Did anyone play the Blair witch game? I didn’t find it too scary, but the woods in that game are phenomenal. I thought they did a great job with making it feel like you were actually in a forest.
@Megaman_EXE Amnesia: The Dark Descent. It is an absolute masterpiece in it's genre, the next 3 scariest games I've played pale in comparison to it, and all of them are also by Frictional Games. Frictional is an A+++ studio.
I really liked Amnesia when it was first released. Also, penumbra is really good, too. I always recommend them to people! I think maybe I’ve desensitized myself to frictional games development style because I don’t tend to find their games scary anymore. Their latest game did have me tense for a bit, but it quickly wore off as I got used to it :(
I’m chasing that high of getting scared haha. I’m not sure what to do. I figure at this point I just need to play everything I can get my hands on
I still play my 3DS on bus trips all the time, and trying to find people IRL who recognise it. There aren’t many here.
By far my favourite console ever, if DS and GBA libraries (and ease of modding) are included. I didn’t even get through the most recommended games, let alone the obscure ones (like an Atelier-like game made by the Etrian Odyssey devs, Nora and the Time Studio I think, it was weird but interesting if somebody wants to try)
Don’t actually care for the 3D effect by now, but I’m happy it’s there, if only for showing off to people. Fire Emblem feels made for dual screens, and EO was literally so - I’m hoping they’ll manage without them. Besides that, mostly just good game library.
I don't know if the Atari Lynx counts as non-major. Anything from Atari should probably count as major, the thing supposedly sold 2 million units, but I can't remember the last time I've seen anyone mention it and that's still less than 2% of the Game Boy's 110m+.
I got the original model as a hand-me-down towards the end of the 90s and I wasn't super fond of it. The thing looks and feels like a brick and ate batteries for breakfast, the internet says 5 hour battery life but I remember getting like 2. The "left-hand mode" is a cool concept but putting two pairs of A/B buttons on the device feels like something they could've done better. It had color, a couple of arcade ports were really great games and there was Chip's Challenge, but younger me got exhausted just using the damn thing.
We met Reggie, who’s about kicking ass and taking names.
And the DS is revealed…and it COMES OUT THAT YEAR?! Whaaaaaa
I was so hyped. I started saving my pennies right away.
The multiplayer experience was unbelievable. No cables, no square box thing to play more than 2 players. And you didn’t even need multiple copies of the game! Just all play Mario Kart!
The thumb strap was a neat idea, but not the easiest in practice. Though I did find it great for aiming in the Metroid FPS game, much better than the stylus.
And OF COURSE it was backwards compatible!
Loved it. Beautiful machine. I still have 2 DS Lites that work.
It’s gotta be Penumbra: The Black Plague and Amnesia: The Dark Descent back when I played them 12 years ago. Not many games have created the same amount of tension for me while playing.
The nail gun was so satisfying! The AI was cool! The way they would flank was pretty good for the time! The light and shadows were really great. Lots of tension mixed with the gun fights. In a lot of ways, Condemned reminds me of it, too.
Yeah now that you mention it, there really haven’t been too many releases similar to FEARs gameplay style since then. It was a very unique combo of fps and horror. I would love to see someone tackle that style again
It’s a shame that I’m a quivering pussy, because I think the combat against the replicants in FEAR fucking rules. The shooting feels awesome, slow-mo karate is awesome, the game feels awesome to play.
…and then the game goes quiet after the shooting stops, and it delivers some of the spookiest atmosphere I’ve experienced even after two decades of age. A single light fixture moves suddenly, showing the shadow of something just behind me, and I jump out of my skin and have to take a break from playing.
This was my early high school days. My friend and I would play Mario 64 DS wirelessly across the hall because we were in different classes but close enough for a WiFi connection. Great times. Also, the Metroid demo included with the console was a fun multiplayer experience.
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Aktywne