bin.pol.social

ericbomb, do games w Games that force you to make hard choices

If you like randomly made stories, you can try Rimworld.

You will quickly find yourself asking very difficult questions. Is taking on the cripple something you can afford to do? Is using medicine on a less valuable colonist smart? Do you let some of your colonists starve, or start a war with friendly neighbors? Cannibalism will make your neighbors hate you and some of your colonists might rebel over it, but that’s better than some of them starving… right?

AnonStoleMyPants,

I should play Rimworld one of these days. Always heard good things but just never got around it.

IGuessThisIsForNSFW,

If you’re into colony Sims Rimworld is amazing! Biotech and Idology are also great DLC expansions that give you a lot more options. IMO Royalty is the weakest one so if you’re just starting out I might recommend passing on it unless you really love the game

Ashtear, do games w Games that force you to make hard choices

I find games that have genuine path branching to be most satisfying for me in the “choices matter” department. Some games that come to mind for this are Tactics Ogre Reborn (or the PSP version), The Witcher 2, Triangle Strategy, and Baldur’s Gate 3.

There are others that have interesting decisions (especially ending/late-game ones) like Deus Ex, The Witcher 3, and Life is Strange, but I’m not sure if those quite have the scope you’re looking for.

odium, do games w Games that force you to make hard choices

The 3 series is the best at this.

The first game in the series is Mass Effect 3, which is followed by Witcher 3 and the sequel to that is Baldur’s Gate 3.

julianh,

Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.

ConstipatedWatson,

Wait, what did you just say? So Half Life 3 is confirmed! Yay!

FlihpFlorp, do nintendo w In Mario Kart 8 Deluxe for the Nintendo Switch, how do I see my starred courses?

If by started courses you mean for getting all first gives you 3 stars that’s hovering over the CC and looking at the cups

If it’s replays if memory serves there’ll be an MKTV button on the bottom of the main menu

Thavron,
@Thavron@lemmy.ca avatar

Nah, at the end of a race you can star (favorite) a course with Y. Haven’t seen the use in it yet.

nudnyekscentryk,
@nudnyekscentryk@szmer.info avatar

Didn’t play the Switch version, but on Wii U this simply saves the replay of the race

LanternEverywhere, do games w Games that force you to make hard choices

Sounds pretty much exactly like real life

kakes, do games w Games that force you to make hard choices

Baldur’s Gate 3 has a lot of really hard hitting decisions, and I’m in awe at how they’re able to make the story work with just how many choices there are.

Jarmer,

Ehhhh, it has a lot of decisions, yes. But in the end: do any of them matter at all? I feel like 99% of my decisions never made any kind of difference whatsoever at the end.

I did a whole bunch of stuff with Shadowheart and she wasn’t even in my ending at all. Totally missing. I did even more crazy stuff with Karlach, and in the end I was given zero dialog or options or chances to do anything with her, the game forced her to say “I’m getting too hot” and fall down and explode and die. I did by far the most stuff with my primary character Astarion, and in the end I got zero options to do anything with the woman he loved and he ran away to hide in a cave.

So… Yes there are lots of options to make decisions one way or another. But none of them matter at all whatsoever in the end. So, don’t be too in awe, because the way they make the story work is just totally ignoring anything you ever did.

MudMan,
@MudMan@kbin.social avatar

Did you miss the "no spoilers, please" bit in the OP? That's a dick move.

flumph, (edited )
@flumph@programming.dev avatar

You made choices and got the results of those choices. The alternative results are different.

!There are multiple endings where Karlach survives in different ways. Shadowheart’s story has at least three possible outcomes, maybe more that I haven’t seen. This goes on and on for each origin character. Even NPCs you encounter in Act 3 are shaped by your choices earlier in the game.!<

Frankly, based on your description, it sounds like you made a bunch of lame decisions. There’s neat endings and then the middling one you got.

Pxtl, do games w Games that force you to make hard choices
@Pxtl@lemmy.ca avatar

Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.

The problem is that the game itself is not one of the better entries in the Civ series otherwise.

Marsupial,
@Marsupial@quokk.au avatar

Ah please tell me you’ve played Alpha Centauri.

Pxtl,
@Pxtl@lemmy.ca avatar

Yes, many many many years ago. Beyond Earth is the palest of pale imitation.

LemmySoloHer, do games w Games that force you to make hard choices
@LemmySoloHer@lemmy.world avatar

Disco Elysium is a fantastic one. There are an insane amount of choices that shape how you go about the investigation of the hanged man and ultimately what happens beyond that investigation. Choices of who to side with, how to side (openly or playing multiple sides, etc.), choices that ultimately define what kind of detective you are (by-the-book boring, superstar douchebag, violent tough guy, Sherlock Holmes-esque genius, etc., including my favorite: Twin Peaks Lynchian detective that bases their decisions off of dreams, intuition and imaginary conversations with the dead body), and even how failing or succeeding at something can lead to progress in very different ways. If you fail to hit that person you tried to punch, or miss that shot with your gun, or utterly fail to convince someone to help you, you progress through in very different ways so that failing your way to the truth is just as satisfying and entertaining as succeeding your checks to get there.

And of course Fallout: New Vegas. Whether you choose to support the New California Republic, Caesar’s Legion, Mr. House, or a truly independent New Vegas, none of them are perfect. Each succeeds in an ideal society in some ways but completely fails at others, leaving you to decide which imperfect system you feel is the right one for the world instead of shoving an obvious answer in your face.

