Virtually every JRPG has a straight romance subplot, typically staring the main character. Every FF since… six? Every Dragon Quest. Every Persona. Kingdom Hearts. Fucking Mario Brothers has a straight romance in it.
Like you think Doom Guy is straight because he’s clearly a Christian?
I think you can head-cannon that the two dudes in Time Crisis are having hard core steamy Special Agent on Special Agent lovemakings in between chapters. Fine and good.
But when Arno & Elise kiss in Assassin’s Creed Unity? I’m sorry, but nobody needs to see that heteronormative degenerate filth. Kids are playing that game. What are they going to grow up thinking?
For Mario and Peach, Nintendo has had decades to do something and hasn’t. They officially confirmed they’re just friends I believe.
For Kingdom Hearts, it’s a similar thing with Sora and Kairi. There are some undertones and potentially attraction but they’re just friends, and children besides. They haven’t done so much as kiss. Plus with Birth by Sleep it’s shown that Sora literally has had another dude inside him for years.
Those relationships are straight-coded as heck though, there’s no way you could flip genders on Peach or Kairi and not have the result be interpreted by gamers as super gay.
nobody needs to see that heteronormative degenerate filth. Kids are playing that game.
Wow, didn't expect someone speaking so loudly about same sex relationships to be so bigoted, but all walks of life, I guess. Either way, I seriously hope you have no interaction with anyone below the age of 30 personally or professionally.
I'm not gonna even get into how romance is just a part of a story, and if you read anything that has romance in it, fanfic or not, it has just as much a right to exist.
I will however rip into you pointing out franchises for 'heteronormative degenerate filth'. First, the game isn't about you. No game ever is, nor ever will be. If that is a moral failing of a game, I suggest you start making games yourself or stop playing them, because any other expectation is really stupid beyond compare.
I will concede that games often lure you into self inserting yourself into the main character, as JRPGs tend to do. But at some point, the illusion has to break, and I can't really imagine how you'd get mad if you're self inserting into Zidane (FF IX protagonist) or even Leon or Cloud ( I hope you know enough about franchises you're trash talking to know who they are).
Also, to complain about the Assassin's Creed franchise of all things is so braindead I have to question if you're a plant. You're saying children are playing a game whose whole premise is premediated murder, and the romance scenes are what you're up in arms about? That is honestly beneath anything that breathes to acknowledge, and really shows that critical thinking is a skill.
Do note, however, that if children are playing a game with mature content in it? That's the parent's responsibility as an individual to care for their child. Games aren't obligated to include or exclude content to suit children, nor even whiny little shits like yourself.
I feel like your point about ACU is good, but I also feel like the Arno/Elise romance is a driving factor for his character. Sure, it’s unfortunate it’s yet another straight romance story, and I feel like an argument could be made that it almost should have been a gay romance between two boys who grew up together. Idk where I’m really going with this besides I think the romance in general is the point and not the fact that it’s with Elise, a woman.
This is true, at the cost of having to avoid almost all game related discussions until they buy the game or severely risk having the game plot be spoiled.
I mean it’s just a cheap PR ploy anyway. Companies are not your friends. They are just as much dependent on payment processors like Mastercard as Steam and Itch. They probably just don’t matter enough to get notice.
More importantly in the short run, remove it from your wishlists so that Krafton can see your choice! At the moment, they are super proud of the game being the most wishlisted on Steam.
understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.
Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn’t really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already… And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I’m really curious how it all ties up.
maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.
without spoiling the details, it’s a bit like groundhog day, or majoras mask.
i always encourage people to take it slow and drink in the world with ow, and that applies because of the “limit”. which isn’t a limit, you can play as long as you’d like. think of it more as a pomodoro timer. it’s also very well signposted.
i don’t think it’s a spoiler to say this because you learn very early in the game - physically everything in the worlds goes back to square one after 22 minutes (or if you die).
you do get to keep a log of everything you learn about the worlds and story but that’s all that persists. the log is actually helpful, so follow that if you get lost.
slight spoiler:
Tap for spoileralso the 22 minute reset is not an arbitrary design choice, it’s part of the story and puzzle.
