I think Castlevania : Lords of Shadow’s IP kind of worked against it. It’s useless to non- fans of the series, and it’s jarring to those who are.
It’s like it is constantly wondering if it’s a new take on the universe, or just a whole new one with useless, random references thrown in. There are lots of people completely displaced from their original time and background, and I am not talking about the game’s big spoilery reveal, but completely random ones with no point.
One example among many : in the main series there is a character who is a 20th century German artist who tragically turned mad because he lost his family during WW2. He is “reimagined” into a random bat-faced vampire general in the 11th century. His name is just mentioned in narration before a short fight and he’s never seen again.
Despite all of that, the game is great. Mostly linear, definitely has some pacing issues, but it’s pretty good at telling its story, it’s a decent spectacle fighter, and the environments are great.
Sequels… Yeah, not so much. But I really liked the first one. I just feel the Castlevania name only set it for something it wasn’t though.
The new Lords of the Fallen game. It was a pretty enjoyable game. There were many issues regarding online play and such, but I’ve had a great time as a soulsbourne fan.
Just finished 100%ing Sea of Stars. The combat was fun, and the general story and game play is very much so a nod to Chrono Trigger. Would absolutely recommend if you enjoy that type of game.
Just last night I downloaded and am about an hour into Dave the Diver. So far the game loop seems interesting, but im hoping it doesn’t just become a stacked chore game (so to speak).
Man I loved Days Gone. I played through the whole game and deeply enjoyed it. I’m always surprised when I hear it getting shit talked online because it was really well done in my opinion. Maybe it was launch issues or something since I played it on PC long after release.
Funnily, I just finished this game for the first time last week. Wonder what happened in our lives that it became relevant. I might use the guide for a NG+ if it tells me how to get the lightsaber.
Mine was that I got an emulation setup capable of PS2 and GameCube. I’m making a conscious effort to finish games instead of downloading 10,000 games and just staring at the menu. So I have 1 narrative game (currently Zelda Windwaker) and a few genre games (fighting, racing) that I can dip in and out of.
Ico I never played at the time, and certainly wouldn’t have enjoyed it if I played it 20 years ago. I’m still digesting it if I’m honest. I think it mostly did what it wanted, I did become protective of Yorda. But, I think I wanted to play through it quicker than it wanted me to progress, instead of pausing to absorb through the backtracking and repeat sections I just wanted them over. Maybe that’s me with the weight of all the other games I wanted to get to after Ico, or I’m not the introspective type, or it failed to get me into an introspective space I dunno.
For me, I wanted to play it for a long time, finally had the time during the holiday break. I played the Shadow of the Colossus last year, so this year it’s ICO. Pretty happy with the PCSX2 emulator.
With ICO, I think it pays off to take it slow. I actually beat it three times now, I think. On my first play through I would often just pause and let the views sink in. It felt so magical for me.
Btw, there is a pretty cool speed run of the game by sanchopanda on GDQ
Oni powielają wzorce które sprawdziły się w rosji. Tamten kraj wyprodukował masę materiałów które są wykorzystywane przez skrajną prawicę na całym świecie.
Odtrutką jest edukacja, nic innego. Nie da się tępej propagandy zwalczać tępą propagandą.
To coś jak Google Drive, kalendarz, i parę dodatkowych usług w jednym. Do tego jest potrzebne konto.
Disroot Cloud to tak naprawdę oprogramowanie NextCloud, sam też go używam. Można na przykład skonfigurować synchronizację kontaktów i kalendarza z telefonu na clouda, co ułatwia zmianę telefonu lub pracę na wielu urządzeniach (np. kalendarz w telefonie oraz na komputerze).
Jako chmurę polecam nch.pl - również oparta o nextcloud i utrzymywana przez fundację technologia dla ludzi. Można otrzymać trochę więcej GB w sensownych cenach.
Co do maila to korzystam z disroota, ale jako konto zapasowe. Główne mam u posteo.de , jednak jest to opcja płatna (1€/mc) ale jest opcja ustawienia pełnego szyfrowania skrzynki.
I’ll wait and see what Nintendo announce, but it’s likely that I’ll be skipping this gen too.
There are very few AAA games that actually interest me right now. I have little reason to get a PS5 and even fewer reasons to buy an Xbox Series console. If hell truly freezes over and the Switch successor turns out to be a far more powerful console with better online capabilities, then I just might buy it.
No Man’s Sky is still, in my opinion, trying to make up for what it was on release. It’s a great game now. Not my jam as I find it far too expansive for my tastes, but I can’t knock it for what it is today. I think it’s a work of art and the seamless planet travel is pretty damn cool.
I mostly game on consoles, but we’re multiple years into this generation and there still isn’t anything I’m interested in that isn’t on PS4 too.
However, I’ll get the next Nintendo console. The switch was more than worth it. A steam deck could work too, I guess, but I liked quite a lot of Nintendos exclusives.
Maybe a bit unpopular but… Cyberpunk 2077. I followed this game intensely since it was first announced with nothing more than a short animatic sequence. It went through all kinds of changes, and many of those were publicly documented before the launch of the game and still had people complaining that they were not in the final game.
It did kind of start with pretty pie in the sky promises, but over thirteen years those promises were tempered. The hacking stuff most people point to is technically all there. Just not as presented in that extremely obvious pre-rendering. Many of the other disappointing things like cops not chasing you should have been expected. They were adamant about it not being like GTA and the cops wouldn’t give chase the same way.
