I was going to immediately mention Hollow Knight but I see someone already did. Second thought: Tunic. It’s been a long time since a game hit me as hard as those two.
For pure fun addictive gaming: Factorio is absolutely nuts. 2D survival craft platforming action: Terraria is still king.
For space empire building check out X4: Foundations, after almost 10 years under development it’s absolutely amazing (but a huge timesink haha)
Oh and if you’re into semi-hard-scifi basebuilding you could give Stationeers a look. Sunk quite some hours into that one.
The learning cliff of the X games is pretty intense but totally worth it. I made it through and just look at me now! I, err… wasn’t going to do anything better with those hundreds of hours anyway.
The first title that jumps to my mind, especially when you contextualize it around “restoring faith”, is Satisfactory. It’s been a very entertaining and challenging game, but also the development team has been exactly what one (typically) wants from a dev team. They’ve been very transparent about issues, their process, etc. Their interactions with the fan-base have been frequent and open throughout the years of development. Good game + good company. Worth consideration if you like a good factory builder.
Very down to earth people. Telling us they want to go outside in the summer so they won’t be working for a bit was a bit of a stab at us basement dwellers
If you haven’t played it, “Stardew Valley” is, like, ruin-your-life good. And I think part of what makes it so faith assuring and life uplifting is that it was made by one dude who has continuously (for YEARS) released huge, free updates for the game. He’s awesome. It feels good supporting him and recommending such a great game to people. :-)
Baldurs Gate. There is so much content. I’m 150 hours in the game, I play split screen coop with my wife. We each have our characters customized to how we like it. It’s AAA quality. Came at a AAA price, but it’s absolutely worth it.
And I say this as a FPS/simulation gamer. Totally different genre but they’ve made this game accessible to all. It’s the only game I’ve ever purchased at full price and my steam account is 12 years old.
Balatro - Even if roguelike isn’t your thing, try it Alan Wake 1/2 & Control- if you love creepy atmosphere Superliminal - unique 1st person puzzle, think portal vibe Bastion - 1st game from Supergiant, best smash-em-up I’ve ever played Anything Supergiant for that matter
Bastion is one of the most beautiful games I’ve ever played, both art-wise and theme-wise. The entire end of the game was just chills and tears for me.
I take it from your exasperation that you want a game to “just be good already”, from the very start. So I’ll exclude anything that takes too much thought or investment to start having a good time.
Stardew valley is just fantastic and still receiving free updates.
Grim dawn is an amazing diablo2 style arpg. The dual class system means it has huge replayability. Still getting updates and very reasonably priced dlcs.
Kenshi is a unique gaming experience. If you can get past the jankiness it’s an amazing open world squad game with no story or objectives as such. The story of your characters emerges from the things that happen as you play. Like getting enslaved etc.
GreedFall. Old school RPG that flew completely under my radar. It has a 00s Bioware feel to it, before the dark times. The graphics aren’t perfect, etc., but it’s a really fun game with a decent story (so far).
Let’s go with A Monster’s Expedition Through Puzzling Exhibitions!
Humanity has died through hubris and climate change, and Human Englandland is all flooded. Now it’s the age of monsters! And one monster is touring the now-outdoors old Human Englandland museum, which is an archipelago cause flooding and such. All the bridges washed out, but there’s convenient trees! Let’s go see the museum.
Pushing logs from trees into adjacent water is the point of the game, but it has some of the simplest yet best mechanics about it that I’ve seen in a long time.
Trying to finish up Phoenix Wright: Ace Attorney - Spirt of Justice. I think I’m on the last case, so I can move on to the Ace Attorney: Investigations spin-offs after this. I’ve played all of these in the past on DS/3DS (except AA:I2), but that was years ago so some of these I don’t remember the cases and stories. Either way, I’m enjoying it. I don’t particularly love Visual Novels, but these kinds I do like.
Picked up Metaphor: ReFantazio over the weekend. Only a few hours in, but it’s definitely got my attention. Cool to play a brand new JRPG IP. Definitely looking forward to getting deeper into it. I like that it uses the traditional JRPG turn-based battle system. I don’t mind active battle systems (a la FFXV and FFXVI), but I’m definitely a bit of a traditionalist when it comes to JRPGs. Plus I’m often just bad at active battle, ha.
Friends also goaded me into getting the new Factorio: Space Age DLC. Even though I’ve had the base game for years, I don’t really play Factorio, preferring Satisfactory instead when I want to play Factory Sims, but I wanted to play with friends. Plus it’s a good chance for me to finally learn how to play this game and play efficiently.
I think a lot of us would have appreciated a more optional approach to a lot of the story stuff back at the base. Some of it can go on for a long time, may not be particularly engaging or exciting, and can just leave you wishing you could get back to the combat loop. Also, what’s up with that walking/jogging animation at the home base? I’ve spent $50 in the Unreal store and imported motion captured animations, ready for use in a commercial game, that looked better than that and could be hooked up in a few hours.
It’s a very good game that, when I recommend it, typically comes with an asterisk attached.
They had a free weekend and I was enjoying it until all of the story stuff back at the base. I typically like that kind of stuff but there was way too much of it.
I think the big problem wasn’t just the quantity, but the content. Every conversation felt like a character was just narrating their wiki bio to me, and not actually talking about anything current.
I wanted to buy a $40 deck builder game with cool IP, they wanted to sell me a $70 AAA production with a bunch of external stuff that I found pretty boring.
I got the impression the writers had read a bunch of niche Marvel comics and wanted to impress with that knowledge. Maybe some fans of those characters actually enjoy that, but it didn’t flow well. I barely had any context for who this Hunter is, who Lilith is, and why they matter.
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