Oh okay. Thanks for the explanation that really helps. I was envisioning something more permanent from the initial description. That didn’t sound bad at all.
Trying not to spoil too much, there’s a timer but it doesn’t really matter, you will almost never run out of time and retrying is encouraged. There’s almost no time pressure in this game, and the amount of time in that timer is over 20 minutes, which should be plenty of time to do what you have to, and if not you can reset the timer and try again.
same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.
Obvious spoiler ahead is obvious: Just let go of the controller when you enter that area, you’ll float peacefully (albeit very close to them) until the exit portal.
same. the trick is to float by doing literally nothing as slow as possible. it takes some trial and error to figure out when you can maneuver again but you do have to be a little patient.
My running theory has been that the official release date is tied up in Microsoft marketing deals still. So I’m guessing we’ll hear the date from Microsoft during summer game fest.
Its hard to tell what exactly their MS deal is and it would be surprising if MS had much influence beyond “We are part of the first release date”
But 2025 is actually pretty plausible. Pure speculation, but if Silksong was in the polishing/padding stage in even late 2023 and Team Cherry are financially stable? Waiting for a new console release makes a lot of sense. ESPECIALLY the Switch 2 since…
Look. The Switch 1’s launch year was a fucking shitshow. Yeah yeah yeah, they had the greatest wii u of all time and blah blahblah. But the first party releases were pretty jacked up. It was “the Nindies” that carried the Switch 1. And it was ridiculously good for those indie studios who basically were the only games available for the latest Nintendo gameboy.
And Switch 2 is looking the same. That sizzle reel was almost all “We have a small DLC for the Switch 1 game!” and “This will be available in 2026”. So you can bet plenty of indie devs and publishers were in talks with Nintendo about when the release window was so they could decide if they wanted to wait or not.
I assume it will be on basically every subscription IGC.
Big lump sum to start with and guarantee they have a successful launch for any investors. And then people will buy it when it leaves the IGC in 6-12 months because they put it off or were waiting for a DLC or whatever. And then they’ll buy it on every single platform because Hollow Knight is that damned good.
But the actual price to get something in an IGC is not as high as people think it is.
People engage in absolutes. They either love a thing or hate a thing. There’s no nuance.
And it must be made to cater for them, there’s no expectation that it will contain choices they don’t approve of.
And this stance, this modern relationship with the world permeates everything, especially forms of media.
You see it in films and books… Fans and stans and folk trying to take it down. There is no nuance or middle ground.
People don’t accept that, perhaps, something isn’t just “not for them”. That’s why you get grown men complaining about the direction of children’s shows they used to watch.
And this is compounded with social media where polarisation, blunt takes and contradiction are the primary drivers of engagement.
It’s absolutely not just a gaming problem. Movie reviews are getting more and more bandwagon-y. Only a few reviewers post in the first day or two, and everyone else says “okay, they hated it, now I have to hate it too or I’m going to lose credibility”. I think it’s the inevitable outcome of having less famous reviewers, a NYT columnist can post what they feel, but a small blog can fall into obscurity if they have one contrarian review.
The only part that’s unique to gaming is that gamers are the most toxic community in the internet.
Don’t forget the vocal minority problem. The subset of people who comment on things is much smaller than the set of people who consume them. And while the threshold of effort for making comment is low, it isn’t zero, so people who hold more extreme views are going to be more prevalent in the selection because the people with moderate views aren’t going to have the motivation to spend 20 minutes explaining the nuanced position they have, while the ‘love’ and ‘hate’ camps will gladly spend 10 seconds on posting their simplistic view.
Add on the way modern systems work, focusing on likes, upvotes, etc. and you get short form responses getting greater engagement purely because they don’t take as long to read. It’s always easier to get traction with a short, maybe amusing, rehash of a common opinion than with a long dissertation on niche, complex views.
That cycles back in at the top to create a visibility bias so the people making the next round of commentary/content see the wave of love/hate and try to ride it. The result is a feedback loop with a terrible signal to noise ratio.
Because Warner Brothers owns the rights to all DC games right now and nobody at Warner has any idea how to actually produce good video games. The Arkham games were good because they came out before loot boxes and online-only games were a thing. Now if a game doesn’t earn a billion dollars in the first year, the game is considered a failure.
