Zelda is one of those things I somehow missed growing up. The only one that I ever sunk any significant time into was Phantom Hourglass. It was pretty good. I’ve tried some of the other ones but I get the sense that they are hard to enjoy if you don’t have nostalgia goggles on.
I tried BOTW. The story felt very uninteresting. Like nothing that was happening felt justified. And the gameplay just felt like Just Cause but without all the cool stuff to interact with.
Oof. Yeah, if you’ve only played Phantom “go back to the same temple for the tenth time” Hourglass and Breath Of The Wild with it’s almost non-existent story, I can absolutely understand the disappointment.
Phantom Hourglass was pretty disliked even by fans at the time. The touchscreen control focus and the damn ocean temple re-runs were quite contreversial.
Breath of the Wild was the series’s first attempt at open world, non-linear gameplay and is incredibly different from other games in the series. Very light on story and characters. Unfortunately they’ve confirmed open world is the planned standard going forward.
The real “core” 3D games are Ocarina of Time and Twilight Princess. For 2D, A Link To The Past and Link’s Awakening.
Twilight Princess is probably the most accessible for someone not super familiar with the franchise, and the least burdened by old school design decisions. It’s what I would consider the pinnacle of classic 3D Zelda. Took all the good stuff from the two N64 games (what most people seem to think are the best) and polished the hell out of it.
Actually I did enjoy what little of Windwaker that I played. But I played it on an emulator and had to wipe the machine it was on so I never got past the beginning.
BotW ruined the series. Open world, despite the promise of freedom, is a crippling set of shackles on world design. No upgrade can meaningfully interact with the world because every area has to be a potential first area. There’s no mystery of “what’s past this obstacle?” because everything has to be passable as soon as you see it. Worst of all, your reward for thoroughly exploring and completing all the optional quests? Butchering the final boss, which at full power is a highlight of the game, into the worst anticlimax of the series by removing multiple entire phases and drastically nerfing the HP of the phases that remain. The only intact phase literally can’t hit you if you just run in circles around it.
All of this wouldn’t be too bad if it was a one off, but Aonuma confirmed it’s the template for the series going forward. We’ll never see another proper Zelda game.
Breath of the Wild removed pretty much everything that made the series great. It leaves behind a meh game with some of the lore Nintendo knows will sell units.
It’s cool to hear someone say their favorite is TP. I always felt like it was OOT on steroids. Which in my opinion is a good thing. I wish TP had gotten more than an HD port of the original. Would love to see that get a facelift for the Switch with higher polygon count and his res textures.
Dragon’s Dogma 2, getting close to 80 hours. I still feel like I’ve only scratched the surface because, now that I’m getting 60’ish level pawns to run in my party, I’m still finding a ton of secrets in areas I’ve already explored extensively. In the game, the pawns you summon can show you secrets about the world that their players have discovered. It’s a neat mechanic.
If you like exploring open worlds, it’s a pretty great game.
Man, I couldn’t get into the game at all. I just found it really boring and a chore to play most of the time. This is one of those games, where I don’t get what others see in it at all.
It’s definitely not for everyone. I like it because it’s fun to explore the world they’ve built, but it’ll be more fun when the launch bugs are worked out.
You don’t need glasses during totality, if you happen to be in its path. If you’re not, actully looking at the sun is the least interesting part of a pretty eh event, anyway.
I was camping for the last eclipse. Didn’t make it north enough for totality, but fairly close. Seeing the little wedge of sun filtered and projected hundreds of times through the trees was pretty awesome- and in a way more interesting than looking at directly with the special glasses.
Even if you don’t look up , try to go out and enjoy it.
That’s how I viewed 2017! Went outside on my lunch break to watch the bananas on the sidewalk while everyone around me went about seemingly totally unaware of what was going on right above and below them
Until Breath of the Wild it was Ocarina of Time (I’m so original, I know /s), then BotW, and now Tears of the Kingdom improved on BotW in just about every conceivable way. I’m not much of a big completion type of gamer, despite really enjoying BotW I didn’t go for every shrine, but I definitely made the time and effort to do that in TotK. The only aspect of it I didn’t care for was that I didn’t really like going into the Depths and largely stayed above ground as much as I could (and screw Gloom Hands). Makes me excited to see where the series will go next.
Most importantly, finish the game while having Marin as a companion until the end. I’m playing the game every year cycling through the three versions and every time I get to the original version, I skip the walrus.
Majora’s Mask is the best Zelda game. However, Wind Waker is my favorite Zelda game. The setting, art style, and musical score all combined perfectly to make a game that was both really fun and relaxing. No Zelda game since has ever matched the feeling of sailing to the Great Sea soundtrack.
TOTK overtook BOTW as my favorite because there is just so much to do. It’s one of the things I loved about BOTW, and they somehow managed to cram even more into TOTK.
Before BOTW, Ocarina of Time was my favorite Zelda game.
I think my first was Majora’s Mask (I joined the N64 age late) and I’m the same. I wasn’t even committed to buying “new Zelda” until I saw they were upping the difficulty and having players be more self-reliant, and I loved it. I still can’t categorize the exact mode of fun people associate to “dungeons” compared to wide-open exploration.
I have hung up the cape on Helldivers 2 for now, each patch makes the game more and more unstable. It’s to the point where I rarely make it two missions without crashing, losing progress each time has pretty sucked all the fun out of the game.
The timing is good, though, I snagged a spot in the Once Human beta test and have been really enjoying it. Surprisingly fun with interesting building, crafting, and exploration mechanics. Definitely a time sink though ^^;
My first was the OG Legend of Zelda on the NES, and it will always occupy a special place in my heart. I hated The Adventure ot Link because it was so different from the first one, and because I could never get past the first dark cave. I spent hours scouring the towns for a candle, and it never occurred to me that I could just go through it in the dark.
OOT was amazing getting to ride Epona and move around in 3 dimensions. The puzzles, the stories, the polygons, I think that was my favorite Zelda experience overall.
Twilight Princess was fun, and I loved Skyward Sword more than most people seemed to. To me, the Wii mechanics and the flying were worth the frustrations. But I understand why it was divisive.
Breath of the Wild had that OOT feeling of discovery to it. It was fun to play, and novel enough to keep me exploring. I haven’t played Tears of the Kingdom yet, but my son loves it so I’m looking forward to it.
I regret that I never played A Link to the Past, Majora’s Mask, Wind Waker, or any of the handheld games.
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