Just beat Catherine Full Body last night. There are a lot of things I like about the game, and some things I both like and dislike. It's really more of a "this is the main character's story and you're mostly along for the ride" than it is a narrative experience where you choose every move the protagonist makes.
Because of that, I think how you feel about the story will be determined by your own stance on relationships and the morality of them, hedonism, marriage, and things like that. For me, I felt familiarity with my experience watching Breaking Bad in its painful spectation of characters who make questionable decisions and their creation of damning consequences.
Easy mode treated the puzzles well, just takes away the time pressure of the blocks falling away (save for the boss battles where you're being chased). I ended up quite enjoying the puzzles! In the end, I don't know if I'd recommend the game. If you're interested in games doing something neat and novel with the topic of relationships then I think you'll find value in it.
I am finally completely finished with We Happy Few, DLCs and all. It was a lot better and more fun that I really thought it would be, especially story-wise. The characters are surprisingly complex and gray while still be likeable. Sally and Ollie's stories were great. They weren't as long as Arthur's, and they didn't have as many side quests (that I could find), but it was still a good time. With differences in encounters between the main characters and going through the same areas, it kind of felt like playing the B story in Resident Evil 2.
As for the DLCs, They Came From Below gives the game a fun little sci-fi twist. I liked seeing more of Roger and James. Lightbearer was surprisingly super short, and I wasn't expecting to hear Neil Newbon. We All Fall Down was by far the best DLC. It was pretty heavy, but did wrap up the ultimate fate of Wellington Wells pretty nicely.
Also have to add that the music is so fun. I actually sat through the entirety of the credits each time because there were some great jams.
Right now I'm dabbling around in Sandbox and Survival mode while I try to figure out what game to play next.
Not sure if many will join me on it, but with Microsoft going on the death march for studios, this might be the first of their major releases I don’t even bother with on Game Pass. After all, they fired Tango Gameworks, who knows when they’ll cut these devs loose.
I finished the first one only last week. I almost dropped it over the puzzles especially the finding runes in the environment one. That one broke the momentum of the narrative/plot for me as you’d be going through an area and you’ve the narration going on or you’ve just been through a big action sequence and now you’ve hit a wall until the puzzle is solved. So I’m in no rush to play this one, I did think the last third was great though and definitely less repetitive.
I do agree that a lot of the find-the-symbols puzzles felt like an afterthought, but overall they didn’t hinder my enjoyment of the game. The story and presentation were fantastic and I thought the blind trial was extremely well done and one of my favourite video game levels.
Reckon this is worth picking up on sale? I’m interested in it having played all the previous games, but I’m worried the battle pass and mtx is ruining it.
Now it’s been out for a few seasons what do you think?
They made a lot of changes this season to weapon crafting and modifying that's made it much easier than previous seasons. There's also a couple things that they made available across all difficulty tiers instead of the two higher ones. I haven't looked into specific specs, but I believe they've also buffed a bunch of the skills.
I don't know about mtx, but the paid battle pass is really only cosmetic stuff and doesn't affect core gameplay, if that's what you're worried about. There are things called "smoldering ashes" which serve as season permanent buffs, but they are available on the free battle pass, so everyone gets those.
This is exactly where I’ve been for the last week, it’s insane just the sheer difference the changes they made have had on the overall gameplay.
It feels as if I went from playing the technical demo (season 3) of the game to the actual launch version (season 4) - which sounds dramatic but it’s the second time I’ve made it to WT4 (I usually can’t slog through this much) and never this early!
I just finished Immortals of Aveum. I really liked the story. Felt like an early 2000 science fiction action movie. It’s gorgeous looking but the shooting didn’t have enough oomph to be really fun, so I stopped playing after the credits rolled. Didn’t feel the need to 100% it.
It has a lot of Doom-like exploration for new gear and other goodies. Also a handful optional bosses which are pretty hard to beat. But the shooting revolves around basically 3 weapon types (magic types in this case): a DMR, an SMG and a shotgun. The variations thereof don’t feel different enough and the feedback lacks kick, so the shooting doesn’t feel very meaty. It’s still solid enough, but the story is definitely what carried me through the 20ish hours of the game.
The characters are great. It’s not BG3 obviously, but there’s enough depth there. Like I said, it’s on the level of a goofy action movie plot from 20 years ago. No ones gonna get an oscar but you’ll be entertained nonetheless.
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