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Bougie_Birdie

@Bougie_Birdie@lemmy.blahaj.zone

Sometimes I make video games

Itch.io

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Bougie_Birdie,
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Frickin Dead Space remake. I’m playing through it now and even on the lowest settings it was pretty bad. My computer crashed while the shuttle was crashing, which honestly felt kind of apt

I’ve never beat the original, but my wife wanted to see the game and has never played it. Even after tweaking things to get them running on my computer it’s still not super stable. We might have to switch to 2008

The game looks super tense, gross, and scary. Personally, I think it’d be scarier if it was buttery smooth, but I guess there’s a certain amount of anxiety to be had wondering if walking through a door is going to freeze the game while I’m being chased by xeno horrors

Bougie_Birdie,
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It wouldn’t surprise me if reviewers have the budget for top of the line computers. Sadly, that does little to soothe my frustration that my computer - which meets the advertised recommended specs - falls short

Do you wish that you could recycle games? angielski

I'm not talking about physical case/disc/cartridge based games. But moreso, digital games. It would be a solution for gamers that fret about backlogs and knowing completely that they're never going to play the games that they have. That they've acquired from impulse, FOMO and other issues. May have been gifted a game that they...

Bougie_Birdie,
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I would love to be able to gift my unplayed games to others.

I guess you do get into a problem where a group of people might swap the game back and forth to avoid ever having to pay for the game. But people will abuse any system, so I guess that would just be a cost of it

If a game is still within the refund window, then maybe it should have an option to gift it. The devs / publishers could keep their money and Steam doesn’t have to process a refund. Seems like a win-win

Bougie_Birdie,
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I haven’t played Stalker 2 so I don’t really have a dog in this fight, but it’s very politically charged and has Russian state sponsored disinformation campaigns running against it. I’m not sure that you can get a truly accurate read of it online.

The developers are Ukrainian, and development had to be paused because their office literally turned into a warzone. The fact that the game came out at all is extremely based, and that certainly adds to the mythology around the game. But again, I haven’t played it, and gameplay-wise that doesn’t actually indicate anything about the game.

I want the game to succeed because of the developers’ existential struggle. The people causing that existential struggle want the game to fail. Neither of us have actually played the game, so again, there’s all this bias around it and we haven’t even looked at gameplay yet.

Be skeptical of anything you read online

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Well of course the victim is going to play the victim. That’s just good marketing - and what is marketing if not propaganda?

Your comment reads as though the invading state’s actions aren’t propaganda. This is the whole reason why I came here to warn people to be skeptical of what they read online.

In an ironic twist, here’s an online source about the Russian disinformation campaign telling citizens that if you play Stalker 2 you’ll be drafted to fight in Ukraine against Russia.

Again, you should be skeptical of what you read online. In a vacuum, I’m inclined to believe the victim of invasion. In reality, I know that the situation is more nuanced - although the credibility of the aggressor is extremely suspect.

For what it’s worth, my impression on the game is that it’s yet another over-hyped game that couldn’t possibly live up to its expectations. The developers are financially incentivized to deflect that criticism through any means available to them. But that doesn’t mean I don’t acknowledge that malicious actors are also trying to discredit the game.

Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell (www.rockpapershotgun.com) angielski

In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....

Bougie_Birdie,
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Pepe has been sensationalized for a while now in the media as being a hate symbol. I think it’s because you see it largely on 4chan which traditional media demonizes.

I’m not on 4chan, but it seems like it has similar problems to Steam: a large userbase and poor content moderation gives insufferable people a platform to spread hate from. These problems aren’t unique to either platform, but the news likes to latch on to them.

I hate that some people consider Pepe to be a hate symbol. He’s just an expressive frog, dang it

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I haven’t played the game, so I’m not sure how accurate my help would be. It would be helpful to be able to look at some tooltips from these skills. But to my eye this looks like a talent / build system that’s fairly common in ARPGS.

My most basic assumption is that every so often you’ll level up and be able to pick one of these skills. They’ll provide some kind of effect which is tied to an active skill (Red, Blue, and Purple appear to be likely), or a passive bonus (Orange, Yellow, and Green I’d guesss).

