We had a silly mod for Unreal Tournament back in the day for LAN parties that switched out the headshot theme for crotch shots. Whoever did the voice was spot on with the game’s announcer.
Been playing a bit of Rocket League in the little time I have off work, I have a good game of Dropshot Rumble that I recorded recenty here, though I’m not sure the new Steam gameplay recording feature did such a good job:
Dividing my time between playingSTALKER 2 and modding it. There is a really great game underneath the surface - at least the potential of one - but it’s a shame it released in the state it did. The A-life offline simulation being turned off smells of console constraints and/or a forced release after they ran out of possibilities to delay further. I really hope they’ll be able to keep working on the game through patches because it has the potential to be truly fantastic.
Also still playing Deadlock, a game or two a day or so. It’s an often frustrating experience - as MOBAs tend to be - where matchmaking still has a huge impact on your fun, but the core gameplay is just so damn good. I just wish I was in a skill bracket where people are actually using mics and coordinating and communicating. Partly an EU problem though I’m sure.
Jestem w stanie sobie wyobrazić takie urządzenie, aczkolwiek standardów akumulatorów do laptopów jest tak dużo, że wątpię, aby coś takiego faktycznie istniało.
biorę do pracy tylko te urządzenie + baterie do lapka, a komputera nie muszę dźwigać
“In the room ahead is a spider artifact. Take it! We will need it to reach the Santieri Crystal.” Also “There is but one gift I can offer that is equal in value to an Elder Scroll and my daughter: I offer you my blood. Take it and you will walk as a lion among sheep, men will tremble at your approach, and you will never fear death again.”
That game is one of my saddest histories. As a bit to young to play it I bought it and found it immensely boring just slogging through the dungeon at the start. Didn’t understand the weapon system. Eventually after several tries I got into the city proper but couldn’t handle that first boss fight. Put it aside and never picked it back up again. Still have the game somewhere. No PSOne tho’
Similar story for me. I bounced off this game several times, going back to it repeatedly because (to this day) Matsuno’s games are some of my all-time favorites. Then maybe 15 years after release, I realized I’d stopped just short of the crafting station which was such a strong hook for me I ended up with multiple spreadsheets!
Unfortunately, as I began to realize as I delved into the game, it had a lot in common with looter ARPGs, a genre that ages so rapidly. I probably would have loved the game back in 2000 but didn’t give it enough of a chance back then. By the time I did, it was just too dated.
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