I think these are fairly popular in their circles but I will take every opportunity to recommend sleeping dogs and judgement. Played both fairly recently and the plot is amazing and action is satisfying. Highly recommend putting them on your wishlist so you can pick them up on a sale.
Helldivers is legitimately the best game i have played in the past few years. Deep rock galactic is great too and pretty similar. If you like rogue like fps with amazing movement and game feel, crab champions is fantastic. Blasphemous is also a very fun game that is like 75% off
Helldivers 2 is currently occupying my mind 24/7. Yes there are a few bugs here and there, but the game is just so good they don’t really matter in terms of spoiling the experience. It is a 4 person co-op game and its really fun if you find a group of friends you can play with, or a good group of randoms who communicate. However, you can play solo, you just need to change up your playstyle for certain missions, like go a bit stealthier. Honestly try it, and if you want to try the group aspect of it join the official discord where there are lfg channels you can find people to play with.
This week i have been playing diablo 4 again. I just want one free cosmetic and I see it as an opportunity to notice how bad the game is right now since there is going to be huge changes in next season. Somehow I found the game to be pretty okay as long as I don’t have to look at loot.
Playing some elden ring also. My first (not completed) character a year ago was a mage and I always thought the game would be too hard for me in melee. I was so wrong and i am having much more fun playing melee. Doubt i am done before the expansion…
Then there are Guild wars 2 wvw raids every week \o/
I have, and the only thing I’m not trying is disabling multi-monitor support… but it still crashes to desktop. suspect that’s the culprit but I’ll be damned (really, can’t) if I have to turn off multiple displays lol
Are you playing it on disc by any chance? I know that I couldn’t get it working due to “Games for Windows Live”. I had to purchase it a second time on Steam before it worked (since they removed GFWL from the Steam and GOG versions).
FFVII rebirth. It’s very good but still a bit of a letdown. I don’t get why they went for Ubisoft style copy paste open world. The main story content is quite low in many locations. For me the best parts of the remake are the brilliant characters, the interesting world and the story, rebirth doesn’t play to those strengths.
No microtransactions, although it does have DLC’s. There are some doors you can’t pass through unless you buy those, which is a little annoying but you always have another option. I do think it’s better played with a controller though since the action can be very fast paced.
Because it would be inefficient and people don’t like it when you use their computing power for your own gain. I should mention that there are known instances of this happening. A site being compromised and a JavaScript mining applet has been added to the site.
Right… however ANY efficiency when already using a rig for an idle game is literally more efficient, hence why I wondered.
Also it wouldn’t matter whether the mining benefits the owner or user. In reality if the user wants to try with the CPU, they’ll be making $1 for every $20 wasted in power letting their computer idle hard. However that’s still $19 rather than $20. You could at least give the creator the crypto rather than yourself if it’s free which is kinda my point.
It’s literally a case of I’d prefer nobody benefit rather than someone else.
You do know that PCs don’t consume all the power when idle right?
I have a server with 2x800W power supplies and it idles at 110w. If I were to run a crypto miner on it my power bill will go up far more than the game creator will make.
The only winner in small scale crypto mining is the power company.
This isn’t about a computer on idle… This is about a computer running a game non stop that people think is Idle… When it’s not. It’s often running a game doing massive number calculations regularly. Sometimes showing hundreds to thousands of separate things on the screen constantly.
I think a lot of the comments here just don’t seem to understand how many resources an Idle game can actually take up lol.
I think depending on what type of grip you use on your mouse, it might change what sensitivity you want to use. It’s easy to cover wider distances with your wrist moving left-right, but harder to cover the same distance using your fingers to move up-down.
That’s a really good point. I’m a full-palm-grip sort of mouse user, where I only use the fingers to click, and all the movement come from the arm itself. I suspect that means I’d get less utility out of changing the axis values.
I don’t usually change the Y sensitivity, but I use a grip sort of halfway between a palm and fingertip grip, where I use my fingers for smaller movements, and my wrist for larger ones, so I can definitely see why some would want to.
If you’re asking why the games’ options are like that, it could be so the console and PC versions can be as similar as possible. As people have mentioned, it makes more sense on a controller, with a thumbstick, to set both axes to different sensitivities. PC / mouse version probably just mirrors these config options.
Also I have to say I can’t think of a game that does this off the top of my head, but when it comes to shooters I’ve mainly played older PC games, before the PS3 era. I think only setting sensitivity as a single value is common in those games.
As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.
And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.
In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.
Never seen anyone change it for the mouse, but I think for a joystick and especially gyro it is more common to have them different. Same basic principal applies to all three inputs though.
In first person games the distance you need to move horizontally is often far more then the distance you need to move vertically, quite often only needing to look up/down a small amount. So you can get better accuracy in the vertical direction by turning down the sensitivity without sacrificing the ability to move quickly up and down. But in the horizontal direction being able to move quickly is generally more important than better accuracy.
Not sure how important the difference is for the mouse though, likely why people don’t use it. But it is an easy setting to split up for the developers so why not give players control over it and set it however they like? Would be nice if you could lock them together, but that is a little more complex and requires more thought to do. And I don’t see game devs giving that much thought about the minor user experience improvements in their games settings when they have a load of gameplay still to worry about.
Since you mentioned joysticks, Joystick Gremlin is a great piece of software if you want to take the customization up a notch and have full sensitivity curves for your joysticks. You can even have modes dedicated to landing vs normal flight at different sensitivity levels.
I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.
I’m specifically talking about the mouse situation.
Would be nice if you could lock them together, but that is a little more complex and requires more thought to do
I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.
I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.
At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.
I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.
I’ve been playing FPS games since Wolfenstein 3D (and most people didn’t even use the mouse for those very early FPSes), and I have never considered trying that. As I said to a couple other people, I’ve accidentally set the X and Y to different values, and it just destroys my ability to aim.
But, ya know, I haven’t practiced it. It could offer an objective advantage, of some kind.
At any rate, I’m just glad there are people using it. It would be weird if it was a very common option in modern games, with nobody putting it to use, at all.
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