bin.pol.social

ApollosArrow, do games w What games popularized certain mechanics?

Another one that comes to mind (that someone can correct me on). Was Uncharted the game that made the “no health bar, but redder screen as you are close to dying” popular?

Aqarius,

Nah, CoD2 switched to health regen and dumped the health bar before them. It was partially to adapt to the console gameplay pioneered by, IIRC, Bungee with Halo.

RizzRustbolt,

Area 88 did something like that back in the SNES days.

That_Devil_Girl, do games w What games popularized certain mechanics?
@That_Devil_Girl@lemmy.ml avatar

Though it was used in a few games before, a Quake tournament and Half Life 1 cemented the use of WASD controls.

teft,
@teft@lemmy.world avatar

ESDF is the superior keybinding

WhiteHairSuperSaiyan,

I am glad I am not alone!

teft,
@teft@lemmy.world avatar

There literally dozens of us!

WhiteHairSuperSaiyan,

But for real, i struggle to play games with wasd default and now keybind changes. Part of it is as simple as my hand is just used to using esdf and I constantly hit the wrong keys in those games. But the loss of useable keys on my pinky just feels so bad.

GriffinClaw,

^ This. So much this.

Used to play Warframe pretty religiously with wasd, where shift was part of a key movement combo. After a year or so, developed significant pain in my left pinky.

Shifting to esdf was damn awkward for about 2 weeks. The sheer pinky comfort though.👌

WhiteHairSuperSaiyan,

I wish I could upvote twice. It just allows so much more customization, that allows much more comfortable hand positions. I often with disable my caps lock and use A and caps lock as run and crouch.

dogslayeggs,

I am unable to play Fallout 4 because E is hardcoded to be “Use.” You can change all the movement keys, but for some reason you cannot change that keybinding. So you can make E be forward movement, but every time you approach a door or chest or person you will automatically open or talk whether you want to or not.

It made the game completely unplayable for me.

offspec,

Asdf is just better for general key availability imo

Kolanaki,
!deleted6508 avatar

I never understood this for first-person shooters. You can’t walk forward and backward at the same time, so I don’t see why being able to press the forward and backward movement keys at the same time would be useful at all.

Top down games with 8+ directions of movement it’s great, though.

offspec,

It’s not about being able to push both movement buttons at the same time, it’s about being able to push more buttons in general. For hero shooters, mobas, MMOs, and other games with lots of inputs spreading out your reachable keys is really good.

Takumidesh,

Esdf requires more dexterity and is generally less accessible.

I’m an idiot and misunderstood which key bind was being talked about

SplashJackson,

It’s such a pain remapping controls on every. single. new. install.

But it’s worth it. Fuck wasd

mPony,

it’s one key over, is it really swear-word level different?

SplashJackson,

If naughty words cause you a level of righteous indignance, my recommendation is to abstain from online activities until one reaches the age of majority

Chef_Boyardee,

Been RDFG since about 2002. One of my roommates in college was in the top thousand on Unreal Tournament. He talked me into it. God, I get good at that game playing against him.

nokturne213, (edited )

I remember using wsad on an ascii graphics game I played back in 85 or so. I think it was called dungeons and dragons, but was not made by tsr. Larn, hack, and Moria were all similar games but I did not play those until later.

pyre,

yeah HL definitely was the one popularized it as default. quake players changed the bindings for it; i know because i played that game with old-school doom/duke controls

christov, do games w What games popularized certain mechanics?

Rogue for the rogue mechanic. Progressing in a game as far as you can until you die, then using some form of enhancement mechanic be harder faster better or stronger to go again.

okamiueru,

Isn’t it called “rogue-like” because that last part of metaprogress was not in rogue? Maybe I’m confusing it with roguelite.

ampersandrew,
@ampersandrew@lemmy.world avatar

Be careful; you’re stepping into a holy war. There are some who stick to “the Berlin Interpretation”, where there are far more criteria to what makes a roguelike, and from my perspective, it makes those games so close to Rogue that it’s not worth giving it its own genre, plus this classification came out just before Spelunky ruined it. Colloquially, you’re typically right though. Most will call a game roguelite if your progress gives you upgrades that make the next runs easier, whereas a roguelike may still have unlocks that add more variety or “sidegrades” that are neither better nor worse.