The arrows are throwing me off a little bit because sometimes they point in both directions, and other times they appear to loop. Usually these might mark a pre-requisite skill, so if it shows [A] <-- [B] then that implies that before you can acquire A you must first acquire B.

If I had to guess, [A] <–> [B] implies either you can freely choose between A and B, or perhaps once you select A you must select B before you can select A again.

The loops feel weird though (notably in the yellow block). I guess that means that whatever skill you start with, you must then select clockwise from there.

There’s a great variety in how games will implement this sort of thing, but in general there’s usually a way to get a tooltip with a more complete description of what each thing does. Usually that would be by hovering over the icon, but some games include an encyclopedia of effects if they’re particularly involved.

The order in which you acquire these skills often influences your playstyle. Some people are going to prefer to get abilities that seem powerful quickly, and other people like to strategically synergize their build. For my part, I tend to prefer acquiring passive bonuses that increase my experience/luck/currency to more easily game the system.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I guess ultimately it depends on what kind of games your family likes

As you mention, party games you only need one. If your family’s into single player or portables then each person needs one

How is it affordable? Well, it isn’t really. Although I guess a switch probably retails for about half the cost of a PS5

It’s funny though, if you compare it to other consoles, I think people are far less likely to buy an Xbox or Playstation for each family member. And yet, people would do that for the gameboy and DS without batting an eye. The switch is trying to be everything, for better or worse.

When we got ours, we were pretty content having just one and then playing party games or taking turns on single player games. Sooner or later though, we had to get another so we could play pokemon together. Which is a shame because my interest in pokemon seems to have suddenly fallen off a cliff and now my switch is collecting dust

So I guess all that to say: your mileage may vary

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Oh yeah, and if you want any online services, you’ll want to look up what those cost. I don’t know if they offer a family discount for multiple accounts

Bougie_Birdie,
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This looks like a screenshot from 7 Days to Die

This appears to be a farming plot that a player has buried into the terrain. Due to limitations in the engine, the terrain renders weirdly when it’s deformed this way. This creates a weird sort of edge in the terrain, which appears to be made of dirt, stone, and grass

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

If you don’t like it, don’t press that button

As I’m getting older, I’m definitely starting to appreciate that I just can’t see shit. If the game’s going for an ultra-realistic environment, then there’s just so much more visual clutter that I need help picking things out.

In my opinion, it’s just an accessibility feature. Those are always nicer to have than to not. But if you’re a purist, or you don’t have any problem finding things, then I’d also hope you’d be able to disable it.

I'm tired of every game being live service angielski

I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds...

Bougie_Birdie,
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I’m pretty dialed into indie games. What kind of games do you like? I might be able to recommend some. I get most of my indie recommendations through word of mouth or curators.

The steam store page has an algorithm tuned to your preferences. If you’ve already been playing a lot of live service games, then it assumes you must like them. Once you start showing an interest in other games, you can probably just cruise through your discovery queue.

To skip the algorithm, you can try looking at the steam store web page in a private / incognito window. But if most of the money makers are live service or free-to-play then that may just be the default offering.

Why does the PC gaming industry still use such deceptive pricing? angielski

Battlefield 2042 is $60 right now. One of my friends on Steam plays Battlefield 2042 and I thought hey, that would be pretty cool to play with him. I’m sure it wouldn’t be that much because that game came out a long time ago and was extremely poorly received and like, I’m sure it would be really easy to buy that game or...

Bougie_Birdie,
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Discounts on games creates a sense of urgency in the buyer, as most discounts are temporary. Since discounts are often shown on the front page of a storefront, it gets a lot of eyeballs on it. If someone’s wishlisted the game then they’ll even usually get a direct notification.

Another way to look at it is that the game is always available at the full price. But if you’re a patient gamer then you can expect to get a lower price eventually.

Depending on how much discretionary income you have, you might be forced to wait for a sale. Or the difference in price might be no object to you. Or you may have to hoist the black flag.

Something else to consider is that the perceived value of the game differs from buyer to buyer. If I’m a big fan of a niche genre, I might be willing to spend more on a weird game than the average user. A $30 game might be worth it for me, but you might only think it’s worth $20

And more to that point, it’s extremely difficult to nail down the exact value of a game. What honestly separates a $12 game from a $15 game when they both offer a unique experience?

