I’m surprised no ones mentioned No Mans Sky. I put a ton of hrs in that game in VR. Edit: Elite Dangerous if fully playable in VR. Keep Talking and Nobody Explodes is fun in VR as the bomb de-fusser. The Talos Principle is great in VR too.
Personally my peak VR experience has been playing the Outer Wilds with a PC VR mod, but very hardware dependent to get decent framerates.
Wanderer might be a good option for you if you’re looking for a puzzle game with a bit more story meat to it.
I think a lot of VR games end up short and sweet not just for technical & cost limitations but because the extra effort and intensity of the VR experience means players can get burnt out on longer story focused games. I remember Valve talking about how they had to really change up the pacing of their standard formula when they were developing Half Life: Alyx.
If you're expecting 100 hour plus experiences in open worlds or detailed campaigns like AAA titles for $30-60 then there aren't that many. There are still good titles. Might want to check out steam and see what's popular in their VR section. Maybe see what has longer play times if that is what you're interested in.
I tend to lean the same way, with a kid and busy job I just don’t have enough time to finish long games. Hearing something like FF16 is not 80 hours makes me happy.
That being said, I also lean toward sandbox games as I get older with no definitive ending. Factory builders, city builders, colony management sims, etc… even though those games can last hundreds or even a thousand+ hours. The difference is sandbox style games typically always allow you to quick save or save anywhere, and I never have to worry about finishing some storyline to feel good about my playtime.
I miss a modern alternative to PlaystationHome. Something that is not really a full game by itself, but just a space to hang around in with other gamers. VRChat, SecondLife and a few other things go into that direction, but what made PlaystationHome special is that it wasn’t just a public place to meet up, but also doubled as advertising platform. Every major game release would get its own special room with mini games and stuff, you had movie theaters showing trailers, special rooms when E3 took place and all that kind of other stuff.
Browsing around the Steam Store just can’t compare to an actual 3D space you can walk around in and explore with your avatar.
No notepad, but an excellent explorative puzzle that had me making and remaking theories the whole time: outer wilds. Several people also mentioned obra dinn
I mean, Ubisoft basically has every resource needed for this, but I’d like to see a DLC or gamemode where you can play like in GR:Breakpoint and the mobility of Watch Dogs in The Division. It’s absurd not being able to climb certain obstacles, but that’s also an engine problem.
I also would like more storytelling in-game, having to listen to audios and ECHOs, while entertaining, it’s not enough and can confuse you.
Pokemon GO hit it uses the real Pokemon battling mechanics in all battles (including wild encounters) instead of the dumbed down system currently in use. Catching and even monetization can remain the same.
bin.pol.social
Ważne