I saw an anecdote from someone who used to work there and they said their infrastructure and resources were outdated as hell. Basically zero support or investment from leadership. Those corpos are intentionally just trying to milk them and the customers dry before total collapse or a buyout.
Yes, removed games are not really removed, just hidden. And for the reader here, we are not talking about hiding in the client. If you go to support page of game at help.steampowered.com/en/wizard/HelpWithGame and click “I want to permanently remove this game from my account”, then its like you wouldn’t own the game anymore.
Not many know you can go to same page and restore the license. It’s noted that you get the same license of game than before, not a new license. I don’t know why Steam has the permanent removal, if its not permanent at all. But now you know; you can restore. And that is what the user in this post is talking about.
Edit: I thought about why that maybe. It makes sense to keep the license bound to an account, so the key cannot be activated again by someone else. Otherwise people could sell their activated keys like that.
There are reasons for why that is possible, for better or worse.
To reverse malicious actions that may have been taken by other people that got access to the account for any reason for example.
There may even be legal reasons for why that is the case. Licensing law can be quite complicated.
And then there is the fact that if it’s hidden it’s effectively gone anyways and that may actually be what people actually care about. Not whether or not they technically still have that game or not. People wanting a clean library is a thing and it ties into the concept that is the right to be forgotten.
Also, even if it was permanent, it would still be something like a permanently_removed set to TRUE in a database. License keys probably are one of those things no company truly ever deletes from their records.
Yet… Ubisoft did go and “remove” the keys for the crew when they shut that one down. No one but them can really say if they actually deleted them or not. though I have my doubts with how that company has acted in recent years.
I feel like the main reason would be money laundering prevention. It’s slightly harder to create new accounts than it would be to have one account repeatedly buy, remove, and repeat for new licenses.
You can’t invade solo host unless they specifically use an item for it
If you are coop you open yourself up for invasions and since a session has a 4 player limit you’re always either in the majority (aka ganking) or on even grounds if you decide to only summon 1 friend and let the invader live long enough for another to show up. If you invade you are pretty much always going to be in a 1v3 situation.
Sulphur Nimbus: Hel’s Elixir, a $6 (currently) game on itch.io. It started from the idea of an MLP fangame, but early in development evolved into an original setting.
This is a 3D physics platformer adventure with an unhindered flying character. Your hippogriff, Sulphur Nimbus, is an aerial photographer aboard a cargo ship, which is passing a mysterious atoll on the way to their destination. The crew want you to get pictures of the island, which has a castle that’s been abandoned for decades. Unfortunately, after flying over there, a nasty storm builds up and you get zapped by lightning. After a flashback tutorial on how to fly, you wake up on the island shores, your wing is injured, and you have to run to safety, finding out this place is dangerous… so dangerous a resident dogicorn (like a hippogriff, but it’s half dog and half unicorn instead of half bird half pony) has to rescue you when a lovecraftian horror tries to take you down into presumably Hel. Waking up in a castle room, your wing is healed, and you can fly again.
Now the game begins. Clear the boss monsters and rout them out of this island, area by area. Break the curse that binds you to this island. Find out what happened here.
What’s unique about Sulphur Nimbus is the movement. Running, fighting, and jumping has physics to it, allowing for some parkour stuff to be possible, like running up steep inclines and wall jumping. Flight is realistic. There are no arbitrary limitations, other than a regenerating “flap” stamina. If you can get enough speed to take off, and if there’s enough room to maneuver, you can fly. Level designs include lots of caves and enclosed spaces, but also lots of open areas, so being able to fly is a requirement to get through it, while also a challenge. While the game is designed for kb and mouse controls, honestly, a gamepad works very well with this game and is preferred. It also is cross platform, as it is made in java, and includes Windows, Mac, and Linux. The source code is on sourceforge and allows you to build the whole game yourself if you are so inclined.
There’s no other platforming adventure game that attempts this, and I have tried every “become birb” game out there. They all are either bird simulators or use flight as a fast travel, but not as a core gameplay mechanic like this.
Maize, a point and click/walking simulator/puzzle game about a secret military project to create sentient corn. Quite possibly the silliest game I’ve ever played.
Voices of the Void a free (likely while it's in pre-alpha) light simulational game about receiving outer space signals and recording them to sell. You use the currency to clean up, upgrade, and decorate your small facility while moving around the Swiss forest valley you're in to repair and upkeep the satellite dishes that make the operation function.
It sounds very purely simulational, but there are a lot of secrets and interesting signals that are more than signals. It's also an Unreal engine game, but features a lot of Source engine love, for example the art style is reminiscent of Half-Life 1, all of the sound effects are EXTREMELY Source game nostalgic, and there's crouch jumping.
Avorion - In which you command and build a spaceship designed by yourself (or others on the internet). Soon you have AIs you command and space stations you own. The game allows you to lean as much or as little as you want into the fleet command and economy aspects. If you want, you can just pilot one big-ass ship and do it all alone.
I had a good amount of fun with this game, it's a shame I have to downvote it. It was a little difficult to get into at first, but I stuck with it and had a lot of fun. I chose to develop a big-ass ship like you speak of and eventually became a lumpy Death Star knockoff.
