bin.pol.social

PositiveControl, do gaming w What difficult games/game challenges did you give up on?

I usually never complete the “extreme” challenges present in some games, like path of pain and the pantheons in Hollow Knight, or the B-sides in Celeste. I try them, but when I realize that completion will require lot of time and effort, I really don’t feel bothered enough. But I’m ok with that because this kind of stuff is optional, and it’s actually cool seeing more talented gamers deal with them

SharkEatingBreakfast, do games w Games that force you to make hard choices
@SharkEatingBreakfast@sopuli.xyz avatar

I’m wildly surprised that no one has suggested “Papers, Please” yet.

Shotgun_Alice,

Papers please is so much fun.

SharkEatingBreakfast,
@SharkEatingBreakfast@sopuli.xyz avatar

For sure! Fun but also very heavy in its themes.

Boiglenoight,

Mani bet this plays fine on Steam Deck. I am going to fire this up today.

ArumiOrnaught, do gaming w What difficult games/game challenges did you give up on?

I don't think I've stopped in the middle of something without planning on coming back. If something is difficult I'm more likely to do better the next day.

But something that I know I would not have fun with is platinum any Yakuza game. And honestly, I'm glad this game taught me to not worry about not completing things I don't care about.

knatsch, do games w Games that force you to make hard choices

Yes, your grace, is a great short game

Mikina, (edited ) do games w Games that force you to make hard choices

I’d recommend Tyranny. Its a CRPG, where you play as an envoy of basically villains that are sweeping through the world, conquering almost everything. Most of the choices are pretty difficult, because from what I remember its usually “bad or different bad”, without it being clear what’s going to be worse. Because you’re an envoy for a dictator with the power to literally wipe an entire continent with a single sentence, you can’t just go " fuck this, I’m gonna ignore the orders and do good", and balancing the long term and short term consequences makes every decision pretty difficult.

For example, if you get an order to “capture this fortress within few days or I’ll wipe the entire island”, any small war-crime now may be the long term good option, if it helps you capture it in time, and helping the soldier asking you to help find his wife nearby may be lost time you can’t be sure you can afford.

AMillionMonkeys,
@AMillionMonkeys@lemmy.world avatar

Tyranny is so good, and I prefer it to the first Pillars of Eternity. Shame the ending is so abrupt.

conciselyverbose, do gaming w What difficult games/game challenges did you give up on?

I had a lot of games on PS4 where the difficulty isn't "why" I stopped, but the lengthy loads when I died was.

I'm perfectly happy dying a bunch of times in a row, provided the deaths are fair and consistent. I have a big issue with waiting 5-10 minutes to replay a section that doesn't last meaningfully longer than that.

Getting a PS5 let me go back to a lot of those games and properly enjoy the brutal difficulty without the headaches.

tamlyn, do gaming w What difficult games/game challenges did you give up on?
@tamlyn@lemmy.zip avatar

I play most games on hard difficulty. But i gave up finish Nier Replicant on hard, not because i got stuck, but the hp of the monster was way to high to have fun.

Moghul, (edited ) do games w Games that force you to make hard choices

Cyberpunk, and specifically the Phantom Liberty DLC.

I know 2077 has a bad rep for its terrible release, but the game excels in storytelling and mocap above all else. The DLC is accessible at the end of the prologue and requires that you make several hard choices which have a major impact on the dlc’s conclusion.

The DLC is also chok full of side quests and contracts that don’t affect the overall story but can affect your relationship with various factions, and that are affected by other choices made outside the DLC. The quests also feature various difficult choices. Do you kill the guy you were hired to kill, or do you give them a second chance so they can get treated for the cyberpsychosis that made them lash out in the first place?

I can’t recommend this game enough, honestly.

Edit: If you want more details, or have questions, just ask. I don’t want to spoil too much.

yamanii,
@yamanii@lemmy.world avatar

Oh man that choice was hard, I legit paused.

Moghul,

I paused a lot on quests like these.

If you don’t have the tech skills, you don’t know what the right way to fix the guy who thinks he’s someone else. Who knows what happens if you choose wrong. What do you do with the guy who stole that eye implant?

Also… Minor spoilers: www.youtube.com/watch?v=BuWPaWluAUQ

Deestan, do games w Games that force you to make hard choices

Terra Invicta may be too high-level for the emotional impact, but it could fit. You are playing on the geopolitical stage, preventing (or steering) an exctinction-level war between humans and aliens. Stage a coup to overthrow a democratically elected government, make it as corrupt as possible to drive it to poverty so that the faction that wants to surrender to the aliens can’t win the space race?

