bin.pol.social

yamanii, do games w Games that force you to make hard choices
@yamanii@lemmy.world avatar

New Vegas fits this bill, even quests with “happy” endings leave a sour taste in your mouth, or you putting everyone equally in a shitty situation because you abstained from choosing who to favor. Outer Worlds from the same devs has some quests like this, but the main quest itself is very obviously good people vs evil mega corp.

mangosloth, do games w What are your opinions about 'handicap' features in games

When playing with friends/alone? Great! Customization is never a bad thing, and it enables groups with varied skill levels to still enjoy the game. Online multiplayer? Hate it hate it hate it.

One example: a lot of fps games are cross-platform these days, and I’ve never felt good about the things they do to balance mouse vs controller. I get why they attempt it, but it feels less like “balance” and more like they’ve created two different classes of players, controller being the close quarter players and mouse being the mid/long range flick shooters.

Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well

snooggums,
@snooggums@kbin.social avatar

Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well

The idea behind it is aiming for a close ending for a variety of skill sets by trying to balance things as the last minute, but it certainly feels like punishing anyone who does well early on.

Some implementations are kinda fun when they seem like actual balancing, but only if they are early enough for the winning team/person to be able to address and not some unstoppable surprise on the last lap/few seconds of a match like a blue shell in Mario Kart.

MrPoopyButthole, do games w What are your opinions about 'handicap' features in games

I think accessibility options in games are fantastic and as long as they’re optional you can do no wrong.

I think the best thing, that’s still not as common yet, is the ability to custom map game controls within its settings. Steam’s own software can do this pretty well, but there should be support for that in every game up front.

Not only does it make it easier for people missing limbs or dexterity to play games, but it makes it easier for any person to tweak the controls for their play style.

I really hope we see more support for features like this because they can be so useful to everybody.

Rhynoplaz,

Wrong kind of handicap. You are absolutely right in everything you said above, but it seems OP was referring to PvP games where one player has the option to have more health or do more damage than their opponent. It’s intended to even the playing field when ones pair is more skilled than the other.

wildginger,

Pretty sure they are well aware, and are bringing up a different accessability feature they also support

ystael, do gaming w What difficult games/game challenges did you give up on?

Stephen’s Sausage Roll.

I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).

But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.

Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.

owl,

Surely, Baba Is You is horrible and awful! By which I mean very good. And either unreasonably hard or maybe I’m stupid. Avoid at all costs!

ystael,

Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen’s Sausage Roll. I haven’t finished it, but I didn’t utterly bounce off it either.

eddisney, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

it’s also important to consider that recreating an entire game like Tunnel Rush Team Fortress 2 would involve legal and intellectual property considerations.

TwilightVulpine, do gaming w What difficult games/game challenges did you give up on?

Dark Souls and souls games in general. But the difficulty is just half of it. I have beaten hard games before. The problem is that everything is so bleak I can't even feel motivated to try. I'll do a thing only for some NPC to go "it doesn't matter, everything is pointless and you're so insignificant". Inevitably being spoiled I know that even the single optimistic NPC is not getting it great. Y'all can mope, I'm gonna put my effort where it's appreciated.

Kolanaki,
!deleted6508 avatar

The bleakness is why I assume the “age of dark” endings are the good ones. They’re the only endings that also end all the suffering of those fucked up worlds. The only weird one is Elden Ring. You can end all suffering, but it’s presented as the worst possible end for that particular game.

fadingembers,
@fadingembers@lemmy.blahaj.zone avatar

It’s so interesting how tastes can change everything. The bleakness in the souls games is intoxicating to me and keeps me coming back. I imagine it has something to do with psychology

pjnick,

You might want to try Lies of P. All of the highlights of Dark Souls combat and if you play your cards right pretty much every NPC gets a happy ending.

It’s free on Game Pass right now too, if you have that.

TwilightVulpine,

I just might. Some fights were infuriating but so was Hollow Knight and I love that game. As long as the conclusion makes it worth it.

leaky_shower_thought, do games w Games that force you to make hard choices

fate/ stay night and other visual novels fit this category. steins gate is also a notable one.

somnium files have a lighter version in terms of gravity of decisions.

you can kill people in morrowind and oblivion.

a good bethesda-like game that comes to mind is kingdom come: deliverance

SupraMario,

KC:D %100 graphics still hold up, it’s one of the best RPGs out there.

yamanii,
@yamanii@lemmy.world avatar

I remember a quest about learning to read, blew my mind.

leaky_shower_thought,

speaking of blowing minds, there’s that quest about witches in the forest.