Carighan,
@Carighan@lemmy.world avatar

Or maybe I am some kind of supercop… 🤔

Disco: Elysium really is an absolutely fantastic game. Hard to describe how much it moved the goal post for these games.

TurboHarbinger, do games w Games that force you to make hard choices

Frostpunk

LifeCoffeeGaming,

+1 for Frostpunk. Great city builder where the choices you make are often between the lesser of two evils. Very difficult, expect to lose your first few runs!

oxideseven,

SO STRESSFUL!

I love this game so much. I have to constantly walk away from the stress lol.

Shard, do games w Games that force you to make hard choices

Mass Effect 3.

Choosing between the 3 primary colors was the toughest choice of my life.

Marsupial,
@Marsupial@quokk.au avatar

God damnit.

I’d completely forgotten about that shit. What a let down after a years long multi game play through.

Every choice made in every game led to none of it mattering.

maquise, do games w Games that force you to make hard choices

The X-COM series is pretty much these choices all the time, though less in a moral sense and more a strategic risk and reward sense. What do you use your limited time and resources on, how much do you risk when the stakes are high, etc. It’s a little different than the sorts of decisions you’re thinking of, but quite interesting.

Habahnow,

I would second Xcom and add: unlike other strategy games, where each character is a nameless unit, Xcom names your units. Not a big deal, but it is a big enough change where you start to create your own stories, even in your head, for the characters. Playing the game in a not easy game mode, causes you to lose soldier from time to time. This really heightens tension when certain characters die, whom you remember, and when some miraculously live. Its a very small, yet somehow meaningful addition to what would otherwise be an endless sea of soldiers.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Are names unusual? The only other tactical game like that that I’ve played is Final Fantasy Tactics and they all have names.

But I agree. In XCom you just accept that you’ll have losses. But they still hurt. My first run-in with Chryssalids was especially brutal. I escaped with two of my men and a failed mission. The rest were one-shotted or eaten by their own.

Habahnow,

You bring up a good point, what I was lacking in my post was the combination of names, permanent death, and the very real threat of death. Not certain if Tactics works in a similar way.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It does work the same. The biggest difference is that there’s one or two player characters at any time that will give you a game over if they perma-die. But most of your crew are blank slates (with a name) that you build up, give a specific role, and can perma-die. The roles are more distinct, and there are more roles, so losing them feels like losing a party of your team. Like, your summoner might die, and that was the only summoner you had. You have to put in some effort to replace them.

Now, there is a difference of feel. Random mobs feel like they are for grinding rather than an actual threat. So deaths outside of the story feel like you should just reload your last save to save you the trouble. XCom generally felt like a person died, but it was easier to replace their role with the next man up.

Bbbbbbbbbbb,

And on a similar note, Massive Chalice is a Kingdom under attack from an otherworldly source. Do you choose to defend point A and let point B and C receive corruption points? Do you take your party of developed, well leveled but older than dirt characters into the fight to guarantee success, ensuring they die of old age while your young upstarts grow old and feeble from lack of combat experience?

Contramuffin, do games w Games that force you to make hard choices

Witcher 3

Blackmist,

I think Witcher 1 actually did it better.

The gameplay is a tough sell though.

Contramuffin,

That’s why I’m waiting for the remake!

solitaire,
@solitaire@infosec.pub avatar

The ending choice of the Yennefer romance is underrated. You get to decide the meaning of their long, tumultuous story. Both the heart break and the happily ever after are cathartic, satisfying conclusions.

Though maybe you need to read the books for the full weight of it to land, especially for the heart break option.

2BearsHiFiving, do games w Games that force you to make hard choices

I’m a big fan of Tyranny by Obsidian Entertainment. Classic CRPG, isomorphic for the majority of it. The game starts with you making decisions that set the initial state of the world as you lead the army that finishes your evil overlord’s conquest of the world. Then the game truly starts and goes on to be one of my favourite CRPGs of all time.

JamesBean,
@JamesBean@kbin.social avatar

The word you're looking for there is 'isometric.'

Lycist,

Popped in to mention Tyranny, saw it was the first comment.

Absolutely LOVE Tyranny, its got so many morally questionable choices to make! I really, really hope Obsidian makes a sequel!

Keegen,

One of the few games where I gravitated towards the lawful evil route because it just felt so natural. It’s such a shame we will probably never see a sequel.

SzethFriendOfNimi, do games w Games that force you to make hard choices
@SzethFriendOfNimi@lemmy.world avatar

Prey.

18107,

Prey gives you the choices up front, tells you they don’t matter, then gives you a really good game to play.

plot twistThe way you play is entirely up to you, but that’s the point. Are you who you say you are? It’s easy to say whether you’ll flip a switch or push a person when you’re answering questions at a desk, but it’s suddenly much harder when you’re actually faced with the problem. What will you choose?

Ashtear, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

Owning physical editions of games can be a problem for patient gamers. As digital distribution continues to expand (even in previously resistant markets such as Japan), we’re again getting to a point where pre-orders may be necessary if you want a physical copy for small releases.

NIS America has also increased prices on their games, although, unlike Factorio, they have sales. Also unlike Factorio, they don’t spout nonsense like “inflation” for the increase. That doesn’t track on a game that already has virtually zero marginal cost and sunk development costs now that development has moved to a paid expansion. Dude would have been better off just announcing the increase and keeping his mouth shut on the rest.

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