I liked the price point of the PS5 vs getting a solid gaming PC.
Returnal is one of my favorite games of the last few years.
Demon’s Souls is a delight for the eyes, as well. And I loved being able to replay such a classic PS3 game, even if Bluepoint modified the art direction from the original in certain ways.
FF16 was incredible, I don’t care if they trimmed down the jrpg elements
Sony seems content sending many of its exclusives over to PC after a few years, which I’m grateful for. So if you’ve got a PC I wouldn’t see a huge need for a PS5.
Good point, but Returnal is on PC and you can play with mouse kB, Demon Souls is a remaster of something I played on PS3 which blew my mind then. And FF16 has mixed reviews. I’m more into FF7 part 2, but the complete dlc edition will eventually reach PC as well.
I don’t think I’ve played anything exclusive to the PS5. Not worth buying in my opinion.
I have played stuff exclusive to the switch, I mostly dislike it though. I’m not sure why, I think it’s that they don’t compete because they have us with their catalogue and I dislike their business practices, selling gimmicks and vaulting content. Especially given most of the switch games are port of Wiiu games then it probably is skippable.
My steamdeck makes me feel like I’ve gone 3rd party. It’s affordable and can run about 90 percent of releases. Plus indies and it’s not locked down by anything.
I don’t have a current console gen (if you discard the Nintendo Switch) but I don’t want to skip it, I want a PS5 but granted I am not sure I’d get it if it wasn’t retro compatible with the huge backlog of PS4 games that I have… Even the Xbox with the game pass is feasible to me (something impossible to think for me, I have always been a Sony and Nintendo user).
The best thing about this gen so far is the rise of handheld PCs, like the Steam Deck and ROG Ally. I mostly play on the Deck nowadays, while the PS5 gathers dust.
The best thing about this gen so far is the rise of handheld PCs
I’d like to think this is due the Chinese handhelds picking up where Nintendo left… (In its own way ofc 🏴☠️) and I’m glad I was a participant of this…
But I think it is mostly because of cloud gaming and Nintendo Switch inspiration.
An indie game called OneShot from the Undertale knockoff genre has only one choice that matters, but god damn what a horrible choice, particularly since a child has to make it. And by the way, the game is called OneShot because it’s designed to be played exactly once. If you want to play again, you have to mess with some files to do so.
Detroit: Become Human has some pretty tough decision trees. Not just in how you have to find the options, but even when you only have a few, it’s difficult to choose one because none of them are wrong (or right, for that matter).
Papers, Please seems incredibly easy, but then you’re given a choice like “this person doesn’t have a permit but their husband did and they say they will be killed if they have to go back; do you do your job or do you take pity on them?”
Jeopardy. The newest one I know of is multiple choice and some of the answers are hard.
MGS5? It’s not a choice, but damn do I have to take pause every time I get to the part where you have to put down your entire army while they stand saluting you because they’re infected by vocal chord zombie parasites. You never even talked to these people to get to know them and it’s still like “fuck man these are my friends…”
Including Jeopardy in a list of games like this is the kind of awkward “technically correct” dissonance I’ve come to expect from AI. What a weird inclusion.
I didn’t sleep the night after I played that part in MGS5. “We live and die by your orders, Boss” while morosely humming the Peace Walker theme – it’s like Kojima was trying to make the player share Snake’s PTSD.
My playthrough of cyberpunk I found that they had these choices, but the effect was identical regardless of what you chose (except the very end of the base game, and the DLC) I enjoyed the game, but that was my biggest annoyance
Pathologic 2 - Stress Simulator, decide what to do with dwindling resources. Notoriously difficult.
Orwell: Keeping an Eye On You - The information you pass on, is going to really affect the story. A couple of times, I really felt conflicted about the decision.
This War of Mine - Do you rob innocent at the cost of your humanity or fight those bandits who are looting at the cost of your life
I’ll second This War of Mine. It draws from the experiences of civilians during the Siege of Sarajevo in the 90s. The choices are hard, and they have real consequence, and what you pick will haunt your dreams.
Its an isometric tactics style game that plays like the tabletop RPG it is designed around. It’s a lot of reading, so if you’re not into that stay away, but man… I remember when I beat it I was like “Fuck… Did I fuck up? I think I may have made some wrong decisions. I feel awful now”
I also love the setting it takes place in. For some reason fantasy always takes place in the past. Medieval elves, and dwarves, and Orcs etc. ShadowRun is a dystopian/cyberpunk future where all of these races exist. As if the fantasy world didn’t stop existing after the medieval era.
I really need to replay Dragonfall and Hong Kong. Never finished either just due to unfortunate circumstance outside the game but thought highly of both.
Citizen Sleeper. It’s a short game about precarity and human connection. There are a few off ramps out of the current, desperate situation you’re in that are usually weighed against letting someone go or leaving things behind. It’s unique in games with difficult choices for so rarely about being given compelling reasons to do bad things, just choices that are hard for their emotional consequences.
bin.pol.social
Aktywne