Never seen anyone change it for the mouse, but I think for a joystick and especially gyro it is more common to have them different. Same basic principal applies to all three inputs though.
In first person games the distance you need to move horizontally is often far more then the distance you need to move vertically, quite often only needing to look up/down a small amount. So you can get better accuracy in the vertical direction by turning down the sensitivity without sacrificing the ability to move quickly up and down. But in the horizontal direction being able to move quickly is generally more important than better accuracy.
Not sure how important the difference is for the mouse though, likely why people don’t use it. But it is an easy setting to split up for the developers so why not give players control over it and set it however they like? Would be nice if you could lock them together, but that is a little more complex and requires more thought to do. And I don’t see game devs giving that much thought about the minor user experience improvements in their games settings when they have a load of gameplay still to worry about.
Since you mentioned joysticks, Joystick Gremlin is a great piece of software if you want to take the customization up a notch and have full sensitivity curves for your joysticks. You can even have modes dedicated to landing vs normal flight at different sensitivity levels.
I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.
I’m specifically talking about the mouse situation.
Would be nice if you could lock them together, but that is a little more complex and requires more thought to do
I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.
I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.
At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.
I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.
I’ve been playing FPS games since Wolfenstein 3D (and most people didn’t even use the mouse for those very early FPSes), and I have never considered trying that. As I said to a couple other people, I’ve accidentally set the X and Y to different values, and it just destroys my ability to aim.
But, ya know, I haven’t practiced it. It could offer an objective advantage, of some kind.
At any rate, I’m just glad there are people using it. It would be weird if it was a very common option in modern games, with nobody putting it to use, at all.
I love having these as separate options and I use them every time to increase the X axis sensitivity because that’s where I will be moving the most drastically and I don’t need the same rapid acceleration for minor Y axis adjustments.
I’ve never tried it deliberately, but every time I’ve accidentally set the X and Y to different values, it has just destroyed my accuracy and made me motion-sick, into the bargain.
But I guess you could get used to it, and then it could give some kind of objective advantage.
consider trying other games too. i’ve always been pretty bad at street fighter and mortal kombat, then i tried tekken and it clicked for me a lot better
hmm, i feel like Law, Feng and Asuka are some good ones to learn with. also general advice, basic but keep your eyes on the other player, focus on reacting instead of preemptively doing moves
the different grabs are good to know. there’s charge attacks and stuff too, they’re a little less important in tekken though. most characters use a similar set for getting those first couple hits in, then string that into the special moves in combos. youtube vids help a lot
I have used them, mainly FPS games. I also have built in functionality to change my mouse sensitivity in my mouse. There’s a “sniper mode” button as well that will change the sensitivity whilst the button is pressed to allow me to be more precise (not that I use that as I don’t play many games like that)
I used the separate x and y options when I was using a tracker ball once. It went slower vertical than it did horizontally so being able to change them individually was a huge help.
Other people that might make use of this feature (and perhaps even render a game unplayable without it) is disabled people, I don’t have experience here, but it’s not hard to imagine use cases, poor hand mobility, limited reach etc.
well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )
street fighter have a couple arch type, ryu/ken is shoto and they have actually different play style even though their basics looks similar.
for any fighting game the distance that your opponent’s attack can reach is very important. a good player can simply whiff punish you and throw jabbing you because you don’t understand the +/- etc after a blocked/whiffed attack.
hit confirm is also important, which means a simple combo that you can start when you have advantage, but not too “negative” when it’s blocked. (training mode can show these info) Where the first 23 hit of your combo is safe and once you get better and landing those 23 hit combo, pick something that allows you to cancel into special moves, knock down or throw(which is also a down). All the more fancy complex combo is not really useful if you can’t even land a 2~3 hit combo on opponent.
punishing specific match up’s bad move, ie. a fireball at wrong distance allows opponent to jump in and lands full combo out of it. you have to do training mode a lot and study your match up.
and finally, study the neutral game, where both side starts from distance that all normal attacks are out of range, what can you do from that point of space and what opponent’s char can do from their space. If you keep getting beat by opponent’s certain move, rewatch the replay, check their input, record that input to a training dummy, and find what you can do as counter.
