Everyone embraced smartphones and created a bigger market for games than there ever was before. Naturally when the mainstream latches onto something it becomes diluted and all about making a quick buck. Imo
The lazy answer for me is PS2, since that’s how I was able to play all the PS1/re-released games I missed out on. Pretty much all the Final Fantasy games, Chronl Trigger, Chrono Cross, Star Ocean… And then there was also FFX and Twisted Metal Black, some of the PS2 highlights for me.
I think SNES still has my heart though. I feel like most of the major titles were better (more perfected) than their N64 counterparts. The Legend of Zelda LttP absolutely consumed me growing up and is still my favourite game of all time. Many years later I find I’m still interested in games that look like they could have been released on SNES.
Same for me. Lots of consoles have lots of great games, and I really like the idea of the PS2 library’s depth and quality. I bought a 1TB MicroSD card for my Steam Deck OLED and loaded it with a 1TB image of curated roms from a private tracker thinking I’d play a lot of the ones I missed…
…But the only non-Steam game I’ve played is FF5 for the SNES. I’ve wanted to play it since I found out Final Fantasy “III” was a lie. The Steam Deck is the ultimate SNES RPG machine.
That and my SD2SNES in my childhood SNES gets a lot of play time with my 6 y.o. son. He’s almost able to beat world 1 of SMW solo, but he prefers Kirby Super Star, where he can beat world 1 and most of world 2.
GameCube. Lots of fun with that console, and Skies of Arcadia Legends is a highlight.
Close second would be N64. The games were really unique, partly because designers had to work with limited hardware and a really bizarre controller. Mischief Makers is my all-time favorite for that one.
I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.
Started playing Phantom Liberty today after having finally finalized my modlist. Still hunting down the source of some crashing, but still.
Haven’t played Cyberpunk since 1.63, and I am loving the changes so far. Very cool builds available with the perk tree changes, I can already tell I will probably do another full playthrough with a different build once I’ve ran through Phantom Liberty. Right now I’m playing a Tech/Body/Reflexes spec going full into explosives, combined with Sandevistan, Kerenzikov and all the dashing/mid-air stuff. It’s definitely a lot of fun, bouncing around the battlefield like a Gummi Bear on speed while everyone around you explodes and burns.
I’m using Steam without any issues on Linux Mint. If you consider that, people prefer installing the .deb from the website over flatpak or the version of the Software Manager in Mint.
flatpak borks VR, per steam. For the Linux compatible non VR games Ubuntu worked great under Gnome. I am most of the way to having VR working but I had to switch from Gnome on Ubuntu to Kubuntu. Now to figure out how to get the room setup to run, some other file is running and setup cannot launch. 1 step at a time.
I have a 2021 MacBook M1 Pro and tbh, I do most of my gaming on it anymore. It has no trouble with even modded Minecraft, although I haven’t been able to use shaders without the fps dropping lower than I’d like. I can’t imagine it’d have any trouble with Sims 4 either
Dark Souls has more in common with Castlevania than with anything “RPG”.
As for Diablo type games, I personally call them “looter RPGs” as a retroactive term. Because the “looter shooter” genre that popped up about a decade after diablo is literally just Diablo but FPS.
Genre names are wack anyway. The “[other game]-like” moniker will always be more descriptive and clear, plus being a reminder that every new thing in video games is a refreshed take on some pre existing thing.
Elder Scrolls Online just is wrapping up it’s 10th anniversary event, and it’s been pretty underwhelming. They basically did what they do for every event, and made it about farming rewards only on specific activities that result in people grinding mindlessly, and too many people congregating on the same things, which causes bugs and issues so many players don’t even get rewards.
I barely partake in ESO events anymore. They’re copy/paste, and hardly any fun. And your reward is often the 10 billionth style you won’t use anyways, but everyone has FOMO so they go nuts.
I would have much preferred unique quest lines revisiting past incidents, stories, characters. Especially if the game detected how long you’ve played and how much content you’ve cleared and sorta systematically gave you a somewhat tailored event to go down memory lane. Or if it had been more broad and not specific to small parts of the game world or specific activities. The only broadly applied stuff were endless loot boxes that get old.
You can grind for great rewards but they also are encouraging easy endeavors for a lot of points and any content is giving the 100% XP bonus which makes even questing feel nicer. There is a grind if you want true flame or one of the other 4 this-time-only items but that’s some people’s enjoyment.
The only ball dropping imo is the PTS debacle but they are giving the affected all the items, like a years endeavors, and a ton of other stuff that seems fair to me.
I think it can be hard for someone if they always feel the need to maximize anything they do, they probably just grind the whole time to earn millions of gold. I did a few grinds to get the loot high but doing dailies I had not tried yet has been fun since I get the 100%xp and an extra loot box for each.
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