Somehow, everyone got hyped to shit about a lot of stuff with this game only ever mentioned way early into production while they were still brainstorming ideas they wanted to do while I was watching every single thing CDPR put out about it and ended up getting exactly what I expected. My biggest disappointment with the game is the overhype and overreaction leading to them cancelling a lot of planned additions and likely even completely changing the scope of the DLC.
That isn’t to say I think it’s a flawless masterpiece; I expected The Witcher 3 but sci-fi, and I feel that’s what I got. Great story, well done dialogue, cool world, and fun combat. I see a lot of bad decisions and unfinished pieces, but as a long time gamer I can’t say I don’t expect that kind of shit from pretty much every game. Even the best games have those parts where you can clearly see the budget dropped off or management pulled some bullshit.
How do you get 13 years? It's been 11 years since the pre-rendered teaser trailer, and it was less than that between announcement and release. They also were open about not being full force on development for the game until Witcher 3 finished, and the announcement trailer served as a recruitment tool, something that most studios don't do anymore.
Er… I think I was just thinking 2013 when that teaser came out. Them not being full-on in development was part of my point. A lot of things they mentioned that hyped the game up were before they were actually set in stone and actively being worked on.
Well, if you feel that that's what set that game up for failure, let me tell you about another RPG going through the exact same cycle: the next Mass Effect. That game isn't getting full attention until after Dragon Age. Its first teaser was 3 years ago, and it's still got at least 3 more years to go, assuming Dragon Age comes out this year.
Sometimes devs just need to keep their big mouths shut. Especially if they are still in the planning phase. They’re not immune to over-excitement for the very thing they are hoping to create, even if they aren’t straight up lying about stuff.
I expect Elder Scrolls VI to be similarly received. Although, it seems that after Starfield, people are definitely beginning to temper their expectations of the new TES game.
Also announced far too early and it’ll probably only start major development later this year once the Starfield DLC is out (at best), and that’ll last for about four years, but more likely somewhere around five, which means it’ll probably be released about five to six years from now, which is… At least 11 years after announcing it (2018) and a full 18+ years after Skyrim.
Someone could literally have been born after Skyrim and begun college by the time TES VI is released. It’s fucking wild.
Yup. But if Microsoft is smart, they'll be examining exactly the reasons why Starfield is what it is and how to improve the next BGS game. That will start with throwing their engine away, because any way you slice it, there's just no saving that thing.
I just did a replay recently and it was a lot of fun. They really nailed environments, sound, really the whole look and feel of the thing. Gameplay too; I did a monowire netrunner build this time and it was wild. Unlike anything I’ve played before, really. But I did have to cheat a bit to get there.
There used to be a monowire you could go grab out of a box right from the start, but they took it out and locked access to any monowire behind street smarts. I added a console to give myself one and added some cyberware while I’m at it, because why not chrome up?
This was, in fact, totally fine. The locking out doesn’t seem to have anything at all to do with balance.
I did have to spawn myself a bunch of these new shards to increase my cyberware limit, though, because they decided to cap them out and add an item to unlock them. Again, my going crazy with it really didn’t disrupt balance at all.
So why? Because someone in some department somewhere sees game mechanics as a commodity, and they’re treating them like dlc. I get an infinite sea of generic weapons, but try to do the cyberpunk things and the game wags its finger.
Aside from treating game mechanics as a commodity and meting out little scraps, it really doesn’t seem to have any concern for player autonomy when it comes to a lot of the quests. At one point they shoved me into a hideous green snake skin pantsuit and I stopped playing for a week. The game repeatedly forced me to use a pistol, turning what would have been fun quests into obnoxious slogs while I waited to be allowed to play the game again.
Hell, even a pivotal moment in the DLC literally forces a gun into my hands and glitches out if I try to do anything it doesn’t expect. I had a character literally glitch its hands through its head to shoot at me when I tried to run behind it. That’s not even mentioning the numerous points where going off the rails just immediately kills you and forces you to reload. Not because of anything actually dangerous or bad, but just because you’re not supposed to go that way. Rather than making some obstacle, they literally just pick you up and put you back on the path. Could have invented literally anything to explain it away, maybe a security shield or something that kills anyone with a head computer who tries to leave the area, but they just didn’t bother. Telling the player ‘no’ is enough for them. Cool. Fun.
It’s a fun game overall, but it could have been a way better game with a little more inter-departmental communication, a few less money people, and a little more respect for player agency.
I’m on my 3rd play through. It’s still janky and buggy in some regards, but my god the theme, the characterisation, the stories, the plot. It’s how you put together an open world game, where immersion relies on the art of story telling.
Someone tell Todd Howard. Maybe the next Bethesda game won’t be so incredibly bland.
The v2.0 changes were actually pretty good, made me want to start another playthrough. I really like the new metro system even though it’s such a small thing considering everything else they changed, but it’s fun to be able to hop onto a metro to get somewhere. The game is already pretty immersive and that small detail just adds to it
I got it for free and really enjoyed it. The main character is the epitome of beige and bland generic gruff white dude but the game did quite a lot new and had some good ideas.
The second one was even better, it’s very meme heavy in its characters but if you can tolerate them the gameplay is even better and the story is better too.
Would games that ride on to their ancestor’s titles count?
It’s reasonable to not expect final-for-real-fantasy <N> to not be the same as final-for-real-fantasy <N-1>. But since it is marketed this way, is it the norm to expect great things?
Games that don’t explicitly use numbers can be considered in this scheme too. Example: A game called “Barcraft: Burps and Germans: Oktoberfest” would count.
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