It’s a huge time sink and there are also cheaters(on pc specifically), so good luck.
If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don’t exploit their tendencies. Don’t spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.
Like for CPU don’t even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.
if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.
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Przeglądanie dostepnych tam stron to jak surfowanie po internecie na początku lat 2000 i pod koniec lat 90. Każda strona jest inna, każda ma swoją wlasną duszę i widać, że były robione z pasji.
Polecam poprzeglądać, a może i stworzyć coś własnego.
I just got a PS5 a couple weeks ago, after almost a decade of not having a console since my PS3 died. Playing GT7 as my one and only; I grew up on Gran Turismo since GT3. Actually just got all gold on the licenses last night, so feeling pretty accomplished haha. Pretty hard to find time with a newborn and a toddler!
I love mine! The catalog has a ton of awesome community games, itch has hundreds more, and the sdk is really accessible if you ever want to try making something yourself. The season has a lot of variety too, I played through most of it slowly but still have a few of the longer games to finish.
I use a book light at night so don’t have issues with the lack of backlight.
Thanks for the thoughtful reply. I’ll return to this comment when mine arrives to remind myself of the titles you mention. I am very excited to get mine. I’m not a huge retro gamer, but I do love the creativity of constraint. Like setting a movie all in one room. You have to get pretty inventive to pull off an enjoyable experience with so little to work with.
i cannot recommend any nintendo product since they are the by far the most evil company in gaming industry. you would be pretty much happy with metascore nintendo switch list. i would return switch and buy steam deck oled with a little bit more budget and pirate all nintendo products using steam deck. heck, most switch games runs better on steam deck than it is on switch.
Wow, that’s certainly a take. How are they worse than Sony or fucking Microsoft? Microsoft was under IRS investigation at one point. They dragged thing out resulting in multiple millions of taxpayer money being wasted, ruined the professional careers of the lead names on the investigation, bribed politicians to cut so much funding from the IRS that another investigation of that scale is simply not possible, and bribed other politicians to sway laws in their favor to help make what they were investigated for much harder to pursue charges on.
Do you have any substantive shit that the other big names aren’t guilty of as well? I’d love to hear it!
I was eyeing the steam deck for its portability but I rarely would have reason to use it so I held off. Same for the switch.
When I’m at home I play on my desktop. When I’m not at home I’m mostly actively moving about or only waiting small periods of time which are not worth it to start gaming. The only reason I would have to really use them would be during vacations.
I’m in a position where I can’t access my desktop for a few months, and my Steamdeck is absolutely great for lazy couch gaming. It runs pretty much any game I play atm, and with some tweaking per game, the controls are almost always great.
But I also use my Switch from time to time. It’s a bit more portable, it’s a kind of “just works” device where I don’t need to worry about controls or tweaks, and Tears of the Kingdom runs significantly better than it ever did on my Steamdeck, last time I tried.
It sounds like a Switch would be the best option for your use case, if you’d have to pick one. Something the Switch does very well is being able to pause any game by just putting it in standby and not worrying about it. Makes it ideal to play in between doing other stuff.
It’s a good point. I would say I don’t use them often enough to justify owning them, but I use them just enough to be okay with it. I go in spurts. I get on a Mario Maker kick and play a ton on the switch, and then I get on an emulation kick and load up a lot of retro stuff on the steam deck. But I have gone weeks or more without touching either.
It’s not Yakuza 0, that game was so much fun, the minigames were more interactive, and it only felt like a grind when shaking down Mr Shakedown, then putting money into upgrades.
Like a Dragon just feels slower, and more grinding. Story is cool, substories are amazing. But the minigames are less entertaining, and business management is as bad as Kiryus one.
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