Anyway, all this to say, I don’t think having sales on games is strictly a predatory thing. Sometimes a discount is the only way you’ll get eyeballs on your game, or a way to reach more of the market that wouldn’t have otherwise bought your game.

I do agree that modern AAA prices are out there. I don’t pay very much for games now, and usually AAA prices me right out of the market

Bougie_Birdie,
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I agree that it’d be nice if they depreciated in value like in the days of physical media.

In those days though, the store only has a certain amount of shelf space. So in that sense it makes sense that they depreciated because a new game is always going to have a higher perceived value.

Digital storefronts don’t have that problem. The game can be shared infinitely without accruing a ton of publishing costs. There’s always more shelf space.

In this sense, there’s no financial motivation to depreciate. And we all know the social responsibility of big companies will be to only do what they’re forced to do.

We often feel games ought to depreciate because that’s how it’s always been. But just because that’s how it’s always been doesn’t mean that’s how it always will be.

Battlefield is an interesting case though where each game in the franchise is highly derivative of the previous game. So if each new game is essentially an upgrade of the previous one, then I’d agree that there should be an expectation that the older version is less expensive.

The same could be said about many of the giant titles. Call of Duty, Assassin’s Creed, and most major sports games come to mind.

One final thing to think of is that many games have continuing development. It’s basically the early access model (a whole other can of worms), and you could argue that many of these games appreciate in value. Some notables have - Factorio comes to mind.

I don’t think Battlefield 2042 falls into that category though

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I released a game like three years ago and it’s earned $97 in that time.

I feel your pain

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

@KeefChief13 @Amanduh @indomara Thank you all so much for your interest! :)

The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I’m afraid not, this came out well before the deck and I can’t afford one to test on.

I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we’re each worth several cents an hour.

It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Oh my gosh, thank you so much!

Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

The friggin’ dogs in Resident Evil.

I have a kind of funny story about that. I was too young to be playing RE when it came out, but that didn’t stop me from sneaking it out of my dad’s collection of grownup games to try it anyway.

So there’s this well known jump scare, probably in the first fifteen minutes as you say where you’re running down a hallway and suddenly some dogs jump through these glass windows. I screamed, fumbled the controller, and was eaten by dogs. Might have been the first jump scare of my life.

So I hadn’t hit a save point, so you have to start the game over. So I decide to just leave the mansion through the front door instead of going out that way. And you get a cutscene where a dog jumps through the door and you have to wrestle it away.

I still haven’t played the game since.

But my wife and I are a big fan of the series, so eventually we decided to marathon them on the condition that she plays RE1. She’s playing the remake and goes into the room where the dogs jump through the windows and I’m holding my breath waiting for it to happen. Only it doesn’t.

So I’m a little disappointed, but I figure it’s a remake so maybe they’re switching things up a bit and going to put the jump scare somewhere else in the mansion.

Sooner or later you have to backtrack through that corridor though, and on like the third time going through this “safe” corridor the dogs jump through the window. She screams, fumbles the controller, and is eaten by dogs.

Seven-year-old me was vindicated that my adult wife also got punked and I’m not alone.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I’ve played both. Quality of life is way better in the remake (who thought Reload should be bound to L?), and IIRC you can adjust the driving physics so you can decide whether you want a realistic or more arcade experience.

In either event, good luck with the race car missions

Bougie_Birdie,
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Imagine learning divination magic to be able to detect copper wire

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

In a statement shared with GameSpot, Humble Games confirmed that Humble Bundle will have "no impact on its operations. Additionally, ongoing and upcoming games from Humble Games will still move ahead and be published by the company.

“Yeah, we just laid everyone off, but it’s business as usual, nothing will change for the consumer.”

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I think nostalgia plays a pretty big factor in retro games. Like, yes, I agree that enshittification marches onwards and the state of the industry today is pretty lame.

Every time I’ve gone back to a retro game I find myself vaguely disappointed. Quality of life has come a long way, and development is iterative so it makes sense that games made twenty years ago are lacking some features that make life easier for the player. Things like fast travel in metroidvanias, or inventory and quest management, or just trying to remember what it was I was supposed to do next in an RPG are often quite lacking. Or at the least, they’re not up to today’s standards.

