I had a ton of fun 100%ing Super Mario Odyssey. There’s a big amount of post-game content and a good amount of variety in exploring the different levels. Some of the moons need a guide though since they can be reallt vague.
I felt differently, so many of those stars and collectibles are uninspired filler. Trying to 100% it led to me significantly disliking it. They could have cut so much and it’d be a much tighter experience.
I’m the kind of person who has no issues with moving on from a game with only 20% of the achievements/trophies unlocked after beating the final boss. If it’s not fun, it’s not fun.
I think the only two games I set out to 100% were probably Super Mario World, or Donkey Kong Country 2.
Ah dk3, the one I’ve NEVER beat. I always set out to do it and grow bored first. I think by the time I started playing that really good games existed like halo and the like.
At least personally, its a lot of the shorter, gameplay-focused games that always leave me wanting more, or wanting to further improve, without having some unbeatable new-game++++++++ mode or anything overly RNG based.
A couple games I’ve 100%ed that still have significant bonus/optional content outside the main plotline include:
Inscription - Willingly played through the story twice and spent nearly as many hours on the bonus new-game+ mode. Super solid gameplay, that while well explored in the base game, leaves plenty of room to further experiment and perfect your strategy.
Just Cause 3 - while there is a ton of bonus content, its not overly hidden, and the core gameplay is solid enough that challenges feel fun and rewarding, while travelling around gathering collectables is satisfying in a chill, podcast-listening, but not unengaging way.
Hotline Miami - after completing the game, I wanted to go back and get a A+ on every level because the gameplay was fun and I felt I still had more room to grow. “The puzzle” wasn’t as fun, and I did use a guide, but I was just happy for any reason to play through the game again.
Wolfenstein the New Order - again, just a solid gameplay loop that made me want to keep playing, with bonus objectives that worked as an objective rather than a chore. Also, unlike later ID shooters, it doesn’t have the “beat the whole game without dying” achievement, which just feels too punishing over mistakes that may be minor or downright unfair.
I 100℅ed sekiro and another crabs treasure, both games (especially sekiro) sort of had grindy achievements, but the gameplay was so good it still ledt me wanting more
The vehicle challenges were definately the weakest part, but on average, I still enjoyed them. In particular, a lot of the wingsuit courses and land races were fun, and actually took advantage of the game’s strongest elements.
Cyberpunk 2077 with Phantom Liberty. 100+ hours of pure joy. And when you need to take the edge off, you can always spend a nice evening with the love of your life.
…you can 100% that game? I thought it was like tetris, where it just keeps going on and on and on and on, stripping your sanity away, until you even see the game when you close your eyes. Soon you forget you have a wife and kids. Must grow the factory…must…grow…wait, was my son 11 months old, or 11 years old? He’s in college???
Baldur’s Gate 1 & 2…the exploration of the wilds while so vulnerable in the first game is something I’ll never get bored of while the second game just takes it to a whole other level with your power growing so immense. They still totally hold up with the extended editions!
I’ll wait for some more performance reviews and maybe even a few patches, but this sounds promising. Was looking forward to this game so I’m glad it seems like it delivers.
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