A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the “3 stone 1 fire 1 arcane” stuff. I can’t just magically slap on a conjured knife onto my fire elemental.
Bonus points if the magic system is gesture-based like in Arx Fatalis.
Yes, this is something I’ve been wanting for a really long time, I’ve been playing around with different magic system implementations especially because of playing Arx Fatalis, trying to get a dynamic magic system that feels natural, it’s just really hard to get right and from experience, gesture based systems might seem fun, but they fall apart under certain circumstances and are limited to specific actions, so I’ve actually been considering different types of input systems and effects, for example graph based systems with multiple layers for construction and then for execution using key combos or hotkeys to combine sub graphs or just execute a single graph to perform actions or initialize causality based systems.
Games that lets you explore beautiful and fictional worlds in VR. Kinda like Minecraft but not with voxels, not a survival game but have some sort of game loop to keep you going. Or a puzzle game like Myst but with bigger and explorable maps, perhaps a “home” to decorate with trophies you found in other worlds (ACNH style?) I just want a chill game in VR…
This might not be what you’re looking for, but Real VR Fishing is a really nice looking game and really relaxing. I have made some open lobbies and some of the chillest people join and we just talk until one of us has to log off
There is also a web browser in the game and I just watch youtube or listen to music while playing. It is really fun and relaxing after a long day
I’m not really a fan of Let’s Plays, so it makes sense my favourite is CowChop’s Shadow of the Colossus Let’s Play. After around five episodes they abruptly decide to rent an RV and road trip to the Grand Canyon, all while still “playing” the game.
A game like Stray, but with actual mechanics and that’s difficult where you actually need to git gud at. I’d like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn’t strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.
Chip and Ironicus did a whole series on the metal gear series which is worth a watch. I’d also recommend watching Tietuesday dunk on that awful Wii U PacMan game
Chip and Ironicus in general are just fantastic, especially when it's a REALLY stupid game (in the good way!) like Wonderful 101. Ironicus just losing his shit at this next absurd thing never fails to make me laugh.
I do yearly rewatches of Until Dawn - Scary Game Squad. It’s five slightly drunk guys keeping teenagers in a horror movie alive. They played this at release so all their guesses and theories during the game aren’t influenced by what they saw on the internet.
The Scary Game Squad is fantastic, and Until Dawn is their finest work. It’s a perfect marriage of a group of guys who know all the horror story tropes and clichés and a game that is deliberately built around them.
You get to actually modify cars “by hand” swapping out or repairing individual components and the chassis can get bent up by big wrecks, you can buy new or used cars and tear them down and build them up and just cruise the world do street or track racing, demo derby etc. It’s all extremely rough but conceptually it’s the best thing ever, you really get to “own” a car and experience the highs and lows associated with that.
The closest game with any amount of polish I’ve played is Test Drive: Eve of Destruction you buy cars at the junkyard and take them to demo derbies, they need to be repaired upgraded etc and they have permanent damage from big hits.
Obviously there is My Summer Car and Mon Bazou both great games but they lack a racing centric gameplay loop and MSC in particular is too hardcore to be a mainstream game.
There was an ooooold, like, older than me, game like that called Street Rod, and I still end up going back to it time to time because there’s nothing quite like it.
Personally, I really like watching Nilaus play factory games. I enjoy playing the games to a point but he puts forth an amount of effort that I can never bring myself to emulate and it’s really satisfying even to just watch. Satisfactory, Tectonica, DSP, etc
If I might be so bold as to self promote my solo VR-only let’s play channel has long form gameplay with (almost) no edits or cuts and I discuss in depth the mechanics and art of the games I play. So far I’ve covered The Walking Dead: Saints & Sinners, Half Life: Alyx, Hello Puppets, Cosmodread, After the Fall, Into the Radius, Five Nights at Freddy’s: Help Wanted, Wanderer, and most recently Half Life 2 VR.
I haven’t uploaded anything recently as my partner and I just got married but there’s a decent backlog of games and I plan on continuing my run of Half Life 2 once it gets back up and running.
Thanks, yeah that’s the sort of thing I had in mind. To clarify sensible edits that improve the flow are totally fine as long as they are not the popular-youtuber types with flashy transitions, cutting to memes, screaming or making a face etc.
Not really a Let’s Play, but more of an “I’m Playing“, but I recently discovered SourSweet’s DayZ series. He only edits for time and to add film score type music to heighten the drama, as well as narration. He’s calm and collected, very skilled at the game, and there are no memes.
Ethos MC vids in general. I also have a fair bit of nolstalgia for some of the old Chuggaconroy series (might have forced jokes, but tbh I can’t remember).
For general gaming news, I go with Jeff Gerstmann and the Nextlander guys. For more technically focused stuff, it’s hard to beat Digital Foundry and their methodology of focusing on the user experience over benchmark numbers. I think all of those folks have been around long enough to be above chasing the hype cycle for traffic and they all have context from decades of being in the industry. Rich from DF started working in games media in 1990 and Jeff started working at Gamespot in 1996. It’s hard to find other folks who have been in the industry that long and still working in games coverage.
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