IMO, it’s hard to claim best game of all time unless it ages well, and not just some unique gimmick the game provided at the time.
Ie, I don’t like Tetris but for sure it is one of the best game of all time.
However, if what you mean is good games that somewhat get outshined by others or lacks media attentions, then I agree. There are plenty of other games, and I think people would have bias toward their favorite genre/type.
“Best” and “most important” are also two very different things. Like tetris, pong, doom and some other trail blazers might not be the kind of long-term engaging many people would think of when coming up with best games. But their impact and long term effects on the tech, the market or design of games is impossible to ignore.
that’s why I argue you can’t put “best” and “all time” together. If the title says “best game of their time but got snubbed by medias” then I might have a couple of my own to provide as example.
Hellblade II is almost certainly coming out this year, perhaps very soon, so I got Hellblade: Senua's Sacrifice for a few dollars on the recent Steam sale. It's certainly a looker, but I would prefer if the mechanics were a bit more sophisticated. Maybe it'll get there, but I'm a few hours in now, and I'm pretty sure I've seen the entire loop. The combat and puzzle mechanics are both what I'd call serviceable, but it's really the presentation in this game that they knocked out of the park, yet I still don't know if that's enough for me to give the game a glowing recommendation, even if I am enjoying the game.
I'm still making progress in Pillars of Eternity ahead of Avowed's release, finally getting into some of the White March content, around level 6. The game remains great, but my biggest criticism thus far is still that the intended player level for a given area or quest should be better communicated. I end up timidly doing the stuff that I'm confident is around my level rather than the content that appears to be most interesting to me at the time.
Some friends and I started up a co-op game of Quake II in the remaster, and holy cow, this is so much better than our time in the first Quake, due in no small part to that compass feature they added. The era of FPS games I'm most into would be the era just beyond Quake II's initial release, and the biggest difference, I'd say, between those two eras in level design is that the older "boomer shooters" would let you get lost in a maze while their successors would close off access to most of the areas that you don't need to bother with yet/anymore, alleviating frustration. It also just feels so much better right out of the gate than the previous Quake, and the levels are somewhat trying to approximate a space that would exist in a fiction created for the game rather than just being a vague labyrinth with monsters in it.
In another co-op group, I'm in the early hours of Titan Quest, as a way of dipping my toes into the loot game genre, which I hadn't really had a taste for in the past. I figured with the sequel on the way, and no desire to touch Diablo with a ten foot pole, this would be a good time to do it. We just had to fight a centaur that I'm not sure whether it counts as a boss or not; hopefully bosses in this game are more interesting than that one was, because with the skills we had access to in the early game (not many), the fight was mostly just running around in circles and taking shots at him when we could without getting pummeled.
You’ve seen everything Hellblade has to offer in the combat department. I enjoyed it personally; it’s really slick in its simplicity, but you are right that it’s not the main draw. Hellblade shines in its performances, journey, and presentation, like you said. Some of the set pieces are just striking in the best (and worst) ways.
It’s a really effective and unique experience overall.
Don’t get me wrong, I also like TotK and BG3 and just replayed Outer Worlds (Fallout in spaaaace) and love me some “mainstream” games. But I think people unfairly exclude many genres when making these sorts of lists. E.g.: The Sims, Civ5, Minecraft, Pokemon, and many others that sold like hotcakes and have been extremely good games.
Personally, I’m always biased towards 4X, RTS, and similar, and find it strange they’re always overlooked. Europa Universalis 4 is ten years old and still getting DLC and updates – how many people must have played that game over ten years for the studio to justify that continued investment?
Strategy games are never featured outside maybe a grudging nod to StarCraft or Warcraft 3. I don’t think I’ve ever seen a list that mentions a 4X, a sim, or a non-Blizzard RTS. The closest you’ll usually see is someone listing Black & White.
Game journalists have to bounce between games as a job, so it sort of makes sense that the majority of them go for linear, shorter RPGs, and thus over-fixate on them.
