Shadow Tactics and Shadow Gambit are two brilliant gems that come to mind by Mimimi Studios. I discovered them a few weeks ago and just learned they went defunct back in August because they were too niche a genre and couldn’t make enough sales. They’re Stealth Strategy games where you control a group of ninjas/pirates through a heavily guarded level to the objective, stealthily murdering everyone along the way. If you get seen you can easily jump back to a quick save and try again. You’re not overpowered and can easily be killed by enemies so save scumming is deliberately built in to the experience to experiment with your approach.
Shadow Tactics is set in feudal japan. This one has an expandalone.
Desperados III then takes the game to the wild west.
Shadow Gambit goes wild and gives us a magic ship and an undead pirate crew. It has two rather pricey expansions, one bringing in a character from the first game. It also has a hidden character to unlock after you beat the game, which is kinda cool.
You can notice how each game perfects the formula, but they’re overall extremely similar. I would very much recommend the last one if you have to pick one, as the focus on magic allowed them to go truly wild with the character abilities. Gaelle shooting corpses and partymembers around with her cannon is a particularly fun one.
Sidenote: Far as I can tell they didn’t go bankrupt or anything, they just … stopped. They’re done or so. Did the same concept three times, happy now, works for them.
After Hades, I hope some folks went back and played Supergiant’s other titles. I love them all. But even amongst them, Pyre is the underdog, unknown, shunned. And I think it’s fantastic. The music and writing is top notch. You can really see the bones of Hades in all their games, but they polished their world building and story telling to perfection in this one.
IMHO, Xbox is a better console than PS this gen. I was a PS guy all the way but I got both XSX and PS5 when they came out and I barely touch my PS5 compared to the Xbox.
To be fair, most of the reasons I prefer the Xbox are just user experience things. The biggest one is that I think the PS5 controller is horrible. The ergonomics are all weird for me (yeah I realize that everyone’s hands are different) and the fancy trigger buttons are real cool in the one or two games that make use of them but they’re squishy and vague feeling in the other 99% of games. The Xbox controller has better ergonomics, and better feel in the hand with its materials and button feel. Yes, ergonomics and feel preference will vary from person to person but it’s worth mentioning since I never had an issue with PS controllers until the PS5.
The other reasons I prefer the Xbox are things like how much better it is for things on your TV that aren’t gaming (streaming shows, watching movies, etc.), I think Gamepass is WAY better than the Sony version, it has more exclusives I am interested in, etc.
Anyhow, you do you, but you might look into the Xbox a little before blindly just going with the PS5 on the strength of the older consoles. I was surprised by how much I didn’t want to use the PS5. And a little bummed if I’m honest. It was a lot of effort to get one at launch and a lot of money and it mostly just gathers dust.
And to answer your specific question, if you do decide to go with a PS5, just get whatever is available when you are ready to get one. When it comes to tech, there’s always something better coming so you can wait forever because they will never say “okay, all done!”.
I'm the opposite on every point. I have both and seriously considering trading both towards a Pro and hitting up Geforce Now every now and again to get some use out of my stacked UGP sub.
But as to waiting or not, if you aren't a dedicated console gamer I can't really see that you would value the extra's a Pro would bring. 80% of the experience will be offered by the base machine anyway.
I've never heard or seen anybody else mention Suzerain. It's like a choose-your-own-adventure political strategy game, which is pretty unique. You are the new leader of a fictional nation wrestling with corruption. Your decisions will affect the outcome. Game is only $6 on Steam right now and is well worth it.
Also worth mentioning Ostriv, a beautiful city-builder in which you build an 18th Century Ukrainian village, complete with individual little villagers wearing their villager clothes. It's lovely and made by ONE GUY, as best I can tell? Also, last I saw, the entire game was somehow under 1 GB, if I remember correctly. It's absurd.
Just recently started Lunacid, and I’m having a blast. I’m a fan of dungeon synth and its subgenres, and I"ve been looking for a game that has those vibes for quite some time. This one seems to fit the bill quite a bit. And I also have wanted to check out King’s Field, but was afraid that it might be too dated to be enjoyable; Lunacid seems like a fresh take on that dungeon crawler style of gameplay. The only thing the game lacks imo is a dedicated pause button
Hosted a multiplayer world and didn’t have any serious issues, but according to everyone else playing with me it was laggy as shit (and I’m kown for having the best internet in my group)
Despite trying I never got Into pokemon as a kid so my judgment isn’t worth much in that regard, but it’s still very much an unfinished game, as everyone buying it should know in advance.
It was fun but I probably never would have bought it without friends to play it with, and I probably won’t launch it again until it’s far more complete.
Hmmm… how about the Rusty Lake games? They’re weird. Or maybe Milk Inside a Bag of Milk Inside a Bag of Milk? Adventure puzzler and VN respectively.
I probably have a few more if I think about it. My friend and I randomize my steam list to decide things to play and there were quite a few interesting ones I got from who knows where-- bundles and bundles.
And they’re also linked. It’s a really cool rabbit hole to go down. Definitely recommend them to people who are into games with some meta elements to them!
Probably Icy: Frostbite Edition. Pretty solid, not something to get full-price necessarily but it was pretty good when I played it like 5 years ago. Interesting turn-based combat.
Also, OneShot. My avatar is from that game, I really think almost everyone should play it.
I had a great time with a couple card battlers last year, Cobalt Core and Nitro Kid.
Cobalt Core has a similar presentation to FTL, with a turn-based format instead. Plenty to do in it, great soundtrack, charming writing.
Nitro Kid is on a more traditional 2D grid with an isometric viewpoint. It appealed greatly to my love of 80’s settings, but I’d wait for a sale as it’s thin on content.
Still trying to finish Pillars of Eternity. The level scaling is all sorts of weird with the White March content. The game's original level cap was 12, I think, and I'm there now, close to 13. Since both your to-hit chance and all of your defense stats are significantly affected by leveling up, some areas are ridiculously easy, and a few areas are ridiculously hard. I can waltz through the majority of combat encounters and then end up in one where all of their magic casters immediately stun/paralyze me or knock me down for about 10 seconds straight, rendering me completely unable to defend myself, and the fight ends poorly in hardly any time at all. And what sucks is that I know it'll be a cakewalk if I come back and do this fight in like 2 levels, because enough of my party will survive the dice rolls that lead to characters being paralyzed for so long, so that I can properly respond and keep my party alive. I hope they adjusted this stuff in the sequel, which I do intend to start right after I finish this game.
I also picked up Tekken 8. I have historically not been a Tekken fan. The movement is weird, and the characters feel like they all do kind of the same thing, which takes a lot of the fun out of a fighting game where you get to select a character. At least it's a full package. I went through the arcade story mode, which is a much-needed tutorial after the complete lack of any such thing in Tekken 7. The cinematic storyline, which I haven't finished yet, seems to have gotten rid of the biggest problem with Tekken 7's story mode, which was that narrator who made the craziest anime nonsense seem boring. And as for the character stuff, the Heat system does add in a pinch of flavor that incentivizes you to do something somewhat unique with your character in order to stay in Heat mode longer; for instance, if I'm playing King, doing his powerful grab moves will extend his Heat meter, which means it's rewarding you for playing him the way he ought to be at his coolest. We'll see how that goes. Unfortunately, the online mode has been a no-go. There's a problem right now where playing the game through Proton just results in a lot of disconnects, so I've hardly been able to finish a match, and I likely won't try again until I see some patch notes acknowledging that they've fixed the issue, either on Bandai-Namco's side or Valve's side or both.
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