bin.pol.social

Kolanaki, do gaming w Which unplayed game in your library are you most looking forward to playing eventually?
!deleted6508 avatar

Can’t wait to find someone who will play It Takes Two with me. As the name suggests, it takes two people to play and I am but one person. :(

Panties,

Good luck! 🤞

bratosch,

If you find someone, you should also play ‘A Way Out’ !

Kolanaki,
!deleted6508 avatar

I think I also have that because It Takes Two came in a bundle with it.

MutatedBass,

Hope you find someone. I played it with my wife, and didn’t expect too much, but it was actually one of the better games I’ve played. Truly fantastic level and puzzle design.

disguy_ovahea, (edited ) do gaming w A sacrifice for the greater good

I go the other way. When AA/AAA batteries are too weak for high drain devices, I save them for my remote controls. They usually last for months due to the intermittent use and low wattage.

xhrit, (edited ) do games w What do you think about random encounters?

This is actually a few different design paradigms you are talking about.

The first is the exploration map transitioning into a battle map during encounters. The second is randomly spawning encounters. The third is forcing players to fight those encounters. Games like Zelda 2 had a exploration map transition into a battlemap, but the encounters are visible on the exploration map and could be avoided if you want so they were never forced or random. On the other hand games like Shining in the Darkness had exploration and battle on the same map; there was no transitions and the view perspective did not change, the game just randomly forced you to fight encounters while you walked around. Then you have something like Vermintide 2 which is a realtime first person action rpg/shooter where random monsters are spawned in at random times on random places on the map to attack you, but the monsters only spawn out of sight in places you are not looking at, and you are not forced to fight them.

IMO battle transitions and forced encounters are outdated mechanics designed around the technical limitations of 8 bit era systems, while random encounters are a great way to improve exploration and overall replay value of a game.

droning_in_my_ears,

Good point. I guess it is 2 things I’m talking about.

I think battle transitions are a tradeoff. They free combat but at the cost of interrupting flow. If you don’t do anything with the freedom they give you and you just make the same tired pokemon style choose from a menu combat it’s not worth it.

xhrit,

Aye. Like all design paradigms, there are places where they can be useful or can be used to achieve a certain feel.

I actually hate “choose from a menu combat” but have thought of a few cases where it would make sense - for example a Legend of Galactic Heroes style space warfare game based on hyper-realistic combat between massive fleets of 20,000+ ships each, which according to lore, line up in nice neat firing lines and shoot at each other for 12+ hours until one side has won via attrition. There is no way to simulate that in real time and be fun, and the ranges at which combat happens in deep space means that there is basically literally no room for maneuvering once the battle has began…

voik, do games w Any good games that break the mold

I have not yet played Return of the Obra Dinn, but it is always high up on the list when I look for games like Outer Wilds. I’m a huge fan of Outer Wilds, so maybe the recommendation can work in reverse

From what I have heard, the deduction is not as intense as in Obra Dinn, but there is very little hand holding, and the whole game has been brilliantly designed so that it is driven entirely by your natural human curiosity. Once you get through the initial “tutorial” section (probably the roughest part of the game, push through!) the whole game is wide open. See something weird orbiting a distant planet? You can go straight there and start poking around. If you follow the leads that turn up there, you will eventually even figure out what it is, and why it is there. Do that enough and you’ll eventually figure out the strange mystery of your home solar system.

Can’t recommend it highly enough, but you only get to play it without knowing the secrets once, so go in as blind as you can. It took me 20-30 hours to “solve” the main game, maybe another 20 for the DLC, which is also well worth it

Mountain_Mike_420,

Also highly recommend. Want to add that you should not watch any videos or really even read about it.

Voroxpete,

This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.

To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.

Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event. And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”

After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.

dhhyfddehhfyy4673,

This is still kind of spoilery yo.

okwhateverdude,

I really enjoyed the game until The Event. I played a few more loops and was constantly irritated at The Event getting in the way. Like, I get it. I understand that is the point. It just ruined it for me. I don’t want to race a clock when I am exploring.

DamienGramatacus,

I have nothing to add other than to also say it is an amazing experience. 10/10. You probably would like Obra Dinn though.

mox, do games w Recommendation engine: Downvote any game you've heard of before

If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

Wouldn’t “upvote if you have never heard of it” accomplish the same thing?

I guess it would depend on people reading and following the instructions, instead of just upvoting games they like. Maybe that’s a bit much to ask. :P

Katana314,

It can be hard to encourage people to only do this for the obscure - and can sometimes lead to moments of “Witcher 3 / Factorio Unknown Indie Darling” moments. The dream is for threads like this to not contribute to successes that are already basically “lightning in a bottle”, but focus attention where developers haven’t seen so much of it.

scops,

Fair points, but I can’t participate in this thread because I’m on an instance that doesn’t allow down votes. The up vote solution is at least a bit more inclusive

Wrufieotnak,

Wait, I thought that only applies to communities on that instance, not to a case like this, where you are on another instance? Are you using an app or a browser based way to access the fediverse?

scops,

I don’t have downvote arrows in either my browser or Jerboa on Android.

