FICSIT Productivity Packer Deluxe (Satisfactory). It’s a fun little game available at The HUB once it is fully upgraded. You take Tetris-like pieces and arrange them to fit within a square, completing as many squares as you can within the time limit to determine your score.
Then again, the real mini game in Satisfactory is the planning that goes into your factory while you are not playing the game. It’s the game that just keeps on giving.
For minigames as "games within the game" (e.g., GTA has a lot of these like pool, golf, etc.,) throw another one up for Witcher 3's Gwent!
For minigames as representations of some other mechanic (e.g., hacking, lock picking,) I remember liking the hacking in Deus Ex: Mankind Divided. Reminded me of hacking in EVE: Online.
Probe scanning was awesome in EVE too—at least...it was a decade or so ago. Who knows if it's still the same now doe? Not me.
I always found the GTA ones pretty lackluster, even bowling was more fun in the Yakuza games. The videogame arcades and consoles in San Andreas were the only ones that I had fun.
Kinda old school here but I really loved Pokémon Stadium mini games, also the shooter mode from Donkey Kong 64 was a blast, back in the day. Even Banjo Kazzoie/Tooie had some amazing mini games, I really loved those.
Sometimes, it bothers me that this community has been taken over by the pc gaming bros. I guess it’s reflective of lemmy as a whole. After the burst of new users, you got a lot of diversity systemwide.
But that’s gone again now, and we are just left with the overly technical people who are going to circlejerk about the same things over and over.
Lemmy just didn’t stick, and this is what we have left.
But that’s gone again now, and we are just left with the overly technical people who are going to circlejerk about the same things over and over.
I’m one of those ‘overly technical’ people and have zero interest in PC gaming. I prefer my PS5. I don’t want to mess around with computers too much in my spare time when I already do that for 40+ hours a week at work.
In Super Pitfall for the SNES, there was an Easter egg hidden in a temple that would warp you into the original Atari version. If that counts, that’s my favorite “game inside a game.”
All of the Yakuza games are basically, collections of well made mini games that turn each beat-em-up campaign into a hundred hours of fun. But among those, the Cabaret Club and Pocket Circuit RC race-car games from Yakuza 0 and Yakuza Kiwami, are probably my favs.
I second this. Triple Triad is so much fun! Fun fact, they have it in Final Fantasy XIV and it’s so much fun to collect the cards and play other people. They even have tournaments.
I disagree but I understand you… I don’t know why it didn’t click for me as an old Yu-Gi-Oh! Player (that is the only card game I have ever played… And several minutes of a “Duel Master” card game for GBA… Perhaps that one would trigger some old memories for some it was based on an anime too).
It suffers the same problem every trading card game does: if you don’t have the best cards, you lose. Skill and strategy and even luck are nothing compared to just having better cards.
IMO pay-to-win mechanics work really well for a game-within-a-game since rather than exploiting the player for money, they are exploiting the player character for effort, which can lead you to go on more epic quests
Personally I found it really annoying that halfway through the game when I decided to give gwent a go, i got absolutely trashed and was basically tole to go back to the beginning of the game and redo a bunch of areas I’d already spent too much time in.
Not to mention none of the gwent quests were epic in the slightest. They were literally “play these people, if you win you get a card”.
That’s a really superficial take. For instance in MTG every format has “must have” cards, like fetchlands or shock lands (or dual lands), but beyond that there’s no “best” cards. There are “meta” cards that go into a specific meta deck and when you have one meta deck playing against another that’s when skill and strategy come into play. And it’s not like you must build a meta deck to play, you can build anti-meta decks or lab out a completely new meta deck. The problem is that such a level of deck building skills go way beyond what 99% of players are capable of doing. Even some of the best players in the world suck at deck building, because is an entirely different skillset to playing the game.
But it doesn’t mean it doesn’t happen. The modern meta looks very different to when I got into MTG 10+ years ago. Some are still around in some form, like regular Tron turned into mono-g tron and burn turned into boros burn. But the bans on Twin and Pod have killed those decks while Jund and Affinity have dropped out of the meta. In those place we have brand new decks like amulet titan or 5c Omnath. Somewhere in that timeframe we also got Eggs that was literally jank cards thrown into a pile of meta-defining solitaire playing, and then it got banned for being too boring.
You can get meta cards to build a meta deck but you can’t explicitly buy “best” cards because a new combination of “bad” cards can create a meta deck and then those become the new “best” cards.
The one with a better deck wins. If a homebrew deck goes against a meta deck then it’s likely the meta deck wins, but if you homebrew a deck with meta cards vs homebrewing without meta cards it comes down to how well the deck is built. A homebrew with all the meta cards but without any game plan or poor mana source distribution is going to do worse than a homebrew without meta cards, but with a clear plan and cards that support that plan.
People not building their own decks and instead just copying meta decks is another discussion.
I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.
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