The Last Federation where you play as the last member of an alien race that everyone tried to destroy, and your last act is to prevent them all from killing each other. Maybe you will harass them all to make them ally against you and become friends? Maybe convince 4 of them to gang up on the 5th?

Shurimal, do gaming w What difficult games/game challenges did you give up on?

Control. Liked it despite being in 3rd person view up until the mezzanine fight an hour or two in, then realized that the enemies are just dumb high DPS bullet sponges, the PC is a low DPS squishy and fighting from a cover or any other tactical approach I'm used to doesn't work.

EDIT: There was also a spellcrafting mod for Skyrim where the endboss was immunebto all magic and would teleport away as soon as you got too close while summoning a bazillion powerful minions. At level 50...60 it was litwrally impossible to figjt the bastard. After many tries I just console killed the bugger and was done with it.

Bugger,
@Bugger@mander.xyz avatar

I’m about 8 hours into it, and I would say try it again, and once you get the launch ability rely on that as your primary weapon. I only really use the gun in a pinch or against enemies that can dodge launches.

Shurimal,

Maybe I'll give it a retry at some point in the future. If I can recall my forgotten Epic login credentials, that is. Too busy with the thargoid war for the next few years, though.

LordJer, (edited )

I also bounced off Control. Really wanted to like it. 3D metrovania in a SCP inspired setting ,how cool is that. The game is a technical marvel. How Remedy got that game to run on base PS4; I will never know. However the gunplay just feels off. I don’t like how the gun recharges instead of an ammo reload system. I feel like I’m too squishy. The weapon mods feel materially pointless. Don’t get me the wrong the setting so super unique. Most of my time playing was spent glossing over all the lore bits. “Threshold Kids” is horrifically fascinating. As if it came straight from creepy pasta. I wonder if I would enjoy Control way more if it was a limited series on Apple TV.

DeepFriedDresden, do games w Games that force you to make hard choices

This War of Mine. Honestly can't believe nobody else has mentioned it.

You play as a group of civilians in a war torn country. By day you craft things needed for survival like a stove for cooking, guns for protection, barricades to prevent raiders. At night you send one person with a backpack to scavenge an area of your choice for things like food, medicine, supplies etc. The others will either sleep or guard the property. Things you do while scavenging have real effects on your characters. Decided to rob an elderly couple? Your characters will react based on their personality.

Things become grim fast if you decide to start robbing supplies or get attacked. Your players get sick, become depressed, starve, get hurt etc. I've never made it to the end.

It's a great way to understand the struggles of being a civilian in a war. The Polish government actually recommends it for educational purposes and the devs have donated a lot of proceeds to charities serving people impacted by war, including Ukraine most recently.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

TWOM is so good. What you say about things going bad fast is very true and the repercussions of something minor are real.

DeepFriedDresden,

I was a bit aggressive on like my second playthrough and ended up killing a couple people to get their medicine. The guy that killed them was too depressed to scavenge and killed himself. Then another person got depressed because of that and wouldn't do anything. Then she got sick and died shortly after. I was too sad to play for awhile after that one.

ByteJunk,
@ByteJunk@lemmy.world avatar

I feel the same. I’m too traumatized by a couple of my playthroughs to play it anytime soon… But what a great game.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

It’s very good, but the tone can be totally broken if you master combat. Killing soldiers doesn’t lower morale, so they are free targets.

Depending on what locations spawn, it is possible to completely ruin the intended vibe. I’ve wiped out the military outpost and ended up with so many supplies I didn’t know what to do with them all.

ByteJunk,
@ByteJunk@lemmy.world avatar

I was going to mention this game, +1.

Trying to desperately survive in a world that’s upside down, fighting the hopelessness and trying to survive just one more day and slowly realising the you’re just one day closer to death…

Man, it’s a really great game, but I can’t play it again anytime soon.

bmaxv, do gaming w What difficult games/game challenges did you give up on?
@bmaxv@noc.social avatar

@MangoKangaroo

Crypt of the Necrodancer

The characters are difficulty levels, some with additional rules.

It's a rythm rpg, lore character #1 can miss beats, collect stuff, etc.

Lore character #3 can't miss a beat or miss and can't upgrade health, so you always die in one hit.

When I beat the 4 chapters with that character I was done :D

ConstantPain, (edited ) do games w Games that force you to make hard choices

Minesweeper and a bit of LARP.

