I mehhed out on Outer Wilds because of Brittle Hollow and Hourglass Twins. Great game certainly, magnificent atmosphere, clever-in-a-good-way plot and premise, just not quite for me. Watching my daughter play through it was more fun than playing it myself.
I thought about playing the good and bad endings of Undertale, but it started to feel like work so did not. Plus I estimated that the Sans fight would’ve made be break something.
I adore the Outer Wilds vibe, but had the same experience and it still doesn’t sit well with me! Years later and the game still comes to mind, but the periodic resets were so unpleasant for me that I didn’t see it all the way through. Maybe this will be the year….
I’m glad I’m not the only one who found the world resets frustrating. I agree that the world is interesting and atmospheric, but as someone who enjoys thoroughly exploring, the resets just kept ruining my immersion into the world. Maybe one day I’ll go back to the game.
“True Pacifist” route is worth doing if you enjoy Undertale, it’s not terribly difficult and fleshes out the characters a bit more. If you’re thinking about going the other way, I would say play up through Undyne and see how that feels. Edit: also play Deltarune if you havent
I really want to like Outer Wilds, but it just hasn’t quite clicked with me either. I’ve probably played about 10 hours but just keep bouncing off of it.
State of decay 2 lethal difficulty. You pretty much can’t fast search. You can’t have a follower because they start brawls needlessly by attacking zombies and they don’t disengage, making running away from brawls impossible. And without a follower a feral spotting you is pretty much a death sentence. Add the insane food usage, overly eager plague hearts / sieges and the undying hostile npcs and I have no idea how people play that
Cyberpunk, and specifically the Phantom Liberty DLC.
I know 2077 has a bad rep for its terrible release, but the game excels in storytelling and mocap above all else. The DLC is accessible at the end of the prologue and requires that you make several hard choices which have a major impact on the dlc’s conclusion.
The DLC is also chok full of side quests and contracts that don’t affect the overall story but can affect your relationship with various factions, and that are affected by other choices made outside the DLC. The quests also feature various difficult choices. Do you kill the guy you were hired to kill, or do you give them a second chance so they can get treated for the cyberpsychosis that made them lash out in the first place?
I can’t recommend this game enough, honestly.
Edit: If you want more details, or have questions, just ask. I don’t want to spoil too much.
If you don’t have the tech skills, you don’t know what the right way to fix the guy who thinks he’s someone else. Who knows what happens if you choose wrong. What do you do with the guy who stole that eye implant?
IP laws should have a “use it or lose it” clause to be honest. Otherwise companies become lazy and repackage the same shit in a new skin that you have to pay for.
I think accessibility options in games are fantastic and as long as they’re optional you can do no wrong.
I think the best thing, that’s still not as common yet, is the ability to custom map game controls within its settings. Steam’s own software can do this pretty well, but there should be support for that in every game up front.
Not only does it make it easier for people missing limbs or dexterity to play games, but it makes it easier for any person to tweak the controls for their play style.
I really hope we see more support for features like this because they can be so useful to everybody.
Wrong kind of handicap. You are absolutely right in everything you said above, but it seems OP was referring to PvP games where one player has the option to have more health or do more damage than their opponent. It’s intended to even the playing field when ones pair is more skilled than the other.
New Vegas fits this bill, even quests with “happy” endings leave a sour taste in your mouth, or you putting everyone equally in a shitty situation because you abstained from choosing who to favor. Outer Worlds from the same devs has some quests like this, but the main quest itself is very obviously good people vs evil mega corp.
if there’s one rule to modding valve games, it’s “don’t touch GabeN’s hat and skin sales”. TF2 despite being a real mess and valve’s server being practically unplayable, still brings in millions of dollars of gambling money, and now that CS2 keys are not tradable TF2 keys are in demand for laundering money. of course they are gonna take down a direct remake of their live service game minus all the bots and shitty cosmetics.
Not exactly. Plenty of CS mods give players knife skins and things while on the server for doing things in the server. They only work while in that server, but Valve doesn’t care. Releasing a product that could be mistaken for an official product is not smart though. They just released Counter Strike 2 (which was called CS Source 2 for a long time) so they have to defend their IP from confusion. This isnt likely about money because this wouldn’t hurt that in the slightest. Who had even heard of it before this post? It’s just something they have to do legally.
it’s also important to consider that recreating an entire game like Tunnel Rush Team Fortress 2 would involve legal and intellectual property considerations.
+1 for Frostpunk. Great city builder where the choices you make are often between the lesser of two evils. Very difficult, expect to lose your first few runs!
A lot of puzzle games, especially ones by Zachtronics. Eventually I get to a point where my brain just can’t keep up and at that point I consider it done.
Zachtronics games are hard. Every once in a while I try going back to beat Spacechem but I’ll just hit a wall, noodle with it for a few days and just sort of run out of motivation.
Yes! For most genres of games, I’ve noped out of some games but completed others. It wasn’t until you mentioned it that I realized I’ve never completed a Zachtronic game. I absolutely adore what Witness was doing, but I haven’t finished it. I should go back to it.
I love them. I remember quake 3 had something similar too. It lets you challenge yourself a bit more, and in the case of Smash play equitably with players of different skill levels, so that everyone experiences a fun challenge.
Basically solves the problem of being “too good” to play with your friends
Don’t really see it much because it’s either single player game and thus it only matters to me. Or its a multiplayer game in which case it’s just a new option for a group to agree on, on what is good.
Fwiw I’ve only really seen it in smash bros that I think of, and I think it’s a great option. Let’s me try out when a friend is toooo good and we give them less lives and stuff
bin.pol.social
Aktywne