The Banner Saga 1-3 has you leading an army and offers many difficult narrative decisions that don’t necessarily affect the story outcome but absolutely can make or break your next battle or just generally make you feel bad. Battles are turn-bases tactical style.
Fallout: New Vegas. Hell, Fallout 2. In 2 early on, you only have time to one of two quests and people die when you can’t help them. You can’t save everyone.
Very different from later games where time doesn’t matter and the whole world waits for you.
I thought Thromebreaker: The Witcher Tales had some extremely tough ones. They also heavily effect your gameplay in that many times they add or remove a character from your party. I had built a deck in that game that relied heavily on a character. That character then did something morally reprehensible and I decided to banish them. That removed them from my deck, too, so I had to come up with a new strategy after that.
Fun game if you can get into it. Almost every choice is extremely morally gray and often feels like there is no good choice at all.
When playing with friends/alone? Great! Customization is never a bad thing, and it enables groups with varied skill levels to still enjoy the game. Online multiplayer? Hate it hate it hate it.
One example: a lot of fps games are cross-platform these days, and I’ve never felt good about the things they do to balance mouse vs controller. I get why they attempt it, but it feels less like “balance” and more like they’ve created two different classes of players, controller being the close quarter players and mouse being the mid/long range flick shooters.
Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well
Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well
The idea behind it is aiming for a close ending for a variety of skill sets by trying to balance things as the last minute, but it certainly feels like punishing anyone who does well early on.
Some implementations are kinda fun when they seem like actual balancing, but only if they are early enough for the winning team/person to be able to address and not some unstoppable surprise on the last lap/few seconds of a match like a blue shell in Mario Kart.
If you like randomly made stories, you can try Rimworld.
You will quickly find yourself asking very difficult questions. Is taking on the cripple something you can afford to do? Is using medicine on a less valuable colonist smart? Do you let some of your colonists starve, or start a war with friendly neighbors? Cannibalism will make your neighbors hate you and some of your colonists might rebel over it, but that’s better than some of them starving… right?
If you’re into colony Sims Rimworld is amazing! Biotech and Idology are also great DLC expansions that give you a lot more options. IMO Royalty is the weakest one so if you’re just starting out I might recommend passing on it unless you really love the game
Wasteland 3 without looking up any guides poses some difficult choices, usually in the form of being forced to side with a certain faction at the expense of another, with no option to skip the choice once it’s presented.
The patient Nintendo gamer has to wait for an emulator and raise the Jolly Roger.
In all seriousness Nintendo games for previous gen (Wii U) are roughly half current gen. In the current gens store. Go back further and they just don’t support it.
The real problem now is all console companies just close the store on their old consoles so physical media is the only purchase route that lasts if you want to stay legal and that has scarcity value in the end.
Jail breaking is an option too for the Switch and I’ve been happy with the experience. Even paying more for a physically modded oled version ends up paying for itself quick considering the price of games.
Emulation is king when it doesn’t have bugs for sure. I’ve been running more games through emulation over the switch as it’s gotten better for that beautiful fps and resolution jump.
Any sort of fighting game if you’re planning to play online. It doesn’t matter how cheap Rivals of Aether or Street Fighter 6 is, if you’re not playing near release you’ll only be fighting against people with 500+ hours of experience.
I mostly agree, but I feel like Street Fighter 6(Going to throw Tekken 7/8 out as an option as well) has a good enough ranking system that you will be able to get people around your skill level years down the line. I didnt jump on Street Fighter 5 till Arcade Edition released, and never had an issue with learning and getting matches in Ranked, and I feel like that will be the same for SF6.
You will have to catch up with knowledge of characters, but I feel lower ranks are much easier in that regard.
However, the Street Fighter 6 Battle Hub is merciless and full of Master ranked players, and that is where turning up late is going to be painful and soul crushing(and I will be one of those people contributing to that).
This also highlights a huge advantage that popular fighting games have: the constant arrival of new players. You don't want to be the only person who picked up the game that week.
Thankfully, there are multiple really popular fighting games out right now (at least, really popular compared to how the genre was doing a few years ago), which is great.
But this isn’t the formula for all games. While we might agree that games from 2000 or even 2010 are “showing their age”, at this point 5 to 8-year-old games are less and less likely to be seen as ‘too old’ by comparison to hot releases.
As someone that grew up in the '80s and '90s, it’s wild how much different the pace of change in games was then compared to now.
In 1991 I was playing NES games and 256-color VGA MS-DOS games, in 1998 I was playing Half-Life. Every single thing about the experience of video games changed in that span.
In 2017 I was playing Breath of the Wild, in 2024 I’m playing more or less the same game in Tears of the Kingdom.
To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.
Well, that is a sign of the medium maturing. We’ve figured out most basic technological limitations and many design conventions to make games that are as close to the vision of the creators as we want them to be. Until some new great discovery drastically changes how games are made, now it’s just a matter of building up on existing ideas, with new twists.
Pokémon. You get to choose from Charmander, Bulbasaur, and Squirtle for your starter. And everyone you know will judge you for which starter you picked.
I’ve heard that for smaller studios it is incredibly important to get those early sales. Their margins are often very small (if they exist at all) so getting early and continued support is often vital.
The “u” in uTorrent is actually [greek letter mu](en.m.wikipedia.org/wiki/Mu_(letter)), which as a SI suffix is pronounced “micro” and means one millionth (10^-6)
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