I started playing No Man’s Sky lately, in VR. I played it closer to it release in the past and it couldn’t captivate me, but now I’m kinda in a tumultuous period in my life and the simple gathering mechanics make for a calm passtime.
When it comes to arcade racers people seem to either forget or just don’t know about trackmania games. They aren’t perfect by any means but id certainly consider them among the best
Trackmania Nations has to be the peak of the series. One aspect that amazes me is that it works equally well with every input method out there. I’ve played this with a keyboard, joystick, gamepad and even steering wheel (although admittedly one without force feedback).
I’m about to just toss Remnant 2 out. I thought maybe it would be better than the first one, but it’s even more bullshit. Like, it’s a shooter and the first boss hurts you while you look at it. The intended method to defeat it feels way more like cheesing an exploit. I’ve gotten through the first quest in the Labyrinth and I’m hating the bosses even more than the first game with how just annoyingly unfair they are if you’re not playing with a group. They’re simply not fun.
Returnal is very similar in gameplay, and is even a roguelike with super brutal gameplay; even that game isn’t as frustrating as Remnant 2. The bosses are hard, but not unfairly so.
Battlefield 1942. Vehicle combat, area-control mechanics, "realistic" shooter gameplay (before that term became an obscene word), and class-based team mechanics had all been invented before, but the way it brought them together and the degree to which it polished them to arrive at something fun as hell was nothing less than revolutionary at the time. It was so groundbreaking that (for better or worse) it basically spawned the "AAA WW2 game" genre that then lasted for decades.
Then, the sequels were so consistently mediocre that the original was more or less erased from history.
Master of Magic. I know strategy isn’t everyone’s thing and turn based isn’t either and high fantasy isn’t usually strategy staple, but it’s damn near perfect in execution. There are some minor nitpicks, but the game is definitely a 9/10*s. None of the spiritual successors have ever been so well executed. They always fall flat somewhere.
I’m very much a one game at a time man. I’ve just finished Control and I’m currently about ten hours into Immortals: Fenyx Rising. I’ve got Cyberpunk 2077 waiting in the wings, don’t know when I’ll start that.
In terms of upcoming games in 2024, I’m looking forward to MudRunner Expeditions. I enjoyed the original game and Snow runner too a degree but the jobs became tiresome. The fact the new game is all about exploring really appeals to me.
The best games of all time are: Go, Soccer, Chess, Poker, Tetris… they’ve stood the proof of time over and over again (respectively: 4000, 2300, 1400, 200, 40 years).
A honorable mention should go to Doom, as in the “can it run Doom?” meme, but it’s anyone’s guess whether it will stand for another 30 years.
All the likes of Zelda, Mario, Halo, Pokemon, etc. are going to get forgotten as soon as the last generation playing the last re-release as a kid, grows out of time to play it actively, and as servers for the multiplayer versions get shut down.
Chess and Go are so old, I’m surprised that the best players in the world don’t already know every possible move to the point that the games are decided after both players make a single move.
They have an exponential number of valid positions, that happen to surpass human abilities to abstract, memorize, and predict.
Chess is estimated to have 10⁴⁰ valid moves, which means not even everyone playing chess throughout all of history, have explored all of them. Like, a billion people playing 1 distinct move a second for 1400 years, would only reach about 10²⁰ moves.
They still can be trained, meaning one person can be way better than another… but a computer trained even more, can be even better… and yet the games surpass even current computers abilities to explore the full possibility space. Maybe quantum computers will be able to do that.
Fun fact, mostly unrelated but something in your message reminded me: I once played against a guy at a Go club, and we had an enjoyable game but he beat me. He wanted to talk to me about the game afterwards, and he started replaying the game for me from memory so he could make commentary. He replayed a pretty decent chunk of the beginning; I honestly don't remember but I think around the first 25-30 moves of the game.
I later learned he was the visiting Go person who was just stopping by the club for social reasons but could demolish anyone. He was incredibly kind and polite.
Yeah, back in chess club at school, we also got a visit from the local (future) GM as a treat on one of the last days. He took us at something like 15 simultaneous games at once… and beat us all.
Go is slightly different; it only has one piece type, the rules are much simpler than chess, the board is much larger but with 8-fold symmetry, so the first 20-30 moves are likely to fall into some “basic” patterns in some of the octants. By comparison, the patterns in chess get hard to manage after just 10 moves, while Go pros may plan even 100 moves ahead. Where Go gets really complex, is when the patterns start meeting, and the complexity tends towards the 10¹⁷⁰ possible moves, way more than the 10⁴⁰ practical ones in chess.
All the likes of Zelda, Mario, Halo, Pokemon, etc. are going to get forgotten
I disagree. The reason being that video games and gaming of this caliber are completely unheard of in all of human history. We’ve come further in gaming tech over the last couple decades than the grand majority of all humans that have ever existed could even dream.
That being said, as long as emulation exists, there will be fans of big ips. The problem with saying “it’ll get forgotten as soon as the last person stops playing” is that the specific circumstance of modern gaming is unprecedented. People are still out there emulating games that came out in the 80’s. There’s really no rule saying this kind of technology won’t last hundreds or thousands of years like more classical games do.
Antidota istnieją i robią super robotę, ale jeśli chcesz przekonać płaskoziemcę samymi faktami, to pewnie daleko nie zajdziesz.
Tych prawdziwie pierdolniętych nie przekonasz i z tym trzeba się pogodzić - na szczęście nie ma ich aż tak dużo. Reszta tej grupy głosuje zgodnie z tym co rozumieją jako własny interes (i to się da odczarować) i jako głos sprzeciwu (dużo trudniejsze, bo wymaga naprawy jakości klasy politycznej). Mogą być negatywnie nastawieni do kwestii praw człowieka, ale efektywnie mają to w dupie.
To co widzę jako najczęstszy błąd to próba zmiany poglądów ludzi o 180 stopni. Dużo skuteczniejsze jest stopniowe odradykalizowanie. Wyborcę konfederacji przekonaj do TD. Wyborcę TD do KO. KO do SLD, SLD do Razemu. I tak, TD bardzo nie różni się od konfederacji, ale jest częścią establishmentu więc usunąłeś jakiś element oporu przed pójściem dalej.
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