the price difference.

It’d be good for OP to know the different capabilities of what the Lite vs. the other consoles can/can’t do. But I think my comment was long enough as it is! Haha

yonder,

I personally stick to only physical games since they cost the same, but are stored on the cartridge, meaning I don’t have to upgrade my switch’s measly 32GB of storage.

Cethin,

The Switch is an insane device to me. It’s been underpowered before it launched, but 32GB storage? I had flash drives twice that size when the Switch came out. What the fuck?

otp,

I also prefer physical games. I have very few digital games on my Switch – only for massive digital-only sales, or for games that had limited physical runs that I missed. Or when I didn’t know a game had a physical release, lol

Some people prefer digital games, and I get it. Especially with kids who might break, lose, or “trade” physical games.

Cethin,

Back in my day I had to share a single console with my siblings. We had to take turns playing single-player games. This can be fine, and can even be a bonding activity. I’m not sure if it’s “ideal”, but nothing is. Most likely your kids will outgrow the Switch soon anyway, or they could not even like it to start with, so don’t go overboard buying them each a console. You can decide in the future to buy more if you want, but the new Nintendo device is also on the way, so that’s something to think about.

otp,

That makes sense! I was picturing a scenario where each kid was begging for a Switch.

If there are two kids who each want to play their own games independently (or niche cases like they really want to trade Pokemon together or play games online together that can’t be played with couch co-op), then having multiple devices would be important. Of course, it depends on where the budget is, lol

Buying two SNES consoles would be crazy. Buying two Game Boys probably happened in some households.

Cethin,

Yeah, good point. The Switch isn’t just a console. I guess that’s probably why it’s portable; to sell one for each child. We did each have our own Game Boy in my household, mostly I think to make road trips less hell.

donuts, do games w I don't think it's possible for me to complete this Steam achievement

These achievements are just filler, preying on the people who feel bad if they don’t get them all.

You can see in your own screenshot that 0.1% of players have completed it. So yes, it’s possible.

Worth it? No.

False,

You can use certain programs to give yourself achievements. Could be that

donuts, (edited )

I mean, it’s like a hobby. If you are unlocking them with a program you’re just cheating on yourself. If you feel like you need to cheat to make yourself feel better about something that doesn’t impact anyone else, then I think you should reflect a bit on that and ask yourself why you wanted it in the first place.

But that’s just like, my opinion, man. It doesn’t really harm anyone in the end. I just think achievements are used as carrots on a stick, exploiting the human psyche of “number go up = dopamine” to make the player think the game has more value than it does, or is “worth the price” because you got so many hours out of it (grinding for those last shitty achievements).

DesolateMood,

I think it’s fair for someone to want to cheat in achievements of this nature. OP put over 100 hours into this game and is only 0.1% of the way there. If I put 100 hours into a game, I would also want to fast track past these two middle fingers the devs threw in

donuts,

It’s not even their progress, it’s the percentage of all the people that have access to the game: steamcommunity.com/stats/2884590/achievements. So it’s probably worse

False,

I did it for the original Killing Floor because they had class features locked behind achievements.

hopefull_cottonball, do games w Nintendo Confirms Backwards Compatibility for Switch Successor!

Announce the damn thing already, I’m not gonna buy it, but still…

brucethemoose, do games w Corporate greed is killing RuneScape

I feel like you’re attacking the wrong thing.

The subscription hike is something, but U.S./U.K. inflation from 2008 to 2022 is about 40%, and that’s not accounting for any changes in corporate taxes. Its… well, it’s kinda mad that WoW hasn’t increased the subscription price that whole time, if that’s true, but that’s partially because they sell expansions, right? And those probably creep up with inflation.

The problem is the choices they’ve made with that money, aka shoving more aggressive monetization into the game instead of keeping it simple, which was so central to its appeal long ago. Of taking short term profits instead of investing in R&D, new game development, and deeper development for Runescape. This is the real corporate greed. Making money is fine, but just taking it as pure profit at the expense of long-term health is destructive, greedy, unfair to the employees and wrong.

Also, I played Runescape ages ago, and well… I just got tired of the game. I feel like thats why many people left, and I also think it’s kinda mad expecting most players to play the same game forever.

linearchaos,
@linearchaos@lemmy.world avatar

Well, I mean wow was already at $15 a month back in the day. When it came out in 2004, It was like paying $25 per month today. It was damn pricey back then. At this point I think they’re getting all the money out of it that the market will bear. Yeah the expansions help but I suspect they’re running leaner now than they were.

Ashtear,

I doubt anyone knows how much of the playerbase it makes up, but the WoW subscription effectively went up to $20 a month for anyone that’s using in-game gold to fund it.

BombOmOm, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
@BombOmOm@lemmy.world avatar

And it was something people were hoping would save the game. But, it’s unfortunately more confirmation that Bethesda can no longer produce quality games.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Bethesda was obviously already toast to anyone paying attention when Fallout '76 came out. They certainly haven’t improved since.

…And I can’t believe that these are the motherfuckers who own the rights to Doom now.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

saying 76 hasnt improved since just shows everyone you dont know what youre talking about

NoMoreCocaine,

He didn’t say that. Might want to reread what it’s saying, instead of what you think he’s saying.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

he’s saying “they” haven’t improved since 76 came out. i don’t know what else he could possibly mean by that, especially since 76 itself has improved immensely since coming out

boonhet,

“they” haven’t improved in that they still put out shit games; They’ve improved 76 yes, but they still put out crap too.