Survivorship bias plays a pretty big role here too. We remember the good games that stand out from the rest of them, and we forget about the crap. There was shovelware back then too, maybe not to the degree of the modern app stores with F2P games loaded with microtransactions and dark patterns, but they were there too.

Anyway, long story long, the trick in whatever generation you play seems to be to find games that respect your time as a player. I’d also recommend checking out indie games, they’re made with love, and you can find all kinds of retro-styled where you can tell the devs were passionate about games of the era.

Here’s a short list of games I’ve enjoyed that give me that retro SNES feeling:

  • Bzzzzzt - Just delightful
  • Gravity Circuit - Megaman, but the platforming actually feels good and fast
  • Nuclear Blaze - This one has a unique offering where have to put out fires while platforming
  • Skull Girls - okay, this one’s a bit older too, but in another comment you said you like Street Fighter so this might be up your alley
Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I remember playing MGS4 on the PS3 when it came out, and I was so pumped when Psycho Mantis made an appearance.

I had just got the console, so I didn’t have any save data for him to find. The controllers that came with it didn’t have dualshock either, so he couldn’t make my controller move.

In the end, Mantis really just seemed like a confused old man, which honestly fit pretty well into that game. There were a lot of themes about old soldiers aging out, I mean Snake’s body is literally betraying him. But Psycho Mantis’ domain was the mind, so it does seem fitting that he had a senior’s moment with me.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I read somewhere that it was a compliance requirement for some consoles. The player has to be able to interact with the game after X seconds or something, and that screen gives you a chance to push a button before seeing more cutscenes or something.

I wouldn’t be surprised if that was a requirement for older systems that got carried over because tradition. Like, an arcade game wouldn’t go to the next screen just because you put a quarter in it, it waits until you hit a ready button to confirm you’re ready to play the game.

Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous" (www.pcgamer.com)

While Elon’s then-partner Grimes was recording her part in the game as cyborg popstar Lizzy Wizzy, the erratic tech billionaire turned up with an antique firearm to “insist” on being included in the game. “The studio guys were like sweating,” Grimes is quoted as saying. Musk adds “I told them that I was armed but not...

Bougie_Birdie,
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Taking a photo of a man threatening you at gunpoint seems like a good way to get shot

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I feel you, it’s tough knowing that there’s great games out there and feeling like you can’t play them. It’s even tougher when the people around you are playing them too, especially when they’re telling you how great they are.

I think your partner has the right idea with supporting indie developers, generally speaking the money stays closer to the creator, so it feels like you’re more directly supporting them. But you’ve also got to be careful because individuals can be just as vile as organizations, there’s been times that I bought a game, thought it was great, and then found out after the fact that the creator is outspokenly transphobic or something like that.

I want to mention Hogwarts Legacy as a specific example. It’s a game I don’t want to support because JK will profit from it, and she supports the erasure of people like me. I have a friend who played the game, and from his account the game itself is pretty hip. The character creator is supposedly pretty inclusive. He raised the point that JK had very little to do with the development of the game, and the development team seems to really care. Does that mean we shouldn’t support them because an evil individual profits from it? It certainly added some nuance to the situation that I hadn’t considered.

I think the best way to stay hopeful is to play games that you really enjoy. For me, it helped to educate myself on this list of dark patterns in gaming, and to find games that don’t include these features. To me that says that the creators want you to enjoy their experience to the utmost, because generally speaking the more dark patterns are in the game, the more the game is designed to profit off of you. You should be the one to profit from the game IMO.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

That’s a good point, I never really considered that. The argument does hold some weight for the live-service model, but to my knowledge that’s not really how that game operates.

But there’s plenty of support besides financial too. I’d agree that as a developer I do care most about being paid for my work, especially if I’m going to work on a AAA game. But for my own projects, I mostly care that people play my games and enjoy them, even if that means piracy or streaming.

I dunno, sometimes “supporting the devs” these days just means not sending them death threats. But I also think that if we look at financial support as the only way to support a game then we risk dehumanizing the people who work on our toys.

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