Thanks for the suggestion. I already host a couple java servers which is what keeps me playing. Its the changes to the game itself that keep me guessing as well as the low key fear that java may get discontinued at some point because bedrock make number go up.
I get Minecraft probably played a huge role in your life, and that would explain why you feel so disappointed with it. I don’t think it’s as bad as you described it, and I don’t think it’s leaning towards children more than before, but you’re talking from a place of nostalgia and I kinda understand that.
I don’t know how long you’ve been playing it but… maybe you’ve just… outgrown the game? Or got tired of it. You’re talking about when Minecraft came out… that was 13 years ago. It’s really hard to not lose interest in a game (any game, really) after so much time. Not to mention… you got older, too, and your tastes evolved.
I can’t really recommend you another game from your post (your question is way too broad, just play whatever, you don’t have to stick to one single game). But maybe you should consider that Minecraft is fine, that you spent maybe too much time with it, that it’s time to move on, and to be at peace with it.
What I‘m somewhat weary of is the idea that there is a „way of doing things“ for a lot of folks. That way is not for everyone. playing a particular game over a long time (among others) isn’t unhealthy or wrong. Also, just because the gaming industry forces marketing down our throats doesnt mean a game needs to change or we need to be ok with it.
Think chess. How did it change in the past 10 years, or 20?
My point is not nostalgia but I miss a neurological bias called the framing effect. This makes me see things a lot different than a lot of folks. And from that pov, a great game changing and focusing on something else than it has in the past in my mind is perfectly reasonable.
I do get that people are upset with how I phrased it. I was frustrated and needed to talk about it. People didnt like that and I understand it.
Yeah I get it too, and I understand there’s nothing wrong with playing the same game for a long time. But a lot of people will get tired of the same game after 10 years. Even chess, not everyone dedicates a lifetime to it.
Nostalgia can be very strong when you have a very strong connection with a game. I miss the times when I ate pizza with my friends and played Rock Band together all night long. I could still play Rock Band, but it’s not the same anymore. What I miss is that point in time, the context, the friends who’re not there anymore. The game hasn’t changed. I did, and my life did.
I agree. Rockband hasnt changed. But minecraft has.
Had to explain this special situation with minecraft to my wife today and she gets it since she knows me for many years: I loved the challenge, the obscurity and being forced to learn new things without a lot of help.
If minecraft were catered for people like me, we‘d not have camels and allays but vastly extended redstone, new and complicated crafting recipes and definitely no recipe book.
People keep saying „dont use it“ or „use mods“ but thats a lazy answer imo. Obviously, thats giving me the responsibility to fix a game i used to love.
If you still like Minecraft, you can go back to a version you are interested in. Many people are still playing beta 1.7.3. Maybe try the “Better than adventure” mod.
Sure, the Mojang team itself tried to make it more accessible, which is a very reasonable thing to do for any game really. I know there are many games, where a wiki is mandatory, buta game should explain itself, so I understand why they did that.
However (although I haven't really followed it) the community still seems to be pretty much the same as before to me. If anything the stuff they archieved is even bigger, than back then. Stuff like Distant Horizons or the Create Mod could simply nit have existed back then.
What I'm getting at is that you don't have to play vanilla and there are more possibilities than ever before (including lots and lots of modpacks and servers, which definitely do need an external wiki)
I like your take. I‘m perfectly fine with differing opinions.
Back when I started playing there was no community so the difference is pretty large but I get how its cool to many and bad for a few. As it is often in life. Is that reason to be frustrated? For me it is.
"Back when I started playing there was no community"
I'm sorry but that's just... false. Maybe you weren't aware of it, but even in the Beta there were already mods. I myself started playing in 1.0 and played until around 1.7 and basically all the playtime I have was playing on servers or modding the shit out of this game. (Back then you actually needed to do that manually, as mod launchers weren't a thing)
So I'm still a bit confused as to why you are frustrated, since noone is forcing you to play the new vanilla versions.
I know it’s great to be right and all but showing others why their experiences actually didnt happen does not benefit anyone. I played minecraft in the browser first, approximately the classic version. You can argue all you want that more than two people technically constitute a community but it doesn’t in reality.
