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Aielman15, do games w Games that force you to make hard choices
@Aielman15@lemmy.world avatar

The obvious answer is Pathologic. You play as one of three possible characters in a black plague-infested town in the russian steppe, trying to help people and survive.

As days go by, the situation worsens and, in order to survive, you are forced to make very hard decisions. Can you spare the food for the others? Will you rob someone of their medicines? Will you risk going to the most dangerous parts of the city, where the stench of infection permeates the air?

I’ll quote The Nocturnal Rambler’s review of the game, which is one of my favourite video game reviewers:

Making it to the end of a day is a genuine accomplishment in this game, considering all the work you have to do to stay alive, and that the game really doesn’t care if you live or die. It won’t hold your hand to make sure you get through to the end; it’s entirely possible to make it through 10 days and then back yourself into a corner where you have absolutely no hope of survival, short of loading a save from a few (in-game) days ago. Or perhaps to save yourself the agony of replaying several hours of the game, you end up in terrifying, desperate scenarios where you have to sell your only weapon for a few scraps of bread, or murder a child for the medicine he’s carrying while you’re about to die from infection. That’s true horror right there.

It’s not an easy game and it’s not a good game, even. It’s old and dated and janky, but it’s also full of charm and personality. I wouldn’t say it’s a game meant to be played, as much as it is an experience worth going through. You won’t have fun playing the game. Even if you can overlook its pain points, it’s an objectively oppressive game that will make you feel miserable from beginning to end, and increasingly so. I wouldn’t say it’s for everyone, and I don’t mean that in an elitist way. Some people simply won’t stand this much bleakness during the time they are supposedly spending to find entertainment.

flying_sheep,
@flying_sheep@lemmy.ml avatar

From what I heard, Pathologic 2 is basically a 2019 remake of the original, so it should be prettier, less janky but still basically the same game, right?

Aielman15, (edited )
@Aielman15@lemmy.world avatar

I have heard very good things about it, but I can’t talk for myself, as I haven’t played it. My only recommendation is to stay away from the console versions of the game, as I tried it on Xbox One and it was unplayable (heard the same about the PS4 port, too). Maybe it’s better on next gen, but I wouldn’t risk it.

Two things worth mentioning:

  • The remake only has one character, the Haruspex. If you want to play as the Bachelor or the Changeling, you’ll need to grab the original game.
  • There are difficulty settings in the remake. I would leave them as default, as I think the difficulty of the game, and the conflicting decisions you’ll need to undertake because of it, is an integral part of the experience. That being said, if you really like the game and want to see it through, you can tweak the difficulty a bit, and accessibility is always a plus in my book.
  • Again, this is just hearsay as I haven’t played it, but from what I’ve gathered, Pathologic 2 is more a retelling than a faithful remake. Same setting and same ending, but a different road, so to speak. You could play either one and then move on to the other if you like it.
toototabon,
@toototabon@lemmy.ml avatar

Interesting are all the points you share. I’ve never been so convinced to try a game even after being explicitly told it’ll not be fun. Give me that sweet pain.

Kiwi_Girl,
@Kiwi_Girl@lemmy.blahaj.zone avatar

Hope you enjoy it then. Please update us when you get around to it!

Mechaguana, do games w Games that force you to make hard choices
@Mechaguana@programming.dev avatar

Disco elysium. Made me want to start it all over again several times.

null,

And there’s a lot of things that are just up to chance too. My friend somehow managed to die to the ceiling fan in 2 separate runs.

SlothMama,

It’s really easy to do, I died constantly at the beginning

Zahille7, do games w Games that force you to make hard choices

I haven’t finished it, but I’d say Vampyr makes you make some difficult choices

xkforce,

Does it though? Do I om nom and gain power or do I not isnt really that deep.

CitizenKong,

I mean it also fucks up the city if you kill the community pillars.

Doublepluskirk,

Yeah, tanking a district makes that area harder and doesnt feel great; however, if you don’t kill any of them, the combat is really hard because you’re under levelled. So you have to make moral judgements and choose who is “best” to kill.

Zahille7,

I mainly remember totally fucking up helping that nurse save that homeless guy, and I tried to go back so I could do it right and the game specifically tells you to live with your choices.

Doublepluskirk,

I like it. Roll with the consequences of your actions, be they accidental or not, but I can see how that can be frustrating for some

LZamperini, do games w Games that force you to make hard choices

Telltales walking dead

dirtySourdough,

There it is! I was looking for this one

EvilBit, do games w Games that force you to make hard choices

If you want more cinematic games, the Quantic Dream portfolio has a couple. Heavy Rain and Detroit: Become Human are both notable examples. I remember having some serious anxiety playing Heavy Rain, in the best way.