I think the actual reason is that they only have a limited presence on consoles, which is what the majority of the English-speaking discourse on games is focused on. The genre also fizzled out in the early 2000s, which doesn’t help.
I've been grinding that Diablo 4 and enjoying it a lot.
After I finished the campaign, I made it to World Tier 4 (highest difficulty) pretty quickly, and I'm now level 97. I fulfilled my dream of becoming a bear that punches millions of demons, so that's pretty cool. Although I can't be a bear all the time though, which is pretty lame. In town, I'm forced to run around as a boring human.
The next season begins in 10 days, and I don't know if there's a short break in between. Level 100 should definitely be possible, and a few other "milestones," but I don't know if I manage to do everything I'd like to.
In Diablo 3, I'd usually play at the start of a season for a few weeks, and then take a break until the next one, so I never burned myself out on it. Since I started Diablo 4 at the tail end of the season, I'll probably end up playing a lot longer than I'd usually do, so burn out is definitely possible for me. A new character should hopefully freshen things up enough, and a friend might also play with me.
Network performance was much better this week, although there are still some hiccups here and there, mainly during the Legion events.
Unless they change it with the upcoming season, there's no downtime between seasons for Diablo 4 like there is with 3, but they do give you the whole season to sort through your inventory in the eternal realm instead of just 30 days.
You mean when your seasonal characters become non-season and your items are mailed to you? In the beginning I was sorting through stuff, still keeping some items, but later I just destroyed almost everything, since I don't play non-season anyway, so I'll probably do the same here.
It sucks, that there's apparently no rebirth feature, like D3 had. I liked playing essentially the same characters over and over again from level 1, and not having to delete them and make a new one.
I miss the rebirth feature as well. I've heard whispers and rumors that the devs may add it in the future since it's requested so much, but that's just hearsay.
I’ve owned every PlayStation generation since the original. I don’t consider myself a Sony stan, but with the exception of the Xbox 360, I’ve felt each generation of the various PSX’s have had a better lineup for my tastes. (Halo is great, though)
This time around, not so much. After three years, I have purchased five titles for my PS5. And, by FAR, the game that gets the most play is my PS4-version of Minecraft, so my kids can play multiplayer.
If you’ve got money to burn, I’d recommend a Steam Deck + Dock and a Bluetooth controller of your choice instead. Most of the same games will run on either platform, with the advantages of PC gaming - mods, forward compatibility, access to the MASSIVE Steam store and library…
Alternately the Switch has had a great lineup of first party titles - as usual. Just pickup a pro controller too, the “joycons” develop drift so fast it’s not even funny. Every single joycon I’ve purchased (six pairs over five years) has developed drift in under a year. I know I can get them repaired, but at this point, I’m over it. Just buy a pro controller and have done with it.
(If anybody is curious, my five PS5 titles are
Spider-Man: Miles Morales
Spider-Man 2
Sackboy’s Big Adventure
Jedi Survivor
Diablo IV
All but one are available on PC. I bought the Spiderman games before the PC ports arrived. Jedi survivor had a bad port at launch and I really wanted to play it. And Diablo IV I was able to pick up used for cheaper than the PC price. …let’s just say that after hundred plus hours in D3, I’m glad I didn’t pay full price for D4.
I do also pay for PlayStation Plus, where I’ve downloaded and played a few dozen indie titles, all of which are also on PC.)
FFX Blitzball is the mini-game that I sunk the most time into by far (100+ hours), and always had fun.
Gwent from Witcher 3 kind of goes without saying, the framework is so good it’s spawned 3 full games that I can think of.
Best Hacking mini-game goes to the newer Deux Ex games, quick, the right amount of challenge but if you didn’t like it you could basically never do it.
Best lockpicking I’m going to give to Starfield. Literally the only part of the game I actually enjoyed, each is a great little puzzle.
I gotta be honest I am waiting for the inevitable PS5 Pro because nothing is out this gen that interests me and the AAAs are mostly duds at this point, something we saw a lot of last gen. Industry is due a large adjustment.
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