ByteOnBikes,

Yep nailed it.

One of the reasons I hate reddit gaming communities is if you recommend games, the top five comments on all of these threads are always the damn same.

Omniraptor,

This thread is very nice great idea op

ABCDE,

Wouldn’t “upvote if you have never heard of it” accomplish the same thing?

That is also what is happening.

executivechimp, do games w What are some game series you would like to see revived? And if possible, which entry should the new game follow from?
@executivechimp@discuss.tchncs.de avatar

Half Life

bjoern_tantau, do games w What are some game series you would like to see revived? And if possible, which entry should the new game follow from?
@bjoern_tantau@swg-empire.de avatar

A proper Thief sequel would be nice.

ToffeeIsForClosers,

Came here for this!

DamienGramatacus,

Hell yeah! Wish I could play one and two for the first time again. The third was…fine but nowhere near as good.

djsoren19, do games w What games popularized certain mechanics?

Kinda wild to see nobody mention System Shock, the game that invented audio logs. It may seem quaint in retrospect, but at the time all shooters were in the vein of Doom, and story in a shooter was considered “like story in porn.” System Shock was not only the first to communicate the plot and next steps to the player through found audio logs, but it also filled the player in on side stories and provided characterization to the survivors on Citadel station.

The game recently got a remaster, and despite very few gameplay changes, still holds up really well in 2024. You can really see the bones of later games in it, such as story focused shooters like Bioshock or F.E.A.R. and I’d really recommend it to anyone interested in playing a great retro game.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

They also said popularized, though. System Shock never really got beyond cult classic status, so while it invented them, I’d say BioShock popularized them.

Peffse, do games w What games popularized certain mechanics?

Batman: Arkham Asylum’s free-flowing combo system was copied by many future games.

ampersandrew,
@ampersandrew@lemmy.world avatar

And unfortunately, not one of them did it better.

warbond,

The Spider-Man games come close, but that first Arkham game was just so well done

ampersandrew,
@ampersandrew@lemmy.world avatar

They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.

pyre,

i think Shadow of Mordor did actually. the system was pretty similar but it didn’t feel as magnetic, which is an improvement.

ampersandrew,
@ampersandrew@lemmy.world avatar

I did like the magnetic nature of Arkham, and since Mordor lacked it, they let you hold your combo streak for longer, which also made it too easy.

pyre,

yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.

ampersandrew,
@ampersandrew@lemmy.world avatar

I felt it was more about the “free flow” in the free flow combat system in Arkham. You want it to all chain together, and Arkham made sure you only hit the buttons you needed to exactly as many times as you needed to. Mordor let you keep your combo going even though it had been like 10 seconds since the last time you did anything, which wasn’t exactly flowing at that point. That combo system was a great fit for Batman, and it would fit in nicely with Jason Bourne or John Wick as well, and I’m not sure Lord of the Rings was the best fit for it, but it doesn’t seem like many are trying to do that combat style anymore.

Blackmist,

I always feel like Prince of Persia: Sands of Time got there first.

Rhynoplaz, do games w Is it possible to safely "give away" a Steam account to a stranger?

I wouldn’t post the login for random people to copy and paste. Still do all that other stuff to remove all traces of yourself from the account, but ask around and talk to people and when you find someone you want to offer it to, send it discreetly.

sinokon, do games w Is it possible to safely "give away" a Steam account to a stranger?

Be careful and double / triple check on help.steampowered.com/en/accountdata what information is stored on your account, especially chats, payment information, purchases, subscriptions and so on. But I agree regarding TOS if they ever find out the account will be locked most likely.

kindenough, do gaming w Microsoft's payment to Bobby Kotick would cover the salaries of Tango Gameworks and Arkane Austin employees for over 17 years.
@kindenough@kbin.social avatar

It's just depressingly vulgar.

Malix, do gaming w Am I the only person that feels that retro games are better?
@Malix@sopuli.xyz avatar

while all of those qualities are great, they alone don’t make game great.

sleepybisexual,

Yea, but the SNES in particular has an amazing library, I love super sf2

Malix,
@Malix@sopuli.xyz avatar

I haven’t played many SNES games, but the ones I have have been pretty good. Fairly sure there’s quite a bit of stinkers in there too.

warm,

But they are a requirement.

ampersandrew, do games w Controversy and Censorship
@ampersandrew@lemmy.world avatar

If a little extra jiggle was crucial to the vision, then I’d say they need a better vision, but that’s just me. The commentary I heard around this case in particular is that ratings boards around the world impose a ton of different criteria, and getting around all of them is no easy feat, so that could be to blame.

AlexanderESmith, do games w Sprocket: Tank Design is such a fun game!
@AlexanderESmith@kbin.social avatar

I feel like someone in this thread should be calling someone else a tankie, even if only for the meme of it.

HappycamperNZ,

Shutup tankie

(You’re welcome)

AlexanderESmith,
@AlexanderESmith@kbin.social avatar

Aaahhhh, there we go

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