Carighan,
@Carighan@lemmy.world avatar

I actually liked Beyond 2 Souls, too. Didn’t age well at all especially with the naked model allegations and all, but playing it at the time there were some intense moments in there.

EvilBit,

I considered calling that one out but I never got very far in it so I couldn’t speak for the decision making depth. But thanks for the input!

EvilBit,

Also, I think it’s important to note that we don’t talk about Fahrenheit/Indigo “Super Saiyan zombie fight against the internet” Prophecy.

ConstipatedWatson,

I can’t speak for the other games mentioned in this thread, but in the case of Heavy Rain it was very enjoyable that often you had to make quick decisions or the game would choose for you

EvilBit,

I agree! If by “enjoyable” you mean “incredibly stressful and intense”!

Few games have given me the same sense of “ohgodohgodohgod” as Heavy Rain did.

ConstipatedWatson,

Hahahahaha, you’re right. My choice of words is very debatable, but it’s true that the moment you had to make a choice was implemented well and I was very concentrated in the heat of the moment

EvilBit,

No it’s definitely enjoyable, I’m just kidding around. It’s that it’s the complex kind of enjoyable that is fueled by adrenaline and harmless anxiety. I’m a big horror fan, so it feels familiar to that fandom.

skybreaker,
@skybreaker@lemmy.world avatar

Yes. I was just gonna suggest Heavy Rain.

dsemy, do games w Games that force you to make hard choices

Fallout New Vegas - You can literally help a gang take over the starting town like 5 minutes into the game.

Souls games - The games constantly autosave in the background and (sometimes out of nowhere) present you with some very unclear choices. In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.

Most CRPGs I played had meaningful choices (sometimes having extreme effects on the game world):

Planescape: Torment - Best CRPG ever IMO.

Tyranny, Pillars of Eternity - Modern CRPGs by Obsidian, both amazing. I haven’t played Pillars of Eternity 2 yet.

Shurimal,

In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.

Yeah, that's bad game design IMO unless the game is an hour or two long. The player should be able to roll back when they fuck up that much. In fact, only one save file and no way to roll back if it gets corrupted or you realize how badly you have fucked up is always a bad design.

dsemy,

No

The fact you can’t rollback means every choice really matters.

Edit: Also there are multiple endings and New Game+ so you are encouraged to play the game again anyway.

I beat Sekiro like 5 times at this point

LwL,

The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.

If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.

dsemy,

Then don’t play those games? I don’t understand the point of your comment.

LwL,

Because I am going to know ahead of time if a game does that? And it’s not like I didn’t enjoy nier automata.

Also no ones saying games can’t have anything like that, just that it’s not really what would generally be considered good design.

dsemy, (edited )

In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don’t think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.

I didn’t like Nier Automata and didn’t play it much, so I don’t know about its abrupt endings, and how they are presented and handled.

Edit: I didn’t mean to be rude in my last comment, I was being genuine - souls games are known for this stuff (not specifically abrupt endings, but rather abrupt meaningful choices).

Your reply made me realize however that it might just be Nier’s implementation of the idea which you dislike, not the idea in general.

LwL,

Yea, from how you made it sound it seems similar to how it ended up being in nier - make a choice that does seem like it’ll end the game, but really it’s probably not very serious - credit roll, hope you saved recently. It would’ve very much benefited from simply autosaving at the correct time.

Imo it kinda depends on what kind of ending it is, if it’s still conclusive but maybe a bad end, that seems alright. Just if it clearly leaves me unsatisfied I’d be annoyed. I’d still really prefer just having a reload option, but I’d also rather game devs stick to their vision, just like fromsoft ganes really don’t need an explicit easy mode, it makes sense they’d also stick to this if they want to do it. It’ll be great for some people, and others will hate it, and that’s fine.

stsquad, do games w Games that force you to make hard choices

Wasteland 3 has a number of mutually incompatible outcomes that force you to decide how things will end up.

germtm_, do games w Games that force you to make hard choices

Spec Ops: The Line is a pretty decent pick when it comes to having “morally ambiguous choices”. the game itself states that there are no “real good choices” and thus, you must pick between the two evils.

Donjuanme,

That was what I was going to recommend as well!

ryathal,

The right choice is to just stop, but this is a phenomenal game that should be experienced by more people. Just don’t let kids play it, it’s very much an adult game.

kratoz29,
@kratoz29@lemm.ee avatar

I scrolled too much to see this one.

flumph,
@flumph@programming.dev avatar

I saved your post to try out the game. Sadly, it appears that it’s being erased from the Internet.

