Probably not much this time. I don’t think Dredge really falls under lesser known, but I might pick that up. I’ll probably get House Flipper 2 - the first one was one of my go-tos for destressing, so I’m hoping the sequel will fill the same niche. Otherwise, I’ve either bought most of what I’ve been looking at in previous sales or played it on gamepass/ea play.
I refuse to patronize Epic until they continue working on UT4. I’ve been playing their games for 25 years and they make fortnite then decide to just drop all of their long term fans.
My dad got me that game on his old laptop when I was a kid. It barely ran, but boy was it exciting ❤️.
The Plasma gun was my favourite 🫡. Especially in that space level… The one where you could jump outside the windows.
I have a bone to pick with Epic regarding Unreal Engine as well. Terrible optimisation. Any game I play, if made using UE, is terrible.
I’ve played the first two of the Tomb Raider trilogy on medium on my 4GB GTX 1650, i7 9th Gen, 16GB RAM laptop. This device has pushed me through my engineering and still continues to run most of my work. It also runs Forza Horizon 4 and Red Dead Redemption 2 good enough.
Yet I install Deliver Us Mars, a game with a much smaller scale, and my beautiful beast starts to stutter. 🫠🫠🫠
Yeah. They had an alpha out for a while and just deserted it after fortnite took off. I really enjoyed playing it, too.
The optimization is kind of up to the devs. It’s fairly accessible to all sorts of people with varying levels of skill, but you still have to identify bottlenecks and move to c++ sometimes. Making it easy to implement in the editor means some people will make shit they can’t optimize or support.
The good clearly are the free games and that some games go cheaper there, they have better sales sometimes. The bad is that the store is badly optimized. The UI is annoying, no cloud saves for a lot of games. As of recently there were no achievements or even a cart, but they have that now which is good. The friends tab is bare bones still. They have aggressive DRM. For some reason it’s a pain in the ass to log in, but that might be just on my end.
Now with GOG, you don’t have DRM, you can integrate all launchers so you can launch all the games from one, which for me, is pretty useful. GOG has great deals. The bad is that the ui as well is kind of bare bones, but i don’t know, they are not trying to take over the market and their store works very well.
As of steam i don’t need to say anything, everything is in there. If you play on linux you basically will get every game from steam. They have the most robust launcher with the most options, etc.
That said, personally I use the three of them. Gog primarily since i can launch everything from there and if i find a game in there, i’d rather get it from them. But i’ve found sales on epic too good to let go so i play those games there. For me it depends on what they’re offering, but for some reason i really dislike Epic’s layout and ui, i feel like it is very annoying and that it is missing a lot.
I’ve been playing Bomb Rush Cyberfunk and Automation/Beam.ng mostly but I’ve been severely addicted to the free demo for Half Sword. It’s the most brutal, jankiest medieval combat simulator I’ve ever played and it’s as frustrating as it is fun. I can’t stop playing it.
I would kill for my son to try to get me to play ANY video game with him, let alone BG3. I started playing D&D and video games over 40 years ago. He’s lucky to have a son like you. Hope you guys can figure this out.
Honestly, I could see a new Soul Reaver game being a Souls-like if anyone was actually serious about resurrecting the franchise. I mean, between the ruined world and characters who can come back from death you could definitely market it as "Dark Souls, but vampires" towards newcomers. Shame the rights are with Embracer, meaning we aren't likely to ever get a new entry unless someone buys it off them.
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