I got the impression they won’t like either of those based on the post. Which is a shame because they’re great. You can spend a night with a couple friends going through pretty much any of the Halo games, and with the Master Chief Collection you can turn on skulls and such and have access to all the great Halos in one.
Yeah, not what we’re looking for right now but we’ve played through halo games and it was a blast. GOW didn’t sit right with us, perhaps due to the third person view, but we are going to give it an another try in the future. Just now, we got the COD itch. We’ve completed world at war campaigns so many times that now we just blaze through it on full autopilot now…
I was initially saddened to hear it was going to follow in the steps of 15 and be an action based rpg, and I thought 15 was brain dead “warp strike simulator” with horrible story pacing and poor characters (until last 5% of the game).
This game though has simple but effective action combat with enough variety to be fun and the characters and pacing are a joy.
I still wish we could get some FF games like 7 or 9 where there is depth to equipment, magic and turn based combat, but jrpgs have been iterating away from complex battle systems and sell well so can’t see them going back.
I still think FF7 was the pinnacle as material mixing and matching with equipment was really simple and super fun.
I genuinely hate it lol, as do all of my friends IRL.
We’re all huge into 14, which was produced by the same team. I mention it because there’s a ton of overlap with 14. The cinematography in the cutscenes and even the emotes the characters use feel lifted straight from the older game. The structure of the combat segments is also uncannily similar, they feel a lot like 14 dungeons. So, my group generally felt like the game got stale really quickly, which colored our impression as a whole.
The moment-to-moment gameplay also feels like a hyper simplified version of the “rotation” system in 14. You have a basic filler combo, and larger more powerful moves that can only be used again after a long cooldown timer. I found it to be under-stimulating, even after unlocking a few more things.
The story was awesome in the segments covered by the free trial, but then everything after that just kind of slipped off my brain. More than anything, I remember side quests in particular were really boring to the point where it felt like a joke.
We were really hyped and really really wanted to like the game when we first heard about it, and we were super hyped after playing the demo, but in the end it just felt like a really unpleasant slog to actually play.
At the same time however I can totally see why people do really enjoy the game. I think it’s a divisive release, and often the people who love/hate it will cite the exact same things but paint them in a different light. I ultimately wouldn’t not recommend the game, I think $50 is a really fair price for it too for what you’re getting
FF14 has sort of an unwritten rule, that you should ignore all side quests that are represented with the plain gold circle. They’re not even worth the time for XP and rarely have anything interesting happen in them. It’d be interesting if the same rule applies for FF16.
A 3070FE with no CPU bottleneck should not chug this game at 40fps on low settings with “ultra performance” DLSS at 3440x1440. Do better, devs.
Besides that, your complaints are 100% on point. As someone who had 2700 hours in FF14 before quitting, it’s clear they overclocked the engine to its limits and simply patched together whatever they could.
I called it as soon as they gave the FF16 project to Yoshi-P. He did the best he could with the tools he was given, and the only tool he knows is FF14.
We expect this man to produce a stellar mainline FF game while actively being the producer of the best MMO on the market while trying to finish multiple industry-leading expansions?
Square Enix is yet another example of corporate suicide by deliberate mismanagement. Let Yoko Taro loose, you cowards. Give him FF17 so we can go down in a blaze of glory.
It’s wild how CBU3 dumped FF14 design straight into FF16 and decided it was good enough. MMO gameplay makes a lot of design compromises to accommodate for the multiplayer shared-state world, network latency, etc. None of which make sense for a single player offline experience.
What do you do in FFXIV? Like I can’t look at a stand alone and expect the same. I even liked SOME of Strangers of Paradise just because of the job skill tree. It was what they embarked on back in ARR and it never happened.
But the demo for XVI and the crossover event was decent. I loved the Ifrit fight and the cave flight part. I am not sure about it though. If I could have done PC as the demo I would have bought it. But waiting 6 months is ass.
I was just asking what your main activity is in XIV. I’m a raider. So the story is cool, but not my driving factor in enjoying the game. The gameplay and mechanics are usually what makes me enjoy it.
Honestly I’ve done just about everything over the years except ultimates (I play with IRL friends and I’m happy if we can clear a savage tier lol)
If I had to pick a “main” activity I think it would be parsing tbh, I really enjoy chasing the numbers. I level up all jobs and also try to perfect at least the basic rotation for all of them. I’ll hang out on party finder and jump into extreme farms on off jobs to practice.