Floey,

I think the Berlin Interpretation is quite outdated and was not even good at the time, but I will defend it on this one point. It does not provide a threshold for what is and is not a roguelike, the Berlin Interpretation just lists criteria that are important to consider when determining how roguelike something is. The heap paradox is an exercise for the reader.

dustyData,

Funny enough, Rogue doesn’t have a set of permanent enhancement for a wider meta game. In Rogue you start over from scratch always and every time. That’s the difference between a roguelike and a rogue liTe game. Binding of Isaac and Spelunky are roguelike. You die, you start over from scratch. Hades and Slay the spyre are rogue lite. Every run gives permanent enhancements that change the next runs, so each time you start slightly different or progressively better.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Hades, yes. That’s a premier Roguelite with meaningful meta progression.

Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.

Sylvartas,

I often describe slay the spire’s meta progression as “a roguelike with homework”.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Thank you. That’s a flawless description.

Floey,

A roguelite is ostensibly something that has enough features of a roguelike to be noted, but not enough to be considered one. And I’d argue there is way more to what makes a roguelike than permadeath with no meta progression.

Also Slay the Spire has less meta progression than Issac. Hades is in a whole nother ball park.

Katana314,

I’m curious if it’s actually a different one. That’s the biblical “source” but I feel like there was a long gap before the indie scene picked up that theme in droves. I’m now unsure what it was that started that more modern trend.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Rogue was the originator, but NetHack and ADOM did more to popularize Roguelikes than Rogue itself ever managed. NetHack was the first one I ever heard of, and it’s the only reason I know Rogue existed in the first place.

False,

Inter-run progression was not in Rogue and is a modern concept. And arguably anti-roguelike

Moonrise2473, do piracy w The risks of downloading music at home with wifi

It’s just music, not csam

There are many ai companies pirating millions of songs for their profit and they are operating without problems, what they’re going to do to an individual that “stole” a couple songs?

Worx,

Wait until you hear about this new thing called: one set of rules for rich people & their companies, one set of rules for poor people

acosmichippo, (edited ) do games w What games popularized certain mechanics?
@acosmichippo@lemmy.world avatar

funny how no one even mentioned World of Warcraft for MMOs because it’s too obvious.

Grangle1,

There were popular MMOs before WoW, such as Runescape and Everquest. WoW just took a popular genre and rocketed it into the stratusphere.

bitjunkie,

I tried UO, AC, EQ1+2 and can say that WoW’s beloved IP, look and feel, and relative lack of clunkiness in the controls and animations were big differentiators for me.

dogslayeggs,

The question was, “what games popularized certain mechanics.” The question was not, “what games created or introduced certain mechanics.”

Yes, there were other MMOs before WoW, but WoW took MMOs to a completely new level of popularity. I didn’t play ANY MMOs before WoW and wasn’t really interested to, but it was so popular that I jumped on to see what the deal was. Since then I have played ESO, LOTRO, AOC, and one other whose name I forget.

Other MMOs were popular among gaming nerds before WoW, but WoW made MMOs popular to normal people.

djsoren19,

because it’s flat out wrong. WoW aped most of its systems from Everquest, which most of WoW’s development team was actively playing. They made some improvements on the genre, but the bones existed as early as 1997 with Ultima Online.

sushibowl,

WoW was like the iPhone of MMOs. Didn’t invent anything, just put it all together in a coherent, accessible, user friendly package.

acosmichippo,
@acosmichippo@lemmy.world avatar

the question was “popularized” not “invented”.

djsoren19,

I promise you, Everquest was plenty popular at the time, and it didn’t invent those things either.

acosmichippo,
@acosmichippo@lemmy.world avatar

sure, we can quibble on the threshold of “popular” here. but you can’t question that WOW caused an absolute explosion in MMOs after it. not like anything before.

RangerJosie, do gaming w Weekly “What are you playing” Thread || Week of August 18th

Ace Combat 7.

The Canyon Run is kicking my ass.