I thought I’d be fighting with super natural and magic but it became another magical thing altogether.

Weirdfish,

Playing it now for the first time and just recently did that, and the main story priest mission, two of the more memorable missions I’ve done in a long time and has totally sold me on this game.

The mechanics are different, and may put people off, but once you settle into it I think the controls and various game mechanics are really good.

AMillionMonkeys,
@AMillionMonkeys@lemmy.world avatar

I love Steins Gate, but the choices you make are so wildly disconnected from the consequences that I don’t think it really counts. It’s such a strange system.

leaky_shower_thought,

I agree the consequences can be baffling, but sometimes it can be straight up funny overblown too.

I think the inspiration to this is the butterfly effect and how the main’s decision can cause (huge) side effects but somewhat not to what he wanted.

Donut, (edited ) do games w What are your opinions about 'handicap' features in games

Being able to manipulate scores before the game starts is related to accessibility, and is always an optional feature. It helps balance the game or session for those who need it, or might spice up a game for those who enjoy it.

Aside from Mario multiplayer games (like Mario Party) and just sports games in general I don’t know of any games that utilise this.

There are games that give you something OP it you fail a lot though. A lot of Nintendo games work like this when they notice you failing a lot and ask if you need a hand. There was another game I can’t remember that makes you start with a power up if you die too many times, but I’ll have to edit this post when I find it.

Edit: it is Super Mario 3D World / Land for WiiU / 3DS. If you fail a lot in succession the game throws you a golden leaf that makes you invincible when picked up. It’s entirely optional otherwise.

brsrklf,

Nintendo started doing that a lot around the Wii. New Super Mario Bros series, Donkey Kong Country Returns, etc… also on other games regular messages to let you know that you could lower the difficulty. And Skyward Sword’s Fi being unable to let you play more than 2 seconds without trying to “help”.

Honestly I did not like it much. I didn’t mind that it was an option, but I did mind that it was a shiny, blinking thing making shrieking sounds at you as soon as you’d start facing a bit of challenge.

Super Mario Bros Wonder’s way of doing this is way better IMO, with the beginner characters and some of the badges that you can activate to make the game easier when you need it.

dan1101, do games w What are your opinions about 'handicap' features in games

They are a great idea as long as they are optional and hopefully clear about what the settings do.

MeatsOfRage, do games w What are your opinions about 'handicap' features in games

They’re great, means I don’t have to artificially adjust my play style to play with someone less experienced

UNWILLING_PARTICIPANT, do games w What are your opinions about 'handicap' features in games

I love them. I remember quake 3 had something similar too. It lets you challenge yourself a bit more, and in the case of Smash play equitably with players of different skill levels, so that everyone experiences a fun challenge.

Basically solves the problem of being “too good” to play with your friends

trustnoone, do games w What are your opinions about 'handicap' features in games

Don’t really see it much because it’s either single player game and thus it only matters to me. Or its a multiplayer game in which case it’s just a new option for a group to agree on, on what is good.

Fwiw I’ve only really seen it in smash bros that I think of, and I think it’s a great option. Let’s me try out when a friend is toooo good and we give them less lives and stuff

setsneedtofeed, do games w Games that force you to make hard choices
@setsneedtofeed@lemmy.world avatar

Wasteland 3 without looking up any guides poses some difficult choices, usually in the form of being forced to side with a certain faction at the expense of another, with no option to skip the choice once it’s presented.

FelixMortane,

I was looking for this in the list. There are not many win-win scenarios, which is what a post apocalyptic world likely be.

Sirico, do games w Games that force you to make hard choices

Vampyr Deus EX -not the square ones Wasteland modern sequels

DmMacniel, do gaming w What difficult games/game challenges did you give up on?

The farewell Chapter in Celeste. I really don’t know how to do that room with the three dash activated blocks surrounded by spikes.

Pixelologist,
@Pixelologist@lemmy.dbzer0.com avatar

It’s funny I know exactly the room you’re talking about lol

I managed to do farewell in 29:30, flying through the chapter is so liberating after being stuck in every room

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