Lepsea,

This and chess, both games fulfill most of op requirements

Maestro, (edited ) do gaming w What difficult games/game challenges did you give up on?
@Maestro@kbin.social avatar

Hollow Knight. I love that game but I am in my mid 40s and my reaction time isn't what it used to be. And it's not even the bosses. I just can't make it past the spike section where you have to air-dash all over the place and can't be a millimeter off or you die.

sylverstream,

42 yo here, same as you! I tried the game multiple times as everyone was raving about it. Got so frustrated with the bosses that I gave up.

Sharkwellington,

I’m guessing you’re talking about the White Palace. It’s required for the “true” ending but you can reach the credits without it. It’s worth watching mossbag’s lore videos on YouTube whether you beat the game or not.

brsrklf,

Personally I got through the “standard” white palace (not the side path. Fuck that).

But I never could beat the Radiance. It’s fast, its attack hitboxes are completely bonkers, and I absolutely hate the fact I can’t properly train against it to make sense of its patterns. Because every time I lose I have to redo that stupid Hollow Knight section again. It’s not even a hard part, it’s just wasting my time and making me more nervous when I have to face the real deal.

Sharkwellington,

Radiance really does have some bullshit about it, especially when attacks overlap each other. I can totally understand the frustration.

Maestro,
@Maestro@kbin.social avatar

I don't think so. I only beat 3-4 bosses or so. I think it was a dark bluish area with white spikes, some way down from the entrance.

BruceTwarzen,

For me it's not even that, i just get lost a lot and run in circles until i put it down and when i pick it back up again i'm even more lost.

ampersandrew,
@ampersandrew@kbin.social avatar

In the fighting game scene, reaction time is studied, and the 40+ year olds can hang with the kids at the highest level. Your reaction time is a function of your focus. If you put your mind to it, yadda yadda yadda. Then it's just up to you to decide if it's worth sticking to it or getting to bed so you're well-rested for work in the morning, because that's what will separate you from beating Hollow Knight in your 40s.

Maestro,
@Maestro@kbin.social avatar

I've just moved on to other games. I have a wife and a small kid. I can't afford to spend hours and hours stuck on a game.

ampersandrew,
@ampersandrew@kbin.social avatar

Right, that's my point. Those things are keeping you from finishing the game, not your reaction times. Those tend to not drop off until far later in life.

HowlsSophie,

The Path of Pain? Yeah I gave up on that too. Also gave up on trying to beat Grim, even in my second play through.

ninjan, do gaming w What difficult games/game challenges did you give up on?

I have this weird thing where I love a game to be challenging because it’s not engaging if it’s easy, it makes the game boring to me, but at the same time I despise grinding and generally rote gameplay with the only purpose of amassing more points to be able to challenge the next boss. But very few RPGs I like are like that. Baldurs Gate 1/2 are excellent games that I love but I get extremely frustrated by some encounters which just feels like absolute bullshit and require extreme grinding or going off to do a myriad of side quests to bump up your level. Same holds true for Pillars of Eternity which I also love.

Though I tend to be a stubborn person so I generally come back a week or month later if I get stuck but I tend to put the game down once I’ve dealt with the immediate challenge and realize that I need to do all that boring stuff again for the next boss and then I just don’t start.

MangoKangaroo,

The first bit is basically me whenever I do a challenge run in a Pokemon game.

ampersandrew,
@ampersandrew@kbin.social avatar

I definitely had that experience with Baldur's Gate 2, but I'm about 20 hours into Pillars of Eternity so far and very much not having that experience. Pillars seems to give me all the information I need to know to get through an encounter while BG2 will just say "weapon had no effect" without telling you that this monster can only be defeated by a +3 weapon.

ninjan,

Well the “early” fight with the noble / king / count can’t remember in PoE had me tearing my hair on the difficulty I played on, took intense space bar action and every trick I could muster in terms of abusing targeting and kiting, etc to win it. I don’t know how many times I reloaded and how many days I tried, must’ve been in the hundreds by the end when I finally got it due to a few lucky crits and rolls.

ampersandrew,
@ampersandrew@kbin.social avatar

I haven't found a noble, king, or count 20 hours in yet, but there was a quest that said I had to go fight Lord Raedric, and then I'm warned by both an NPC and a quest description that this is something I should do later because it's going to be very difficult. Is it possible that you missed the warning and went to do something late game earlier than you should have?

ninjan,

It’s a long game, I think I just overestimated how far in you’d be at 20 hours. Since I really jammed with the game (and it was before I had 3 kids 😂) I had done all the side quests I had found but I hadn’t explored further away than the zones the side quests took you to. I will say though that plot wise it would make absolutely no sense to save it to the “late game” if that’s even possible. But that is the fight I was talking about, 100%.

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