Basically everything old. There’s such massive recency bias in game discussions. It’s very much an explicit marketing strategy to promote the new thing as more everything but somehow it’s infected almost all discussions.
Sure ok, playing an old game requires a bit more investment and effort than watching an old film or even reading an old book but mostly it’s just about lack of familiarity. Especially outside of fps style games where I’ll admit prior to halo 1 things were pretty all over the shop many older games are still approachable.
Coupled with the general dismissal of strategy and simulation genres (which were comparatively bigger in the past) and many things get forgotten outside of cult classic status.
If I'm rattling down a list of my favorite games ever, they're heavily concentrated in the last decade, with a couple of stragglers from earlier than that. I don't think that's recency bias; I think developers have just, in general, gotten better at honing in on what people like, especially in the age of rapid patching. There's plenty of negative that comes along with this too, but for every game like Diablo IV that patches out builds because they were too much fun and impacted their live service retention rate, there are plenty of games coming out of early access after learning what worked and didn't work with their players, much more rapidly than the old days of iterating on yearly sequels.
Old is relative though. Age doesn’t hit movies or books nearly as hard as it does to games and gameplay mechanics, and where exactly that acceptable limit happens to be differ for each individual - with no doubt a large correlation based on your age.
It’s just really hard to imagine yourself in the shoes of someone who didn’t grow up with them and doesn’t have the appreciation and nostalgia of those times. Heck, back when I was a kid with my PSX, anything on the NES felt like an ancient unplayable relic.
Idk, it’s pretty difficult to get my peers to check out black and white film, let alone silent, and yet most enjoy what they see.
I came to gaming after the NES (although I was alive at the time) and have recently been emulating games and have been surprised by how good some are.
There are still modern games that expect you to read a manual before playing, there are still modern games where it takes about 2 hours to learn the UI. There are older games with 3 page manuals and simple controls too.
You’ve got to remember you’re not immune to marketing tactics either. Like part of the resistance to checking out older stuff has been placed in us all by gaming companies training us to interpret stuff like low framerate as bad, or controls that aren’t fluid as bad.
Best game doesn’t necessarily mean most enjoyable now, or even an enjoyable experience at all. Some of the greatest art is difficult, unpleasant, and challenging. Some of the greatest video games are those that set trends, or do something unique despite rough edges, or are even straight up hostile to their player.
Always ready to bump my favorite game of all time, but honestly I feel this is quite a popular opinion (compared to some of the games in OP’s list that are really overlooked on these discussions of best games ever).
But still, what an incredible experience, the OST for outer Wilds was my fourth most listened to on last year’s Spotify Wrapped :)
Yeah, it may not be as popular as Mario or Zelda, but I wouldn’t say it’s “unfairly forgotten”. People who have played the game tend to be pretty vocal about it. And justifiably so, I’ve never had a comparable experience in another game. I wish I could forget about it and play it again.
For the people who do find out about it and it hooks them enough sure, it’s not really forgotten or underrated. But I still think it’s kinda obscure / not well known?
I started playing the Outer Worlds thinking I had simply misheard the name Outer Wilds and found myself very confused but still kept trudging on. Thank you for bringing some sanity into my life; Wilds seems like the game I wanted to play the whole time, not Worlds. I’ll see how chaotic I can fuck out Worlds before I ditch it for Wilds.
I wouldn’t pay $100 for an entire game. It grosses me out that someone is expected to spend $100 on cosmetics. Like obviously not everyone, but that it’s even possible is rather horrifying. Especially since it doesn’t stop there. You can buy multiple packs, and it’s fully expected that some people will.
And it’s true that some people will, but those people exist whether the game offers it or not. If The Finals won’t offer it, then they’ll just spend their money elsewhere.
Soul reaver is on my short list of potential games to start next. (It’s up against Half Life and Silent Hill). I went through the first blood omen about a year ago and loved it.
I was thinking Soul Reaver too! I think the problem is that it had a handful of mediocre sequels that made people eventually lose interest in the series. But the original game was one of the best on the PS1. I loved the whole improvised combat mechanic where you have to use anything around you in the environment that could hit the vampires’ weakneses.
I think Soul Reaver 2 was the peak of the series for me. When Kain had his monologue during the climax about flipping a coin enough times that one day it lands on its side, jesus. I get goosebumps just remembering it.
Let’s put it this way. Split screen was a mostly console exclusive feature before some genius decided to kill it off. Locking multiplayer behind a pay wall at some point was also the stupidest idea I’ve ever seen.
Most new titles for consoles are exactly as enjoyable on PC. The experience is almost identical. Companies prefer it this way too.