Maybe cheating a bit but there are several genres of games that are named after the games that popularized their mechanics such as roguelike/roguelite, souls-like, metroidvania
One thing I’ve gotten into doing is instead of starting a new game I just run off in some random direction for an hour. It’s neat to stumble across things you built years ago
If you’re looking for a samurai game, rather than a samurai themed game. Then there’s really no question, it’s Ghosts of Tsushima. It’s the closest thing we’ll likely ever have to a Akira Kurosawa game.
Any “cozy” game. Animal Crossing, Stardew Valley, others like those.
One that I personally really like, that sort of blends different aspects of AC and SV, is Paleo Pines. You have a ranch that you little by little clear out, fix up, and decorate; all with the help of adorable dinosaur friends. There’s actually a surprising number of species and map space in the game, and the vibe and aesthetic are ridiculously cute. I will say it’s slightly more laid back than SV as there are no real timers for the different quests and such, and there are fewer characters to keep track of/befriend.
I did, I played all the borderlands until the third (which I just couldn’t put up with) multiple times and he just annoyed the piss out of me constantly xD
I agree, but I do think that is kind of the point with him.
I do not get every other character’s willingness to overlook it and treat him like just another quirky member of the gang. I mean, Tanisha has no social skills but she’s at least clever and has some clear utility to the Raiders.
One reason is that Epic are very dismissive of Linux, while Steam go out of their way to be supportive and GOG are supportive when it’s convenient
Another is trying to lock games into exclusives with them, which other distribution platforms don’t do so much
That said, if you don’t play games without cross platform multiplayer and don’t care about Linux support or see yourself caring any time soon, there’s not a huge reason to push you towards steam and away from epic. GOG is more of an anti-DRM thing, however barring sales the price and the cut for the devs is identical on all of them and it’s the same game aside from DRM.
for sure! steam liberated my machine from a windows dual boot partition. and made me go 100% linux all the time. gratitude is not really strong enough. it is more like when you have been captured, and then set free.
For me it’s entirely self-centered and I’m dispensing with all the aspirational and political feelings that people have about the way businesses operate.
Quite simply I recommend Steam because it is a product with so many killer features, it’s really hard to take anybody else seriously.
It’s just shy of 2024, and Epic is still a non-realized alpha product. Their website, store, and launcher/library is a perfunctory effort at best. The most recent feature they added that I even consider to be an improvement would be the ability to look at my own games library - that should sound like a pretty funny joke but it’s said deadpan. They don’t even have proper controller support for PC, whereas Steam for example recognizes that PC gamers come with a variety of input hardware.
I mean it’s so simply that steam is such a mature product that offers so much to the gamer, and epic just wants money and they’re not really doing anything to compel me to want to use that platform.
GOG is great, it’s a simple system that gives you the power to own your own games and I very much appreciate that. Personally I don’t like to splinter my collection across different services so I’m mostly avoid them but I can’t say anything really negative.
Anyways this is just my opinion, I feel like steam has tons of killer features, the otherS simply don’t. There’s lots of valid discussion in other areas about ethics and things like that but really I’m just looking at it from the perspective of what do I want from my money. Steam gives me the most, and the others don’t even hold a candle.
I try so hard to be a rational consumer and not an emotion-driven zealot for any company or product. I just look at Epic and what they tell and show gamers/devs/publishers about who they are as a company. They don’t hide it.
Epic doesn’t seem to add any killer (and at times rudimentary) features while they focus their pitch down to more money for publishers now but we own your soul; By comparison Valve says here’s a robust and trusted, feature-rich platform you can deploy upon and we’re improving it constantly.
Valve engages in continual expansion of their Steam ecosystem (look at the Deck alone and how much value that added overnight); Valve does continual short-lived research projects like the Steam Link / Steam Controller, which don’t survive as stand-alone products but pound one novel killer-feature after the next into the platform; Epic treats their product like an afterthought and their customers as wallets.
This is really what is at the crux of it. I am not sympathetic to Epic’s way of doing business where the customer is last, the developers and their art are the pawns, and publishers are plied with sweet, predictable short-money in exchange for souls.
I’ve seen enough enshittification to know at this point that doing business with a bean-counting, value-wringing company hurts us all, and perhaps I’m out on a limb here but I feel like this sentiment is becoming highly solidified among many.
The whole idea of digital licenses are stupid and risky. If you can find it on GOG, it’s preferable to get it there. The games are DRM-free, and you can directly download the installers and make an offline backup of them.
What if Steam went bankrupt, or start playing less nice?
Thankfully, there’s not too much reason to worry about this yet. Steam is a money-printing machine, and it’s not a public company or beholden to investors who demand increasing profitability every quarter. As long as Gabe Newell is still alive and doesn’t sell out by taking Valve public, things probably won’t change much.
It’s important to note that just because you got it on GOG does not guarantee it is DRM free but they do try. (Unless things have changed since I last looked)
This is where I’m often torn. My sentiments lean fully to the principle of the user owning his/her purchased software.
But I want Valve to have my money and I trust them, because their entire business model is giving me the power to play my games in the most ways possible, and in ways that having the OG installer on my Desktop can’t do.
I can stream my entire 900 game Steam library to my phone and when my Deck gets here I’ll have access to it all there as well. Muahahaha. Take my money. No GOG RAR Installer is going to give me that, ever. This doesn’t seem to get talked about enough. Valve adds so much value, they make it so I don’t even want to pirate.
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