ShepherdPie,

“Bethesda hasn’t improved since Fallout '76 was released”

Make sense now?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

but fallout 76 has improved. so are ghosts updating it?

nah youre right makes perfect sense

ShepherdPie, (edited )

So Bethesda is good because Starfield might be worth playing 10 years after it was released? You’re obviously not understanding the point here.

It doesn’t matter that they improved '76 after the fact. It matters that they keep releasing top dollar garbage that needs years of work after the fact to even be playable.

Like imagine if you bought a brand new car that broke down immediately after you drove it off the lot. You take it back to them and they tell you “We understand you’re disappointed, so if we get time we’ll fix it for you and should have it back to you in a year or two.” Are you going to be satisfied with no car and no money for that long? Does it really make it better if they do actually fix it at some undetermined point in the future?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

very convinient line of thinking for you

“76 doesnt count because it got better after release”

i bet you still hate on cyberpunk and no mans sky to this day, and curse those devs every night, right?

ShepherdPie,

Is that my “line of thinking” when I never said anything of the sort? I don’t think so.

I’ve never played Cyberpunk 2077 nor No Man’s Sky and have zero opinion on them, but you bringing them up out of nowhere as some sort of ‘gotcha’ screams “my argument is based on emotion and not fact.”

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

what is factually wrong about 76 being improved after release? that’s the entire thing, i’m not the one convienently ignoring those facts because it doesnt support my argument 😂

ShepherdPie,

For the fourteenth time, it’s completely irrelevant to the discussion.

You talk about conveniently ignoring things while you’re ignoring the whole topic so you can keep talking about some updates to Fallout '76 as if that has any bearing on Bethesda trending toward doing worse and worse with each new release. You’re making a completely separate argument to the rest of us.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

actually its only the 6th time, not 14th. how can i trust your word now?

and 76 has gotten new releases pretty frequently. they are called content updates or dlc, which are free on that game. i think bethesdas only released 2 other games since 76, redfall, which was done by a different studio, and starfield

samus12345,
@samus12345@lemmy.world avatar

Thankfully, they’re not the ones who develop Doom. They can publish it all they want as long as they stay the hell away from the actual games.

ampersandrew, do games w 2024 is about 75% done. Let's recommend the best games of 2024, but with a twist: only the ones with no paid DLC!
@ampersandrew@lemmy.world avatar

Animal Well (Steam, PS5, Switch)

This is a puzzle-driven metroidvania with a simple retro-inspired aesthetic that aims to teach you how to interact with it wordlessly, and it usually succeeds at it. I’m honestly not sure how to fill out the rest of this blurb without ruining the intended experience, but while I wasn’t this game’s biggest fan and wasn’t interested in digging into its secrets post-credits, I did enjoy my time with it.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I’m really happy with my few hours in it. I was afraid it’d be another Rain World situation where I can tell I like it and admire the craft but don’t actually feel the need to play it much, but I do find it enticing still.

mineymann,

I never beat rain world either, got maybe halfway through but I still count it as one of my favorite games of all time.

garretble, (edited )
@garretble@lemmy.world avatar

This game got me good. The atmosphere and way it drips out puzzle after puzzle is so rewarding. I drew maps. I wrote down a litany of notes on my iPad to keep track of. I tried to solve everything I could on my own until I just couldn’t any more. It felt like playing games as a kid where you had to have paper handy and wrote down passcodes.

Pouring over every inch of the map was so fun, and while I do think there will be copy cats to this game pop up in the next year, I don’t think anyone will be able to capture the magic of this again. It’s like its own singular entity that no one else has ever done. Not in this way.

For that, it’s my game of the year. Astro Bot is my second, since it’s a technically near perfect game. But it’s also simply peak platformer. Animal Well is novel. It’s just built different.

ouch,
turtletracks,

I wanted to love it, but I just liked it. I was hoping it’d be more similar to TUNIC, where I can do 99% of the game solo. Idk if this is controversial, but I hate the community-based puzzles with a passion.

I need to replay it, eventually.

Grandwolf319, do games w Ubisofts stock tanked this morning ahead of the markets opening

“Tanked”

Checks graph

19% is a hit but I wouldn’t call it tanked.

Some stocks are just volatile. Here is the full history:

https://sh.itjust.works/pictrs/image/bde7266c-0e42-4818-90c9-4112a6a9d5c9.png

merthyr1831,

did ubisoft make face masks or something wtf happened in 2020

Zahille7,

I think people were just bored out of their minds

trankillity,

WTF you think happened in 2020? No one could leave their house, so video game went gang busters.

I worked at a video game retailer then, and it was the busiest we’ve ever been.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Oh I remember 2020 we all took a jolly jaunt right

merthyr1831,

that makes sense lol, it’s been a long time since I’ve been in a video game store

ByteOnBikes,

Whenever I see social media say something dropped/jumped, I do the same thing as you - I visit the portfolio and take a birds eye view.

I still think about the one time redditors celebrated a company’s stock dropping by 90% over the last day.

But what the picture left out was how the company was climbing by 1000% in a week before dropping.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

A drop this severe is tanking. Even with a stock history like the one from Ubisoft.

mox, do games w Stardew Valley 1.6 is Coming November 4th.

The title of this post should probably include the words console and mobile.

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