They can make a nice exclusive and release it for PC 2 years later to reap double the profit.
The above has me thinking that consoles are becoming a niche. I’d just get a steam deck for portable gaming and a play pass for the exclusives not yet available on PC.
No. Honestly. I own one, but I haven’t been able to play it for reasons relating to my work and I’ve got a lot of buyer’s remorse about it too. That really sucks, but I really don’t feel like I have missed out on much as far as gaming goes.
My gaming laptop has been more than a viable alternative. I really wish I hadn’t been so impulsive with the purchase of my PS5. I genuinely feel like it wasn’t worth all the struggle it took to get it, and the financial loss/burden/degradation that it caused.
I’ve been considering selling it, for some time now, but I’m having trouble committing…
I’d love to hear your stories/advice, for any of you in a similar situation.
I remember trying Pirate Trainer in a Nvidia game booth when VR was new. It was incredible, years later I get a VR headset and its the free game. I don't understand how no one has improved upon it.
Uru was the first puzzle game I thought struck a good balance between physical and mental puzzles. They were set at a level that felt challenging but not impossible and laid out so you alternated really nicely. Myst Online actually went backwards in this
Dunno that we need much more experimentation, we all know what the outcome will be - Loads of sexual harassment and misogyny.
Also, the stastically correct way to “sound like a girl” is to mute and never speak up. Last time i read something on this topic, the gender balance in a lot of games is better than we think, but women overwhelmingly stay muted to avoid harassment.
The solution isnt more education/experimentation. Everyone who cares already knows what the problem is. Games need better moderation tools and clear community standards.
I was very glad to read the last sentence. I agree fully. Easiest would be a report button that saves the last 60 seconds of voice, analyzes it with ai and check if something illegal/harassing was said and autokicks the person who said it.
Yeah that sounds totally reasonable and unintrusive, wtf. I don’t want my every word spoken in voice to be live analyzed by ai to see if I did a wrongthink.
Why not simply mute or kick if someone is being an asshole? Has served me well in all my years using discord or teamspeak.
Apart from what you‘re interpreting into my words, I said if someone is harassing you or speaking about lets say the things they did with their daughter yesterday, you can report them and have a computer look into it instead of a human.
Whatever privileges you have in your discord, you cant kick just anyone in every place. You either need privileges or a moderator to do it normally and my idea was to use AI to analyze the reported stuff.
I completely understand the sentiment of protecting children, but at the same time under that argument you can push the most dystopian and intrusive, overreaching legislature imaginable. It is the old balance of freedom versus safety, we can’t have complete safety without giving up all freedom.
And I think a constant ai driven monitoring of everything people say in the general vicinity of a microphone is very dystopian; which would be the eventual outcome of this.
I’m just gonna repeat myself since this is the most common answer I get in those topics:
The vast majority of people is being listened in on, analyzed and manipulated on a daily basis by far, far worse actors. Storing 1 minute of VC for 1 minute only accessible to this hypothetical bot *if someone reports them - facing wrongful report consequences themselves is not comparable to real privacy threats.
You don’t need to repeat yourself (and neither, be this condescending), I am well aware that this is happening to some degree already. Doesn’t mean I have to happily concede the little that is left.
I personally lean more towards humans for moderation, as words alone dont convey the full intent and meaning. And this cuts both ways, benign words can be used to harass.
But of course, humans are expensive, and recordings of voice chat have privacy implications.
generally, yes. But computers can take care of stuff very well at this point. Kicking someone for using the N-Word does not need meaning. Just dont use it, even if it is for educational purposes (inside a game-chat for example).
and recordings of voice chat have privacy implications.
I dont think we live in the same reality. over 30% in the US use Voice assistants that constantly listen in to their conversatoins (was just the first number I could find, I’m not from the US). Having a bot in a game VC chat store 1 minute of text for 1 minute for reporting purposes is like 0.00001% of what is going wrong with security stuff. Billions of people are getting analyzed, manipulated and whatnot on a daily basis. A reporting tool is not even the same game, let alone in the same ballpark in terms of privacy implications.
Yeah, AI to knock out the egregious stuff (n-bombs etc) is prefectly reasonable. But there is still a lot of harassment that can happen the really needs a human to interpret. Its a balance.
The privacy i am thinking of is the legal side of things. Google/FB/Apple are huge companies with the resources to work through the different legal requirements for every state and country. Google/FB/Apple can afford to just settle if anything goes wrong. A game studio cannot always do the same. As soon as you store a recording of a users voice, even temporarily, it opens up a lot of legal risks. Developers/publishers should still do it imo, but i dont think its something that can just be turned on without careful consideration.
