Disroot to platforma udostępniająca usługi szanujące prywatność. Mogę polecić te usługi, choć są bardzo różne i ich poziom bezpieczeństwa jest różny. Cześć usług wymaga posiadania konta, cześć nie.
Zależnie od tego, czego potrzebujesz, mogę powiedzieć o tych usługach więcej.
Na stronie howto.disroot.org są różne instrukcje, niestety polskie tłumaczenie nie jest aktywnie rozwijane w tej chwili.
edit:
Na pewno polecam:
pocztę (choć szyfrowanie takie jak ma np. Proton Mail nie jest dostępne a jedyna opcja żeby mieć coś porównywalnego jest dopiero w przygotowaniu),
CryptPad (na którym można w grupie edytować dokumenty, robić ankiety i ogólnie organizować pracę),
PrivateBin (wklejki jak pastebin, ale bez reklam i innego szajsu, z opcją automatycznego kasowania po wybranym czasie).
Jak pfm napisał - to jest platforma udostępniająca usługi. Ja z Disroota dodatkowo polecam notatki, zadania, kalendarz, kontakty i najważniejsze - konto Xmpp, dzięki czemu mogę używać moich ulubionych komunikatorów, korzystających z tego bardzo mocno zdecentralizowanego protokołu (Xmpp), do komunikacji z innymi.
@dj1936 jak potrzebujesz jakiejś porady przy założeniu, czy korzystaniu z konta Disroot to polecam się jako wsparcie :)
Cyberpunk 2077 is the poster child for this. That game was easily 7/10 even when it came out as a buggy mess. Now that it’s had a few years of polish, it’s much better than 7/10.
But the public perception was bad mostly because of unmet expectations. I don’t know if I’d call them “unreasonable” a they were set by the devs themselves, but either way, the game was and is much better than a lot of people think.
Well you’re mostly right in your original post, game was a solid 7/10 on release, but the studio just did so much disservice to themselves by hyping it up for nearly a decade before release, and especially hyping a bunch of stuff that never made it into the final product, and on top of all that breaking their own promise to not release until it’s finished.
The whole reason people liked The Witcher 3 was people were convinced the multiple delays to release “made it a better game.” It was at that moment that CDPR built the image that they won’t release a game “until it’s done.” They now had their own studio history working against them when they made the promise of “It’s finished when it’s finished” and people were expecting that. People loved that CDPR was so dedicated to the gamers that they wouldn’t let pesky things like money-men push a game out too early when it’s half-baked. Oops, they did exactly that with their next game, which absolutely shot all that goodwill from the players right through the heart, especially after already waiting nearly a decade for it.
In the end, are the expectations really unreasonable if the studio themselves were the people who built the hype those expectations were based on?
I get it. I said I didn’t think the expectations were unreasonable.
I think you’re pretty much proving my point, though, that the game is unfairly maligned due to unmet expectations. The game they released, while buggy, was fun. You’re pissed off about a lot of things that aren’t how fun the game is to play.
I’m not really pissed off, I’m just listing off things that were unmet based on the studios own desires and their own promotional materials leading up to release.
There’s still videos out there from when they were hyping wall-running and the Ghostrunner class. *shrugs
I really don’t think it’s unfairly maligned when those expectations were set by the studios themselves.
I mean… sandy, optic camo/cool, blades? For some odd reason it took Edgerunners for people to give the sandy an honest spin, possibly due to “aw shucks doesn’t work with guns and I can’t hack”.
The problem is that they advertise it a certain way and sell preorders, and then the game doesn’t live up to what they advertised. Worse, they didn’t allow anyone to review the console versions which were so unplayable that Sony removed it from the store. It would have been fine if people knew exactly what they were paying for, but they were misled.
Sure, it was unmet expectations but even if the expectation was just 'it works", they still didn’t meet it. And that’s kind of the bare minimum to even be legal when you’re charging money for it. I disagree that the console versions were 7/10 on release - more like 1/10.
I don’t know what to tell you, I played it on Xbox just fine. Played the whole game through from start to finish and had fun. I believe the issue was with last gen consoles specifically.
And again, I think a lot of the criticism was reasonable. But my point is that the game itself was and is fun, but suffers because of the bad reputation it got at launch thanks to some ill-advised (intentional understatement alert!) decisions by CDPR.
Yes, the issue was with last gen consoles. I don’t think that matters to the point I am making, nor that it worked for you personally on your setup. It worked okay for me too, but I was on a high-end PC.
Seemed to me you called the console version unplayable. You said they didn’t work. I was just correcting that statement for anyone who wasn’t aware that your were bending the truth to make a point.
