Titanfall 2: You have a titan as a companion for most of the game (there are segments where you’re on your own though). And it’s a fantastic single player campaign.
But no seriously if you can get past the extremely weird … basically early 00’s style mmo control scheme… for what nowadays you’d expect to be third person ARPG controls… Kenshi is an absolutely incredible game, and it’s got a lively modding scene as well.
Ys VIII: Lacrimosa of Dana. You will work together with an increasing team of friends and allies to survive ridiculous circumstances.
The story is incredible, but the character building is excellent. Great fast paces action RPG with party switching, so you’ll always have 2 playing with you. The story really shows deep friendship development, especially if you ensure to do all side quests and talk to characters at various story points.
I like a lot of singleplayer games, but I also play games that can be played multiplayer (open world survival crafting games).
Borderlands is pretty good imo. You can play alone, but you never really feel alone with all the characters constantly asking you to do stuff for them.
Someone else said Kenshi, which is strictly singleplayer but you can build up your party and have multiple squads running around, taking care of things. And there are generated conversations between them. And there’s tons of mods that can change or add things to the game; personally I’ve added a couple new subraces to the vanilla ones, a couple new whole races of characters to play with, new building and weapon types and such.
Edit: Untitled Goose Game and Thank Goodness You’re Here, or even any cozy game really.
The new Star Wars: Jedi games like Fallen Order and Survivor are great singleplayer games without making you feel alone. Mostly cause of BD-1.
I keep seeing aa lot of neat things about Kenshi, but when I tried it out I felt completely lost and lost interest before I really figured anything out.
I don’t like when games baby you, but I do like a little hand-holding to get me started.
Maybe I’m just a big dum and turned off the tutorial/tips/skipped something I shouldn’t have? Not sure but your comment definitely makes me want to give it another go when I have a couple of days free.
I guess you’re looking to spend time with interesting characters.
Endearing party of playable characters:
Bug Fables — A big tiny adventure of three cute insects, with Paper Mario-inspired turn-based combat
Cassette Beasts — Creature-collecting with heart. You bring one of several interesting companions with you.
Moonlight Pulse — A metroidvania set on a planet-sized creature. You play as a team of planet-creature denizens fighting off a parasite infestation.
Encountering interesting NPCs:
A Short Hike — A very small but dense open world game. You encounter characters on your way to find a cell signal in a remote mountain park. With no quest tracker or minimap, you just wander and do what you want.
Inscryption — Card game with an immersive, spooky atmosphere. The game is hiding secrets from you, though, and you’ll meet plenty of shady characters before you can get the truth.
CrossCode — Action RPG set in a fictional VR MMO of the distant future. You wake up as a player character with no memories of real life, unable to log out. You quickly make friends, go do MMO stuff together and get to the bottom of why you’re stuck in-game.
Parasocial weirdness:
Hypnospace Outlaw — You are a janitor on a Geocities-like service in a simulated 1999 internet. You learn about all the users through their personal websites. This game expresses a large emotional range with just website updates (or the lack of them).
I was going to suggest CrossCode, it has some great characters. And while the game is balls-hard on default settings it has many adjustable options to bring it in line with whatever your skill level may be.
Honestly, my issue with it is that it gets mired in real MMO tedium when it didn’t need to simulate that. Stuff like running between NPC traders to trade your supplies up for good equipment and other stuff like having a gigantic pile of consumables.
And of course, I finish the final boss with all the best consumables still in my inventory. The game never pressed me to use them, so I always saved them for something more important. “Oh, that was the final boss. Guess I should have been eating more sandwiches.”
The plot and worldbuilding are still really cool. Just don’t get into MMOmaxxing.
Rimworld on low difficulty is very enjoyable. My colonists become like my family and I want to care for them and protect them. It is very fulfilling to build them amenities and make their lives more comfortable.
i mean sure, but we’re actually approaching the edge of what can even be considered a game.
i don’t call those games personally. they are vaguely interactive novels. imo a physical choose your own adventure book has more “gameplay” than most of these virtual novels.
i honestly don’t think game is the right term here. these are books with an odd format.
It depends on the VN and its implementation. The existence of things like Slay the Princess, 999, Raging Loop, Phoenix Wright, AI: The Somnium Files, these are all inextricably linked with player participation and choice, as well as very dense narrative.
Then you have ones like Steins;Gate that don't have very much choice at all, that's a lot closer to a book in most respects, but as a blanket VNs are, more often than not, absolutely games.
The thing is some games make the line really fuzzy and it’s hard to draw an exact line where it no longer is a game.
Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasn’t the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene it’s largely non-interactive.
Disco Elysium also has some RPG mechanics going on, and there’s a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but it’s so much stronger as a game.
Cosmic Wheel Sisterhood is almost entirely dialogue and telling people’s fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games I’ve played in a bit.
There’s any number of “walking simulators” that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.
These were all successfully marketed to gamers as video games. My hot take is that they’re all games, but with a form of gameplay that some may find too simple for their liking and that’s ok. And the semantic debate over what’s a game and what isn’t is just feels vibes based sometimes.
I very disagree. How much writing is there in Chess? Can you think of any writing in Quake? You can definitely consider Quake great without the being any writing involved at all.
I think writers should stick to writing and game makers should go picking and choosing stories that would suit their game.
Yo, holy moly! They basically did with quake how I just suggested by making a game and slapping a story on afterwards!!! How TF did I come up with quake as my example for this!?!?! It’s either pure luck or actual shared vision!
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