It’s not about experimentation, but awareness. Experiencing life as a woman IRL is not easy - you can’t get a sex change on a whim or quickly hop into a female body. In an online game however, changing your voice is the probably the most convincing way to do so and it’s quite easy.
If even a small percentage of men experiencing the other side of the coin became active in improving the gaming space, it would be something.
Waiting and hoping for better moderation tools and clear community standards is non-active course of “action”. It’s like saying "I’m not going to vote because the system is shit 🙅 " and expecting it to get better.
I appreciate what your saying, and you’re right that it is a passive course of action (unless one were to campaign/lobby for developers to implement moderation). But my point was that imo, everyone that cares about the problem is already aware of it, and more awareness doesn’t solve the problem either.
This has been a problem for decades, and pre-dates microphones and games. Any platform that allows users to send messages will be used to send abuse. The tried and true solution has always been moderation. Riot Games seemed to be making headway with their chat moderation tools, but i havent kept up with how that went.
At a certain point, awareness becomes preaching to the choir. The assholes who are causing the problem won’t change their behavior unless they are forced to.
But my point was that imo, everyone that cares about the problem is already aware of it, and more awareness doesn’t solve the problem either.
I’m not sure that’s true. Yes people who care are aware, but I’d argue there are many who don’t now and aren’t aware. I for example didn’t know the impact was measurable in performance. My gullet has been open a few times while gaming online and the regret kicked in not long after, but using my mic has been so rare, I wouldn’t have been able to tie the shitty responses to decreased performance.
It wouldn’t surprise me if the “gamer girls suck because they’re women” crowd joining the challenge figured out that they were part of the performance problem. That is if they had the ability to self-reflect, which probably the minority has.
At a certain point, awareness becomes preaching to the choir. The assholes who are causing the problem won’t change their behavior unless they are forced to.
Oh, in that regard, yes, I agree. At the very base level, assholes will be assholes and those people can only be forced or kicked out
Yeah, i could be wrong about the level of awareness, i am a datapoint of one.
The performance part is interesting, but almost irrelevant imo. If the results had been that abusing your teammates improves their performance, it would still be wrong to do it.
I worry the people causing this problem are more likely to take the “abuse == tilt” information and use it to justify their behaviour :(.
I think the rare missed game via patience is very worth the ability for all of us to keep pressure on game companies to keep gaming prices down/lower, by waiting for sales/out-of-early-access, etc.
I get that to some degree, but also look at it this way.
Developer A spends 10 years and lots of people’s time developing a heartfelt, memorable game, and prices it at $25 - keeping it at that price no matter what changes. Meanwhile, Developer B develops dozens of cheap games chasing crummy junk trends, and charges $60 initially for them, and discounting them down to $10 after two months. Theoretically, Developer A should deserve more of their money. But, many people will often see “83% off” and go for Developer B, even though the game refusing discounts is worth far more of people’s time.
I do think some people only really focus their wallet-voting in one direction. It should be not just avoiding expenditure on bad games, but also volunteering it on good games.
I finished Cassette Beasts a couple of days ago and now I can never go back to Pokémon.
I honestly can’t sing its praises enough.
Don’t even know if I can play any other monster tamers now. Still, I might pick up Coromon and/or Nexomon: Extinction or something else at some point, but man, Cassette Beasts absolutely spoiled me.
Highly recommend to anyone who’d like some chill vibes (with some dark moments to make for good contrast) and no significant stress in terms of strategy. Like, yeah, it technically matters when it comes to type advantages, but sometimes it’s just fun to fuck around and see what fusions you can come up with, regardless of type.
Oh, and if you like games where you aren’t restricted to gender norms and can romance anyone of any gender, also a good option.
I feel like if you enjoyed the vibe of games like Stardew Valley or Spiritfarer or (going old school here) Chrono Trigger, you’ll probably enjoy this, even if the gameplay is entirely different.
Honestly, even if you enjoy Pokémon but might be sick of it for whatever reason, it’s a nice change of pace as well. It has enough in common to feel familiar, but sets itself apart in a bunch of ways which make it stand entirely on its own.
Music is also great, though you might get sick of one song that repeats. And repeats. And repeats.
Just finished Observer: System Redux. It’s a cyberpunk/horror game made by a Polish studio. They did a good job using the medium to create a sense of dread and foreboding.
Also playing Aurora, the free 4x most people compare to Dwarf Fortress. A new release came out a few weeks ago and it’s fun to learn the new mechanics.
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