I started playing Minecraft Oct. 2010, and despite what you think, it wasn’t a “grown up game” and a LOT of kids played back then as they do today.
Meanwhile, if you don’t like the state of affairs in gaming, make your own game or help someone make one, but don’t come here with a shitty attitude that nothing meets your expectations. Be the change you want to see.
You can keep your condescending attitude to yourself. I‘m perfectly allowed to be unhappy about things and you cant do shit against it. Don’t like it? your problem.
The game was totally different back then and just because kids played it in 2010 doesnt mean I‘m wrong to think it didnt need the additions I mentioned.
The judgemental attitude and self victimization detract from your post. You’ll find people to be friendlier and more helpful to you if you manage to tone it differently.
Anyway! It sounds like you want games that prioritize being interesting over being popular? Dwarf Fortress would be my immediate thought.
I do enjoy games like factorio, satisfactory, now jagged alliance 3, dyson sphere program, witcher (1+3, 2 not so much).
The thing that I liked about minecraft was that it was so tough to get into and the mechanics we‘re pretty obscure. if you didnt spoil it for yourself by looking it up you could really watch your brain working.
I made a server where players really needed to think to get going but most new players gave up frustrated because it was too hard.
And thats ultimately what bothers me. Minecraft in its infancy was cool for me for totally different reasons than for others (especially now) and I‘m probably just fed up with being the oddball all the time.
It sounds like the discovery of the mechanics was more rewarding for you as making progress and winning.
I‘m probably just fed up with being the oddball all the time.
Don't be. It is the oddballs of the world that are actually the agents of change.
Having read this I would suggest you have a look at Kerbal space program. On the surface it is a fairly simple game but the mechanics of actual space flight are very complex.
I think I have this game on switch. I only played a little bit and gave up because I sucked so much. Maybe I should do exactly as you are, get it for cheap on deck and scale down the difficulty to story mode. I've heard it was a good game.
I’ll throw my hat into this ring with Monster Hunter Rise. I often spend my time browsing monster hunter content and almost every time Rise gets brought up it’s just to talk about how much worse it is than World. I’ll say it now, yes I also prefer World to Rise, but holy fuck do I still love Rise.
To start with, let’s compare the two. Monster Hunter is developed by 2 teams who take turns making games. World was developed by the mainline team who are known for more grounded and polished games. Rise was developed by the portable team who are known for flashier and more experimental games. Most players started the Monster Hunter series with World (it’s Capcom’s #1 best selling game of all time after all) and so going from the high detail immersive World to the action packed fast paced Rise was extremely jarring. A massive portion of the hate just comes from the fact that it was different.
Also, as you can probably guess from the name, the portable team makes games for portable systems, such as the Switch, which immediately gives them less power to work with system-wise. Couple this with the fact that Rise was developed during the pandemic, and Rise was really dealt a rough hand. Graphically it’s a massive downgrade from World, and it even ended up releasing without an ending or any non-scripted elder dragon fights.
In spite of all this, even though Rise lacks a ton of the personality and charm of World, it’s still an absolute blast to play! The combat is stellar, and while it may not have the weight World had, its fluidity and high adrenaline action makes it some of the best in the series. The sunbreak expansion especially really improved the game in every single way, fixing a ton of the issues people had with the base game. I feel that most players already moved on after base Rise and so didn’t get to experience that improvement unfortunately.
TL;DR play Monster Hunter Rise. It’s really good. Just don’t go in expecting the same experience as World.
Pillars of Eternity is very good. The writing is fun and I liked a lot of the classes. Especially Cipher.
I think the second one is better though. You get a ship! And the powers are per-fight instead of per-rest, so you don’t have to worry about camping much at all. Also multiclassing is fun. I wasn’t a heavy optimizer but my rogue/monk just punched stuff into chunks.
It’s on my Steam wishlist. Since I already have a copy of Tyranny I’ll probably play that before Deadfire, but I definitely want to play it! Hopefully Avowed will be good too whenever that comes out.
The problem I had with no man’s sky is that a large amount of the out of proportion expectations were a direct result of the developers over promising, rather than consumers just being over hyped.
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