Technically it was never released, but I was invited to a closed alpha (or beta?) for a game called Chroma, by Harmonix, the OG Guitar Hero people. It was a lot of fun and I’m still sad that it was canceled…
What would you suggest they sell on their Android store that users would be so encouraged to install a new store and then what they want?
Steam already has a store on Android, you just can’t play games there because most games on steam either already exist on the native google play store, or aren’t compatible with mobile architectures like Arm64. Most mobiles unlike a arm laptop, have no x86/amd64 emulator which is what those games are compiled as by their developers.
What would you suggest they sell on their Android store that users would be so encouraged to install a new store and then what they want?
…games?
Steam already has a store on Android
Uhhhh they have an Android app which you can use to buy and manage PC games. That’s not what I’m talking about.
because most games on steam either already exist on the native google play store
…no? Even if they did you’d have to buy 2 licenses instead of 1. As I mentioned in the OP.
Most mobiles unlike a arm laptop, have no x86/amd64 emulator
I’m not suggesting emulation or translation (although that would be great as well), I’m suggesting an app store for selling and installing native Android games.
I’m trying to figure out the gap in the market you’re trying to fill other than “for steam fan boys it would allow us fans of steam games that already exist in a native place, in a non native place!”
Correct me what is going into it that isn’t already somewhere, and who that appeals to?
Well there is that but there’s also the example I gave in the OP where devs could potentially extend their existing games into a new market, increasing their potential audience. A single license would gain a new platform with potential sales opportunities.
From the Depths — it’s mind-meltingly complex, graphics are mid, and takes a few liberties with physics, but it lets you build your own warships Minecraft-style, including custom cannons, missiles, and air defense.
I watched two Jobst videos, and the second one didn’t sit right with me, so it’s no surprise he played fast and loose with facts that might see him lose a court case.
As for what I’ve been playing, I just beat Borderlands 2 the other day, and now I’m working my way through the DLC before I move on to the Pre-Sequel and 3. It’s mostly a huge improvement over the first game, but they definitely unflattened the progression compared to the first game, which is something a lot of RPGs and adjacent games do. It’s never been my preference, and it comes with its own design problems, like how the game refused to give me some decent guns toward the end of the game and then suddenly gave me guns that trivialized the next part of the game.
I’m still in the middle of Kingdom Come: Deliverance as well, but I’ve only inched forward in it since the last of these posts.
And I’m always playing fighting games like Skullgirls, so that’s the free space on my Bingo card.
From the creators of Cold Waters you have Sea Power, I like it a lot but it is more about strategy fighting with missiles and stuff from the Cold War rather than really enjoying sea.
Ships at Sea for normal modern sea stuff (fishing, cargo etc).
Naval action for slow wooden ships in the Bahamas.
But the best pirate game still is Assassin’s Creed Black Flag. You can mod it a little and find good shaders to have it look a bit better on today’s hardware.
(I often play Assassin’s Creed Rogue on the Steam deck as it is the small successor of black flag and looks very nice on this screen size)
It is, but you have to progress a little in the AC story (or download a save somewhere) and then only play the naval gameplay.
Although it is nice to be able to walk on a small patch of sand looking for a treasure or going to a city. It is an AC after all so foot and parkour gameplay is good. It offers a nice change of pace from being on your ship. Unlike the – Ahem – quadruple A Skull & Bones…
Naval action for slow wooden ships in the Bahamas.
I haven’t seen this prior to now. The idea of a nice age-of-sail combat game sounds interesting, but…man, looking at the Steam description there has some surprises:
That is an appallingly low Steam rating.
It looks like the split is between players who think that the game is too-slow-paced and those who are fine with that, so I could see someone who wants a slow game being into it.
Jesus Christ, the DLC prices. They’re selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can’t imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.
Yep, I don’t know what happened with the reviews lately. I know they did something with the servers, maybe with the PVP server so that might have made all those players angry.
I don’t have any DLC ships, except maybe for some gifted ones and I only play solo pirate/merchant on the PVE server and don’t engage too much with the community.
It is a very slow game, combats takes ages as well as trade runs. But that is what I like in those games, I just relax sailing and trying to demast some merchants. Maybe if I was participating with the community (port raiding for your nation etc) I would be angry too.
The developer is a cash hungry idiot, with no intention to ever listen to the community.
The community is great, battles intense, and the skill ceiling sky high. Sailing mechanisms second to none.
There’s a lot more ships than the DLC ships. But yes, it’s almost inevitable you will end up buying a couple of them, because the DLCs let you spawn a ship for free every day.
I stopped playing when the Dev decided to split the already low-populated PvP server into two separate instances, which is currently being reversed (to noones surprise).
There’s a lot more ships than the DLC ships. But yes, it’s almost inevitable you will end up buying a couple of them, because the DLCs let you spawn a ship for free every day.
In fairness, I didn’t notice that the game was F2P, no entry fee, so they have to get money from somewhere.
Jesus Christ, the DLC prices. They’re selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can’t imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.
It’s the Star Citizen model. Players should be happy they are not paying $400 for a concept art piece of a ship.
Good luck playing Black Flag unless you pirate it. Ubisoft fucking broke it with their shitty app. If will still work if you’ve previously installed and launched it, but if you’re a first time player, the launcher will prompt you to log in to you Ubisoft account, and then just never run.
bin.pol.social
Ważne