Technically finished out the season journey and "campaign" rewards for Diablo 4: Season 6, now I'm just going for 100% completion and the rest of the battle pass rewards. I'm thinking it might take me a while, since for whatever reason ancestral items don't drop that often for me, and the last thing I have to do is salvage 100 of them. It might have to do with the Torment level I'm on, but since the season doesn't end until the end of January, I'm not too worried.
Speaking of Diablo, I was going to complete Diablo 4: Vessel of Hatred with my OG campaign Necromancer, but I was having so much fun with my seasonal Rogue that I started working on and finished the DLC with her instead. Not sure how I feel about the ending of the expansion, since leaves a very big opening for more expansions (or d5?) and doesn't really feel finished as far as the story goes.
spoilersWe don't even get to fight fight Mephisto! Just like a concept of him or whatever. wtf is up with that? And where tf is Diablo? He's the one I'm here for.
Since The Lake House DLC came out this past week for Alan Wake 2, I've decided to replay (most) things Remedy, starting with Alan Wake, of course. I'm playing the remaster, which looks a lot better than I remember playing it for the first time. And while replaying it after having played AW2, I didn't realize there were SO MANY references they stuck in referring to the sequel. Hell, even the QR codes that were just fun little things in the pc port have been turned into straight up references. It's been so fun to replay.
since for whatever reason ancestral items don’t drop that often for me, and the last thing I have to do is salvage 100 of them. It might have to do with the Torment level I’m on
I’m on Torment 4 and yeah, they don’t drop a lot. If you’re on a high enough difficulty, Ancestral Uniques probably drop more, since you can farm the Uber bosses, who basically only drop uniques. I think that objective was the second to last one I finished for the journey (the last are the 5 Helltide Commanders, which I don’t probably won’t do).
Oh, that's good to know that the drop rate isn't just me then, haha. I'm on Torment 2, and thought about moving up, but if the drop rate isn't any better, I'll just stay where I am for now.
You probably know this already, but if you don’t get slowed down that much on T3, definitely move up, but if you’re just getting killed too much or don’t kill stuff fast enough, stay on T2. I farmed T3 for a while, even though I had unlocked T4, because I would just get one-shot too much. After some more upgrades and a Mythic Unique, I was finally able to do T4 efficiently.
That's kind of where I am now: I have T3 unlocked, but I'm not happy with the rate at which I'm killing stuff at that level in the Pit, so I'm upgrading what I can until I'm more comfortable there.
I finished Silent Hill 2 too, the Mannequins made me jump so many times. They always seemed to appear when I least expected them to. The game created such a tense and scary atmosphere the whole way through but the prison area was by far the spookiest and of course I didn’t understand the hanging part and kept getting punished for it lol.
I also played The Last of Us Part 1 it was no where near as scary but the story was so good, I even cried a bit. I’d love more games that focused on keeping quiet, I dont think I’ve played anything with that sort of mechanic before. I really hope they port part 2 to pc soon.
I tried to play Alien Isolation but I kept getting game breaking bugs and when I finally managed to get about an hour in, there were still no aliens?? Just more bugs so I’ve given up on it and maybe I’ll try see if there are any fixes and stuff when I have more time since so many people recommend it.
Ah damn, its an issue on console too, that sucks. I wonder why there are so many recommendations when its so broken. I can’t believe its on gamepass and PS5 when it can so easily be broken in less than 5 minutes
Somehow replied to my own comment. Good thing I am actively drinking coffee. Yeah, although it makes me wonder if the game pass version isn’t basically the console version. They do some weird stuff with required windows processes.
Still playing Metaphor, I’m really enjoying it. I think I’m around halfway through. The story is going in an interesting direction, and the gameplay is still fun, altho I’m always feeling a bit underleveled.
I’ve spent about an hour with “Drova - Forsaken Kin”. The best way to describe it (and I’m not the first person to do this) would be “2D Gothic”. It’s quite neat. Exploration is a bit labyrinthian, but it’s appropriately punishing and bleak, has meaty combat that becomes satisfying once it finally clicks with you. Just like in Gothic, you start out as someone who can barely swing a club and just like in Gothic again, you need trainers to level up your skills. Controls can take a bit of getting used to and I have no idea where the story will take me, but so far, I’m enjoying my time with it. Really the worst thing I can say about it so far is that the music is rather monotonous.
Drova is available on gog without DRM, supporting Linux and MacOS in addition to Windows (also on Steam and every current and last-gen console):
The only issue with current systems is that the “AI” is tweaked to the specific game mechanics. You can easily enough build multiple algorithms for varying play styles and then have it adapt to counter the play style of the player. The problems is that the current way that many games are monetized is through expansions, gameplay tweaks, etc., as well as those being necessary when a game mechanic turns out to be really poorly implemented or just unpopular and the mechanics change. If the “AI” isn’t modified at the same time to rake advantage of the changes, then it becomes easy to beat. The other issue is that eventually a human can learn all of the play style algorithms and learn to counter them and then it becomes boring.
Unfortunately, generative “AI” is not a true learning model and thus not truly intelligent in any sense of the word. It requires that it is only “taught” with good information. So if it gets any data that includes even slight mistakes, it can end up making lots of those mistakes repeatedly. And if those mistakes aren’t corrected by a human, it doesn’t understand which things were mistakes and how they contributed to winning or losing. It can’t learn that they were mistakes or to not do them. It doesn’t truly understand how to decide something is wrong on its own, only that things are related and how often it should use those relationships over others. Which means manual training is required, which due to the sheer volume of information required to train a generative “AI”, is not possible in a complex game where the player has thousand of possible moves that each branch to thousands of possible combinations of moves, etc.
A little bit of emulation but mostly minecraft. Though a friendly creeper turned my hardcore world into spectator mode. I have a save that is about a day before it but I will probably delete it since I think the point of hardcore is to not save copies. Plus it was before I built the nether portal or got a mending fishing rod. I am thinking of using the beehaw seed that I discovered before to give hardcore another try.
The most advanced AI I’ve seen is in Hitman WoA, and Zelda: Breath of the Wild.
Both games don’t have “learning” AI. They just have tons of rules that the player can reasonably expect and interact with, that make them seem lifelike. If a guard sees you throw a coin twice in Hitman, he doesn’t get suspicious and investigate - he goes and picks it up just like the first one. Same for reactions to finding guns, briefcases, or your exploding rubber duck.
bin.pol.social
Najstarsze