Sony literally pulled the game from the PlayStation Store because of the low quality. At that point it’s not just a subjective opinion but fact, so I resent the claim that I’m bending the truth.
Yes, NMS was overhyped and completely failed to meet expectations. But it was also complete garbage on release. 7/10? Not even close. It’s one of the only games I ever bought on physical disk that I returned because it was so bad when it wasn’t unplayable. That wasn’t a problem with expectations, that was a terrible fucking game.
Sure but still today there are people who say it is too shallow and dull, and at that point I think they are just expecting it to be fundamentally different.
To be fair, originally it utterly failed to do most that they promised and I don't blame anyone who felt burned because of that and gave up on it,
But today, it does some of the craziest stuff that it promised that at the time sounded like pipe dreams. The planets are some crazy and different some of them seem downright surreal. I made a base on a planet with a landscape made of stained glass crystals. The animals are wild and weird. Getting to learn to communicate word by word with multiple different alien species is pretty cool. The dynamics of trading are pretty interesting. Raiding derelict freighters is creepy. And you can play all of it with your friends.
When people say it's shallow, I wonder if they didn't even try to bite into it or they are expecting custom story content in every planet. I have played it for hundreds of hours and I didn't even finish the main story quest. Each aspect of the game has a lot to offer.
Because of that I'm also really looking forward for their new game.
oni operują na głupocie i aktywnym ogłupianiu. głupote ich fanów można by wykorzystywać przeciwko nim samym (WIĘKSZY SPISEK!) ale nie możemy jej pogłębiać
I think for best games of all time i think fallout new vegas. Its super well regarded amongst bethesda fans but i dont hear it listed as one of the greatest in general and i think i definitely deserves to be up there. The size of the world, the zaney humor, the amount of quests, weapons, amd your effect on the world. There’s just so much to this game
Toribash is quite possibly the best competitive fighting game I have ever played due to it’s unique method of controlling your actions. It’s almost entirely unheard of tho.
Toribash is an indie classic. It was mentioned fairly often among indie fans around the time of Cave Story's rise. But back then there weren't so many indie fans.
Doesn’t completely fit your description of minigames, but I spent days playing Casino card games with Luigi in Super Mario 64 DS. And the Hide and Seek game was great too.
Those minigames are separate from the main game though.
I searched this thread for Gothic II and it was nowhere to be found. This brilliant masterpiece is even getting snubbed from lists of games getting snubbed. It really should be more known. This is a game that makes (no offense) OP’s Fable look like baby’s first RPG. Incredible world building, expert progression, meaningful choices, an entirely skill-based combat system that is basically a proto Dark Souls, so many clever touches everywhere. It’s so well designed, it’s one of few RPGs that credibly crosses into immersive sim territory - that’s how well its systems are connected.
I’m admittedly a bit biased, because I played Gothic II first, but I’m still curious as to why you prefer it over its sequel. In my opinion at least, the second game is a considerable step up.
The cooking minigame in Palia is the best cooking minigame I’ve ever played AND it’s multiplayer! It’s laid back, rewarding, and easy but not TOO easy.
Journey redefined how I look at video games and the world, and honestly changed the course of my life for the better.
TUNIC may truly be the best game of all time
Outer Wilds shares the top spot with TUNIC
Celeste is the best precision platformer, and easily in the top 5 games of all time, though I suppose it is, much like Outer Wilds, quite highly regarded game among people who know it exists
Citizen Sleeper is unparalleled, I can wholeheartedly say more people need to know about this gem
Yeah i’m mostly a controller player so that works for me. Is it that hard? I’ve played stone hard games like dmc/dark souls but this seems very different
It is an incredibly challenging game, but unlike dark souls it’s an incredibly challenging game that wants you to succeed. If you had the coordination for things like dmc or dark souls I have no doubt you’ll be able to play all the content celeste has, with some perseverance!
You will die thousands of times, but until you reach your limit as a gamer it will never feel like banging your head against an unbreakable wall. Just moving around is so much fun in Celeste.
Celeste is the best of all time in its genre. i have put more than 100 hours in it and yet i’m still shit, but it’s just so gratifying to complete a harder screen…
Tunic has such an unique vision and it executes it expertly. On the surface it's a zelda-like but it's so much more than that, and it's best experienced blind. In fact, that's the whole idea. The developer wanted to replicate the experience of being a kid picking up a game in a different language that you had to figure out little by little.
I started playing No Man’s Sky lately, in VR. I played it closer to it release in the past and it couldn’t captivate me, but now I’m kinda in a tumultuous period in my life and the simple gathering mechanics make for a calm passtime.
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