I was thinking about getting one but then I saw Retroid’s line of products. They run Android instead of using FPGAs so you can play regular Android games (including modern re-releases as well as Steam’s Remote Play) but they dual-boot a stripped-down version of Android for running emulators with better performance.
Was hella fun playing MediEvil on the flight from the US to India and that was with the Retroid Pocket 2, they have a much larger model out now.
The gaming space may have changed but I’d say it’s because you changed.
You brought in your decision the “worth playing”. Is this game worth to buy or is this game worth my time. When you can give your time a value, you can also compare it to what you are doing and if it’s worth to do that.
I tend to not really do that too much, because gaming is a hobby. If I start to compare it to what I could earn, well it doesn’t give the most “value” in monetary gain or maybe knowledge gain. But that is why it is a hobby for me, not work.
On the other side, is it worth playing? What is the comparison? The price? If you like the game? For me, if I can enjoy it, and come back to it, even if it’s very long (Warframe for example is the one where I have the most hours played), well it’s worth playing to me.
Tho some games are very expensive for the experience they give and some are really s* recently (gollum *cough) and those are not worth playing.
And is it worth playing compared to your other games? Maybe, maybe not? If you wait you can get discounts (at least on pc), and increase the value. And play your backlog in the meantime.
I think that playing the most recent games can be enjoyable but not always the best “value”. Tho I still play “newer” even if I have the backlog, which I use as a filler between releases and “patient gamers” style.
I think you’ve nailed it by outlining the worry of kids without an income of their own - if you can’t buy what you want whenever, game length is a plus, but when you’ve got disposable income, summer sales, the odd free game, and new good titles coming out all the time, brevity’s more valuable than each game being a forever-game.
Yeah, I feel the same. When I was younger I loved RPGs because they usually gave you 40+ hours of content just for the main story. Now I kind of dread playing them because it takes so much mental effort.
Then again, Long Covid also gave me brainfog. But I also felt that way before I had it. I guess back then my mental capacity was taken up by work.
Dude! Long COVID messed me up too, I had some serious brain fog for about six months and then it slowly lifted. I don’t think I’m the same for sure, but it’s gotten better.
I know it’s different for a lot of people so I’m hoping for the best for you!
I profoundly enjoyed UberDanger’s “Journey from 1-60” . An adventure though WoW Classic full of insanity, grinding and virtual gambling. Nothing like it. www.youtube.com/watch?v=4dXLG-Wf93s
A Game Boy clone console that can play original Game Boy (Color/Advance) cartridges with a terrific screen and support for many more systems’ ROMs via OpenFPGA.
It’s an expensive high end GameBoy clone, basically. It uses some specialized hardware (FPGA) to run original GB cartridges and can also run other retro consoles pretty well. It’s a bit nicer than most other handheld emulator devices that are on the market right now, although it’s limited in some other ways.
One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).
What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don’t achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.
I think I’d like that if there was a single winner as well. Something like to win you need to complete two objectives, one public and one secret. So other players can still work against you but they dont know what you’re trying to do.
even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).
This is exactly what made me gravitate away from Civ games and more towards Paradox strategy, where the AI actually behaves more like a real country would do instead of a player trying to win a game.
Right now, I am really enjoying Mario & Luigi on GBA. This one somehow missed me, perhaps because I was expecting something closer to Paper Mario at the time.
I really enjoy the “Was it good?” series by Josh Strife! I guess technically they aren’t long plays, he plays through older, fondly remembered games, trims the recordings, and adds great commentary. The videos are still quite long though. I especially enjoyed his commentary of Tomb Raider (the original).
…I guess I’ll also mention, I also do some let’s plays with my friend 👀 but I don’t think they’re really anything special. We just enjoy retro video games and chatting!
Oxygen Not Included. Gotta compute the rate at which dupes consume resources to adjust production. It’s so hard yet so satisfying. The dupes are extremely stupid though
I’m trying to put it in a way that won’t spoil clues for those who haven’t played it yet, but I ended up with plenty of notes and even took screenshots of the ship maps to scribble notes on.
God I wish I could forget all about it and play it for the first time again.
This was going to be mine as well. The fact that you don’t start to investigate the mystery in chronological order turned out to be quite a treat, as I need some way to organize my thoughts.
Fantastic game, honestly, I’ve had quite a few good detective experiences the past few years that nearly perfected the genre to me.
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