As a lifetime PC gamer, I wholeheartedly agree. There were many console games I had been envious about in the PS2, PS3 or PS4 era. Now? Nope, nothing. Partially because the industry got so bad I'm hardly interested in most new games, but the exclusives are pretty much non-existent in the genres I'm interested in.
As someone who skipped the last generation… I think this one is way better… Because it’s fully backwards compatible. Since I got a PS5 I’ve gone back and played many games I missed. Meanwhile the only game for the PS5 I play is GT7. And since I’ve loved every GT game, it was worth it for me. I expect that GTA 6 will be the next PS5 game I actually get.
I think this is actually a good thing. In a perfect world exclusives wouldn’t exist and you would buy things based on their own merits. Having to buy something you don’t want because you fear missing out on a game is a horrible experience. In fact I stopped caring because I got so tired of possibly missing out on a game. It has worked out great for me this generation.
As for minor issues, EGS does not have feature parity with Steam or GOG. They don’t have user reviews, for example. This makes it a worse user experience.
More importantly, Epic has a habit of anti-competitive or anti-consumer behavior. When EGS first launched, they were keen on doing console-style timed exclusives, even for games that were already purchasable on platforms like Steam.
Lastly, Epic has a history of neglecting or shutting down games. A few of their older games were taken offline permanently when Fortnite started gaining traction. They then purchased a few studios, namely Psyonix (makers of Rocket League), Mediatonic (Fall Guys), and Harmonix (Rock Band/Guitar Hero series). These studios seem to be a shell of what they used to be. Psyonix’s first major project under Epic was Rocket Racing in Fortnite, and this project seemed to be prioritized over Rocket League and even caused the removal of core features of Rocket League. Harmonix worked on Fortnite Festival, but that came at the cost of Fuser, which shut down and was delisted about a year after launch. As for Mediatonic, I don’t think they worked on anything else yet, but a large portion of the studio was recently laid off. Needless to say, fans of the affected studios aren’t happy with Epic as they’re being treated as 2nd-class citizens compared to Fortnite players.
Fallout New Vegas - You can literally help a gang take over the starting town like 5 minutes into the game.
Souls games - The games constantly autosave in the background and (sometimes out of nowhere) present you with some very unclear choices. In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.
Most CRPGs I played had meaningful choices (sometimes having extreme effects on the game world):
Planescape: Torment - Best CRPG ever IMO.
Tyranny, Pillars of Eternity - Modern CRPGs by Obsidian, both amazing. I haven’t played Pillars of Eternity 2 yet.
In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.
Yeah, that's bad game design IMO unless the game is an hour or two long. The player should be able to roll back when they fuck up that much. In fact, only one save file and no way to roll back if it gets corrupted or you realize how badly you have fucked up is always a bad design.
The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.
If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.
In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don’t think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.
I didn’t like Nier Automata and didn’t play it much, so I don’t know about its abrupt endings, and how they are presented and handled.
Edit: I didn’t mean to be rude in my last comment, I was being genuine - souls games are known for this stuff (not specifically abrupt endings, but rather abrupt meaningful choices).
Your reply made me realize however that it might just be Nier’s implementation of the idea which you dislike, not the idea in general.
Yea, from how you made it sound it seems similar to how it ended up being in nier - make a choice that does seem like it’ll end the game, but really it’s probably not very serious - credit roll, hope you saved recently. It would’ve very much benefited from simply autosaving at the correct time.
Imo it kinda depends on what kind of ending it is, if it’s still conclusive but maybe a bad end, that seems alright. Just if it clearly leaves me unsatisfied I’d be annoyed. I’d still really prefer just having a reload option, but I’d also rather game devs stick to their vision, just like fromsoft ganes really don’t need an explicit easy mode, it makes sense they’d also stick to this if they want to do it. It’ll be great for some people, and others will hate it, and that’s fine.
I am currently waiting for Alan Wake 2 to go on sale on Xbox. In the meantime I’ve been catching up with their older games - I’m in the post-game for Control and about 1/2 through the original AW.
Also, the new Prince of Persia is not out yet but will probably be leaving it until it goes on sale. To be honest there are only a few developers that I would buy new games from: first-party Nintendo, some Sega devs (Vanillaware, Atlus).
i’m gonna blatantly disregard your “but where the consequences actually matter” and recommend most of telltale’s games (The Walking Dead and The Wolf Among Us are the better ones).
besides them and the suggestion of others i would also recommend Tyranny. great CRPG made by Obsidian.
You’re right in that exclusives are becoming less and less but I still think it’s worth getting a PS5.
If you have the wallet for it I think the perfect setup is owning a switch for party games and Nintendo exclusives, a PS5 for Sony exclusives/general couch gaming and as your media machine, and a PC for all the rest.
Ps5 definitely has some great exclusives that imo make the system worth it, not to mention the graphical upgrades and how quick it is compared to a ps4.
-Ghost of Tsushima is a beautiful game, with a great story and gameplay, performs so much better on PS5 -Spiderman 2 -God of war Ragnarok -Horizon zero dawn -Gran Turismo
I use my PS5 for most of my games over my gaming PC, just more comfortable for me. Also I still like that you can get lucky if you go to a GameStop and find used physical copies of expansive games at a discount.
I have also always recommended owning an Xbox/PlayStation as a media device as well. Sound and image quality usually surpass your smaller basic steaming devices or built in smart TVs. Compared to my ps5, my ps4 crawls through the menus and loading screens. One of those things that you won’t notice until you upgrade.
Having said all that, I wouldn’t get the “pro” model, unless you have the cash and want to game in like 8k or some bs
My partner and I got a PS5 when they became available and only played a couple of games on it. It mostly collects dust now. I’d attribute a lot to PlayStation’s games becoming more available on PC.
This War of Mine. Honestly can't believe nobody else has mentioned it.
You play as a group of civilians in a war torn country. By day you craft things needed for survival like a stove for cooking, guns for protection, barricades to prevent raiders. At night you send one person with a backpack to scavenge an area of your choice for things like food, medicine, supplies etc. The others will either sleep or guard the property. Things you do while scavenging have real effects on your characters. Decided to rob an elderly couple? Your characters will react based on their personality.
Things become grim fast if you decide to start robbing supplies or get attacked. Your players get sick, become depressed, starve, get hurt etc. I've never made it to the end.
It's a great way to understand the struggles of being a civilian in a war. The Polish government actually recommends it for educational purposes and the devs have donated a lot of proceeds to charities serving people impacted by war, including Ukraine most recently.
I was a bit aggressive on like my second playthrough and ended up killing a couple people to get their medicine. The guy that killed them was too depressed to scavenge and killed himself. Then another person got depressed because of that and wouldn't do anything. Then she got sick and died shortly after. I was too sad to play for awhile after that one.
It’s very good, but the tone can be totally broken if you master combat. Killing soldiers doesn’t lower morale, so they are free targets.
Depending on what locations spawn, it is possible to completely ruin the intended vibe. I’ve wiped out the military outpost and ended up with so many supplies I didn’t know what to do with them all.
Trying to desperately survive in a world that’s upside down, fighting the hopelessness and trying to survive just one more day and slowly realising the you’re just one day closer to death…
Man, it’s a really great game, but I can’t play it again anytime soon.
While not particularly about consequences of decisions, I highly recommend Frostpunk. It always feels like any decision is about trying to choose the less horrible one, but without ever knowing if it will work out or not. The atmosphere of that game is just superb.
Daemon by Daniel Suarez. A persistent computer virus develops a game where the only way to win is to kill off your team mates. The people who show the greatest willingness to backstab are recruited for missions in the real world.
bin.pol.social
Aktywne