Spec Ops: The Line … has been delisted from Steam, with other online stores to follow.

germtm_,

that’s very unfortunate, curse you, licensing shenanigans!

Rai, do games w Games that force you to make hard choices

LISA, definitely.

Is Terry’s life worth it?

This time?

Deestan,

That game was something!

It was a bit too painful to play for me to finish it, so I had to look up discussions and videos on it.

That’s not a complaint. “LISA the painful” did its job perfectly. I just didn’t have the stamina to handle it at the time.

MalachaiConstant,

It’s an ugly little masterpiece that emotionally abuses you

ericbomb, do games w Games that force you to make hard choices

If you like randomly made stories, you can try Rimworld.

You will quickly find yourself asking very difficult questions. Is taking on the cripple something you can afford to do? Is using medicine on a less valuable colonist smart? Do you let some of your colonists starve, or start a war with friendly neighbors? Cannibalism will make your neighbors hate you and some of your colonists might rebel over it, but that’s better than some of them starving… right?

AnonStoleMyPants,

I should play Rimworld one of these days. Always heard good things but just never got around it.

IGuessThisIsForNSFW,

If you’re into colony Sims Rimworld is amazing! Biotech and Idology are also great DLC expansions that give you a lot more options. IMO Royalty is the weakest one so if you’re just starting out I might recommend passing on it unless you really love the game

Ashtear, do games w Games that force you to make hard choices

I find games that have genuine path branching to be most satisfying for me in the “choices matter” department. Some games that come to mind for this are Tactics Ogre Reborn (or the PSP version), The Witcher 2, Triangle Strategy, and Baldur’s Gate 3.

There are others that have interesting decisions (especially ending/late-game ones) like Deus Ex, The Witcher 3, and Life is Strange, but I’m not sure if those quite have the scope you’re looking for.

odium, do games w Games that force you to make hard choices

The 3 series is the best at this.

The first game in the series is Mass Effect 3, which is followed by Witcher 3 and the sequel to that is Baldur’s Gate 3.

julianh,

Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.

ConstipatedWatson,

Wait, what did you just say? So Half Life 3 is confirmed! Yay!

FlihpFlorp, do nintendo w In Mario Kart 8 Deluxe for the Nintendo Switch, how do I see my starred courses?

If by started courses you mean for getting all first gives you 3 stars that’s hovering over the CC and looking at the cups

If it’s replays if memory serves there’ll be an MKTV button on the bottom of the main menu

Thavron,
@Thavron@lemmy.ca avatar

Nah, at the end of a race you can star (favorite) a course with Y. Haven’t seen the use in it yet.

nudnyekscentryk,
@nudnyekscentryk@szmer.info avatar

Didn’t play the Switch version, but on Wii U this simply saves the replay of the race

LanternEverywhere, do games w Games that force you to make hard choices

Sounds pretty much exactly like real life

kakes, do games w Games that force you to make hard choices

Baldur’s Gate 3 has a lot of really hard hitting decisions, and I’m in awe at how they’re able to make the story work with just how many choices there are.

Jarmer,

Ehhhh, it has a lot of decisions, yes. But in the end: do any of them matter at all? I feel like 99% of my decisions never made any kind of difference whatsoever at the end.

I did a whole bunch of stuff with Shadowheart and she wasn’t even in my ending at all. Totally missing. I did even more crazy stuff with Karlach, and in the end I was given zero dialog or options or chances to do anything with her, the game forced her to say “I’m getting too hot” and fall down and explode and die. I did by far the most stuff with my primary character Astarion, and in the end I got zero options to do anything with the woman he loved and he ran away to hide in a cave.

So… Yes there are lots of options to make decisions one way or another. But none of them matter at all whatsoever in the end. So, don’t be too in awe, because the way they make the story work is just totally ignoring anything you ever did.

MudMan,
@MudMan@kbin.social avatar

Did you miss the "no spoilers, please" bit in the OP? That's a dick move.

flumph, (edited )
@flumph@programming.dev avatar

You made choices and got the results of those choices. The alternative results are different.

!There are multiple endings where Karlach survives in different ways. Shadowheart’s story has at least three possible outcomes, maybe more that I haven’t seen. This goes on and on for each origin character. Even NPCs you encounter in Act 3 are shaped by your choices earlier in the game.!<

Frankly, based on your description, it sounds like you made a bunch of lame decisions. There’s neat endings and then the middling one you got.

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