Kwakigra, do gaming w best GBA games? I need recommendations
@Kwakigra@beehaw.org avatar

Tactics Ogre: The Knight of Lodis is one of the best tactical rpgs I’ve ever played. I was shocked how short it was when I finished only to find I had been playing for over 40 hours.

catalyst, do games w What games popularized certain mechanics?
@catalyst@lemmy.world avatar

I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.

ApollosArrow,

This was definitely the first time I also remember this appearing, and it made it more engaging for me as a child.

Aussiemandeus, do games w What games popularized certain mechanics?
@Aussiemandeus@aussie.zone avatar

Ocarina of time, 3d, lock on, one enemy attacks at a time. So much of modern gaming pulled from ocarina of time

ICastFist,
@ICastFist@programming.dev avatar

I know the “hold a button to lock-on to an enemy” was in Mega Man Legends, but in the first game you had to stand still for the lock to work. On MML2, you could lock and run around freely, but that game came after OoT

ZombiFrancis,

The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’

ApollosArrow,

Oh wow, did Zelda really make this popular? I wouldn’t have guessed. I’ve play it a ton.

TDK3D, do gaming w best GBA games? I need recommendations

Most of the games I liked have already been mentioned but I’d like to add Lady Sia.

A solid platformer that was quite difficult to beat for me as a kid.

Tudsamfa, do games w What games popularized certain mechanics?
@Tudsamfa@lemmy.world avatar

Im pretty sure the actual, physical Trading card games like MtG and Pokemon gave us all these games with card mechanics in the late 90s/early 2000s.

Culdcept (1997), Baiten Kaitos (2003), Kingdom Hearts - Chain of Memories (2004). Then the card games weren’t as popular for a bit, then the digital ones died out.

And then Blizzard released Hearthstone in 2014. I haven’t played the other ones to know for sure, but I believe Yu-Gi-Oh Master duels crafting system can directly trace it’s roots to it. Trade cards for dust of a specific rarity, dust from 3 can form a new card, Shiny cards give enough dust on their own for any card, etc. .

nokturne213,

I really thought hearthstone came out much easier than 2014.

djsoren19,

I think it had like a year long beta where people were playing before full release. I know I was personally playing in 2013.

nokturne213,

I remember playing WoW and working on getting all of the battle pets available by playing other blizzard games. But I thought this was in 2012. There was at least one obtained by playing hearthstone.

ProdigalFrog, do gaming w best GBA games? I need recommendations

Rock’n’roll racing got a pretty solid GBA port, it’s a fantastic little isometric battle racer from the 90’s

CMLVI, do games w What’s a game you can 100% without hating by the end?
@CMLVI@lemmy.world avatar

Only games I ever 100%ed were…Assassins Creed 1 and Rocket League, strictly by achievements only. Like I never made it past Champ in RL, and AC1 was really just beat game and collect flags. I never have the urge to 100% a game cause usually it’s just a grind for grinds sake and that isn’t fun to me

UnfairUtan,

Champ is already pretty high, well done!

CMLVI,
@CMLVI@lemmy.world avatar

Thanks! I spent years in Diamond, and had a mini goal to get to Champ. Never really been one to practice mechanics, it was just sheer rotation and positioning. Like I can’t hit off the wall with any kind of consistency. Hit it in like…2019 and haven’t played much since, I actually played last night prior to this comment for the first time in probably a year.

UnfairUtan,

Oh yea I see

Hope you enjoyed playing again! It isn’t getting much content anymore, but the game is still so good :)

OttoVonNoob, do games w What games popularized certain mechanics?

I’m surprised I haven’t seen anyone say Pokemon. From a. monster collecting/battle game nothing has really came close.

Linktank, do gaming w Weekly “What are you playing” Thread || Week of August 18th

I picked Satisfactory back up because I keep getting part way in and losing focus. Just unlocked tiers 5 and 6! In the process of setting up hypertubes to my major locations.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

Maybe a bad time to pick up the game again, since 1.0 is releasing next month, along with the story/campaign, so you might just get to do it all over again!

Linktank,

Yeah I’m about to the spot where I normally get stuck right now. So I probably won’t make much progress in that amount of time anyway. I guess we’ll see!

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