But there’s also been months where I’ve done nothing but like, ocean fishing, diadem, pvp (I love crystal conflict, best part about endwalker to me) and so on. That’s been one of my favorite things about the game; you can get totally wrapped up in a huge project. Almost like you can play the game to take a break from playing the game. Just recently we’ve gotten into treasure maps, super chill
Hmm. I wonder if we have partied together! I do the ultimates. I’m actually a Penta legend. But I don’t parse more than what I naturally do while clearing. I may chase an orange with BiS but I usually get bored after the first few weeks after BiS and go elsewhere.
I was just wondering if your main jam was housing or glam or just the story. If it’s raiding I probably wouldn’t dig 16 either.
I gave up on it for now when the questline involving the NPC learning to write broke, and then I started crashing to desktop (without any logs anywhere, either in the Buffout directory or even in Windows’ Event Viewer) every time I left the Swan or fast traveled directly to it, even though traveling to another point literally fifty feet south worked just fine. And since there’s no logs describing the crash, I have no idea how to fix it.
I could probably fix it by uninstalling and re-downloading it again, but I have a goddamn data cap that my roommate already blows through every month with the fucking massive updates Fallout 76 has taken to pushing out, I have zero desire to download 60 GB of data (30 GB base game + 30 GB FOLON) every fucking time I sneeze wrong and make the game start crashing again. =|
regarding the large download, there is a girl which is very fit and likes compression a lot which reduced the total download size to 38 gb, if that helps. also, you can reinstall from that as often as you like without redownloading.
My Acer laptop has seen 10 years of daily use. The battery is obviously fucked and the w key had to be changed (no clue why) but it’s still chugging along just fine.
This is just my opinion, please if anyone reading this loves FFXVI don’t take it personally!
IMO: The story is ass, the visuals are spectacular (especially the Eikon fights), the soundtrack is amazing, and the gameplay is a weird combo of FFXIV and DMC5. If you’re not opposed to some game spoilers, I would really recommend watching a stream of the beginning of the game just to see what you’re getting into.
If you’ve played other mainline Final Fantasy, it’s very different gameplay-wise. Your party is AI controlled, and you only control the main character of the section (usually Clive). This really turned me off from the game tbh. The mainline story can really drag too, and the sidequests vary in quality so much I genuinely wondered if they had several different teams working on them and not communicating. The only ones I really liked were the hunts, because I think that’s the only time you as a player actually have to think about your moveset and how to tackle a boss.
If you can get it on sale, and you’re willing to sit through like…15h of intro to actually get to the main parts of the game, go for it. If you want something a bit shorter, but shows what modern Final Fantasy games seem to going towards, maybe try Final Fantasy 7 Remake. If you want a cleaner version of Clive’s gameplay, I recommend the Devil May Cry series, especially 5.
Geezus the story isn’t ass. I know you prefaced with it just being your opinion, but with a charged comment like that’s it’s hard not to want to push back.
That’s fine, you can disagree. But as someone who 100% the game (and somehow kept my sanity), I really do think anything that is outside of the Clive/Joshua/Rosfiels story is pretty weak, and that is like…35% of the game total.
I don’t want to get into spoilers, but I think all the Eikons outside of Dion are severely underutilized, and could have been much more impactful in the story. The whole Ultima payoff is also really not very well thought out with how it’s explained. That’s why I genuinely think the writers were segmented into different teams and were not communicating with each other.
The Rosfield-centred plot is genuinely great though, I really wish they had stuck mainly to that.
I asked my brother this who’s a huge fina fantasy fan and he says it’s the best story wise since 10. 13 is just boring, 15 is so convoluted and bloated. 12 is pretty good but the retread in Ivaice always felt like a cop out. 16 is the most consice FF story wise in years.
I really want to like AC 3 but I just can’t. I’m a big history nerd and it kinda upsets me that I don’t like the game.
I’ve bought Origins and Odyssey. I’ve started Origins a couple of times and haven’t started Odyssey. I keep getting distracted by new games. My entire library is like that. Started and unfinished or waiting to start.
You can have reenactment of actual historical events with your character inserted as the hero, or you can have a vivid open world, but not both. AC 3 goes for the former and has the vibe of being embarrassed of being a lowly entertainment product and aspiring to be one of the worthy but dry educational “games” you’d get to play on the school computers.
As someone from Britain, I never got the educational vibe. I mostly got "is this a reference to something?" as various characters showed up. My knowledge of American history starts in the 1920s, mostly.
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Aktywne