No Man’s Sky is still, in my opinion, trying to make up for what it was on release. It’s a great game now. Not my jam as I find it far too expansive for my tastes, but I can’t knock it for what it is today. I think it’s a work of art and the seamless planet travel is pretty damn cool.
I mostly game on consoles, but we’re multiple years into this generation and there still isn’t anything I’m interested in that isn’t on PS4 too.
However, I’ll get the next Nintendo console. The switch was more than worth it. A steam deck could work too, I guess, but I liked quite a lot of Nintendos exclusives.
Maybe a bit unpopular but… Cyberpunk 2077. I followed this game intensely since it was first announced with nothing more than a short animatic sequence. It went through all kinds of changes, and many of those were publicly documented before the launch of the game and still had people complaining that they were not in the final game.
It did kind of start with pretty pie in the sky promises, but over thirteen years those promises were tempered. The hacking stuff most people point to is technically all there. Just not as presented in that extremely obvious pre-rendering. Many of the other disappointing things like cops not chasing you should have been expected. They were adamant about it not being like GTA and the cops wouldn’t give chase the same way.
Somehow, everyone got hyped to shit about a lot of stuff with this game only ever mentioned way early into production while they were still brainstorming ideas they wanted to do while I was watching every single thing CDPR put out about it and ended up getting exactly what I expected. My biggest disappointment with the game is the overhype and overreaction leading to them cancelling a lot of planned additions and likely even completely changing the scope of the DLC.
That isn’t to say I think it’s a flawless masterpiece; I expected The Witcher 3 but sci-fi, and I feel that’s what I got. Great story, well done dialogue, cool world, and fun combat. I see a lot of bad decisions and unfinished pieces, but as a long time gamer I can’t say I don’t expect that kind of shit from pretty much every game. Even the best games have those parts where you can clearly see the budget dropped off or management pulled some bullshit.
How do you get 13 years? It's been 11 years since the pre-rendered teaser trailer, and it was less than that between announcement and release. They also were open about not being full force on development for the game until Witcher 3 finished, and the announcement trailer served as a recruitment tool, something that most studios don't do anymore.
Er… I think I was just thinking 2013 when that teaser came out. Them not being full-on in development was part of my point. A lot of things they mentioned that hyped the game up were before they were actually set in stone and actively being worked on.
Well, if you feel that that's what set that game up for failure, let me tell you about another RPG going through the exact same cycle: the next Mass Effect. That game isn't getting full attention until after Dragon Age. Its first teaser was 3 years ago, and it's still got at least 3 more years to go, assuming Dragon Age comes out this year.
Sometimes devs just need to keep their big mouths shut. Especially if they are still in the planning phase. They’re not immune to over-excitement for the very thing they are hoping to create, even if they aren’t straight up lying about stuff.
I expect Elder Scrolls VI to be similarly received. Although, it seems that after Starfield, people are definitely beginning to temper their expectations of the new TES game.
Also announced far too early and it’ll probably only start major development later this year once the Starfield DLC is out (at best), and that’ll last for about four years, but more likely somewhere around five, which means it’ll probably be released about five to six years from now, which is… At least 11 years after announcing it (2018) and a full 18+ years after Skyrim.
Someone could literally have been born after Skyrim and begun college by the time TES VI is released. It’s fucking wild.
Yup. But if Microsoft is smart, they'll be examining exactly the reasons why Starfield is what it is and how to improve the next BGS game. That will start with throwing their engine away, because any way you slice it, there's just no saving that thing.
I just did a replay recently and it was a lot of fun. They really nailed environments, sound, really the whole look and feel of the thing. Gameplay too; I did a monowire netrunner build this time and it was wild. Unlike anything I’ve played before, really. But I did have to cheat a bit to get there.
There used to be a monowire you could go grab out of a box right from the start, but they took it out and locked access to any monowire behind street smarts. I added a console to give myself one and added some cyberware while I’m at it, because why not chrome up?
This was, in fact, totally fine. The locking out doesn’t seem to have anything at all to do with balance.
I did have to spawn myself a bunch of these new shards to increase my cyberware limit, though, because they decided to cap them out and add an item to unlock them. Again, my going crazy with it really didn’t disrupt balance at all.
So why? Because someone in some department somewhere sees game mechanics as a commodity, and they’re treating them like dlc. I get an infinite sea of generic weapons, but try to do the cyberpunk things and the game wags its finger.
Aside from treating game mechanics as a commodity and meting out little scraps, it really doesn’t seem to have any concern for player autonomy when it comes to a lot of the quests. At one point they shoved me into a hideous green snake skin pantsuit and I stopped playing for a week. The game repeatedly forced me to use a pistol, turning what would have been fun quests into obnoxious slogs while I waited to be allowed to play the game again.