Money mumbles. Don’t buy the game, and also actively notify the company of your decision and why. Twitter, feedback form, steam review, whatever channel lets you get that message across.
This doesn’t work. It will never work. You can’t shame conscious consumers into voting with their wallets while the other 99% keeps buying the bad practices.
Thing is, if nobody on Lemmy, and literally nobody in general who cares about anticheat, buys GTA 6, you know what effect that would have on the company’s bottom line? None, they’ll make record profits.
So now you try to convince the 99% of players that are buying the bad practices, that a magic (to them) program that prevents cheaters is bad (since “has too much access” doesn’t really explain anything). They don’t care and won’t care.
Why would they listen to your personal complaint if you, singular, are going to buy it anyway? Your voice only matters to a company if it means you won’t buy their product otherwise. Don’t buy the game, then tell them why you didn’t.
You’re not listening to what I said. I said that most people will buy the game and there is not a damn thing you can do about it. Most people are fucking idiots. You can morally decide not to support it by not buying the game, and that’s perfectly reasonable. But it won’t do fucking shit because all the idiots will still buy the game. That’s just how the world works because most people don’t give a fuck. Unless you can personally convince millions of people to change their behavior and agree with you, you not buying the game doesn’t matter.
There is a network effect to popular games.
However as more people stop buying the network effect gets weaker.
Its happening visibly with the new Call of Duty. Many i know bought it and then stopped playing shortly after because much of their friends are waiting for sales now or just find the game bad.
Those people will be thinking twice before buying next year.
Exactly, every time I say ‘I’m thinking of putting up a Factorio server, you want in?’, they are significantly less likely to be playing (or paying for) the newest game that has kernel-level access. Why, because we are playing Factorio for the next few weeks together and Factorio is fun.
Factorio isn’t the only game we play, but the point is to reinforce yours. If you are playing fun game x, your friends are more likely to play x instead of something else. Even if they have no care about Kernel-Level access, the fact you do affects their buying (and playing) patterns.
A PC game is either on Steam or GOG or it doesn’t exist to me.
I subscribe to the humble monthly bundle thing and if a game doesn’t activate on one of those two I’m probably never going to play it despite owning it.
I’d maybe have added epic to the list if it wasn’t for the store exclusivity stuff. I know that they’ve dialled it back significantly, but anti-consumer stinks like that don’t readily wash out.
Conversely, GOG is on the list because they’re expressly pro-consumer, particularly with their preservationist initiatives. My monkey brain would prefer everything in one place on Steam, but I recognise behaviour I want to support in these companies, so GOG gets my money too
You forgot patreon. Steam censors the library in places (hello German government & fuck you hard with a rusty rebar). But even outside censorship, patreon game developers usually do not lock in their games into rootkit-protected anticheat/copy protection/whatever bullshit.
Not censored but mandated by a government body so they literally have no other option other than doing that.
If the dev is too lazy to fill out a questionnaire for self-categorizing the age rating why is Valve responsible for that?
I am not talking about the age categorization, I am talking about having to implement a customer age verification which they won’t do for the German market, and again, while this would be easy, I don’t necessarily blame steam for it. But that they do censor is unquestioned, and therefore more options are welcome, as long as those stores do not require a launcher, installer or otherwise intrusive software.
Not just the costumes. They green screened the fuck out of that scene. Wonder if they shot the whole thing on a sound stage and tried to AI in the entirety of the background? This has all the earmarks of a “Are you piggies willing to pay $20 a ticket for entrance to the slop show?”
Simple premise is basically Minesweeper, but all the puzzles are handcrafted with some neat designs and concepts that will stretch your puzzle solving to the limit. Also importantly, no guessing required to solve and it’s dirt cheap for the amount of hours of puzzles you get!
No guessing is required to solve any puzzle either, despite some variants seeming completely impossible.
Fun fact: There’s an achievement for stumbling across a level with a conpletely empty starting board, without any spaces being revealed to be mines or non-mines. Yes, that can be solved without guessing.
Fun Fact 2: I’d argue there are more than 14 variants.
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