While not particularly about consequences of decisions, I highly recommend Frostpunk. It always feels like any decision is about trying to choose the less horrible one, but without ever knowing if it will work out or not. The atmosphere of that game is just superb.
Or, y’know, go with the original version of the trolley problem, where you start with the classic formulation (do you pull the lever?), then move to a new scenario;
“You’re a doctor, working in a hospital that has been cut off from outside resources by a disaster. You have five patients, one in need of a liver, one a heart, one a pair of kidneys, one a set of lungs, and one a pancreas. You have no suitable organs available, and all five patients will die without transplants, but there is a healthy young janitor working in the hospital who, by a stroke of extreme luck, is a compatible donor for all five patients. You could kill the janitor, harvest their organs, and save five people. Should you do it?”
Fascinatingly, almost everyone opts to pull the lever in the first part, but refuses to kill the janitor in the second, even though they are, from a deeply utilitarian perspective, the same choice. Unravelling why we see them as different is where things get really interesting.
Level 1 - one person Level 2 - the kids Level 3 - best friend’s mom Level 4 - cancer cure guy
None of it matters in the long run anyway, so might as well pick the choices that affect you directly. Toughest one in this is the best friend’s mom definitely.
I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).
But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.
Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.
Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen’s Sausage Roll. I haven’t finished it, but I didn’t utterly bounce off it either.
War hospital puts you in charge of a WW1 medical camp trying to allocate limited surgeons, nurses, medical supplies as people come in injured from the front line.
I just couldn’t beat Guacamelee on Vita, just hit a boss I couldn’t beat. I considered getting every Kurok on BOTW at one point but settled on every shrine or it’d have lost its fun.
Yeah, tanking a district makes that area harder and doesnt feel great; however, if you don’t kill any of them, the combat is really hard because you’re under levelled. So you have to make moral judgements and choose who is “best” to kill.
I mainly remember totally fucking up helping that nurse save that homeless guy, and I tried to go back so I could do it right and the game specifically tells you to live with your choices.
Owning physical editions of games can be a problem for patient gamers. As digital distribution continues to expand (even in previously resistant markets such as Japan), we’re again getting to a point where pre-orders may be necessary if you want a physical copy for small releases.
NIS America has also increased prices on their games, although, unlike Factorio, they have sales. Also unlike Factorio, they don’t spout nonsense like “inflation” for the increase. That doesn’t track on a game that already has virtually zero marginal cost and sunk development costs now that development has moved to a paid expansion. Dude would have been better off just announcing the increase and keeping his mouth shut on the rest.
You mentioned LoL. Dota 2 is really fun if you guys haven’t tried it, highly recommend. Biggest thing to get used to compared to LoL is the movement (most heroes have a turn speed)
This was always my issue with Dota. It just feels so sluggish to have to turn around to run away instead of instantly changing direction like in LoL. That being said I love Dota! Now whenever my friends drag me into League I constantly find myself wishing I had a courier.
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