Hell, even a pivotal moment in the DLC literally forces a gun into my hands and glitches out if I try to do anything it doesn’t expect. I had a character literally glitch its hands through its head to shoot at me when I tried to run behind it. That’s not even mentioning the numerous points where going off the rails just immediately kills you and forces you to reload. Not because of anything actually dangerous or bad, but just because you’re not supposed to go that way. Rather than making some obstacle, they literally just pick you up and put you back on the path. Could have invented literally anything to explain it away, maybe a security shield or something that kills anyone with a head computer who tries to leave the area, but they just didn’t bother. Telling the player ‘no’ is enough for them. Cool. Fun.
It’s a fun game overall, but it could have been a way better game with a little more inter-departmental communication, a few less money people, and a little more respect for player agency.
I’m on my 3rd play through. It’s still janky and buggy in some regards, but my god the theme, the characterisation, the stories, the plot. It’s how you put together an open world game, where immersion relies on the art of story telling.
Someone tell Todd Howard. Maybe the next Bethesda game won’t be so incredibly bland.
The v2.0 changes were actually pretty good, made me want to start another playthrough. I really like the new metro system even though it’s such a small thing considering everything else they changed, but it’s fun to be able to hop onto a metro to get somewhere. The game is already pretty immersive and that small detail just adds to it
I got it for free and really enjoyed it. The main character is the epitome of beige and bland generic gruff white dude but the game did quite a lot new and had some good ideas.
The second one was even better, it’s very meme heavy in its characters but if you can tolerate them the gameplay is even better and the story is better too.
Would games that ride on to their ancestor’s titles count?
It’s reasonable to not expect final-for-real-fantasy <N> to not be the same as final-for-real-fantasy <N-1>. But since it is marketed this way, is it the norm to expect great things?
Games that don’t explicitly use numbers can be considered in this scheme too. Example: A game called “Barcraft: Burps and Germans: Oktoberfest” would count.
Disroot to platforma udostępniająca usługi szanujące prywatność. Mogę polecić te usługi, choć są bardzo różne i ich poziom bezpieczeństwa jest różny. Cześć usług wymaga posiadania konta, cześć nie.
Zależnie od tego, czego potrzebujesz, mogę powiedzieć o tych usługach więcej.
Na stronie howto.disroot.org są różne instrukcje, niestety polskie tłumaczenie nie jest aktywnie rozwijane w tej chwili.
edit:
Na pewno polecam:
pocztę (choć szyfrowanie takie jak ma np. Proton Mail nie jest dostępne a jedyna opcja żeby mieć coś porównywalnego jest dopiero w przygotowaniu),
CryptPad (na którym można w grupie edytować dokumenty, robić ankiety i ogólnie organizować pracę),
PrivateBin (wklejki jak pastebin, ale bez reklam i innego szajsu, z opcją automatycznego kasowania po wybranym czasie).
Jak pfm napisał - to jest platforma udostępniająca usługi. Ja z Disroota dodatkowo polecam notatki, zadania, kalendarz, kontakty i najważniejsze - konto Xmpp, dzięki czemu mogę używać moich ulubionych komunikatorów, korzystających z tego bardzo mocno zdecentralizowanego protokołu (Xmpp), do komunikacji z innymi.
@dj1936 jak potrzebujesz jakiejś porady przy założeniu, czy korzystaniu z konta Disroot to polecam się jako wsparcie :)
Cyberpunk 2077 is the poster child for this. That game was easily 7/10 even when it came out as a buggy mess. Now that it’s had a few years of polish, it’s much better than 7/10.
But the public perception was bad mostly because of unmet expectations. I don’t know if I’d call them “unreasonable” a they were set by the devs themselves, but either way, the game was and is much better than a lot of people think.
Well you’re mostly right in your original post, game was a solid 7/10 on release, but the studio just did so much disservice to themselves by hyping it up for nearly a decade before release, and especially hyping a bunch of stuff that never made it into the final product, and on top of all that breaking their own promise to not release until it’s finished.
The whole reason people liked The Witcher 3 was people were convinced the multiple delays to release “made it a better game.” It was at that moment that CDPR built the image that they won’t release a game “until it’s done.” They now had their own studio history working against them when they made the promise of “It’s finished when it’s finished” and people were expecting that. People loved that CDPR was so dedicated to the gamers that they wouldn’t let pesky things like money-men push a game out too early when it’s half-baked. Oops, they did exactly that with their next game, which absolutely shot all that goodwill from the players right through the heart, especially after already waiting nearly a decade for it.
In the end, are the expectations really unreasonable if the studio themselves were the people who built the hype those expectations were based on?
I get it. I said I didn’t think the expectations were unreasonable.
I think you’re pretty much proving my point, though, that the game is unfairly maligned due to unmet expectations. The game they released, while buggy, was fun. You’re pissed off about a lot of things that aren’t how fun the game is to play.
I’m not really pissed off, I’m just listing off things that were unmet based on the studios own desires and their own promotional materials leading up to release.
There’s still videos out there from when they were hyping wall-running and the Ghostrunner class. *shrugs
I really don’t think it’s unfairly maligned when those expectations were set by the studios themselves.
I mean… sandy, optic camo/cool, blades? For some odd reason it took Edgerunners for people to give the sandy an honest spin, possibly due to “aw shucks doesn’t work with guns and I can’t hack”.
The problem is that they advertise it a certain way and sell preorders, and then the game doesn’t live up to what they advertised. Worse, they didn’t allow anyone to review the console versions which were so unplayable that Sony removed it from the store. It would have been fine if people knew exactly what they were paying for, but they were misled.
Sure, it was unmet expectations but even if the expectation was just 'it works", they still didn’t meet it. And that’s kind of the bare minimum to even be legal when you’re charging money for it. I disagree that the console versions were 7/10 on release - more like 1/10.
I don’t know what to tell you, I played it on Xbox just fine. Played the whole game through from start to finish and had fun. I believe the issue was with last gen consoles specifically.
And again, I think a lot of the criticism was reasonable. But my point is that the game itself was and is fun, but suffers because of the bad reputation it got at launch thanks to some ill-advised (intentional understatement alert!) decisions by CDPR.
Yes, the issue was with last gen consoles. I don’t think that matters to the point I am making, nor that it worked for you personally on your setup. It worked okay for me too, but I was on a high-end PC.
Seemed to me you called the console version unplayable. You said they didn’t work. I was just correcting that statement for anyone who wasn’t aware that your were bending the truth to make a point.
Sony literally pulled the game from the PlayStation Store because of the low quality. At that point it’s not just a subjective opinion but fact, so I resent the claim that I’m bending the truth.
Yes, NMS was overhyped and completely failed to meet expectations. But it was also complete garbage on release. 7/10? Not even close. It’s one of the only games I ever bought on physical disk that I returned because it was so bad when it wasn’t unplayable. That wasn’t a problem with expectations, that was a terrible fucking game.
Sure but still today there are people who say it is too shallow and dull, and at that point I think they are just expecting it to be fundamentally different.
To be fair, originally it utterly failed to do most that they promised and I don't blame anyone who felt burned because of that and gave up on it,
But today, it does some of the craziest stuff that it promised that at the time sounded like pipe dreams. The planets are some crazy and different some of them seem downright surreal. I made a base on a planet with a landscape made of stained glass crystals. The animals are wild and weird. Getting to learn to communicate word by word with multiple different alien species is pretty cool. The dynamics of trading are pretty interesting. Raiding derelict freighters is creepy. And you can play all of it with your friends.
When people say it's shallow, I wonder if they didn't even try to bite into it or they are expecting custom story content in every planet. I have played it for hundreds of hours and I didn't even finish the main story quest. Each aspect of the game has a lot to offer.
Because of that I'm also really looking forward for their new game.
oni operują na głupocie i aktywnym ogłupianiu. głupote ich fanów można by wykorzystywać przeciwko nim samym (WIĘKSZY SPISEK!) ale nie możemy jej pogłębiać
I think for best games of all time i think fallout new vegas. Its super well regarded amongst bethesda fans but i dont hear it listed as one of the greatest in general and i think i definitely deserves to be up there. The size of the world, the zaney humor, the amount of quests, weapons, amd your effect on the world. There’s just so much to this game
Toribash is quite possibly the best competitive fighting game I have ever played due to it’s unique method of controlling your actions. It’s almost entirely unheard of tho.
Toribash is an indie classic. It was mentioned fairly often among indie fans around the time of Cave Story's rise. But back then there weren't so many indie fans.
Doesn’t completely fit your description of minigames, but I spent days playing Casino card games with Luigi in Super Mario 64 DS. And the Hide and Seek game was great too.
Those minigames are separate from the main game though.
I searched this thread for Gothic II and it was nowhere to be found. This brilliant masterpiece is even getting snubbed from lists of games getting snubbed. It really should be more known. This is a game that makes (no offense) OP’s Fable look like baby’s first RPG. Incredible world building, expert progression, meaningful choices, an entirely skill-based combat system that is basically a proto Dark Souls, so many clever touches everywhere. It’s so well designed, it’s one of few RPGs that credibly crosses into immersive sim territory - that’s how well its systems are connected.
I’m admittedly a bit biased, because I played Gothic II first, but I’m still curious as to why you prefer it over its sequel. In my opinion at least, the second game is a considerable step up.
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